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Diffstat (limited to 'src/query/load_state.erl')
-rw-r--r--src/query/load_state.erl123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/query/load_state.erl b/src/query/load_state.erl
new file mode 100644
index 0000000..f2818bd
--- /dev/null
+++ b/src/query/load_state.erl
@@ -0,0 +1,123 @@
+-module(load_state).
+-record(input, {session_token, player_id, battlemap_id, instance_id}).
+-export([out/1]).
+
+parse_input (Req) ->
+ JSONReqMap = jiffy:decode(Req, [return_maps]),
+ #input
+ {
+ session_token = maps:get(<<"session_token">>, JSONReqMap),
+ player_id = maps:get(<<"player_id">>, JSONReqMap),
+ battlemap_id = maps:get(<<"battlemap_id">>, JSONReqMap),
+ instance_id = maps:get(<<"instance_id">>, JSONReqMap)
+ }.
+
+generate_set_map (Battlemap) ->
+ jiffy:encode
+ (
+ {
+ [
+ {<<"width">>, battlemap:get_width(Battlemap)},
+ {<<"height">>, battlemap:get_height(Battlemap)},
+ {<<"content">>, battlemap:list_tiles(Battlemap)}
+ ]
+ }
+ ).
+
+generate_add_char (Char, CharInstance, BattlemapInstance, PlayerID) ->
+ {X, Y} = character_instance:get_location(CharInstance),
+ CharID = character:get_id(Char),
+ jiffy:encode
+ (
+ {
+ [
+ {<<"id">>, character:get_id(Char)},
+ {<<"name">>, character:get_name(Char)},
+ {<<"icon">>, character:get_icon(Char)},
+ {<<"portrait">>, character:get_portrait(Char)},
+ {<<"loc_x">>, X},
+ {<<"loc_y">>, Y},
+ {<<"team">>, character_instance:get_owner(CharInstance)},
+ {<<"mov_pts">>, character:get_movement_points(Char)},
+ {<<"atk_rg">>, character:get_attack_range(Char)},
+ {
+ <<"enabled">>,
+ battlemap_instance:can_play_char_instance
+ (
+ BattlemapInstance,
+ PlayerID,
+ CharID
+ )
+ }
+ ]
+ }
+ ).
+
+generate_reply (Battlemap, BattlemapInstance, Characters, PlayerID) ->
+ jiffy:encode
+ (
+ [
+ [
+ <<"set_map">>,
+ generate_set_map(Battlemap)
+ ]
+ |
+ lists:map
+ (
+ fun ({CharID, CharInstance}) ->
+ [
+ <<"add_char">>,
+ generate_add_char
+ (
+ CharID,
+ CharInstance,
+ BattlemapInstance,
+ PlayerID
+ )
+ ]
+ end,
+ Characters
+ )
+ ]
+ ).
+
+handle (Req) ->
+ %%%% Parse
+ Input = parse_input(Req),
+ %%%% Fetch
+ Battlemap = timed_cache:fetch(battlemap_db, Input#input.battlemap_id),
+ BattlemapInstance =
+ timed_cache:fetch
+ (
+ battlemap_instance_db,
+ <<"0">>
+% {Input#input.battlemap_id, Input#input.battlemap_instance_id}
+ ),
+ Characters =
+ lists:map
+ (
+ fun ({CharID, CharInst}) ->
+ {
+ timed_cache:fetch(character_db, CharID),
+ CharInst
+ }
+ end,
+ battlemap_instance:list_characters(BattlemapInstance)
+ ),
+ %%%% Calc
+ %%%% Commit
+ %%%% Reply
+ generate_reply
+ (
+ Battlemap,
+ BattlemapInstance,
+ Characters,
+ Input#input.player_id
+ ).
+
+out(A) ->
+ {
+ content,
+ "application/json; charset=UTF-8",
+ handle(A#arg.clidata)
+ }.