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Diffstat (limited to 'src/query')
-rw-r--r-- | src/query/character_turn.erl | 111 | ||||
-rw-r--r-- | src/query/character_turn/handle_character_instance_attacking_2.erl | 30 | ||||
-rw-r--r-- | src/query/load_state.erl | 8 |
3 files changed, 96 insertions, 53 deletions
diff --git a/src/query/character_turn.erl b/src/query/character_turn.erl index 0519a80..33684d9 100644 --- a/src/query/character_turn.erl +++ b/src/query/character_turn.erl @@ -91,11 +91,11 @@ assert_character_instance_can_be_played (QueryState, Input) -> ControlledCharacterInstance = QueryState#query_state.character_instance, %%% Asserts PlayerID = - arrays:get + array:get ( player_turn:get_player_ix ( - battlemap_instance:get_player_turn(BattlemapInstance) + battlemap_instance:get_current_player_turn(BattlemapInstance) ), battlemap_instance:get_player_ids(BattlemapInstance) ), @@ -111,6 +111,8 @@ handle_character_instance_moving (QueryState, Input) -> ControlledCharacterInstance = QueryState#query_state.character_instance, ControlledCharacter = character_instance:get_character(ControlledCharacterInstance), + ControlledCharacterIX = Input#input.character_instance_ix, + Path = Input#input.path, Battlemap = battlemap_instance:get_battlemap(BattlemapInstance), ControlledCharacterStatistics = @@ -121,7 +123,9 @@ handle_character_instance_moving (QueryState, Input) -> ForbiddenLocations = array:map ( - fun character_instance:get_location/1, + fun (_IX, CharacterInstance) -> + character_instance:get_location(CharacterInstance) + end, battlemap_instance:get_character_instances(BattlemapInstance) ), {NewLocation, Cost} = @@ -133,19 +137,35 @@ handle_character_instance_moving (QueryState, Input) -> character_instance:get_location(ControlledCharacterInstance) ), + io:format + ( + "~nMoving from ~p to ~p (cost ~p) with ~p movement points.~n", + [ + character_instance:get_location(ControlledCharacterInstance), + NewLocation, + Cost, + ControlledCharacterMovementPoints + ] + ), + true = (Cost =< ControlledCharacterMovementPoints), - QueryState#query_state + UpdatedQueryState = + QueryState#query_state + { + character_instance = + character_instance:set_location + ( + NewLocation, + ControlledCharacterInstance + ) + }, { - character_instance = - character_instance:set_location - ( - NewLocation, - ControlledCharacterInstance - ) + [{move, ControlledCharacterIX, NewLocation}], + UpdatedQueryState }. -handle_character_instance_switching_weapons (QueryState) -> +handle_character_instance_switching_weapons (QueryState, Input) -> ControlledCharacterInstance = QueryState#query_state.character_instance, ControlledCharacter = character_instance:get_character(ControlledCharacterInstance), @@ -153,6 +173,7 @@ handle_character_instance_switching_weapons (QueryState) -> character:get_attributes(ControlledCharacter), {PrimaryWeapon, SecondaryWeapon} = character:get_weapons(ControlledCharacter), + ControlledCharacterIX = Input#input.character_instance_ix, UpdatedWeapons = {SecondaryWeapon, PrimaryWeapon}, UpdatedControlledCharacterStatistics = @@ -176,10 +197,15 @@ handle_character_instance_switching_weapons (QueryState) -> UpdatedControlledCharacter, ControlledCharacterInstance ), + UpdatedQueryState = + QueryState#query_state + { + character_instance = UpdatedControlledCharacterInstance + }, - QueryState#query_state { - character_instance = UpdatedControlledCharacterInstance + [{switch_weapons, ControlledCharacterIX}], + UpdatedQueryState }. -include("character_turn/handle_character_instance_attacking_2.erl"). @@ -197,7 +223,7 @@ get_type_of_turn (Input) -> finalize_character_instance (QueryState, Input) -> BattlemapInstance = QueryState#query_state.battlemap_instance, FinalizedCharacterInstance = - character_instance:set_active + character_instance:set_is_active ( false, QueryState#query_state.character_instance @@ -251,7 +277,7 @@ activate_relevant_character_instances (IXs, CharacterInstances, Owner, IX) -> start_next_players_turn (QueryState) -> BattlemapInstance = QueryState#query_state.battlemap_instance, PlayerIDs = battlemap_instance:get_player_ids(BattlemapInstance), - PlayerTurn = battlemap_instance:get_player_turn(BattlemapInstance), + PlayerTurn = battlemap_instance:get_current_player_turn(BattlemapInstance), CurrentPlayerIX = player_turn:get_player_ix(PlayerTurn), CurrentTurnNumber = player_turn:get_number(PlayerTurn), CharacterInstances = @@ -299,6 +325,7 @@ finalize_character_turn (QueryState) -> fun (_IX, CharacterInstance, Prev) -> (Prev or character_instance:get_is_active(CharacterInstance)) end, + false, CharacterInstances ), @@ -321,29 +348,38 @@ finalize_character_turn (QueryState) -> } end. -play (QueryState, [], _Input) -> - QueryState; -play (QueryState, [nothing|Next], Input) -> - play(QueryState, Next, Input); -play (QueryState, [move|Next], Input) -> +play (DiffUpdate, QueryState, [], _Input) -> + {DiffUpdate, QueryState}; +play (DiffUpdate, QueryState, [nothing|Next], Input) -> + play(DiffUpdate, QueryState, Next, Input); +play (DiffUpdate, QueryState, [move|Next], Input) -> + {AddedDiffContent, NewQueryState} = + handle_character_instance_moving(QueryState, Input), play ( - handle_character_instance_moving(QueryState, Input), + (AddedDiffContent ++ DiffUpdate), + NewQueryState, Next, Input ); -play (QueryState, [switch|Next], Input) -> +play (DiffUpdate, QueryState, [switch|Next], Input) -> + {AddedDiffContent, NewQueryState} = + handle_character_instance_switching_weapons(QueryState, Input), play ( - handle_character_instance_switching_weapons(QueryState), + (AddedDiffContent ++ DiffUpdate), + NewQueryState, Next, Input ); -play (QueryState, [attack|Next], Input) -> +play (DiffUpdate, QueryState, [attack|Next], Input) -> + {AddedDiffContent, NewQueryState} = + handle_character_instance_attacking(QueryState, Input), play ( - handle_character_instance_attacking(QueryState, Input), + (AddedDiffContent ++ DiffUpdate), + NewQueryState, Next, Input ). @@ -375,29 +411,36 @@ update_cache (QueryResult, Input) -> BattlemapInstance ). -generate_reply (_QueryResult, _TurnType, _Input) -> - unimplemented. +generate_reply (_QueryResult, DiffUpdate, _TurnType, _Input) -> + %% TODO + jiffy:encode + ( + [ + [ + <<"raw">>, + list_to_binary(io_lib:format("~p", [DiffUpdate])) + ] + ] + ). handle (Req) -> Input = parse_input(Req), security:assert_identity(Input#input.player_id, Input#input.session_token), security:lock_queries(Input#input.player_id), QueryState = fetch_data(Input), - assert_character_instance_can_be_played(Input, QueryState), + assert_character_instance_can_be_played(QueryState, Input), TurnType = get_type_of_turn(Input), + {DiffUpdate, UpdatedQueryState} = play([], QueryState, TurnType, Input), QueryResult = finalize_character_turn ( - finalize_character_instance - ( - play(QueryState, TurnType, Input), - Input - ) + finalize_character_instance(UpdatedQueryState, Input) ), send_to_database(QueryResult, TurnType, Input), update_cache(QueryResult, Input), + io:format("~nCharacter turn result:~n~p~n", [DiffUpdate]), security:unlock_queries(Input#input.player_id), - generate_reply(QueryResult, TurnType, Input). + generate_reply(QueryResult, DiffUpdate, TurnType, Input). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% diff --git a/src/query/character_turn/handle_character_instance_attacking_2.erl b/src/query/character_turn/handle_character_instance_attacking_2.erl index 52c3f3d..5f34d05 100644 --- a/src/query/character_turn/handle_character_instance_attacking_2.erl +++ b/src/query/character_turn/handle_character_instance_attacking_2.erl @@ -1,3 +1,4 @@ +%% FIXME: parry not working as intended roll_hits (AttackerStatistics, DefenderStatistics) -> DefenderDodges = statistics:get_dodges(DefenderStatistics), AttackerAccuracy = statistics:get_accuracy(AttackerStatistics), @@ -28,7 +29,6 @@ handle_attack (AttackerStatistics, DefenderStatistics) -> end. -%% FIXME: parry not working as intended handle_attacks ([], _AttackerStatistics, _DefenderStatistics, Results) -> Results; handle_attacks @@ -53,7 +53,7 @@ handle_attacks DefenderStatistics, Results ) -> - SecondHitChance = statistics:get_second_hits(AttackerStatistics), + SecondHitChance = statistics:get_double_hits(AttackerStatistics), UpdatedResults = case roll:percentage() of X when (X =< SecondHitChance) -> @@ -100,7 +100,7 @@ handle_attacks DefenderStatistics, Results ) -> - SecondHitChance = statistics:get_second_hits(AttackerStatistics), + SecondHitChance = statistics:get_double_hits(AttackerStatistics), ParryChance = statistics:get_parries(DefenderStatistics), AttackResult = case roll:percentage() of @@ -172,7 +172,7 @@ when ((Action == first) or (Action == second)) -> ); false -> - ValidEffects + {ValidEffects, AttackerHealth, DefenderHealth} end; apply_attacks_to_healths ( @@ -199,7 +199,7 @@ when ); false -> - ValidEffects + {ValidEffects, AttackerHealth, DefenderHealth} end. set_new_healths_in_query_state @@ -231,16 +231,18 @@ set_new_healths_in_query_state TargettedCharacterInstanceIX, character_instance:set_current_health ( - TargettedCharacterInstance, - RemainingDefenderHealth - ) - ) + RemainingDefenderHealth, + TargettedCharacterInstance + ), + CharacterInstances + ), + BattlemapInstance ), character_instance = character_instance:set_current_health ( - ControlledCharacterInstance, - RemainingAttackerHealth + RemainingAttackerHealth, + ControlledCharacterInstance ) }. @@ -286,9 +288,9 @@ handle_character_instance_attacking (QueryState, Input) -> Actions = case {CanDefend, CanParry} of {true, true} -> - [{attack, parry}, counter, {attack, parry}]; + [{second, parry}, counter, {first, parry}]; {true, false} -> - [second, counter, no_parry]; + [second, counter, first]; {false, _} -> [second, first] end, @@ -313,9 +315,9 @@ handle_character_instance_attacking (QueryState, Input) -> RemainingEffects, set_new_healths_in_query_state ( - QueryState, RemainingAttackerHealth, RemainingDefenderHealth, + QueryState, Input ) }. diff --git a/src/query/load_state.erl b/src/query/load_state.erl index d17c78d..4ad1d45 100644 --- a/src/query/load_state.erl +++ b/src/query/load_state.erl @@ -65,15 +65,13 @@ generate_reply (QueryState) -> jiffy:encode ( [ - set_map:generate(battlemap_instange:get_battlemap(BattlemapInstance)) + set_map:generate(battlemap_instance:get_battlemap(BattlemapInstance)) | - array:to_list + array:sparse_to_list ( array:map ( - fun (CharacterInstance) -> - add_char:generate(CharacterInstance) - end, + fun add_char:generate/2, battlemap_instance:get_character_instances(BattlemapInstance) ) ) |