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Diffstat (limited to 'src/query/character_turn.erl')
-rw-r--r--src/query/character_turn.erl179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/query/character_turn.erl b/src/query/character_turn.erl
new file mode 100644
index 0000000..cf55585
--- /dev/null
+++ b/src/query/character_turn.erl
@@ -0,0 +1,179 @@
+-module(character_turn).
+-record
+(
+ input,
+ {
+ session_token,
+ player_id,
+ battlemap_id,
+ instance_id,
+ char_id,
+ path,
+ target_id
+ }
+).
+-record
+(
+ query_state,
+ {
+ input,
+ battlemap,
+ battlemap_inst,
+ main_char,
+ main_char_inst,
+ main_char_new_loc,
+ target_char,
+ target_char_inst
+ }
+).
+-export([out/1]).
+
+parse_input (Req) ->
+ JSONReqMap = jiffy:decode(Req, [return_maps]),
+ #input
+ {
+ session_token = maps:get(<<"session_token">>, JSONReqMap),
+ player_id = maps:get(<<"player_id">>, JSONReqMap),
+ battlemap_id = maps:get(<<"battlemap_id">>, JSONReqMap),
+ instance_id = maps:get(<<"instance_id">>, JSONReqMap),
+ char_id = maps:get(<<"char_id">>, JSONReqMap),
+ path = maps:get(<<"path">>, JSONReqMap),
+ target_id = maps:get(<<"target_id">>, JSONReqMap)
+ }.
+
+fetch_data (Input) ->
+ Battlemap = timed_cache:fetch(battlemap_db, Input#input.battlemap_id),
+ BattlemapInst =
+ timed_cache:fetch
+ (
+ battlemap_instance_db,
+ <<"0">>
+ ),
+ MainChar = timed_cache:fetch(character_db, Input#input.char_id),
+ MainCharInst =
+ battlemap_instance:get_char_instance
+ (
+ BattlemapInst,
+ Input#input.char_id
+ ),
+ case Input#input.target_id of
+ <<"">> ->
+ TargetChar = nothing,
+ TargetCharInst = nothing;
+
+ TargetID ->
+ TargetChar = timed_cache:fetch(character_db, TargetID),
+ TargetCharInst =
+ battlemap_instance:get_char_instance
+ (
+ BattlemapInst,
+ TargetID
+ )
+ end,
+ #query_state
+ {
+ input = Input,
+ battlemap = Battlemap,
+ battlemap_inst = BattlemapInst,
+ main_char = MainChar,
+ main_char_inst = MainCharInst,
+ main_char_new_loc = nothing,
+ target_char = TargetChar,
+ target_char_inst = TargetCharInst
+ }.
+
+assert_main_char_can_be_used (QueryState) ->
+ false = character_instance:is_dead(QueryState#query_state.main_char_inst),
+ true =
+ battlemap_instance:can_play_char_instance
+ (
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.player_id,
+ QueryState#query_state.input#input.char_id
+ ).
+
+handle_main_char_movement (QueryState) ->
+ {X, Y} =
+ battlemap:cross
+ (
+ QueryState#query_state.battlemap,
+ character_instance:get_location(QueryState#query_state.main_char_inst),
+ character:get_movement_points(QueryState#query_state.main_char),
+ QueryState#query_state.input#input.path,
+ battlemap_instance:get_char_instances
+ (
+ QueryState#query_state.battlemap_inst
+ )
+ ),
+ QueryState#query_state
+ {
+ battlemap_inst =
+ battlemap_instance:set_char_instance
+ (
+ battlemap_instance:post_play_char_instance
+ (
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.char_id
+ ),
+ QueryState#query_state.input#input.char_id,
+ character_instance:set_location
+ (
+ QueryState#query_state.main_char_inst,
+ X,
+ Y
+ )
+ ),
+ main_char_new_loc = {X, Y}
+ }.
+
+handle_target (QueryState)
+ when (QueryState#query_state.target_char_inst == nothing) ->
+ QueryState;
+handle_target (QueryState) ->
+ TargetLoc =
+ character_instance:get_location(QueryState#query_state.main_char_inst),
+ Dist =
+ battlemap:dist(QueryState#query_state.main_char_new_loc, TargetLoc),
+ true =
+ (Dist =< character:get_attack_range(QueryState#query_state.main_char)),
+ %% TODO: test for (and handle) riposte.
+ QueryState#query_state
+ {
+ battlemap_inst =
+ battlemap_instance:set_char_instance
+ (
+ QueryState#query_state.battlemap_inst,
+ QueryState#query_state.input#input.target_id,
+ character_instance:mod_health
+ (
+ QueryState#query_state.target_char_inst,
+ -1,
+ character:get_max_health(QueryState#query_state.main_char)
+ )
+ )
+ }.
+
+handle (Req) ->
+ %%%% Parse
+ Input = parse_input(Req),
+ %%%% Fetch
+ QueryState = fetch_data(Input),
+ %%%% Calc
+ assert_main_char_can_be_used(QueryState),
+ NQueryState = handle_target(handle_main_char_movement(QueryState)),
+ %%%% Commit
+ database_shim:commit
+ (
+ battlemap_instance_db,
+ <<"0">>,
+ NQueryState#query_state.battlemap_inst
+ ),
+ %%%% Reply
+ jiffy:encode([[<<"okay">>]]).
+
+out(A) ->
+ {
+ content,
+ "application/json; charset=UTF-8",
+ handle(A#arg.clidata)
+ }.