summaryrefslogtreecommitdiff |
diff options
Diffstat (limited to 'src/battlemap')
30 files changed, 0 insertions, 3768 deletions
diff --git a/src/battlemap/bm_handler.erl b/src/battlemap/bm_handler.erl deleted file mode 100644 index d355ea1..0000000 --- a/src/battlemap/bm_handler.erl +++ /dev/null @@ -1,33 +0,0 @@ --module(bm_handler). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([start/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -start (_YawsParams) -> - {ok, Pid} = sh_timed_caches_manager:start(), - case sh_database:fetch(battle_db, <<"0">>) of - {ok, _} -> ok; - not_found -> - sh_database:insert - ( - battle_db, - <<"0">>, - any, - bm_shim:generate_random_battle() - ) - end, - sh_timed_caches_manager:new_cache(Pid, battle_db, none), - ok. diff --git a/src/battlemap/bm_shim.erl b/src/battlemap/bm_shim.erl deleted file mode 100644 index 67e82bf..0000000 --- a/src/battlemap/bm_shim.erl +++ /dev/null @@ -1,183 +0,0 @@ --module(bm_shim). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate_random_battle/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec generate_random_characters - ( - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - bm_battlemap:type(), - list(bm_location:type()), - list(bm_character:type()) - ) - -> list(bm_character:type()). -generate_random_characters -( - 0, - 0, - _CharactersPerPlayer, - _TotalCharacterCount, - _Battlemap, - _ForbiddenLocations, - Result -) -> - Result; -generate_random_characters -( - MaxPlayerIX, - 0, - CharactersPerPlayer, - TotalCharacterCount, - Battlemap, - ForbiddenLocations, - Result -) -> - generate_random_characters - ( - (MaxPlayerIX - 1), - CharactersPerPlayer, - CharactersPerPlayer, - TotalCharacterCount, - Battlemap, - ForbiddenLocations, - Result - ); -generate_random_characters -( - MaxPlayerIX, - PlayerCharacterCount, - CharactersPerPlayer, - TotalCharacterCount, - Battlemap, - ForbiddenLocations, - Result -) -> - NewCharacter = - bm_character:random - ( - TotalCharacterCount, - MaxPlayerIX, - bm_battlemap:get_width(Battlemap), - bm_battlemap:get_height(Battlemap), - ForbiddenLocations - ), - Character = - case MaxPlayerIX of - 0 -> bm_character:set_is_active(true, NewCharacter); - _ -> NewCharacter - end, - - generate_random_characters - ( - MaxPlayerIX, - (PlayerCharacterCount - 1), - CharactersPerPlayer, - (TotalCharacterCount + 1), - Battlemap, - [bm_character:get_location(Character)|ForbiddenLocations], - [Character|Result] - ). --spec demo_map () -> list(non_neg_integer()). -demo_map () -> - [ - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 2, - 2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2, - 2, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 2, - 2, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 1, 2, - 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8, 6, 6, 6, 6, 9, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 2, - 2, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 2, - 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 2, - 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 2, - 2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, - 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 2, - 2, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 2, - 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 2, - 2, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0,11, 7, 7, 7, 7,10, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 2, - 2, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, - 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 1, 2, - 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, - 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 2, 0, 2, - 2, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 1, 1, 0, 0, 0, 0, 2, - 2, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 1, 0, 2, - 2, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 8, 6, 6,16,15, 7, 7, 7, 7, 7, 7, 7,10, 0, 0, 1, 2, 0, 1, 0, 2, - 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 4, 3, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2, - 2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 8,16, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 2, - 2, 1, 0, 1, 1, 0, 0, 0, 1, 1, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, - 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3,15, 7, 7,10, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 1, 2, - 2, 0, 0, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 8, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 1, 2, - 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3,17,16, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 2, - 2, 0, 0, 1, 0, 0, 1, 1, 0, 1, 4, 3,15, 7, 7, 7,10, 0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 1, 2, - 2, 1, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 2, - 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 2, - 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,16, 3,17, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 - ]. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate_random_battle () -> bm_battle:type(). -generate_random_battle () -> - %BattlemapWidth = 32, % sh_roll:between(16, 32), - %BattlemapHeight = 32, %sh_roll:between(16, 32), - %Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight), - Battlemap = bm_battlemap:from_list(0, 32, 32, demo_map()), - Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []), - PlayersAsList = [bm_player:new(0, 8, <<"0">>), bm_player:new(1, 0, <<"1">>)], - - {UsedWeaponIDs, UsedArmorIDs} = - lists:foldl - ( - fun (Character, {UWIDs, UAIDs}) -> - {MWpID, SWpID} = bm_character:get_weapon_ids(Character), - AID = bm_character:get_armor_id(Character), - { - sets:add_element(MWpID, sets:add_element(SWpID, UWIDs)), - sets:add_element(AID, UAIDs) - } - end, - {sets:new(), sets:new()}, - Characters - ), - - UsedTileIDs = - array:sparse_foldl - ( - fun (_IX, TileClassID, CurrentTileIDs) -> - sets:add_element - ( - bm_tile:class_id_to_type_id(TileClassID), - CurrentTileIDs - ) - end, - sets:new(), - bm_battlemap:get_tile_class_ids(Battlemap) - ), - - Battle = - bm_battle:new - ( - <<"0">>, - PlayersAsList, - Battlemap, - Characters, - sets:to_list(UsedWeaponIDs), - sets:to_list(UsedArmorIDs), - sets:to_list(UsedTileIDs) - ), - - Battle. diff --git a/src/battlemap/game-logic/bm_movement.erl b/src/battlemap/game-logic/bm_movement.erl deleted file mode 100644 index 8bf2c5b..0000000 --- a/src/battlemap/game-logic/bm_movement.erl +++ /dev/null @@ -1,60 +0,0 @@ --module(bm_movement). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([cross/4]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec cross - ( - bm_battlemap:type(), - list(bm_location:type()), - list(bm_direction:enum()), - non_neg_integer(), - bm_location:type() - ) - -> {bm_location:type(), non_neg_integer()}. -cross (_Battlemap, _ForbiddenLocations, [], Cost, Location) -> - {Location, Cost}; -cross (Battlemap, ForbiddenLocations, [Step|NextSteps], Cost, Location) -> - NextLocation = bm_location:apply_direction(Step, Location), - NextTileClassID = bm_battlemap:get_tile_class_id(NextLocation, Battlemap), - NextTileID = bm_tile:class_id_to_type_id(NextTileClassID), - NextTile = bm_tile:from_id(NextTileID), - NextCost = (Cost + bm_tile:get_cost(NextTile)), - IsForbidden = - lists:foldl - ( - fun (ForbiddenLocation, Prev) -> - (Prev or (NextLocation == ForbiddenLocation)) - end, - false, - ForbiddenLocations - ), - - IsForbidden = false, - - cross(Battlemap, ForbiddenLocations, NextSteps, NextCost, NextLocation). - --spec cross - ( - bm_battlemap:type(), - list(bm_location:type()), - list(bm_direction:enum()), - bm_location:type() - ) - -> {bm_location:type(), non_neg_integer()}. -cross (Battlemap, ForbiddenLocations, Path, Location) -> - cross(Battlemap, ForbiddenLocations, Path, 0, Location). diff --git a/src/battlemap/game-logic/bm_next_turn.erl b/src/battlemap/game-logic/bm_next_turn.erl deleted file mode 100644 index 56e7f7e..0000000 --- a/src/battlemap/game-logic/bm_next_turn.erl +++ /dev/null @@ -1,160 +0,0 @@ --module(bm_next_turn). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - update_if_needed/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec set_player_turn_to_next (bm_battle:type()) - -> {bm_battle:type(), sh_db_query:op()}. -set_player_turn_to_next (Battle) -> - Players = bm_battle:get_players(Battle), - CurrentPlayerTurn = bm_battle:get_current_player_turn(Battle), - - NextPlayerTurn = bm_player_turn:next(Players, CurrentPlayerTurn), - - UpdatedBattle = bm_battle:set_current_player_turn(NextPlayerTurn, Battle), - - DBQuery = - sh_db_query:set_field - ( - bm_battle:get_current_player_turn_field(), - NextPlayerTurn - ), - - {UpdatedBattle, DBQuery}. - --spec reset_next_player_timeline (bm_battle:type()) - -> {bm_battle:type(), bm_player:type(), sh_db_query:op()}. -reset_next_player_timeline (Battle) -> - NextPlayerTurn = bm_battle:get_current_player_turn(Battle), - NextPlayerIX = bm_player_turn:get_player_ix(NextPlayerTurn), - NextPlayer = bm_battle:get_player(NextPlayerIX, Battle), - - UpdatedNextPlayer = bm_player:reset_timeline(NextPlayer), - UpdatedBattle = - bm_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_players_field(), - NextPlayerIX, - [ sh_db_query:set_field(bm_player:get_timeline_field(), []) ] - ), - - {UpdatedBattle, UpdatedNextPlayer, DBQuery}. - - --spec activate_next_players_characters (bm_battle:type(), bm_player:type()) - -> {bm_battle:type(), list(sh_db_query:op())}. -activate_next_players_characters (Battle, NextPlayer) -> - NextPlayerIX = bm_player:get_index(NextPlayer), - Characters = bm_battle:get_characters(Battle), - - {UpdatedCharacters, ModifiedIXs} = - sh_array_util:mapiff - ( - fun (Character) -> - (bm_character:get_player_index(Character) == NextPlayerIX) - end, - fun (Character) -> - bm_character:set_is_active(true, Character) - end, - Characters - ), - - DBQueries = - lists:map - ( - fun (IX) -> - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - IX, - [ - sh_db_query:set_field - ( - bm_character:get_is_active_field(), - true - ) - ] - ) - end, - ModifiedIXs - ), - - UpdatedBattle = bm_battle:set_characters(UpdatedCharacters, Battle), - - {UpdatedBattle, DBQueries}. - --spec update - ( - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -update (Update) -> - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - - {S0Battle, DBQuery0} = set_player_turn_to_next(Battle), - {S1Battle, NextPlayer, DBQuery1} = reset_next_player_timeline(S0Battle), - {S2Battle, DBQueries} = - activate_next_players_characters(S1Battle, NextPlayer), - - S0Data = bm_character_turn_data:set_battle(S2Battle, Data), - S0Update = - bm_character_turn_update:add_to_timeline - ( - bm_turn_result:new_player_turn_started - ( - bm_player:get_index(NextPlayer) - ), - DBQuery0, - Update - ), - - S1Update = bm_character_turn_update:set_data(S0Data, S0Update), - - S2Update = - lists:foldl - ( - fun bm_character_turn_update:add_to_db/2, - S1Update, - [DBQuery1|DBQueries] - ), - - S2Update. - --spec requires_update (bm_character_turn_update:type()) -> boolean(). -requires_update (Update) -> - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - Characters = bm_battle:get_characters(Battle), - - sh_array_util:none(fun bm_character:get_is_active/1, Characters). