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Diffstat (limited to 'src/battlemap')
-rw-r--r-- | src/battlemap/game-logic/bm_next_turn.erl | 2 | ||||
-rw-r--r-- | src/battlemap/game-logic/bm_turn_actions.erl | 12 | ||||
-rw-r--r-- | src/battlemap/query/bm_load_state.erl | 2 | ||||
-rw-r--r-- | src/battlemap/reply/bm_add_char.erl (renamed from src/battlemap/reply/add_char.erl) | 44 | ||||
-rw-r--r-- | src/battlemap/reply/bm_set_map.erl (renamed from src/battlemap/reply/set_map.erl) | 10 | ||||
-rw-r--r-- | src/battlemap/reply/bm_set_timeline.erl (renamed from src/battlemap/reply/set_timeline.erl) | 2 | ||||
-rw-r--r-- | src/battlemap/reply/bm_turn_results.erl (renamed from src/battlemap/reply/turn_results.erl) | 2 | ||||
-rw-r--r-- | src/battlemap/struct/bm_attack.erl | 42 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battle_action.erl | 2 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 22 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_request.erl | 2 | ||||
-rw-r--r-- | src/battlemap/struct/bm_weapon.erl | 360 |
12 files changed, 71 insertions, 431 deletions
diff --git a/src/battlemap/game-logic/bm_next_turn.erl b/src/battlemap/game-logic/bm_next_turn.erl index 3628111..abe286e 100644 --- a/src/battlemap/game-logic/bm_next_turn.erl +++ b/src/battlemap/game-logic/bm_next_turn.erl @@ -127,7 +127,7 @@ requires_update (Update) -> ( bm_character_turn_update:type() ) - -> character_turn_update:type(). + -> bm_character_turn_update:type(). update_if_needed (Update) -> case requires_update(Update) of true -> update(Update); diff --git a/src/battlemap/game-logic/bm_turn_actions.erl b/src/battlemap/game-logic/bm_turn_actions.erl index 9664283..bf4075f 100644 --- a/src/battlemap/game-logic/bm_turn_actions.erl +++ b/src/battlemap/game-logic/bm_turn_actions.erl @@ -32,7 +32,7 @@ handle_switch_weapon (Update) -> UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID}, UpdatedCharacterStatistics = - bm_statistics:new(CharacterAttributes, UpdatedWeaponIDs), + sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs), UpdatedCharacter = bm_character:set_statistics ( @@ -115,7 +115,7 @@ assert_character_can_move (Data, Cost) -> Character = bm_character_turn_data:get_character(Data), CharacterStatistics = bm_character:get_statistics(Character), CharacterMovementPoints = - bm_statistics:get_movement_points(CharacterStatistics), + sh_statistics:get_movement_points(CharacterStatistics), true = (Cost =< CharacterMovementPoints), @@ -247,10 +247,10 @@ handle_attack_sequence bm_character:type(), bm_character:type() ) - -> list(attack:step()). + -> list(bm_attack:step()). get_attack_sequence (Character, TargetCharacter) -> Range = - location:dist + bm_location:dist ( bm_character:get_location(Character), bm_character:get_location(TargetCharacter) @@ -259,8 +259,8 @@ get_attack_sequence (Character, TargetCharacter) -> {AttackingWeaponID, _} = bm_character:get_weapon_ids(Character), {DefendingWeaponID, _} = bm_character:get_weapon_ids(TargetCharacter), - AttackingWeapon = bm_weapon:from_id(AttackingWeaponID), - DefendingWeapon = bm_weapon:from_id(DefendingWeaponID), + AttackingWeapon = sh_weapon:from_id(AttackingWeaponID), + DefendingWeapon = sh_weapon:from_id(DefendingWeaponID), bm_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). diff --git a/src/battlemap/query/bm_load_state.erl b/src/battlemap/query/bm_load_state.erl index b580b9f..4af2385 100644 --- a/src/battlemap/query/bm_load_state.erl +++ b/src/battlemap/query/bm_load_state.erl @@ -53,7 +53,7 @@ fetch_data (Input) -> PlayerID = Input#input.player_id, BattleID = Input#input.battle_id, - Battle = timed_cache:fetch (battle_db, PlayerID, BattleID), + Battle = sh_timed_cache:fetch(battle_db, PlayerID, BattleID), #query_state { diff --git a/src/battlemap/reply/add_char.erl b/src/battlemap/reply/bm_add_char.erl index 86b1e9c..d6f5965 100644 --- a/src/battlemap/reply/add_char.erl +++ b/src/battlemap/reply/bm_add_char.erl @@ -1,4 +1,4 @@ --module(add_char). +-module(bm_add_char). