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Diffstat (limited to 'src/character')
-rw-r--r-- | src/character/query/chr_update.erl | 150 | ||||
-rw-r--r-- | src/character/struct/chr_character.erl | 87 |
2 files changed, 237 insertions, 0 deletions
diff --git a/src/character/query/chr_update.erl b/src/character/query/chr_update.erl new file mode 100644 index 0000000..adac09a --- /dev/null +++ b/src/character/query/chr_update.erl @@ -0,0 +1,150 @@ +-module(chr_update). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-include("../../../include/yaws_api.hrl"). + +-record +( + input, + { + player_id :: binary(), + session_token :: binary(), + character_ix :: non_neg_integer(), + character :: chr_character:type() + } +). + +-record +( + query_state, + { + player :: shr_player:type(), + inventory :: shr_inventory:type(), + roster :: chr_roster:type() + } +). + +-type input() :: #input{}. +-type query_state() :: #query_state{}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export([out/1]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec parse_input (binary()) -> input(). +parse_input (Req) -> + JSONReqMap = jiffy:decode(Req, [return_maps]), + PlayerID = maps:get(<<"pid">>, JSONReqMap), + SessionToken = maps:get(<<"stk">>, JSONReqMap), + CharacterIX = maps:get(<<"cix">>, JSONReqMap), + EncodedCharacter = maps:get(<<"chr">>, JSONReqMap), + + Character = chr_character:decode(EncodedCharacter), + + #input + { + player_id = PlayerID, + session_token = SessionToken, + character_ix = CharacterIX, + character = Character + }. + +-spec authenticate_user (input()) -> {'ok', shr_player:type()}. +authenticate_user (Input) -> + PlayerID = Input#input.player_id, + SessionToken = Input#input.session_token, + + Player = shr_timed_cache:fetch(player_db, any, PlayerID), + + shr_security:assert_identity(SessionToken, Player), + + {ok, Player}. + +-spec fetch_data (shr_player:type(), input()) -> query_state(). +fetch_data (Player, Input) -> + PlayerID = Input#input.player_id, + RosterID = shr_player:get_roster_id(Player), + InventoryID = shr_player:get_inventory_id(Player), + + Roster = shr_timed_cache:fetch(char_roster_db, PlayerID, RosterID), + Inventory = shr_timed_cache:fetch(char_roster_db, PlayerID, InventoryID), + + #query_state + { + player = Player, + roster = Roster, + inventory = Inventory + }. + +-spec update_data (query_state(), input()) -> query_state(). +update_data (QueryState, Input) -> + Inventory = QueryState#query_state.inventory, + Character = Input#input.character, + + chr_character:validate(Inventory, Character), + + %% TODO + QueryState. + +-spec commit_update (query_state(), input()) -> 'ok'. +commit_update (QueryState, Input) -> + PlayerID = Input#input.player_id, + CharacterIX = Input#input.character_ix, + Character = Input#input.character, + Player = QueryState#query_state.player, + Roster = QueryState#query_state.roster, + + RosterID = shr_player:get_roster_id(Player), + UpdatedRoster = chr_roster:set_character(CharacterIX, Character, Roster), + + Query = + shr_db_query:new + ( + char_roster_db, + RosterID, + {user, PlayerID}, + [ + shr_db_query:update_indexed + ( + chr_roster:get_characters_field(), + CharacterIX, + [shr_db_query:set_value(Character)] + ) + ] + ), + + shr_database:commit(Query), + shr_timed_cache:update(char_roster_db, PlayerID, RosterID, UpdatedRoster), + + 'ok'. + +-spec generate_reply () -> binary(). +generate_reply () -> + jiffy:encode([shr_okay:generate()]). + +-spec handle (binary()) -> binary(). +handle (Req) -> + Input = parse_input(Req), + {ok, Player} = authenticate_user(Input), + shr_security:lock_queries(Input#input.player_id), + QueryState = fetch_data(Player, Input), + Update = update_data(QueryState, Input), + commit_update(Update, Input), + shr_security:unlock_queries(Input#input.player_id), + generate_reply(). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +out(A) -> + { + content, + "application/json; charset=UTF-8", + handle(A#arg.clidata) + }. diff --git a/src/character/struct/chr_character.erl b/src/character/struct/chr_character.erl index a9ef52d..80b9bcd 100644 --- a/src/character/struct/chr_character.erl +++ b/src/character/struct/chr_character.erl @@ -52,13 +52,65 @@ -export ( [ + decode/1, random/0 ] ). +-export +( + [ + validate/2 + ] +). + %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec validate_name (binary()) -> ok. +validate_name (_Name) -> + % TODO: unimplemented + ok. + +-spec validate_portrait (shr_inventory:type(), binary()) -> ok. +validate_portrait (_Inventory, _Portrait) -> + % TODO: unimplemented + ok. + +-spec validate_weapons + ( + shr_inventory:type(), + {shr_weapon:id(), shr_weapon:id()} + ) + -> ok. +validate_weapons (_Inventory, {_ActiveWeapon, _SecondaryWeapon}) -> + % TODO: unimplemented + ok. + +-spec validate_armor (shr_inventory:type(), shr_armor:id()) -> ok. +validate_armor (_Inventory, _Armor) -> + % TODO: unimplemented + ok. + +-spec validate_glyphs (shr_inventory:type(), array:array(shr_glyph:id())) -> ok. +validate_glyphs (_Inventory, _Glyphs) -> + % TODO: unimplemented + ok. + +-spec validate_glyph_board (shr_inventory:type(), shr_glyph_board:id()) -> ok. +validate_glyph_board (_Inventory, _GlyphBoard) -> + % TODO: unimplemented + ok. + +-spec validate_glyphs_on_board + ( + array:array(shr_glyph:id()), + shr_glyph_board:id() + ) + -> ok. +validate_glyphs_on_board (_Glyphs, _GlyphBoard) -> + % TODO: unimplemented + ok. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -149,3 +201,38 @@ get_weapon_ids_field () -> #character.weapon_ids. get_glyph_ids_field () -> #character.glyph_ids. -spec get_glyph_board_id_field () -> non_neg_integer(). get_glyph_board_id_field () -> #character.glyph_board_id. + +-spec decode (map()) -> type(). +decode (JSONReqMap) -> + Name = maps:get(<<"nam">>, JSONReqMap), + Portrait = maps:get(<<"prt">>, JSONReqMap), + ActiveWeapon = maps:get(<<"awp">>, JSONReqMap), + SecondaryWeapon = maps:get(<<"swp">>, JSONReqMap), + Armor = maps:get(<<"ar">>, JSONReqMap), + GlyphsList = maps:get(<<"gls">>, JSONReqMap), + GlyphBoard = maps:get(<<"gb">>, JSONReqMap), + + #character + { + name = Name, + portrait = Portrait, + weapon_ids = {ActiveWeapon, SecondaryWeapon}, + armor_id = Armor, + glyph_ids = array:from_list(GlyphsList), + glyph_board_id = GlyphBoard + }. + +-spec validate (shr_inventory:type(), type()) -> ok. +validate (Inventory, Character) -> + Glyphs = Character#character.glyph_ids, + GlyphBoard = Character#character.glyph_board_id, + + validate_name(Character#character.name), + validate_portrait(Inventory, Character#character.portrait), + validate_weapons(Inventory, Character#character.weapon_ids), + validate_armor(Inventory, Character#character.armor_id), + validate_glyphs(Inventory, Glyphs), + validate_glyph_board(Inventory, GlyphBoard), + validate_glyphs_on_board(Glyphs, GlyphBoard), + + ok. |