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec update_if_needed - ( - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -update_if_needed (Update) -> - case requires_update(Update) of - true -> update(Update); - _ -> Update - end. diff --git a/src/battlemap/game-logic/bm_turn_actions.erl b/src/battlemap/game-logic/bm_turn_actions.erl deleted file mode 100644 index c3e091a..0000000 --- a/src/battlemap/game-logic/bm_turn_actions.erl +++ /dev/null @@ -1,391 +0,0 @@ --module(bm_turn_actions). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - handle/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%% SWITCHING WEAPON %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle_switch_weapon - ( - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -handle_switch_weapon (Update) -> - Data = bm_character_turn_update:get_data(Update), - Character = bm_character_turn_data:get_character(Data), - CharacterIX = bm_character_turn_data:get_character_ix(Data), - CharacterAttributes = bm_character:get_attributes(Character), - ArmorID = bm_character:get_armor_id(Character), - {PrimaryWeaponID, SecondaryWeaponID} = bm_character:get_weapon_ids(Character), - - UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID}, - UpdatedCharacterStatistics = - sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), - UpdatedCharacter = - bm_character:set_statistics - ( - UpdatedCharacterStatistics, - bm_character:set_weapon_ids(UpdatedWeaponIDs, Character) - ), - - TimelineItem = bm_turn_result:new_character_switched_weapons(CharacterIX), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - CharacterIX, - [ - sh_db_query:set_field - ( - bm_character:get_weapons_field(), - UpdatedWeaponIDs - ), - sh_db_query:set_field - ( - bm_character:get_statistics_field(), - UpdatedCharacterStatistics - ) - ] - ), - - UpdatedData = bm_character_turn_data:set_character(UpdatedCharacter, Data), - - S0Update = bm_character_turn_update:set_data(UpdatedData, Update), - - bm_character_turn_update:add_to_timeline(TimelineItem, DBQuery, S0Update). - -%%%% MOVING %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec get_path_cost_and_destination - ( - bm_character_turn_data:type(), - list(bm_direction:type()) - ) - -> {non_neg_integer(), bm_location:type()}. -get_path_cost_and_destination (Data, Path) -> - Character = bm_character_turn_data:get_character(Data), - CharacterIX = bm_character_turn_data:get_character_ix(Data), - Battle = bm_character_turn_data:get_battle(Data), - Battlemap = bm_battle:get_battlemap(Battle), - - ForbiddenLocations = - array:foldl - ( - fun (IX, Char, Prev) -> - IsAlive = bm_character:get_is_alive(Char), - if - (IX == CharacterIX) -> Prev; - (not IsAlive) -> Prev; - true -> [bm_character:get_location(Char)|Prev] - end - end, - [], - bm_battle:get_characters(Battle) - ), - - {NewLocation, Cost} = - bm_movement:cross - ( - Battlemap, - ForbiddenLocations, - Path, - bm_character:get_location(Character) - ), - - {Cost, NewLocation}. - --spec assert_character_can_move - ( - bm_character_turn_data:type(), - non_neg_integer() - ) - -> 'ok'. -assert_character_can_move (Data, Cost) -> - Character = bm_character_turn_data:get_character(Data), - CharacterStatistics = bm_character:get_statistics(Character), - CharacterMovementPoints = - sh_statistics:get_movement_points(CharacterStatistics), - - true = (Cost =< CharacterMovementPoints), - - ok. - --spec commit_move - ( - bm_character_turn_update:type(), - list(bm_direction:type()), - bm_location:type() - ) - -> bm_character_turn_update:type(). -commit_move (Update, Path, NewLocation) -> - Data = bm_character_turn_update:get_data(Update), - Character = bm_character_turn_data:get_character(Data), - CharacterIX = bm_character_turn_data:get_character_ix(Data), - - UpdatedCharacter = bm_character:set_location(NewLocation, Character), - - UpdatedData = bm_character_turn_data:set_character(UpdatedCharacter, Data), - - TimelineItem = - bm_turn_result:new_character_moved(CharacterIX, Path, NewLocation), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - CharacterIX, - [ - sh_db_query:set_field - ( - bm_character:get_location_field(), - NewLocation - ) - ] - ), - - S0Update = - bm_character_turn_update:add_to_timeline - ( - TimelineItem, - DBQuery, - Update - ), - - bm_character_turn_update:set_data(UpdatedData, S0Update). - --spec handle_move - ( - bm_battle_action:type(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -handle_move (BattleAction, Update) -> - Data = bm_character_turn_update:get_data(Update), - Path = bm_battle_action:get_path(BattleAction), - - {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path), - assert_character_can_move(Data, PathCost), - - commit_move(Update, Path, NewLocation). - -%%%% ATTACKING %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle_attack_sequence - ( - bm_character:type(), - bm_character:type(), - list(bm_attack:step()) - ) - -> {list(bm_attack:type()), non_neg_integer(), non_neg_integer()}. -handle_attack_sequence -( - Character, - TargetCharacter, - AttackSequence -) -> - AttackPlannedEffects = - lists:map - ( - fun (AttackStep) -> - bm_attack:get_description_of - ( - AttackStep, - Character, - TargetCharacter - ) - end, - AttackSequence - ), - - lists:foldl - ( - fun - ( - AttackEffectCandidate, - {AttackValidEffects, AttackerHealth, DefenderHealth} - ) -> - {AttackResult, NewAttackerHealth, NewDefenderHealth} = - bm_attack:apply_to_healths - ( - AttackEffectCandidate, - AttackerHealth, - DefenderHealth - ), - case AttackResult of - nothing -> {AttackValidEffects, AttackerHealth, DefenderHealth}; - _ -> - { - (AttackValidEffects ++ [AttackResult]), - NewAttackerHealth, - NewDefenderHealth - } - end - end, - { - [], - bm_character:get_current_health(Character), - bm_character:get_current_health(TargetCharacter) - }, - AttackPlannedEffects - ). - --spec get_attack_sequence - ( - bm_character:type(), - bm_character:type() - ) - -> list(bm_attack:step()). -get_attack_sequence (Character, TargetCharacter) -> - Range = - bm_location:dist - ( - bm_character:get_location(Character), - bm_character:get_location(TargetCharacter) - ), - - {AttackingWeaponID, _} = bm_character:get_weapon_ids(Character), - {DefendingWeaponID, _} = bm_character:get_weapon_ids(TargetCharacter), - - AttackingWeapon = sh_weapon:from_id(AttackingWeaponID), - DefendingWeapon = sh_weapon:from_id(DefendingWeaponID), - - bm_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). - - --spec handle_attack - ( - bm_battle_action:type(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -handle_attack (BattleAction, Update) -> - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - Character = bm_character_turn_data:get_character(Data), - CharacterIX = bm_character_turn_data:get_character_ix(Data), - TargetIX = bm_battle_action:get_target_ix(BattleAction), - TargetCharacter = bm_battle:get_character(TargetIX, Battle), - - true = bm_character:get_is_alive(TargetCharacter), - - AttackSequence = get_attack_sequence(Character, TargetCharacter), - - {AttackEffects, RemainingAttackerHealth, RemainingDefenderHealth} = - handle_attack_sequence(Character, TargetCharacter, AttackSequence), - - UpdatedCharacter = - bm_character:set_current_health(RemainingAttackerHealth, Character), - - UpdatedBattle = - bm_battle:set_character - ( - TargetIX, - bm_character:set_current_health - ( - RemainingDefenderHealth, - TargetCharacter - ), - Battle - ), - - S0Data = bm_character_turn_data:set_battle(UpdatedBattle, Data), - S1Data = bm_character_turn_data:set_character(UpdatedCharacter, S0Data), - - TimelineItem = - bm_turn_result:new_character_attacked - ( - CharacterIX, - TargetIX, - AttackEffects - ), - - DBQuery0 = - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - TargetIX, - [ - sh_db_query:set_field - ( - bm_character:get_current_health_field(), - RemainingDefenderHealth - ) - ] - ), - - DBQuery1 = - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - CharacterIX, - [ - sh_db_query:set_field - ( - bm_character:get_current_health_field(), - RemainingAttackerHealth - ) - ] - ), - - S0Update = - bm_character_turn_update:add_to_timeline - ( - TimelineItem, - DBQuery0, - Update - ), - - S1Update = - bm_character_turn_update:add_to_db - ( - DBQuery1, - S0Update - ), - - S2Update = bm_character_turn_update:set_data(S1Data, S1Update), - - S3Update = - bm_victory:handle_character_lost_health - ( - CharacterIX, - RemainingAttackerHealth, - S2Update - ), - - S4Update = - bm_victory:handle_character_lost_health - ( - TargetIX, - RemainingDefenderHealth, - S3Update - ), - - S4Update. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle -( - bm_battle_action:type(), - bm_character_turn_update:type() -) --> bm_character_turn_update:type(). -handle (BattleAction, Update) -> - case bm_battle_action:get_category(BattleAction) of - move -> handle_move(BattleAction, Update); - switch_weapon -> handle_switch_weapon(Update); - attack -> handle_attack(BattleAction, Update) - end. diff --git a/src/battlemap/game-logic/bm_victory.erl b/src/battlemap/game-logic/bm_victory.erl deleted file mode 100644 index 327920a..0000000 --- a/src/battlemap/game-logic/bm_victory.erl +++ /dev/null @@ -1,194 +0,0 @@ --module(bm_victory). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - handle_character_lost_health/3 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec mark_players_characters_as_defeated - ( - non_neg_integer(), - array:array(bm_character:type()) - ) -> {array:array(bm_character:type()), list(non_neg_integer())}. -mark_players_characters_as_defeated (PlayerIX, Characters) -> - sh_array_util:mapiff - ( - fun (Character) -> - (bm_character:get_player_index(Character) == PlayerIX) - end, - fun (Character) -> - bm_character:set_is_defeated(true, Character) - end, - Characters - ). - --spec add_db_query_to_mark_character_as_defeated - ( - non_neg_integer(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -add_db_query_to_mark_character_as_defeated (IX, Update) -> - bm_character_turn_update:add_to_db - ( - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - IX, - [ - sh_db_query:set_field - ( - bm_character:get_is_defeated_field(), - true - ) - ] - ), - Update - ). - --spec handle_player_defeat - ( - non_neg_integer(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -handle_player_defeat (PlayerIX, Update) -> - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - Characters = bm_battle:get_characters(Battle), - - %% FIXME: The controlled character might slip through. - {UpdatedCharacters, ModifiedIXs} = - mark_players_characters_as_defeated(PlayerIX, Characters), - - S1Update = - lists:foldl - ( - fun add_db_query_to_mark_character_as_defeated/2, - Update, - ModifiedIXs - ), - - %% TODO: Battle.player[PlayerIX].is_active <- false - - UpdatedBattle = bm_battle:set_characters(UpdatedCharacters, Battle), - UpdatedData = bm_character_turn_data:set_battle(UpdatedBattle, Data), - S2Update = bm_character_turn_update:set_data(UpdatedData, S1Update), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_players_field(), - PlayerIX, - [ - sh_db_query:set_field - ( - bm_player:get_is_active_field(), - false - ) - ] - ), - - S3Update = - bm_character_turn_update:add_to_timeline - ( - bm_turn_result:new_player_lost(PlayerIX), - DBQuery, - S2Update - ), - - S3Update. - - --spec actually_handle_character_lost_health - ( - non_neg_integer(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -actually_handle_character_lost_health (CharIX, Update) -> - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - Character = bm_battle:get_character(CharIX, Battle), - Characters = bm_battle:get_characters(Battle), - CharacterPlayerIX = bm_character:get_player_index(Character), - - case bm_character:get_rank(Character) of - optional -> - %% Let's not assume there is a commander - StillHasAliveChar = - sh_array_util:any_indexed - ( - fun (IX, Char) -> - ( - (CharacterPlayerIX == bm_character:get_player_index(Char)) - and (IX /= CharIX) - and bm_character:get_is_alive(Char) - ) - end, - Characters - ), - - case StillHasAliveChar of - true -> Update; - _ -> handle_player_defeat(CharacterPlayerIX, Update) - end; - - commander -> handle_player_defeat(CharacterPlayerIX, Update); - - target -> - StillHasAliveChar = - sh_array_util:any_indexed - ( - fun (IX, Char) -> - ( - (CharacterPlayerIX == bm_character:get_player_index(Char)) - and (IX /= CharIX) - and bm_character:get_is_alive(Char) - and (bm_character:get_rank(Char) == target) - ) - end, - Characters - ), - - case StillHasAliveChar of - true -> Update; - _ -> handle_player_defeat(CharacterPlayerIX, Update) - end - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle_character_lost_health - ( - non_neg_integer(), - integer(), - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -handle_character_lost_health (_, Health, Update) when (Health > 0) -> Update; -handle_character_lost_health (CharIX, _Health, Update) -> - Data = bm_character_turn_update:get_data(Update), - S1Data = bm_character_turn_data:clean_battle(Data), - S1Update = bm_character_turn_update:set_data(S1Data, Update), - - S2Update = actually_handle_character_lost_health(CharIX, S1Update), - - S2Data = bm_character_turn_update:get_data(S2Update), - S3Data = bm_character_turn_data:refresh_character(S2Data), - S3Update = bm_character_turn_update:set_data(S3Data, S2Update), - - S3Update. diff --git a/src/battlemap/io/bm_security.erl b/src/battlemap/io/bm_security.erl deleted file mode 100644 index 787082a..0000000 --- a/src/battlemap/io/bm_security.erl +++ /dev/null @@ -1,33 +0,0 @@ --module(bm_security). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - assert_identity/2, - lock_queries/1, - unlock_queries/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec assert_identity (any(), any()) -> 'unimplemented'. -assert_identity (_PlayerID, _SessionToken) -> unimplemented. - --spec lock_queries (any()) -> 'unimplemented'. -lock_queries (_PlayerID) -> unimplemented. - --spec unlock_queries (any()) -> 'unimplemented'. -unlock_queries (_PlayerID) -> unimplemented. diff --git a/src/battlemap/query/bm_character_turn.erl b/src/battlemap/query/bm_character_turn.erl deleted file mode 100644 index 7a7476c..0000000 --- a/src/battlemap/query/bm_character_turn.erl +++ /dev/null @@ -1,282 +0,0 @@ --module(bm_character_turn). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --include("../../../include/yaws_api.hrl"). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([out/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%-spec send_to_database (list(database_diff:type()), character_turn_request:type()) -> 'ok'. - - -%%%% REQUEST DECODING %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode_request (binary()) -> bm_character_turn_request:type(). -decode_request (BinaryRequest) -> - JSONMap = jiffy:decode(BinaryRequest, [return_maps]), - - bm_character_turn_request:decode(JSONMap). - -%%%% USER AUTHENTICATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec authenticate_user (bm_character_turn_request:type()) -> 'ok'. -authenticate_user (Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - SessionToken = bm_character_turn_request:get_session_token(Request), - - bm_security:assert_identity(PlayerID, SessionToken), - bm_security:lock_queries(PlayerID), - - ok. - -%%%% MAIN LOGIC %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec fetch_data - ( - bm_character_turn_request:type() - ) - -> bm_character_turn_data:type(). -fetch_data (Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - BattleID = bm_character_turn_request:get_battle_id(Request), - CharacterIX = bm_character_turn_request:get_character_ix(Request), - Battle = sh_timed_cache:fetch(battle_db, PlayerID, BattleID), - - bm_character_turn_data:new(Battle, CharacterIX). - -%%%% ASSERTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec assert_user_is_current_player - ( - bm_character_turn_data:type(), - bm_character_turn_request:type() - ) -> 'ok'. -assert_user_is_current_player (Data, Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - Battle = bm_character_turn_data:get_battle(Data), - CurrentPlayerTurn = bm_battle:get_current_player_turn(Battle), - CurrentPlayerIX = bm_player_turn:get_player_ix(CurrentPlayerTurn), - CurrentPlayer = bm_battle:get_player(CurrentPlayerIX, Battle), - - true = (PlayerID == bm_player:get_id(CurrentPlayer)), - - ok. - --spec assert_user_owns_played_character - ( - bm_character_turn_data:type(), - bm_character_turn_request:type() - ) -> 'ok'. -assert_user_owns_played_character (Data, Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - Battle = bm_character_turn_data:get_battle(Data), - Players = bm_battle:get_players(Battle), - Character = bm_character_turn_data:get_character(Data), - CharacterPlayerIX = bm_character:get_player_index(Character), - CharacterPlayer = array:get(CharacterPlayerIX, Players), - CharacterPlayerID = bm_player:get_id(CharacterPlayer), - - true = (PlayerID == CharacterPlayerID), - - ok. - --spec assert_character_can_be_played (bm_character_turn_data:type()) -> 'ok'. -assert_character_can_be_played (Data) -> - Character = bm_character_turn_data:get_character(Data), - - true = bm_character:get_is_active(Character), - - ok. - --spec assert_user_permissions - ( - bm_character_turn_data:type(), - bm_character_turn_request:type() - ) -> 'ok'. -assert_user_permissions (Data, Request) -> - assert_user_is_current_player(Data, Request), - assert_user_owns_played_character(Data, Request), - assert_character_can_be_played(Data), - - ok. - -%%%% QUERY LOGIC HANDLING %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec finalize_character - ( - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -finalize_character (Update) -> - Data = bm_character_turn_update:get_data(Update), - Character = bm_character_turn_data:get_character(Data), - - DisabledCharacter = bm_character:set_is_active(false, Character), - UpdatedData = bm_character_turn_data:set_character(DisabledCharacter, Data), - FinalizedData = bm_character_turn_data:clean_battle(UpdatedData), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_characters_field(), - bm_character_turn_data:get_character_ix(Data), - [ sh_db_query:set_field(bm_character:get_is_active_field(), false) ] - ), - - S0Update = bm_character_turn_update:set_data(FinalizedData, Update), - S1Update = bm_character_turn_update:add_to_db(DBQuery, S0Update), - - S1Update. - --spec handle_actions - ( - bm_character_turn_data:type(), - bm_character_turn_request:type() - ) - -> bm_character_turn_update:type(). -handle_actions (Data, Request) -> - Actions = bm_character_turn_request:get_actions(Request), - - EmptyUpdate = bm_character_turn_update:new(Data), - PostActionsUpdate = - lists:foldl(fun bm_turn_actions:handle/2, EmptyUpdate, Actions), - - finalize_character(PostActionsUpdate). - --spec update_timeline - ( - bm_character_turn_update:type() - ) - -> bm_character_turn_update:type(). -update_timeline (Update) -> - NewTimelineElements = bm_character_turn_update:get_timeline(Update), - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - PlayerTurn = bm_battle:get_current_player_turn(Battle), - PlayerIX = bm_player_turn:get_player_ix(PlayerTurn), - Player = bm_battle:get_player(PlayerIX, Battle), - - UpdatedPlayer = bm_player:add_to_timeline(NewTimelineElements, Player), - UpdatedBattle = bm_battle:set_player(PlayerIX, UpdatedPlayer, Battle), - UpdatedData = bm_character_turn_data:set_battle(UpdatedBattle, Data), - - DBQuery = - sh_db_query:update_indexed - ( - bm_battle:get_players_field(), - PlayerIX, - [ - sh_db_query:add_to_field - ( - bm_player:get_timeline_field(), - NewTimelineElements, - true % We add those to the start of the list - ) - ] - ), - - S0Update = bm_character_turn_update:set_data(UpdatedData, Update), - S1Update = bm_character_turn_update:add_to_db(DBQuery, S0Update), - - S1Update. - - --spec update_data - ( - bm_character_turn_data:type(), - bm_character_turn_request:type() - ) - -> bm_character_turn_update:type(). -update_data (Data, Request) -> - PostActionsUpdate = handle_actions(Data, Request), - PostCharacterTurnUpdate = update_timeline(PostActionsUpdate), - - bm_next_turn:update_if_needed(PostCharacterTurnUpdate). - -%%%% DATABASE UPDATES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec send_to_database - ( - bm_character_turn_update:type(), - bm_character_turn_request:type() - ) - -> 'ok'. -send_to_database (Update, Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - BattleID = bm_character_turn_request:get_battle_id(Request), - Ops = bm_character_turn_update:get_db(Update), - Query = sh_db_query:new(battle_db, BattleID, {user, PlayerID}, Ops), - - sh_database:commit(Query), - - ok. - --spec send_to_cache - ( - bm_character_turn_update:type(), - bm_character_turn_request:type() - ) - -> 'ok'. -send_to_cache (Update, Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - BattleID = bm_character_turn_request:get_battle_id(Request), - Data = bm_character_turn_update:get_data(Update), - Battle = bm_character_turn_data:get_battle(Data), - - sh_timed_cache:update(battle_db, PlayerID, BattleID, Battle), - - ok. - --spec commit_update - ( - bm_character_turn_update:type(), - bm_character_turn_request:type() - ) - -> 'ok'. -commit_update (Update, Request) -> - send_to_database(Update, Request), - send_to_cache(Update, Request), - - ok. - -%%%% USER DISCONNECTION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec disconnect_user (bm_character_turn_request:type()) -> 'ok'. -disconnect_user (Request) -> - PlayerID = bm_character_turn_request:get_player_id(Request), - - bm_security:unlock_queries(PlayerID), - - ok. - -%%%% REPLY GENERATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate_reply (bm_character_turn_update:type()) -> binary(). -generate_reply (Update) -> - NewTimelineItems = bm_character_turn_update:get_timeline(Update), - - TurnResultReply = bm_turn_results:generate(NewTimelineItems), - - jiffy:encode([TurnResultReply]). - -%%%% MAIN LOGIC %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle (binary()) -> binary(). -handle (EncodedRequest) -> - Request = decode_request(EncodedRequest), - authenticate_user(Request), - Data = fetch_data(Request), - assert_user_permissions(Data, Request), - Update = update_data(Data, Request), - commit_update(Update, Request), - disconnect_user(Request), - generate_reply(Update). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -out(A) -> - { - content, - "application/json; charset=UTF-8", - handle(A#arg.clidata) - }. diff --git a/src/battlemap/query/bm_load_state.erl b/src/battlemap/query/bm_load_state.erl deleted file mode 100644 index 505ec3b..0000000 --- a/src/battlemap/query/bm_load_state.erl +++ /dev/null @@ -1,159 +0,0 @@ --module(bm_load_state). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --include("../../../include/yaws_api.hrl"). - --record -( - input, - { - player_id :: bm_player:id(), - session_token :: binary(), - battle_id :: binary() - } -). - --record -( - query_state, - { - battle :: bm_battle:type() - } -). - --type input() :: #input{}. --type query_state() :: #query_state{}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([out/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec parse_input (binary()) -> input(). -parse_input (Req) -> - JSONReqMap = jiffy:decode(Req, [return_maps]), - PlayerID = maps:get(<<"pid">>, JSONReqMap), - SessionToken = maps:get(<<"stk">>, JSONReqMap), - BattleID = maps:get(<<"bmi">>, JSONReqMap), - - #input - { - player_id = PlayerID, - session_token = SessionToken, - battle_id = BattleID - }. - --spec fetch_data (input()) -> query_state(). -fetch_data (Input) -> - PlayerID = Input#input.player_id, - BattleID = Input#input.battle_id, - - Battle = sh_timed_cache:fetch(battle_db, PlayerID, BattleID), - - #query_state - { - battle = Battle - }. - --spec generate_reply(query_state(), input()) -> binary(). -generate_reply (QueryState, Input) -> - PlayerID = Input#input.player_id, - Battle = QueryState#query_state.battle, - Players = bm_battle:get_players(Battle), - - PlayerIX = - sh_array_util:first - ( - fun (Player) -> - (bm_player:get_id(Player) == PlayerID) - end, - Players - ), - - true = (PlayerIX >= 0), - - SetTimeline = - bm_set_timeline:generate - ( - bm_battle:get_encoded_last_turns_effects(Battle) - ), - - SetMap = bm_set_map:generate(bm_battle:get_battlemap(Battle)), - - AddCharList = - array:sparse_to_list - ( - array:map - ( - fun (IX, Character) -> - bm_add_char:generate(IX, Character, PlayerIX) - end, - bm_battle:get_characters(Battle) - ) - ), - - AddWeaponList = - lists:map - ( - fun (WeaponID) -> - bm_add_weapon:generate(sh_weapon:from_id(WeaponID)) - end, - bm_battle:get_used_weapon_ids(Battle) - ), - - AddArmorList = - lists:map - ( - fun (ArmorID) -> - bm_add_armor:generate(sh_armor:from_id(ArmorID)) - end, - bm_battle:get_used_armor_ids(Battle) - ), - - AddTileList = - lists:map - ( - fun (TileID) -> - bm_add_tile:generate(bm_tile:from_id(TileID)) - end, - bm_battle:get_used_tile_ids(Battle) - ), - - OutputList = - ( - AddTileList - ++ [SetTimeline, SetMap | AddWeaponList] - ++ AddArmorList - ++ AddCharList - ), - Output = jiffy:encode(OutputList), - - Output. - --spec handle (binary()) -> binary(). -handle (Req) -> - Input = parse_input(Req), - bm_security:assert_identity - ( - Input#input.player_id, - Input#input.session_token - ), - bm_security:lock_queries(Input#input.player_id), - QueryState = fetch_data(Input), - bm_security:unlock_queries(Input#input.player_id), - generate_reply(QueryState, Input). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -out(A) -> - { - content, - "application/json; charset=UTF-8", - handle(A#arg.clidata) - }. diff --git a/src/battlemap/reply/bm_add_armor.erl b/src/battlemap/reply/bm_add_armor.erl deleted file mode 100644 index 4f098bd..0000000 --- a/src/battlemap/reply/bm_add_armor.erl +++ /dev/null @@ -1,34 +0,0 @@ --module(bm_add_armor). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec encode_category (sh_armor:category()) -> binary(). -encode_category (kinetic) -> <<"k">>; -encode_category (leather) -> <<"l">>; -encode_category (chain) -> <<"c">>; -encode_category (plate) -> <<"p">>. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (sh_armor:type()) -> {list(any())}. -generate (Armor) -> - { - [ - {<<"msg">>, <<"add_armor">>}, - {<<"id">>, sh_armor:get_id(Armor)}, - {<<"nam">>, sh_armor:get_name(Armor)}, - {<<"ct">>, encode_category(sh_armor:get_category(Armor))}, - {<<"cf">>, sh_armor:get_coefficient(Armor)} - ] - }. diff --git a/src/battlemap/reply/bm_add_char.erl b/src/battlemap/reply/bm_add_char.erl deleted file mode 100644 index 4dab700..0000000 --- a/src/battlemap/reply/bm_add_char.erl +++ /dev/null @@ -1,83 +0,0 @@ --module(bm_add_char). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/3]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec rank_to_string (bm_character:rank()) -> binary(). -rank_to_string (Rank) -> - case Rank of - optional -> <<"o">>; - target -> <<"t">>; - commander -> <<"c">> - end. - --spec attributes_as_json - ( - sh_attributes:type() - ) -> - {list({binary(), non_neg_integer()})}. -attributes_as_json (Attributes) -> - { - [ - {<<"con">>, sh_attributes:get_constitution(Attributes)}, - {<<"dex">>, sh_attributes:get_dexterity(Attributes)}, - {<<"int">>, sh_attributes:get_intelligence(Attributes)}, - {<<"min">>, sh_attributes:get_mind(Attributes)}, - {<<"spe">>, sh_attributes:get_speed(Attributes)}, - {<<"str">>, sh_attributes:get_strength(Attributes)} - ] - }. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate - ( - non_neg_integer(), - bm_character:type(), - non_neg_integer() - ) - -> {list(any())}. -generate (IX, Character, PlayerIX) -> - Attributes = bm_character:get_attributes(Character), - {ActiveWeapon, SecondaryWeapon} = bm_character:get_weapon_ids(Character), - CharacterPlayerIX = bm_character:get_player_index(Character), - Location = bm_character:get_location(Character), - - { - [ - {<<"msg">>, <<"add_char">>}, - {<<"ix">>, IX}, - {<<"nam">>, bm_character:get_name(Character)}, - {<<"rnk">>, rank_to_string(bm_character:get_rank(Character))}, - {<<"ico">>, bm_character:get_icon(Character)}, - {<<"prt">>, bm_character:get_portrait(Character)}, - { - <<"hea">>, - bm_character:get_current_health(Character) - }, - {<<"lc">>, bm_location:encode(Location)}, - {<<"pla">>, CharacterPlayerIX}, - { - <<"ena">>, - ( - bm_character:get_is_active(Character) - and (CharacterPlayerIX == PlayerIX) - ) - }, - {<<"dea">>, bm_character:get_is_defeated(Character)}, - {<<"att">>, attributes_as_json(Attributes)}, - {<<"awp">>, ActiveWeapon}, - {<<"swp">>, SecondaryWeapon}, - {<<"ar">>, bm_character:get_armor_id(Character)} - ] - }. diff --git a/src/battlemap/reply/bm_add_tile.erl b/src/battlemap/reply/bm_add_tile.erl deleted file mode 100644 index 1845ffc..0000000 --- a/src/battlemap/reply/bm_add_tile.erl +++ /dev/null @@ -1,30 +0,0 @@ --module(bm_add_tile). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (bm_tile:type()) -> {list(any())}. -generate (Tile) -> - { - [ - {<<"msg">>, <<"add_tile">>}, - {<<"id">>, bm_tile:get_id(Tile)}, - {<<"nam">>, bm_tile:get_name(Tile)}, - {<<"ct">>, bm_tile:get_cost(Tile)}, - {<<"rmi">>, bm_tile:get_range_minimum(Tile)}, - {<<"rma">>, bm_tile:get_range_maximum(Tile)} - ] - }. diff --git a/src/battlemap/reply/bm_add_weapon.erl b/src/battlemap/reply/bm_add_weapon.erl deleted file mode 100644 index 3473265..0000000 --- a/src/battlemap/reply/bm_add_weapon.erl +++ /dev/null @@ -1,54 +0,0 @@ --module(bm_add_weapon). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec encode_range_type (sh_weapon:range_type()) -> binary(). -encode_range_type (melee) -> <<"m">>; -encode_range_type (ranged) -> <<"r">>. - --spec encode_range_modifier (sh_weapon:range_modifier()) -> binary(). -encode_range_modifier (long) -> <<"l">>; -encode_range_modifier (short) -> <<"s">>. - --spec encode_damage_type (sh_weapon:damage_type()) -> binary(). -encode_damage_type (slash) -> <<"s">>; -encode_damage_type (pierce) -> <<"p">>; -encode_damage_type (blunt) -> <<"b">>. - --spec encode_damage_modifier (sh_weapon:damage_modifier()) -> binary(). -encode_damage_modifier (heavy) -> <<"h">>; -encode_damage_modifier (light) -> <<"l">>. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (sh_weapon:type()) -> {list(any())}. -generate (Weapon) -> - { - [ - {<<"msg">>, <<"add_weapon">>}, - {<<"id">>, sh_weapon:get_id(Weapon)}, - {<<"nam">>, sh_weapon:get_name(Weapon)}, - {<<"rt">>, encode_range_type(sh_weapon:get_range_type(Weapon))}, - { - <<"rm">>, - encode_range_modifier(sh_weapon:get_range_modifier(Weapon)) - }, - {<<"dt">>, encode_damage_type(sh_weapon:get_damage_type(Weapon))}, - { - <<"dm">>, - encode_damage_modifier(sh_weapon:get_damage_modifier(Weapon)) - }, - {<<"cf">>, sh_weapon:get_coefficient(Weapon)} - ] - }. diff --git a/src/battlemap/reply/bm_set_map.erl b/src/battlemap/reply/bm_set_map.erl deleted file mode 100644 index 9989fa0..0000000 --- a/src/battlemap/reply/bm_set_map.erl +++ /dev/null @@ -1,31 +0,0 @@ --module(bm_set_map). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (bm_battlemap:type()) -> {list(any())}. -generate (Battlemap) -> - { - [ - {<<"msg">>, <<"set_map">>}, - {<<"w">>, bm_battlemap:get_width(Battlemap)}, - {<<"h">>, bm_battlemap:get_height(Battlemap)}, - { - <<"t">>, - array:sparse_to_list(bm_battlemap:get_tile_class_ids(Battlemap)) - } - ] - }. diff --git a/src/battlemap/reply/bm_set_timeline.erl b/src/battlemap/reply/bm_set_timeline.erl deleted file mode 100644 index cea3790..0000000 --- a/src/battlemap/reply/bm_set_timeline.erl +++ /dev/null @@ -1,27 +0,0 @@ --module(bm_set_timeline). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (list(any())) -> {list(any())}. -generate (EncodedClientUpdate) -> - io:format("~nSending timeline:~n~p~n", [EncodedClientUpdate]), - { - [ - {<<"msg">>, <<"set_timeline">>}, - {<<"cnt">>, EncodedClientUpdate} - ] - }. diff --git a/src/battlemap/reply/bm_turn_results.erl b/src/battlemap/reply/bm_turn_results.erl deleted file mode 100644 index d47a693..0000000 --- a/src/battlemap/reply/bm_turn_results.erl +++ /dev/null @@ -1,27 +0,0 @@ --module(bm_turn_results). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export([generate/1]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec generate (list(any())) -> {list(any())}. -generate (EncodedClientUpdate) -> - io:format("~nSending turn results:~n~p~n", [EncodedClientUpdate]), - { - [ - {<<"msg">>, <<"turn_results">>}, - {<<"cnt">>, EncodedClientUpdate} - ] - }. diff --git a/src/battlemap/struct/bm_attack.erl b/src/battlemap/struct/bm_attack.erl deleted file mode 100644 index a1ce027..0000000 --- a/src/battlemap/struct/bm_attack.erl +++ /dev/null @@ -1,306 +0,0 @@ --module(bm_attack). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type order() :: ('first' | 'second' | 'counter'). --type precision() :: ('misses' | 'grazes' | 'hits'). - --record -( - attack, - { - order :: order(), - precision :: precision(), - is_critical :: boolean(), - is_parry :: boolean(), - damage :: non_neg_integer() - } -). - --opaque type() :: #attack{}. --type maybe_type() :: ('nothing' | type()). --opaque step() :: {order(), boolean()}. -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export_type([type/0, maybe_type/0, step/0]). - --export -( - [ - get_sequence/3, - get_description_of/3, - apply_to_healths/3 - ] -). - --export -( - [ - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec roll_precision - ( - sh_statistics:type(), - sh_statistics:type() - ) - -> precision(). -roll_precision (AttackerStatistics, DefenderStatistics) -> - DefenderDodges = sh_statistics:get_dodges(DefenderStatistics), - AttackerAccuracy = sh_statistics:get_accuracy(AttackerStatistics), - MissChance = max(0, (DefenderDodges - AttackerAccuracy)), - case sh_roll:percentage() of - X when (X =< MissChance) -> misses; - X when (X =< (MissChance * 2)) -> grazes; - _ -> hits - end. - --spec roll_damage - ( - sh_statistics:type(), - sh_statistics:type() - ) - -> {non_neg_integer(), boolean()}. -roll_damage (AttackerStatistics, _DefenderStatistics) -> - {MinimumDamage, MaximumDamage} = - sh_statistics:get_damages(AttackerStatistics), - MaximumRoll = max(1, MaximumDamage - MinimumDamage), - BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1), - CriticalHitChance = sh_statistics:get_critical_hits(AttackerStatistics), - case sh_roll:percentage() of - X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true}; - _ -> {BaseDamage, false} - end. - --spec roll_parry (sh_statistics:type()) -> boolean(). -roll_parry (DefenderStatistics) -> - DefenderParryChance = sh_statistics:get_parries(DefenderStatistics), - (sh_roll:percentage() =< DefenderParryChance). - --spec effect_of_attack - ( - order(), - bm_character:type(), - bm_character:type(), - boolean() - ) - -> type(). -effect_of_attack (Order, Attacker, Defender, CanParry) -> - AttackerStatistics = bm_character:get_statistics(Attacker), - DefenderStatistics = bm_character:get_statistics(Defender), - - ParryIsSuccessful = (CanParry and roll_parry(DefenderStatistics)), - - {ActualAtkStatistics, ActualDefStatistics} = - case ParryIsSuccessful of - true -> {DefenderStatistics, AttackerStatistics}; - false -> {AttackerStatistics, DefenderStatistics} - end, - {ActualAttacker, ActualDefender} = - case ParryIsSuccessful of - true -> {Defender, Attacker}; - false -> {Attacker, Defender} - end, - - ActualDefArmor = sh_armor:from_id(bm_character:get_armor_id(ActualDefender)), - {ActualAtkWeaponID, _} = bm_character:get_weapon_ids(ActualAttacker), - ActualAtkWeaponDmgType = - sh_weapon:get_damage_type(sh_weapon:from_id(ActualAtkWeaponID)), - - Precision = roll_precision(ActualAtkStatistics, ActualDefStatistics), - {Damage, IsCritical} = roll_damage(ActualAtkStatistics, ActualDefStatistics), - S0Damage = - case Precision of - misses -> 0; - grazes -> trunc(Damage / 2); - hits -> Damage - end, - ArmorResistance = - sh_armor:get_resistance_to(ActualAtkWeaponDmgType, ActualDefArmor), - ActualDamage = max(0, (S0Damage - ArmorResistance)), - - #attack - { - order = Order, - precision = Precision, - is_critical = IsCritical, - is_parry = ParryIsSuccessful, - damage = ActualDamage - }. - --spec encode_order (order()) -> binary(). -encode_order (first) -> <<"f">>; -encode_order (counter) -> <<"c">>; -encode_order (second) -> <<"s">>. - --spec encode_precision (precision()) -> binary(). -encode_precision (hits) -> <<"h">>; -encode_precision (grazes) -> <<"g">>; -encode_precision (misses) -> <<"m">>. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec get_description_of - ( - step(), - bm_character:type(), - bm_character:type() - ) - -> maybe_type(). -get_description_of ({first, CanParry}, Attacker, Defender) -> - effect_of_attack(first, Attacker, Defender, CanParry); -get_description_of ({second, CanParry}, Attacker, Defender) -> - AttackerStatistics = bm_character:get_statistics(Attacker), - AttackerDoubleAttackChange = - sh_statistics:get_double_hits(AttackerStatistics), - - case sh_roll:percentage() of - X when (X =< AttackerDoubleAttackChange) -> - effect_of_attack (second, Attacker, Defender, CanParry); - - _ -> - nothing - end; -get_description_of ({counter, CanParry}, Attacker, Defender) -> - effect_of_attack(counter, Defender, Attacker, CanParry). - --spec apply_to_healths - ( - maybe_type(), - non_neg_integer(), - non_neg_integer() - ) - -> {maybe_type(), non_neg_integer(), non_neg_integer()}. -apply_to_healths -( - nothing, - AttackerHealth, - DefenderHealth -) -> - {nothing, AttackerHealth, DefenderHealth}; -apply_to_healths -( - _Attack, - AttackerHealth, - DefenderHealth -) -when -( - (AttackerHealth =< 0) - or (DefenderHealth =< 0) -) -> - {nothing, AttackerHealth, DefenderHealth}; -apply_to_healths -( - Attack, - AttackerHealth, - DefenderHealth -) -when -( - ( - (not Attack#attack.is_parry) - and ((Attack#attack.order == first) or (Attack#attack.order == second)) - ) - or - ( - Attack#attack.is_parry - and (Attack#attack.order == counter) - ) -) -> - Damage = Attack#attack.damage, - - { - Attack, - AttackerHealth, - (DefenderHealth - Damage) - }; -apply_to_healths -( - Attack, - AttackerHealth, - DefenderHealth -) -when -( - ( - (not Attack#attack.is_parry) - and (Attack#attack.order == counter) - ) - or - ( - Attack#attack.is_parry - and ((Attack#attack.order == first) or (Attack#attack.order == second)) - ) -) -> - Damage = Attack#attack.damage, - - { - Attack, - (AttackerHealth - Damage), - DefenderHealth - }. - --spec get_sequence - ( - non_neg_integer(), - sh_weapon:type(), - sh_weapon:type() - ) - -> list(step()). -get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> - {AttackerDefenseRange, AttackerAttackRange} = - sh_weapon:get_ranges(AttackerWeapon), - {DefenderDefenseRange, DefenderAttackRange} = - sh_weapon:get_ranges(DefenderWeapon), - - AttackerCanAttack = (AttackRange =< AttackerAttackRange), - AttackerCanAttack = true, - AttackerCanDefend = - (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), - AttackerCanParry = - (AttackerCanDefend and sh_weapon:can_parry(AttackerWeapon)), - - DefenderCanAttack = (AttackRange =< DefenderAttackRange), - DefenderCanDefend = - (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), - DefenderCanParry = - (DefenderCanDefend and sh_weapon:can_parry(DefenderWeapon)), - - First = {first, DefenderCanParry}, - Second = {second, DefenderCanParry}, - Counter = {counter, AttackerCanParry}, - - if - (not DefenderCanDefend) -> - [First, Second]; - - true -> - [First, Counter, Second] - end. - --spec encode (type()) -> {list(any())}. -encode (Attack) -> - Order = Attack#attack.order, - Precision = Attack#attack.precision, - IsCritical = Attack#attack.is_critical, - IsParry = Attack#attack.is_parry, - Damage = Attack#attack.damage, - - { - [ - {<<"ord">>, encode_order(Order)}, - {<<"pre">>, encode_precision(Precision)}, - {<<"cri">>, IsCritical}, - {<<"par">>, IsParry}, - {<<"dmg">>, Damage} - ] - }. diff --git a/src/battlemap/struct/bm_battle.erl b/src/battlemap/struct/bm_battle.erl deleted file mode 100644 index 4c93460..0000000 --- a/src/battlemap/struct/bm_battle.erl +++ /dev/null @@ -1,216 +0,0 @@ --module(bm_battle). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - battle, - { - id :: id(), - used_armor_ids :: list(sh_armor:id()), - used_weapon_ids :: list(sh_weapon:id()), - used_tile_ids :: list(bm_tile:id()), - battlemap :: bm_battlemap:type(), - characters :: array:array(bm_character:type()), - players :: array:array(bm_player:type()), - current_player_turn :: bm_player_turn:type() - } -). - --opaque type() :: #battle{}. - --export_type([type/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_used_weapon_ids/1, - get_used_armor_ids/1, - get_used_tile_ids/1, - get_battlemap/1, - get_characters/1, - get_character/2, - get_players/1, - get_player/2, - get_current_player_turn/1, - get_encoded_last_turns_effects/1, - - set_battlemap/2, - set_characters/2, - set_character/3, - set_players/2, - set_player/3, - set_current_player_turn/2, - - get_characters_field/0, - get_players_field/0, - get_current_player_turn_field/0 - ] -). - --export -( - [ - new/7 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> - Player = array:get(CurrentIndex, Players), - Timeline = bm_player:get_timeline(Player), - NextIndex = ((CurrentIndex + 1) rem ArraySize), - NextResult = (Timeline ++ Result), - case CurrentIndex of - EndPoint -> - NextResult; - - _ -> - get_all_timelines(NextResult, NextIndex, EndPoint, ArraySize, Players) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Battle) -> Battle#battle.id. - --spec get_used_weapon_ids (type()) -> list(sh_weapon:id()). -get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids. - --spec get_used_armor_ids (type()) -> list(sh_armor:id()). -get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids. - --spec get_used_tile_ids (type()) -> list(bm_tile:id()). -get_used_tile_ids (Battle) -> Battle#battle.used_tile_ids. - --spec get_battlemap (type()) -> bm_battlemap:type(). -get_battlemap (Battle) -> Battle#battle.battlemap. - --spec get_characters (type()) -> array:array(bm_character:type()). -get_characters (Battle) -> Battle#battle.characters. - --spec get_character (non_neg_integer(), type()) -> bm_character:type(). -get_character (IX, Battle) -> - array:get(IX, Battle#battle.characters). - --spec get_players (type()) -> array:array(bm_player:type()). -get_players (Battle) -> - Battle#battle.players. - --spec get_player (non_neg_integer(), type()) -> bm_player:type(). -get_player (IX, Battle) -> - array:get(IX, Battle#battle.players). - --spec get_current_player_turn (type()) -> bm_player_turn:type(). -get_current_player_turn (Battle) -> - Battle#battle.current_player_turn. - --spec get_encoded_last_turns_effects (type()) -> list(any()). -get_encoded_last_turns_effects (Battle) -> - CurrentPlayerTurn = Battle#battle.current_player_turn, - Players = Battle#battle.players, - CurrentPlayerIX = bm_player_turn:get_player_ix(CurrentPlayerTurn), - - PlayersCount = array:size(Players), - StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount), - get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players). - --spec set_battlemap (bm_battlemap:type(), type()) -> type(). -set_battlemap (Battlemap, Battle) -> - Battle#battle - { - battlemap = Battlemap - }. - --spec set_characters (array:array(bm_character:type()), type()) -> type(). -set_characters (Characters, Battle) -> - Battle#battle - { - characters = Characters - }. - --spec set_character (non_neg_integer(), bm_character:type(), type()) -> type(). -set_character (IX, Character, Battle) -> - Battle#battle - { - characters = - array:set - ( - IX, - Character, - Battle#battle.characters - ) - }. - --spec set_players (array:array(bm_player:type()), type()) -> type(). -set_players (Players, Battle) -> - Battle#battle - { - players = Players - }. - --spec set_player (non_neg_integer(), bm_player:type(), type()) -> type(). -set_player (IX, Player, Battle) -> - Battle#battle - { - players = - array:set - ( - IX, - Player, - Battle#battle.players - ) - }. - --spec set_current_player_turn (bm_player_turn:type(), type()) -> type(). -set_current_player_turn (PlayerTurn, Battle) -> - Battle#battle - { - current_player_turn = PlayerTurn - }. - --spec new - ( - id(), - list(bm_player:type()), - bm_battlemap:type(), - list(bm_character:type()), - list(sh_weapon:id()), - list(sh_armor:id()), - list(bm_tile:id()) - ) - -> type(). -new (ID, PlayersAsList, Battlemap, CharactersAsList, UWIDs, UAIDs, UTIDs) -> - #battle - { - id = ID, - used_weapon_ids = UWIDs, - used_armor_ids = UAIDs, - used_tile_ids = UTIDs, - battlemap = Battlemap, - characters = array:from_list(CharactersAsList), - players = array:from_list(PlayersAsList), - current_player_turn = bm_player_turn:new(0, 0) - }. - - --spec get_characters_field () -> non_neg_integer(). -get_characters_field () -> #battle.characters. - --spec get_players_field () -> non_neg_integer(). -get_players_field () -> #battle.players. - --spec get_current_player_turn_field () -> non_neg_integer(). -get_current_player_turn_field () -> #battle.current_player_turn. diff --git a/src/battlemap/struct/bm_battle_action.erl b/src/battlemap/struct/bm_battle_action.erl deleted file mode 100644 index 1bc0f3b..0000000 --- a/src/battlemap/struct/bm_battle_action.erl +++ /dev/null @@ -1,114 +0,0 @@ --module(bm_battle_action). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - move, - { - path :: list(bm_direction:enum()) - } -). - --record -( - switch_weapon, - { - } -). - --record -( - attack, - { - target_ix :: non_neg_integer() - } -). - --type category() :: ('move' | 'switch_weapon' | 'attack' | 'nothing'). --opaque type() :: (#move{} | #switch_weapon{} | #attack{}). - --export_type([category/0, type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - can_follow/2 - ] -). - --export -( - [ - get_path/1, - get_target_ix/1, - get_category/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode_mov_action (map()) -> type(). -decode_mov_action (JSONMap) -> - PathInBinary = maps:get(<<"p">>, JSONMap), - Path = lists:map(fun bm_direction:decode/1, PathInBinary), - - #move { path = Path }. - --spec decode_atk_action (map()) -> type(). -decode_atk_action (JSONMap) -> - TargetIX = maps:get(<<"tix">>, JSONMap), - - #attack { target_ix = TargetIX }. - --spec decode_swp_action (map()) -> type(). -decode_swp_action (_JSONMap) -> - #switch_weapon{}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (map()) -> type(). -decode (EncodedAction) -> - JSONActionMap = EncodedAction, %jiffy:decode(EncodedAction, [return_maps]), - ActionType = maps:get(<<"t">>, JSONActionMap), - case ActionType of - <<"mov">> -> decode_mov_action(JSONActionMap); - <<"atk">> -> decode_atk_action(JSONActionMap); - <<"swp">> -> decode_swp_action(JSONActionMap) - end. - --spec can_follow (category(), category()) -> boolean(). -can_follow (nothing, attack) -> true; -can_follow (nothing, switch_weapon) -> true; -can_follow (nothing, move) -> true; -can_follow (switch_weapon, attack) -> true; -can_follow (move, attack) -> true; -can_follow (_, _) -> false. - --spec get_path (type()) -> list(bm_direction:type()). -get_path (Action) when is_record(Action, move) -> - Action#move.path; -get_path (_) -> - []. - --spec get_target_ix (type()) -> non_neg_integer(). -get_target_ix (Action) when is_record(Action, attack) -> - Action#attack.target_ix; -get_target_ix (_) -> - []. - --spec get_category (type()) -> category(). -get_category (Action) when is_record(Action, attack) -> attack; -get_category (Action) when is_record(Action, move) -> move; -get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon; -get_category (Action) -> - io:format("How'd you get there?~p~n", [Action]), - true = Action. - diff --git a/src/battlemap/struct/bm_battlemap.erl b/src/battlemap/struct/bm_battlemap.erl deleted file mode 100644 index 77d3041..0000000 --- a/src/battlemap/struct/bm_battlemap.erl +++ /dev/null @@ -1,100 +0,0 @@ --module(bm_battlemap). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - battlemap, - { - id :: id(), - width :: integer(), - height :: integer(), - tile_class_ids :: array:array(bm_tile:class_id()) - } -). - --opaque type() :: #battlemap{}. - --export_type([type/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_width/1, - get_height/1, - get_tile_class_ids/1, - get_tile_class_id/2 - ] -). - --export -( - [ - from_list/4 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec location_to_array_index - ( - non_neg_integer(), - bm_location:type() - ) - -> ('error' | non_neg_integer()). -location_to_array_index (ArrayWidth, {X, Y}) -> - if - (X < 0) -> error; - (Y < 0) -> error; - (X >= ArrayWidth) -> error; - true -> ((Y * ArrayWidth) + X) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Battlemap) -> Battlemap#battlemap.id. - --spec get_width (type()) -> integer(). -get_width (Battlemap) -> Battlemap#battlemap.width. - --spec get_height (type()) -> integer(). -get_height (Battlemap) -> Battlemap#battlemap.height. - --spec get_tile_class_ids (type()) -> array:array(bm_tile:class_id()). -get_tile_class_ids (Battlemap) -> Battlemap#battlemap.tile_class_ids. - --spec get_tile_class_id (bm_location:type(), type()) -> bm_tile:class_id(). -get_tile_class_id (Location, Battlemap) -> - TileIX = location_to_array_index(Battlemap#battlemap.width, Location), - array:get(TileIX, Battlemap#battlemap.tile_class_ids). - --spec from_list - ( - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - list(non_neg_integer()) - ) - -> type(). -from_list (ID, Width, Height, List) -> - TileClassIDs = lists:map(fun bm_tile:class_id_from_int/1, List), - - #battlemap - { - id = list_to_binary(integer_to_list(ID)), - width = Width, - height = Height, - tile_class_ids = array:from_list(TileClassIDs) - }. diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl deleted file mode 100644 index b0e19ed..0000000 --- a/src/battlemap/struct/bm_character.erl +++ /dev/null @@ -1,290 +0,0 @@ --module(bm_character). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: non_neg_integer(). --type rank() :: ('optional' | 'target' | 'commander'). - --record -( - character, - { - id :: id(), - player_ix :: non_neg_integer(), - name :: binary(), - rank :: rank(), - icon :: binary(), - portrait :: binary(), - attributes :: sh_attributes:type(), - statistics :: sh_statistics:type(), - weapon_ids :: {sh_weapon:id(), sh_weapon:id()}, - armor_id :: sh_armor:id(), - location :: {non_neg_integer(), non_neg_integer()}, - current_health :: integer(), %% Negative integers let us reverse attacks. - is_active :: boolean(), - is_defeated :: boolean() - } -). - --opaque type() :: #character{}. - --export_type([type/0, rank/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_player_index/1, - get_name/1, - get_rank/1, - get_icon/1, - get_portrait/1, - get_attributes/1, - get_statistics/1, - get_weapon_ids/1, - get_armor_id/1, - get_location/1, - get_current_health/1, - get_is_alive/1, - get_is_active/1, - get_is_defeated/1, - - set_rank/2, - set_weapon_ids/2, - set_armor_id/2, - set_statistics/2, - set_location/2, - set_current_health/2, - set_is_active/2, - set_is_defeated/2, - - get_rank_field/0, - get_statistics_field/0, - get_weapons_field/0, - get_location_field/0, - get_current_health_field/0, - get_is_active_field/0, - get_is_defeated_field/0 - ] -). - --export -( - [ - random/5 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec find_random_location - ( - non_neg_integer(), - non_neg_integer(), - list({non_neg_integer(), non_neg_integer()}) - ) - -> {non_neg_integer(), non_neg_integer()}. -find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> - X = sh_roll:between(0, (BattlemapWidth - 1)), - Y = sh_roll:between(0, (BattlemapHeight - 1)), - - IsForbidden = lists:member({X, Y}, ForbiddenLocations), - - case IsForbidden of - true -> - find_random_location - ( - BattlemapWidth, - BattlemapHeight, - ForbiddenLocations - ); - - _ -> {X, Y} - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Char) -> Char#character.id. - --spec get_player_index (type()) -> non_neg_integer(). -get_player_index (Char) -> Char#character.player_ix. - --spec get_name (type()) -> binary(). -get_name (Char) -> Char#character.name. - --spec get_rank (type()) -> rank(). -get_rank (Char) -> Char#character.rank. - --spec get_icon (type()) -> binary(). -get_icon (Char) -> Char#character.icon. - --spec get_portrait (type()) -> binary(). -get_portrait (Char) -> Char#character.portrait. - --spec get_attributes (type()) -> sh_attributes:type(). -get_attributes (Char) -> Char#character.attributes. - --spec get_armor_id (type()) -> sh_armor:id(). -get_armor_id (Char) -> Char#character.armor_id. - --spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}. -get_weapon_ids (Char) -> Char#character.weapon_ids. - --spec get_statistics (type()) -> sh_statistics:type(). -get_statistics (Char) -> Char#character.statistics. - --spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. -get_location (Char) -> Char#character.location. - --spec get_current_health (type()) -> integer(). -get_current_health (Char) -> Char#character.current_health. - --spec get_is_alive (type()) -> boolean(). -get_is_alive (Char) -> - ( - (not Char#character.is_defeated) - and (Char#character.current_health > 0) - ). - --spec get_is_active (type()) -> boolean(). -get_is_active (Char) -> - ( - (not Char#character.is_defeated) - and Char#character.is_active - and get_is_alive(Char) - ). - --spec get_is_defeated (type()) -> boolean(). -get_is_defeated (Char) -> Char#character.is_defeated. - --spec set_rank (rank(), type()) -> type(). -set_rank (Rank, Char) -> - Char#character - { - rank = Rank - }. - --spec set_location - ( - {non_neg_integer(), non_neg_integer()}, - type() - ) - -> type(). -set_location (Location, Char) -> - Char#character - { - location = Location - }. - --spec set_current_health (integer(), type()) -> type(). -set_current_health (Health, Char) -> - Char#character - { - current_health = Health - }. - --spec set_is_active (boolean(), type()) -> type(). -set_is_active (Active, Char) -> - Char#character - { - is_active = Active - }. - --spec set_is_defeated (boolean(), type()) -> type(). -set_is_defeated (Defeated, Char) -> - Char#character - { - is_defeated = Defeated - }. - --spec set_armor_id (sh_armor:id(), type()) -> type(). -set_armor_id (ArmorID, Char) -> - Char#character - { - armor_id = ArmorID - }. - --spec set_weapon_ids ({sh_weapon:id(), sh_weapon:id()}, type()) -> type(). -set_weapon_ids (WeaponIDs, Char) -> - Char#character - { - weapon_ids = WeaponIDs - }. - --spec set_statistics - ( - sh_statistics:type(), - type() - ) - -> type(). -set_statistics (Stats, Char) -> - Char#character - { - statistics = Stats - }. - -%%%% Utils --spec random - ( - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - list({non_neg_integer(), non_neg_integer()}) - ) - -> type(). -random (ID, PlayerIX, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> - Location = - find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), - WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()}, - ArmorID = sh_armor:random_id(), - Attributes = sh_attributes:random(), - Statistics = sh_statistics:new(Attributes, WeaponIDs, ArmorID), - IDAsListString = integer_to_list(ID), - IDAsBinaryString = list_to_binary(IDAsListString), - - #character - { - id = ID, - player_ix = PlayerIX, - name = list_to_binary("Char" ++ IDAsListString), - rank = - if - ((ID rem 8) == 0) -> commander; - ((ID rem 3) == 0) -> target; - true -> optional - end, - icon = IDAsBinaryString, - portrait = IDAsBinaryString, - attributes = Attributes, - weapon_ids = WeaponIDs, - armor_id = ArmorID, - statistics = Statistics, - location = Location, - current_health = sh_statistics:get_health(Statistics), - is_active = false, - is_defeated = false - }. - --spec get_rank_field() -> non_neg_integer(). -get_rank_field () -> #character.rank. --spec get_statistics_field() -> non_neg_integer(). -get_statistics_field () -> #character.statistics. --spec get_weapons_field() -> non_neg_integer(). -get_weapons_field () -> #character.weapon_ids. --spec get_location_field() -> non_neg_integer(). -get_location_field () -> #character.location. --spec get_current_health_field() -> non_neg_integer(). -get_current_health_field () -> #character.current_health. --spec get_is_active_field() -> non_neg_integer(). -get_is_active_field () -> #character.is_active. --spec get_is_defeated_field() -> non_neg_integer(). -get_is_defeated_field () -> #character.is_defeated. diff --git a/src/battlemap/struct/bm_character_turn_data.erl b/src/battlemap/struct/bm_character_turn_data.erl deleted file mode 100644 index 65b650c..0000000 --- a/src/battlemap/struct/bm_character_turn_data.erl +++ /dev/null @@ -1,115 +0,0 @@ --module(bm_character_turn_data). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - dirty :: boolean(), - battle :: bm_battle:type(), - character :: bm_character:type(), - character_ix :: non_neg_integer() - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/2, - - get_battle_is_dirty/1, - get_battle/1, - get_character/1, - get_character_ix/1, - - set_battle/2, - set_character/2 - ] -). - --export -( - [ - clean_battle/1, - refresh_character/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new (bm_battle:type(), non_neg_integer()) -> type(). -new (Battle, CharacterIX) -> - Character = bm_battle:get_character(CharacterIX, Battle), - - #type - { - dirty = false, - battle = Battle, - character = Character, - character_ix = CharacterIX - }. - --spec get_battle_is_dirty (type()) -> boolean(). -get_battle_is_dirty (Data) -> Data#type.dirty. - --spec get_battle (type()) -> bm_battle:type(). -get_battle (Data) -> Data#type.battle. - --spec get_character (type()) -> bm_character:type(). -get_character (Data) -> Data#type.character. - --spec get_character_ix (type()) -> non_neg_integer(). -get_character_ix (Data) -> Data#type.character_ix. - --spec set_battle (bm_battle:type(), type()) -> type(). -set_battle (Battle, Data) -> - Data#type{ battle = Battle }. - --spec set_character (bm_character:type(), type()) -> type(). -set_character (Character, Data) -> - Data#type - { - dirty = true, - character = Character - }. - --spec clean_battle (type()) -> type(). -clean_battle (Data) -> - Data#type - { - dirty = false, - battle = - bm_battle:set_character - ( - Data#type.character_ix, - Data#type.character, - Data#type.battle - ) - }. - --spec refresh_character (type()) -> type(). -refresh_character (Data) -> - Data#type - { - dirty = false, - character = - bm_battle:get_character - ( - Data#type.character_ix, - Data#type.battle - ) - }. diff --git a/src/battlemap/struct/bm_character_turn_request.erl b/src/battlemap/struct/bm_character_turn_request.erl deleted file mode 100644 index 51c87a3..0000000 --- a/src/battlemap/struct/bm_character_turn_request.erl +++ /dev/null @@ -1,84 +0,0 @@ --module(bm_character_turn_request). - --define(PLAYER_ID_FIELD, <<"pid">>). --define(SESSION_TOKEN_FIELD, <<"stk">>). --define(BATTLE_ID_FIELD, <<"bid">>). --define(CHAR_IX_FIELD, <<"cix">>). --define(ACTIONS_FIELD, <<"act">>). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - player_id :: bm_player:id(), - session_token :: binary(), - battle_id :: binary(), - character_ix :: non_neg_integer(), - actions :: list(bm_battle_action:type()) - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1 - ] -). - --export -( - [ - get_player_id/1, - get_session_token/1, - get_battle_id/1, - get_character_ix/1, - get_actions/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (map()) -> type(). -decode (Map) -> - CharacterIX = maps:get(?CHAR_IX_FIELD, Map), - EncodedActions = maps:get(?ACTIONS_FIELD, Map), - Actions = lists:map(fun bm_battle_action:decode/1, EncodedActions), - - #type - { - player_id = maps:get(?PLAYER_ID_FIELD, Map), - session_token = maps:get(?SESSION_TOKEN_FIELD, Map), - battle_id = maps:get(?BATTLE_ID_FIELD, Map), - character_ix = CharacterIX, - actions = Actions - }. - --spec get_player_id (type()) -> bm_player:id(). -get_player_id (Request) -> Request#type.player_id. - --spec get_session_token (type()) -> binary(). -get_session_token (Request) -> Request#type.session_token. - --spec get_battle_id (type()) -> binary(). -get_battle_id (Request) -> Request#type.battle_id. - --spec get_character_ix (type()) -> non_neg_integer(). -get_character_ix (Request) -> Request#type.character_ix. - --spec get_actions (type()) -> list(bm_battle_action:type()). -get_actions (Request) -> Request#type.actions. diff --git a/src/battlemap/struct/bm_character_turn_update.erl b/src/battlemap/struct/bm_character_turn_update.erl deleted file mode 100644 index 1ca5d94..0000000 --- a/src/battlemap/struct/bm_character_turn_update.erl +++ /dev/null @@ -1,85 +0,0 @@ --module(bm_character_turn_update). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - data :: bm_character_turn_data:type(), - timeline :: list(any()), - db :: list(sh_db_query:op()) - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/1, - - get_data/1, - get_timeline/1, - get_db/1, - - set_data/2, - add_to_timeline/3, - add_to_db/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new (bm_character_turn_data:type()) -> type(). -new (Data) -> - #type - { - data = Data, - timeline = [], - db = [] - }. - --spec get_data (type()) -> bm_character_turn_data:type(). -get_data (Update) -> Update#type.data. - --spec get_timeline (type()) -> list(any()). -get_timeline (Update) -> Update#type.timeline. - --spec get_db (type()) -> list(sh_db_query:op()). -get_db (Update) -> Update#type.db. - --spec set_data (bm_character_turn_data:type(), type()) -> type(). -set_data (Data, Update) -> - Update#type{ data = Data}. - --spec add_to_timeline - ( - bm_turn_result:type(), - sh_db_query:op(), - type() - ) -> type(). -add_to_timeline (Item, DBUpdate, Update) -> - add_to_db - ( - DBUpdate, - Update#type - { - timeline = [bm_turn_result:encode(Item)|Update#type.timeline] - } - ). - --spec add_to_db (sh_db_query:op(), type()) -> type(). -add_to_db (Item, Update) -> - Update#type{ db = [Item|Update#type.db] }. diff --git a/src/battlemap/struct/bm_direction.erl b/src/battlemap/struct/bm_direction.erl deleted file mode 100644 index 2da3936..0000000 --- a/src/battlemap/struct/bm_direction.erl +++ /dev/null @@ -1,38 +0,0 @@ --module(bm_direction). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type enum() :: ('up' | 'down' | 'left' | 'right'). --type type() :: enum(). - --export_type([enum/0, type/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (binary()) -> enum(). -decode (<<"U">>) -> up; -decode (<<"D">>) -> down; -decode (<<"L">>) -> left; -decode (<<"R">>) -> right. - --spec encode (enum()) -> binary(). -encode (up) -> <<"U">>; -encode (down) -> <<"D">>; -encode (left) -> <<"L">>; -encode (right) -> <<"R">>. diff --git a/src/battlemap/struct/bm_location.erl b/src/battlemap/struct/bm_location.erl deleted file mode 100644 index 056d10c..0000000 --- a/src/battlemap/struct/bm_location.erl +++ /dev/null @@ -1,90 +0,0 @@ --module(bm_location). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type type() :: ({non_neg_integer(), non_neg_integer()} | 'nowhere'). - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - encode/1, - get_nowhere/0 - ] -). - --export -( - [ - apply_direction/2, - dist/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec validate ({integer(), integer()}) -> type(). -validate ({X, Y}) -> - if - (X < 0) -> nowhere; - (Y < 0) -> nowhere; - true -> {X, Y} - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec get_nowhere () -> type(). -get_nowhere () -> nowhere. - --spec apply_direction (bm_direction:enum(), type()) -> type(). -apply_direction (left, {X, Y}) -> - validate({(X - 1), Y}); -apply_direction (right, {X, Y}) -> - validate({(X + 1), Y}); -apply_direction (up, {X, Y}) -> - validate({X, (Y - 1)}); -apply_direction (down, {X, Y}) -> - validate({X, (Y + 1)}); -apply_direction (_, nowhere) -> - error("Trying to move from 'nowhere'."), - nowhere. - --spec dist(type(), type()) -> non_neg_integer(). -dist ({OX, OY}, {DX, DY}) -> - (abs(DY - OY) + abs(DX - OX)); -dist (_, _) -> - error("Trying to measure distance to 'nowhere'"), - 999. - --spec encode (type()) -> {list(any())}. -encode ({X, Y}) -> - { - [ - {<<"x">>, X}, - {<<"y">>, Y} - ] - }; -encode (nowhere) -> - { - [ - {<<"x">>, -1}, - {<<"y">>, -1} - ] - }. - --spec decode (map()) -> type(). -decode (Map) -> - X = maps:get(<<"x">>, Map), - Y = maps:get(<<"y">>, Map), - - true = (is_integer(X) and is_integer(Y)), - - validate({X, Y}). diff --git a/src/battlemap/struct/bm_player.erl b/src/battlemap/struct/bm_player.erl deleted file mode 100644 index 6e5338d..0000000 --- a/src/battlemap/struct/bm_player.erl +++ /dev/null @@ -1,104 +0,0 @@ --module(bm_player). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - player, - { - ix :: non_neg_integer(), - id :: id(), - character_ix :: non_neg_integer(), - timeline :: list(any()), - is_active :: boolean() - } -). - --opaque type() :: #player{}. - --export_type([type/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - get_id/1, - get_index/1, - get_character_index/1, - get_timeline/1, - - get_is_active/1, - set_is_active/2, - - add_to_timeline/2, - reset_timeline/1, - - get_timeline_field/0, - get_is_active_field/0 - ] -). - --export -( - [ - new/3 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec get_id (type()) -> id(). -get_id (Player) -> Player#player.id. - --spec get_index (type()) -> non_neg_integer(). -get_index (Player) -> Player#player.ix. - --spec get_character_index (type()) -> non_neg_integer(). -get_character_index (Player) -> Player#player.character_ix. - --spec get_timeline (type()) -> list(any()). -get_timeline (Player) -> Player#player.timeline. - --spec get_is_active (type()) -> boolean(). -get_is_active (Player) -> Player#player.is_active. - --spec set_is_active (boolean(), type()) -> type(). -set_is_active (Val, Player) -> Player#player{ is_active = Val }. - --spec add_to_timeline (list(any()), type()) -> type(). -add_to_timeline (NewEvents, Player) -> - OldTimeline = Player#player.timeline, - - Player#player - { - timeline = (NewEvents ++ OldTimeline) - }. - --spec reset_timeline (type()) -> type(). -reset_timeline (Player) -> Player#player{ timeline = [] }. - --spec new (non_neg_integer(), non_neg_integer(), id()) -> type(). -new (IX, CharacterIX, ID) -> - #player - { - ix = IX, - character_ix = CharacterIX, - id = ID, - is_active = true, - timeline = [] - }. - --spec get_timeline_field () -> non_neg_integer(). -get_timeline_field () -> #player.timeline. - --spec get_is_active_field () -> non_neg_integer(). -get_is_active_field () -> #player.is_active. diff --git a/src/battlemap/struct/bm_player_turn.erl b/src/battlemap/struct/bm_player_turn.erl deleted file mode 100644 index c72112a..0000000 --- a/src/battlemap/struct/bm_player_turn.erl +++ /dev/null @@ -1,106 +0,0 @@ --module(bm_player_turn). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - player_turn, - { - number :: non_neg_integer(), - player_ix :: non_neg_integer() - } -). - --opaque type() :: #player_turn{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/2, - next/2 - ] -). - -%%%% Accessors --export -( - [ - get_number/1, - get_player_ix/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec next_valid_player - ( - non_neg_integer(), - array:array(bm_player:type()), - non_neg_integer(), - non_neg_integer() - ) -> non_neg_integer(). -next_valid_player (StartingPoint, _Players, _PlayersCount, StartingPoint) -> - StartingPoint; -next_valid_player (CandidateIX, Players, PlayersCount, StartingPoint) -> - Candidate = array:get(CandidateIX, Players), - - case bm_player:get_is_active(Candidate) of - true -> CandidateIX; - _ -> - next_valid_player - ( - ((CandidateIX + 1) rem PlayersCount), - Players, - PlayersCount, - StartingPoint - ) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec new (non_neg_integer(), non_neg_integer()) -> type(). -new (Number, PlayerIX) -> - #player_turn - { - number = Number, - player_ix = PlayerIX - }. - --spec get_number (type()) -> non_neg_integer(). -get_number (PlayerTurn) -> PlayerTurn#player_turn.number. - --spec get_player_ix (type()) -> non_neg_integer(). -get_player_ix (PlayerTurn) -> PlayerTurn#player_turn.player_ix. - --spec next (array:array(bm_player:type()), type()) -> type(). -next (Players, CurrentPlayerTurn) -> - CurrentPlayerIX = CurrentPlayerTurn#player_turn.player_ix, - CurrentTurnNumber = CurrentPlayerTurn#player_turn.number, - PlayersCount = array:size(Players), - - NextPlayerIX = - next_valid_player - ( - ((CurrentPlayerIX + 1) rem PlayersCount), - Players, - PlayersCount, - CurrentPlayerIX - ), - - NextTurnNumber = - case (NextPlayerIX < CurrentPlayerIX) of - true -> (CurrentTurnNumber + 1); - _ -> CurrentTurnNumber - end, - - new(NextTurnNumber, NextPlayerIX). diff --git a/src/battlemap/struct/bm_tile.erl b/src/battlemap/struct/bm_tile.erl deleted file mode 100644 index cf00b7a..0000000 --- a/src/battlemap/struct/bm_tile.erl +++ /dev/null @@ -1,124 +0,0 @@ --module(bm_tile). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - tile, - { - id :: id(), - name :: binary(), - cost :: non_neg_integer(), - class_range_min :: non_neg_integer(), - class_range_max :: non_neg_integer() - } -). - --opaque id() :: non_neg_integer(). --opaque class_id() :: non_neg_integer(). --opaque type() :: #tile{}. - --export_type([type/0, class_id/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - get_id/1, - get_name/1, - get_cost/1, - get_range_minimum/1, - get_range_maximum/1, - from_id/1, - cost_when_oob/0 - ] -). - --export -( - [ - class_id_to_type_id/1, - class_id_from_int/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec class_id_to_type_id (class_id()) -> id(). -class_id_to_type_id (ClassID) -> - case ClassID of - 0 -> 0; - 1 -> 1; - 2 -> 2; - N when ((N >= 3) and (N =< 17)) -> 3 - end. - --spec from_id (id()) -> type(). -from_id (0) -> - #tile - { - id = 0, - name = <<"[Grassland] Grass">>, - cost = 6, - class_range_min = 0, - class_range_max = 0 - }; -from_id (1) -> - #tile - { - id = 1, - name = <<"[Grassland] Mushroom Infestation">>, - cost = 12, - class_range_min = 1, - class_range_max = 1 - }; -from_id (2) -> - #tile - { - id = 2, - name = <<"[Grassland] Tree Remains">>, - cost = 24, - class_range_min = 2, - class_range_max = 2 - }; -from_id (3) -> - #tile - { - id = 3, - name = <<"[Grassland] Clear Water">>, - cost = cost_when_occupied(), - class_range_min = 3, - class_range_max = 17 - }. - --spec cost_when_oob () -> non_neg_integer(). -cost_when_oob () -> 255. - --spec cost_when_occupied () -> non_neg_integer(). -cost_when_occupied () -> 201. - --spec get_id (type()) -> non_neg_integer(). -get_id (Tile) -> Tile#tile.id. - --spec get_cost (type()) -> non_neg_integer(). -get_cost (Tile) -> Tile#tile.cost. - --spec get_name (type()) -> binary(). -get_name (Tile) -> Tile#tile.name. - --spec get_range_minimum (type()) -> non_neg_integer(). -get_range_minimum (Tile) -> Tile#tile.class_range_min. - --spec get_range_maximum (type()) -> non_neg_integer(). -get_range_maximum (Tile) -> Tile#tile.class_range_max. - --spec class_id_from_int (non_neg_integer()) -> id(). -class_id_from_int (I) -> I. diff --git a/src/battlemap/struct/bm_turn_result.erl b/src/battlemap/struct/bm_turn_result.erl deleted file mode 100644 index 79fd7f3..0000000 --- a/src/battlemap/struct/bm_turn_result.erl +++ /dev/null @@ -1,215 +0,0 @@ --module(bm_turn_result). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%% --record -( - switched_weapon, - { - character_ix :: bm_character:id() - } -). - --record -( - moved, - { - character_ix :: bm_character:id(), - path :: list(bm_direction:enum()), - new_location :: bm_location:type() - } -). - --record -( - attacked, - { - attacker_ix :: bm_character:id(), - defender_ix :: bm_character:id(), - sequence :: list(bm_attack:type()) - } -). - --record -( - player_won, - { - player_ix :: non_neg_integer() - } -). - --record -( - player_lost, - { - player_ix :: non_neg_integer() - } -). - --record -( - player_turn_started, - { - player_ix :: non_neg_integer() - } -). - --opaque type() :: ( - #switched_weapon{} - | #moved{} - | #attacked{} - | #player_won{} - | #player_lost{} - | #player_turn_started{} -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export_type([type/0]). - --export -( - [ - new_player_won/1, - new_player_lost/1, - new_player_turn_started/1, - new_character_switched_weapons/1, - new_character_moved/3, - new_character_attacked/3 - ] -). - --export -( - [ - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new_player_won (non_neg_integer()) -> type(). -new_player_won (PlayerIX) -> - #player_won { player_ix = PlayerIX }. - --spec new_player_lost (non_neg_integer()) -> type(). -new_player_lost (PlayerIX) -> - #player_lost { player_ix = PlayerIX }. - --spec new_player_turn_started (non_neg_integer()) -> type(). -new_player_turn_started (PlayerIX) -> - #player_turn_started { player_ix = PlayerIX }. - --spec new_character_switched_weapons (bm_character:id()) -> type(). -new_character_switched_weapons (CharacterIX) -> - #switched_weapon { character_ix = CharacterIX }. - --spec new_character_moved - ( - bm_character:id(), - list(bm_direction:enum()), - bm_location:type() - ) - -> type(). -new_character_moved (CharacterIX, Path, NewLocation) -> - #moved - { - character_ix = CharacterIX, - path = Path, - new_location = NewLocation - }. - --spec new_character_attacked - ( - bm_character:id(), - bm_character:id(), - list(bm_attack:type()) - ) - -> type(). -new_character_attacked (AttackerIX, DefenderIX, AttackSequence) -> - #attacked - { - attacker_ix = AttackerIX, - defender_ix = DefenderIX, - sequence = AttackSequence - }. - --spec encode (type()) -> {list(any())}. -encode (TurnResult) when is_record(TurnResult, switched_weapon) -> - CharacterIX = TurnResult#switched_weapon.character_ix, - - { - [ - {<<"t">>, <<"swp">>}, - {<<"ix">>, CharacterIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, moved) -> - CharacterIX = TurnResult#moved.character_ix, - Path = TurnResult#moved.path, - NewLocation = TurnResult#moved.new_location, - - EncodedPath = lists:map(fun bm_direction:encode/1, Path), - EncodedNewLocation = bm_location:encode(NewLocation), - - { - [ - {<<"t">>, <<"mv">>}, - {<<"ix">>, CharacterIX}, - {<<"p">>, EncodedPath}, - {<<"nlc">>, EncodedNewLocation} - ] - }; -encode (TurnResult) when is_record(TurnResult, attacked) -> - AttackerIX = TurnResult#attacked.attacker_ix, - DefenderIX = TurnResult#attacked.defender_ix, - Sequence = TurnResult#attacked.sequence, - - EncodedSequence = lists:map(fun bm_attack:encode/1, Sequence), - - { - [ - {<<"t">>, <<"atk">>}, - {<<"aix">>, AttackerIX}, - {<<"dix">>, DefenderIX}, - {<<"seq">>, EncodedSequence} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_won) -> - PlayerIX = TurnResult#player_won.player_ix, - - { - [ - {<<"t">>, <<"pwo">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_lost) -> - PlayerIX = TurnResult#player_lost.player_ix, - - { - [ - {<<"t">>, <<"plo">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_turn_started) -> - PlayerIX = TurnResult#player_turn_started.player_ix, - - { - [ - {<<"t">>, <<"pts">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (Other) -> - io:format("~n invalid encode param\"~p\"~n", [Other]), - true = Other. |