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Diffstat (limited to 'src/character/struct/chr_character.erl')
-rw-r--r--src/character/struct/chr_character.erl87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/character/struct/chr_character.erl b/src/character/struct/chr_character.erl
index a9ef52d..80b9bcd 100644
--- a/src/character/struct/chr_character.erl
+++ b/src/character/struct/chr_character.erl
@@ -52,13 +52,65 @@
-export
(
[
+ decode/1,
random/0
]
).
+-export
+(
+ [
+ validate/2
+ ]
+).
+
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+-spec validate_name (binary()) -> ok.
+validate_name (_Name) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_portrait (shr_inventory:type(), binary()) -> ok.
+validate_portrait (_Inventory, _Portrait) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_weapons
+ (
+ shr_inventory:type(),
+ {shr_weapon:id(), shr_weapon:id()}
+ )
+ -> ok.
+validate_weapons (_Inventory, {_ActiveWeapon, _SecondaryWeapon}) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_armor (shr_inventory:type(), shr_armor:id()) -> ok.
+validate_armor (_Inventory, _Armor) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_glyphs (shr_inventory:type(), array:array(shr_glyph:id())) -> ok.
+validate_glyphs (_Inventory, _Glyphs) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_glyph_board (shr_inventory:type(), shr_glyph_board:id()) -> ok.
+validate_glyph_board (_Inventory, _GlyphBoard) ->
+ % TODO: unimplemented
+ ok.
+
+-spec validate_glyphs_on_board
+ (
+ array:array(shr_glyph:id()),
+ shr_glyph_board:id()
+ )
+ -> ok.
+validate_glyphs_on_board (_Glyphs, _GlyphBoard) ->
+ % TODO: unimplemented
+ ok.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -149,3 +201,38 @@ get_weapon_ids_field () -> #character.weapon_ids.
get_glyph_ids_field () -> #character.glyph_ids.
-spec get_glyph_board_id_field () -> non_neg_integer().
get_glyph_board_id_field () -> #character.glyph_board_id.
+
+-spec decode (map()) -> type().
+decode (JSONReqMap) ->
+ Name = maps:get(<<"nam">>, JSONReqMap),
+ Portrait = maps:get(<<"prt">>, JSONReqMap),
+ ActiveWeapon = maps:get(<<"awp">>, JSONReqMap),
+ SecondaryWeapon = maps:get(<<"swp">>, JSONReqMap),
+ Armor = maps:get(<<"ar">>, JSONReqMap),
+ GlyphsList = maps:get(<<"gls">>, JSONReqMap),
+ GlyphBoard = maps:get(<<"gb">>, JSONReqMap),
+
+ #character
+ {
+ name = Name,
+ portrait = Portrait,
+ weapon_ids = {ActiveWeapon, SecondaryWeapon},
+ armor_id = Armor,
+ glyph_ids = array:from_list(GlyphsList),
+ glyph_board_id = GlyphBoard
+ }.
+
+-spec validate (shr_inventory:type(), type()) -> ok.
+validate (Inventory, Character) ->
+ Glyphs = Character#character.glyph_ids,
+ GlyphBoard = Character#character.glyph_board_id,
+
+ validate_name(Character#character.name),
+ validate_portrait(Inventory, Character#character.portrait),
+ validate_weapons(Inventory, Character#character.weapon_ids),
+ validate_armor(Inventory, Character#character.armor_id),
+ validate_glyphs(Inventory, Glyphs),
+ validate_glyph_board(Inventory, GlyphBoard),
+ validate_glyphs_on_board(Glyphs, GlyphBoard),
+
+ ok.