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -14,18 +14,18 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec attributes_as_json ( - attributes:type() + sh_attributes:type() ) -> {list({binary(), non_neg_integer()})}. attributes_as_json (Attributes) -> { [ - {<<"con">>, attributes:get_constitution(Attributes)}, - {<<"dex">>, attributes:get_dexterity(Attributes)}, - {<<"int">>, attributes:get_intelligence(Attributes)}, - {<<"min">>, attributes:get_mind(Attributes)}, - {<<"spe">>, attributes:get_speed(Attributes)}, - {<<"str">>, attributes:get_strength(Attributes)} + {<<"con">>, sh_attributes:get_constitution(Attributes)}, + {<<"dex">>, sh_attributes:get_dexterity(Attributes)}, + {<<"int">>, sh_attributes:get_intelligence(Attributes)}, + {<<"min">>, sh_attributes:get_mind(Attributes)}, + {<<"spe">>, sh_attributes:get_speed(Attributes)}, + {<<"str">>, sh_attributes:get_strength(Attributes)} ] }. @@ -35,38 +35,38 @@ attributes_as_json (Attributes) -> -spec generate ( non_neg_integer(), - character:type(), - player:id() + bm_character:type(), + bm_player:id() ) -> {list(any())}. generate (IX, Character, PlayerID) -> - IsAlive = character:get_is_alive(Character), - Attributes = character:get_attributes(Character), - {ActiveWeapon, SecondaryWeapon} = character:get_weapon_ids(Character), - OwnerID = character:get_owner_id(Character), + IsAlive = bm_character:get_is_alive(Character), + Attributes = bm_character:get_attributes(Character), + {ActiveWeapon, SecondaryWeapon} = bm_character:get_weapon_ids(Character), + OwnerID = bm_character:get_owner_id(Character), Location = case IsAlive of - true -> character:get_location(Character); - _ -> location:get_nowhere() + true -> bm_character:get_location(Character); + _ -> bm_location:get_nowhere() end, { [ {<<"msg">>, <<"add_char">>}, {<<"ix">>, IX}, - {<<"nam">>, character:get_name(Character)}, - {<<"ico">>, character:get_icon(Character)}, - {<<"prt">>, character:get_portrait(Character)}, + {<<"nam">>, bm_character:get_name(Character)}, + {<<"ico">>, bm_character:get_icon(Character)}, + {<<"prt">>, bm_character:get_portrait(Character)}, { <<"hea">>, - character:get_current_health(Character) + bm_character:get_current_health(Character) }, - {<<"lc">>, location:encode(Location)}, + {<<"lc">>, bm_location:encode(Location)}, {<<"pla">>, OwnerID}, { <<"ena">>, ( - character:get_is_active(Character) + bm_character:get_is_active(Character) and (OwnerID == PlayerID) ) diff --git a/src/battlemap/reply/set_map.erl b/src/battlemap/reply/bm_set_map.erl index 8518ac5..992581b 100644 --- a/src/battlemap/reply/set_map.erl +++ b/src/battlemap/reply/bm_set_map.erl @@ -1,4 +1,4 @@ --module(set_map). +-module(bm_set_map). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -16,13 +16,13 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (battlemap:type()) -> {list(any())}. +-spec generate (bm_battlemap:type()) -> {list(any())}. generate (Battlemap) -> { [ {<<"msg">>, <<"set_map">>}, - {<<"w">>, battlemap:get_width(Battlemap)}, - {<<"h">>, battlemap:get_height(Battlemap)}, - {<<"t">>, array:sparse_to_list(battlemap:get_tile_ids(Battlemap))} + {<<"w">>, bm_battlemap:get_width(Battlemap)}, + {<<"h">>, bm_battlemap:get_height(Battlemap)}, + {<<"t">>, array:sparse_to_list(bm_battlemap:get_tile_ids(Battlemap))} ] }. diff --git a/src/battlemap/reply/set_timeline.erl b/src/battlemap/reply/bm_set_timeline.erl index bfe621a..cea3790 100644 --- a/src/battlemap/reply/set_timeline.erl +++ b/src/battlemap/reply/bm_set_timeline.erl @@ -1,4 +1,4 @@ --module(set_timeline). +-module(bm_set_timeline). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% diff --git a/src/battlemap/reply/turn_results.erl b/src/battlemap/reply/bm_turn_results.erl index 0f3ff25..d47a693 100644 --- a/src/battlemap/reply/turn_results.erl +++ b/src/battlemap/reply/bm_turn_results.erl @@ -1,4 +1,4 @@ --module(turn_results). +-module(bm_turn_results). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% diff --git a/src/battlemap/struct/bm_attack.erl b/src/battlemap/struct/bm_attack.erl index fe7d8b8..c647dae 100644 --- a/src/battlemap/struct/bm_attack.erl +++ b/src/battlemap/struct/bm_attack.erl @@ -47,13 +47,13 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec roll_precision ( - bm_statistics:type(), - bm_statistics:type() + sh_statistics:type(), + sh_statistics:type() ) -> precision(). roll_precision (AttackerStatistics, DefenderStatistics) -> - DefenderDodges = bm_statistics:get_dodges(DefenderStatistics), - AttackerAccuracy = bm_statistics:get_accuracy(AttackerStatistics), + DefenderDodges = sh_statistics:get_dodges(DefenderStatistics), + AttackerAccuracy = sh_statistics:get_accuracy(AttackerStatistics), MissChance = max(0, (DefenderDodges - AttackerAccuracy)), case sh_roll:percentage() of X when (X =< MissChance) -> misses; @@ -63,31 +63,31 @@ roll_precision (AttackerStatistics, DefenderStatistics) -> -spec roll_damage ( - bm_statistics:type(), - bm_statistics:type() + sh_statistics:type(), + sh_statistics:type() ) -> {non_neg_integer(), boolean()}. roll_damage (AttackerStatistics, _DefenderStatistics) -> {MinimumDamage, MaximumDamage} = - bm_statistics:get_damages(AttackerStatistics), + sh_statistics:get_damages(AttackerStatistics), MaximumRoll = max(1, MaximumDamage - MinimumDamage), BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1), - CriticalHitChance = bm_statistics:get_critical_hits(AttackerStatistics), + CriticalHitChance = sh_statistics:get_critical_hits(AttackerStatistics), case sh_roll:percentage() of X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true}; _ -> {BaseDamage, false} end. --spec roll_parry (bm_statistics:type()) -> boolean(). +-spec roll_parry (sh_statistics:type()) -> boolean(). roll_parry (DefenderStatistics) -> - DefenderParryChance = bm_statistics:get_parries(DefenderStatistics), + DefenderParryChance = sh_statistics:get_parries(DefenderStatistics), (sh_roll:percentage() =< DefenderParryChance). -spec effect_of_attack ( order(), - bm_statistics:type(), - bm_statistics:type(), + sh_statistics:type(), + sh_statistics:type(), boolean() ) -> type(). @@ -134,8 +134,8 @@ encode_precision (misses) -> <<"m">>. -spec get_description_of ( step(), - bm_statistics:type(), - bm_statistics:type() + sh_statistics:type(), + sh_statistics:type() ) -> maybe_type(). get_description_of @@ -152,7 +152,7 @@ get_description_of DefenderStatistics ) -> AttackerDoubleAttackChange = - bm_statistics:get_double_hits(AttackerStatistics), + sh_statistics:get_double_hits(AttackerStatistics), case sh_roll:percentage() of X when (X =< AttackerDoubleAttackChange) -> @@ -246,28 +246,28 @@ when -spec get_sequence ( non_neg_integer(), - bm_weapon:type(), - bm_weapon:type() + sh_weapon:type(), + sh_weapon:type() ) -> list(step()). get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> {AttackerDefenseRange, AttackerAttackRange} = - bm_weapon:get_ranges(AttackerWeapon), + sh_weapon:get_ranges(AttackerWeapon), {DefenderDefenseRange, DefenderAttackRange} = - bm_weapon:get_ranges(DefenderWeapon), + sh_weapon:get_ranges(DefenderWeapon), AttackerCanAttack = (AttackRange =< AttackerAttackRange), AttackerCanAttack = true, AttackerCanDefend = (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), AttackerCanParry = - (AttackerCanDefend and weapon:can_parry(AttackerWeapon)), + (AttackerCanDefend and sh_weapon:can_parry(AttackerWeapon)), DefenderCanAttack = (AttackRange =< DefenderAttackRange), DefenderCanDefend = (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), DefenderCanParry = - (DefenderCanDefend and weapon:can_parry(DefenderWeapon)), + (DefenderCanDefend and sh_weapon:can_parry(DefenderWeapon)), First = {first, DefenderCanParry}, Second = {second, DefenderCanParry}, diff --git a/src/battlemap/struct/bm_battle_action.erl b/src/battlemap/struct/bm_battle_action.erl index abdc1c6..9f9b50f 100644 --- a/src/battlemap/struct/bm_battle_action.erl +++ b/src/battlemap/struct/bm_battle_action.erl @@ -92,7 +92,7 @@ can_follow (switch_weapon, attack) -> true; can_follow (move, attack) -> true; can_follow (_, _) -> false. --spec get_path (type()) -> list(direction:type()). +-spec get_path (type()) -> list(bm_direction:type()). get_path (Action) when is_record(Action, move) -> Action#move.path; get_path (_) -> diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl index e797b74..5552a02 100644 --- a/src/battlemap/struct/bm_character.erl +++ b/src/battlemap/struct/bm_character.erl @@ -15,8 +15,8 @@ icon :: binary(), portrait :: binary(), attributes :: sh_attributes:type(), - statistics :: bm_statistics:type(), - weapon_ids :: {bm_weapon:id(), bm_weapon:id()}, + statistics :: sh_statistics:type(), + weapon_ids :: {sh_weapon:id(), sh_weapon:id()}, location :: {non_neg_integer(), non_neg_integer()}, current_health :: non_neg_integer(), active :: boolean() @@ -78,8 +78,8 @@ ) -> {non_neg_integer(), non_neg_integer()}. find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> - X = roll:between(0, (BattlemapWidth - 1)), - Y = roll:between(0, (BattlemapHeight - 1)), + X = sh_roll:between(0, (BattlemapWidth - 1)), + Y = sh_roll:between(0, (BattlemapHeight - 1)), IsForbidden = lists:member({X, Y}, ForbiddenLocations), @@ -117,10 +117,10 @@ get_portrait (Char) -> Char#character.portrait. -spec get_attributes (type()) -> sh_attributes:type(). get_attributes (Char) -> Char#character.attributes. --spec get_weapon_ids (type()) -> {bm_weapon:id(), bm_weapon:id()}. +-spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}. get_weapon_ids (Char) -> Char#character.weapon_ids. --spec get_statistics (type()) -> bm_statistics:type(). +-spec get_statistics (type()) -> sh_statistics:type(). get_statistics (Char) -> Char#character.statistics. -spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. @@ -171,7 +171,7 @@ set_is_active (Active, Char) -> -spec set_weapon_ids ( - {bm_weapon:id(), bm_weapon:id()}, + {sh_weapon:id(), sh_weapon:id()}, type() ) -> type(). @@ -183,7 +183,7 @@ set_weapon_ids (WeaponIDs, Char) -> -spec set_statistics ( - bm_statistics:type(), + sh_statistics:type(), type() ) -> type(). @@ -206,9 +206,9 @@ set_statistics (Stats, Char) -> random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> Location = find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), - WeaponIDs = {bm_weapon:random_id(), bm_weapon:random_id()}, + WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()}, Attributes = sh_attributes:random(), - Statistics = bm_statistics:new(Attributes, WeaponIDs), + Statistics = sh_statistics:new(Attributes, WeaponIDs), IDAsListString = integer_to_list(ID), IDAsBinaryString = list_to_binary(IDAsListString), @@ -223,7 +223,7 @@ random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> weapon_ids = WeaponIDs, statistics = Statistics, location = Location, - current_health = bm_statistics:get_health(Statistics), + current_health = sh_statistics:get_health(Statistics), active = false }. diff --git a/src/battlemap/struct/bm_character_turn_request.erl b/src/battlemap/struct/bm_character_turn_request.erl index d141d7e..f922211 100644 --- a/src/battlemap/struct/bm_character_turn_request.erl +++ b/src/battlemap/struct/bm_character_turn_request.erl @@ -68,7 +68,7 @@ decode (Map) -> actions = Actions }. --spec get_player_id (type()) -> player:id(). +-spec get_player_id (type()) -> bm_player:id(). get_player_id (Request) -> Request#type.player_id. -spec get_session_token (type()) -> binary(). diff --git a/src/battlemap/struct/bm_weapon.erl b/src/battlemap/struct/bm_weapon.erl deleted file mode 100644 index 6c05799..0000000 --- a/src/battlemap/struct/bm_weapon.erl +++ /dev/null @@ -1,360 +0,0 @@ --module(bm_weapon). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --opaque id() :: non_neg_integer(). - --type range_type() :: 'ranged' | 'melee'. --type range_mod() :: 'long' | 'short'. --type damage_type() :: 'slash' | 'pierce' | 'blunt'. --type damage_mod() :: 'heavy' | 'light'. - --record -( - weapon, - { - id :: id(), - name :: binary(), - range_type :: range_type(), - range_mod :: range_mod(), - damage_type :: damage_type(), - damage_mod :: damage_mod() - } -). - --opaque type() :: #weapon{}. - --export_type([type/0, id/0]). --export_type -( - [ - range_type/0, - range_mod/0, - damage_type/0, - damage_mod/0 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_range_type/1, - get_ranges/1, - get_damages/1 - ] -). - --export -( - [ - random_id/0, - from_id/1, - can_parry/1, - apply_to_attributes/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec ranges_of_type - ( - range_type(), - range_mod() - ) - -> {non_neg_integer(), non_neg_integer()}. -ranges_of_type (ranged, long) -> {2, 6}; -ranges_of_type (ranged, short) -> {1, 4}; -ranges_of_type (melee, long) -> {0, 2}; -ranges_of_type (melee, short) -> {0, 1}. - --spec damages_of_type - ( - range_type(), - damage_mod() - ) - -> {non_neg_integer(), non_neg_integer()}. -damages_of_type (ranged, heavy) -> {10, 25}; -damages_of_type (ranged, light) -> {5, 20}; -damages_of_type (melee, heavy) -> {20, 35}; -damages_of_type (melee, light) -> {15, 30}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Wp) -> Wp#weapon.id. - --spec get_range_type (type()) -> range_type(). -get_range_type (Wp) -> Wp#weapon.range_type. - --spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. -get_ranges (Wp) -> - ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). - --spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. -get_damages (Wp) -> - damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). - --spec can_parry (type()) -> boolean(). -can_parry (Wp) -> (Wp#weapon.range_type == melee). - --spec from_id (id()) -> type(). -from_id (0) -> - #weapon{ - id = 0, - name = <<"None">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = light - }; -from_id (1) -> - #weapon{ - id = 1, - name = <<"Dagger">>, - range_type = melee, - range_mod = short, - damage_type = slash, - damage_mod = light - }; -from_id (2) -> - #weapon{ - id = 2, - name = <<"Sword">>, - range_type = melee, - range_mod = short, - damage_type = slash, - damage_mod = heavy - }; -from_id (3) -> - #weapon{ - id = 3, - name = <<"Claymore">>, - range_type = melee, - range_mod = long, - damage_type = slash, - damage_mod = light - }; -from_id (4) -> - #weapon{ - id = 4, - name = <<"Bardiche">>, - range_type = melee, - range_mod = long, - damage_type = slash, - damage_mod = heavy - }; -from_id (5) -> - #weapon{ - id = 5, - name = <<"Stiletto">>, - range_type = melee, - range_mod = short, - damage_type = pierce, - damage_mod = light - }; -from_id (6) -> - #weapon{ - id = 6, - name = <<"Pickaxe">>, - range_type = melee, - range_mod = short, - damage_type = pierce, - damage_mod = heavy - }; -from_id (7) -> - #weapon{ - id = 7, - name = <<"Rapier">>, - range_type = melee, - range_mod = long, - damage_type = pierce, - damage_mod = light - }; -from_id (8) -> - #weapon{ - id = 8, - name = <<"Pike">>, - range_type = melee, - range_mod = long, - damage_type = pierce, - damage_mod = heavy - }; -from_id (9) -> - #weapon{ - id = 9, - name = <<"Club">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = light - }; -from_id (10) -> - #weapon{ - id = 10, - name = <<"Mace">>, - range_type = melee, - range_mod = short, - damage_type = blunt, - damage_mod = heavy - }; -from_id (11) -> - #weapon{ - id = 11, - name = <<"Staff">>, - range_type = melee, - range_mod = long, - damage_type = blunt, - damage_mod = light - }; -from_id (12) -> - #weapon{ - id = 12, - name = <<"War Hammer">>, - range_type = melee, - range_mod = long, - damage_type = blunt, - damage_mod = heavy - }; -from_id (13) -> - #weapon{ - id = 13, - name = <<"Short Bow (Broadhead)">>, - range_type = ranged, - range_mod = short, - damage_type = slash, - damage_mod = light - }; -from_id (14) -> - #weapon{ - id = 14, - name = <<"Short Bow (Blunt)">>, - range_type = ranged, - range_mod = short, - damage_type = blunt, - damage_mod = light - }; -from_id (15) -> - #weapon{ - id = 15, - name = <<"Short Bow (Bodkin Point)">>, - range_type = ranged, - range_mod = short, - damage_type = pierce, - damage_mod = light - }; -from_id (16) -> - #weapon{ - id = 16, - name = <<"Long Bow (Broadhead)">>, - range_type = ranged, - range_mod = long, - damage_type = slash, - damage_mod = light - }; -from_id (17) -> - #weapon{ - id = 17, - name = <<"Long Bow (Blunt)">>, - range_type = ranged, - range_mod = long, - damage_type = blunt, - damage_mod = light - }; -from_id (18) -> - #weapon{ - id = 18, - name = <<"Long Bow (Bodkin Point)">>, - range_type = ranged, - range_mod = long, - damage_type = pierce, - damage_mod = light - }; -from_id (19) -> - #weapon{ - id = 19, - name = <<"Crossbow (Broadhead)">>, - range_type = ranged, - range_mod = short, - damage_type = slash, - damage_mod = heavy - }; -from_id (20) -> - #weapon{ - id = 20, - name = <<"Crossbow (Blunt)">>, - range_type = ranged, - range_mod = short, - damage_type = blunt, - damage_mod = heavy - }; -from_id (21) -> - #weapon{ - id = 21, - name = <<"Crossbow (Bodkin Point)">>, - range_type = ranged, - range_mod = short, - damage_type = pierce, - damage_mod = heavy - }; -from_id (22) -> - #weapon{ - id = 22, - name = <<"Arbalest (Broadhead)">>, - range_type = ranged, - range_mod = long, - damage_type = slash, - damage_mod = heavy - }; -from_id (23) -> - #weapon{ - id = 23, - name = <<"Arbalest (Blunt)">>, - range_type = ranged, - range_mod = long, - damage_type = blunt, - damage_mod = heavy - }; -from_id (24) -> - #weapon{ - id = 24, - name = <<"Arbalest (Bodkin Point)">>, - range_type = ranged, - range_mod = long, - damage_type = pierce, - damage_mod = heavy - }. - --spec random_id () -> id(). -random_id () -> sh_roll:between(0, 24). - --spec apply_to_attributes - ( - sh_attributes:type(), - bm_weapon:type() - ) - -> attributes:type(). -apply_to_attributes (Attributes, Weapon) -> - Dexterity = sh_attributes:get_dexterity(Attributes), - Speed = sh_attributes:get_speed(Attributes), - RangeModifier = Weapon#weapon.range_mod, - DamageModifier = Weapon#weapon.damage_mod, - WithRangeModifier = - case RangeModifier of - long -> - sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes); - _ -> Attributes - end, - case DamageModifier of - heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier); - _ -> WithRangeModifier - end. - |