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Diffstat (limited to 'src/battlemap')
-rw-r--r-- | src/battlemap/bm_shim.erl | 2 | ||||
-rw-r--r-- | src/battlemap/game-logic/bm_next_turn.erl | 21 | ||||
-rw-r--r-- | src/battlemap/reply/bm_add_char.erl | 9 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 13 | ||||
-rw-r--r-- | src/battlemap/struct/bm_player.erl | 12 | ||||
-rw-r--r-- | src/battlemap/struct/bm_turn_result.erl | 75 |
6 files changed, 121 insertions, 11 deletions
diff --git a/src/battlemap/bm_shim.erl b/src/battlemap/bm_shim.erl index 4fdff05..6dd8cf2 100644 --- a/src/battlemap/bm_shim.erl +++ b/src/battlemap/bm_shim.erl @@ -137,7 +137,7 @@ generate_random_battle () -> %Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight), Battlemap = bm_battlemap:from_list(0, 32, 32, demo_map()), Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []), - PlayersAsList = [bm_player:new(<<"0">>), bm_player:new(<<"1">>)], + PlayersAsList = [bm_player:new(0, <<"0">>), bm_player:new(1, <<"1">>)], {UsedWeaponIDs, UsedArmorIDs} = lists:foldl diff --git a/src/battlemap/game-logic/bm_next_turn.erl b/src/battlemap/game-logic/bm_next_turn.erl index 79cea14..74f3ea5 100644 --- a/src/battlemap/game-logic/bm_next_turn.erl +++ b/src/battlemap/game-logic/bm_next_turn.erl @@ -114,17 +114,28 @@ update (Update) -> activate_next_players_characters(S1Battle, NextPlayer), S0Data = bm_character_turn_data:set_battle(S2Battle, Data), - S0Update = bm_character_turn_update:set_data(S0Data, Update), + S0Update = + bm_character_turn_update:add_to_timeline + ( + bm_turn_result:new_player_turn_started + ( + bm_player:get_index(NextPlayer) + ), + DBQuery0, + Update + ), + + S1Update = bm_character_turn_update:set_data(S0Data, S0Update), - S1Update = + S2Update = lists:foldl ( fun bm_character_turn_update:add_to_db/2, - S0Update, - [DBQuery0|[DBQuery1|DBQueries]] + S1Update, + [DBQuery1|DBQueries] ), - S1Update. + S2Update. -spec requires_update (bm_character_turn_update:type()) -> boolean(). requires_update (Update) -> diff --git a/src/battlemap/reply/bm_add_char.erl b/src/battlemap/reply/bm_add_char.erl index d7b76c3..0fbaf82 100644 --- a/src/battlemap/reply/bm_add_char.erl +++ b/src/battlemap/reply/bm_add_char.erl @@ -12,6 +12,14 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec rank_to_string (bm_character:rank()) -> binary(). +rank_to_string (Rank) -> + case Rank of + optional -> <<"o">>; + target -> <<"t">>; + commander -> <<"c">> + end. + -spec attributes_as_json ( sh_attributes:type() @@ -50,6 +58,7 @@ generate (IX, Character, PlayerID) -> {<<"msg">>, <<"add_char">>}, {<<"ix">>, IX}, {<<"nam">>, bm_character:get_name(Character)}, + {<<"rnk">>, rank_to_string(bm_character:get_rank(Character))}, {<<"ico">>, bm_character:get_icon(Character)}, {<<"prt">>, bm_character:get_portrait(Character)}, { diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl index 1fbd3b1..41c0fb4 100644 --- a/src/battlemap/struct/bm_character.erl +++ b/src/battlemap/struct/bm_character.erl @@ -4,6 +4,7 @@ %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -type id() :: non_neg_integer(). +-type rank() :: ('optional' | 'target' | 'commander'). -record ( @@ -12,6 +13,7 @@ id :: id(), owner_id :: bm_player:id(), name :: binary(), + rank :: rank(), icon :: binary(), portrait :: binary(), attributes :: sh_attributes:type(), @@ -26,7 +28,7 @@ -opaque type() :: #character{}. --export_type([type/0, id/0]). +-export_type([type/0, rank/0, id/0]). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -37,6 +39,7 @@ get_id/1, get_owner_id/1, get_name/1, + get_rank/1, get_icon/1, get_portrait/1, get_attributes/1, @@ -111,6 +114,9 @@ get_owner_id (Char) -> Char#character.owner_id. -spec get_name (type()) -> binary(). get_name (Char) -> Char#character.name. +-spec get_rank (type()) -> rank(). +get_rank (Char) -> Char#character.rank. + -spec get_icon (type()) -> binary(). get_icon (Char) -> Char#character.icon. @@ -224,6 +230,11 @@ random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> id = ID, owner_id = OwnerID, name = list_to_binary("Char" ++ IDAsListString), + rank = + if + ((ID rem 8) == 0) -> commander; + true -> optional + end, icon = IDAsBinaryString, portrait = IDAsBinaryString, attributes = Attributes, diff --git a/src/battlemap/struct/bm_player.erl b/src/battlemap/struct/bm_player.erl index fa877c1..9be2a95 100644 --- a/src/battlemap/struct/bm_player.erl +++ b/src/battlemap/struct/bm_player.erl @@ -9,6 +9,7 @@ ( player, { + ix :: non_neg_integer(), id :: id(), timeline :: list(any()) } @@ -24,6 +25,7 @@ ( [ get_id/1, + get_index/1, get_timeline/1, add_to_timeline/2, reset_timeline/1, @@ -35,7 +37,7 @@ -export ( [ - new/1 + new/2 ] ). @@ -49,6 +51,9 @@ -spec get_id (type()) -> id(). get_id (Player) -> Player#player.id. +-spec get_index (type()) -> non_neg_integer(). +get_index (Player) -> Player#player.ix. + -spec get_timeline (type()) -> list(any()). get_timeline (Player) -> Player#player.timeline. @@ -64,10 +69,11 @@ add_to_timeline (NewEvents, Player) -> -spec reset_timeline (type()) -> type(). reset_timeline (Player) -> Player#player{ timeline = [] }. --spec new (id()) -> type(). -new (ID) -> +-spec new (non_neg_integer(), id()) -> type(). +new (IX, ID) -> #player { + ix = IX, id = ID, timeline = [] }. diff --git a/src/battlemap/struct/bm_turn_result.erl b/src/battlemap/struct/bm_turn_result.erl index c3440bd..79fd7f3 100644 --- a/src/battlemap/struct/bm_turn_result.erl +++ b/src/battlemap/struct/bm_turn_result.erl @@ -32,7 +32,38 @@ } ). --opaque type() :: (#switched_weapon{} | #moved{} | #attacked{}). +-record +( + player_won, + { + player_ix :: non_neg_integer() + } +). + +-record +( + player_lost, + { + player_ix :: non_neg_integer() + } +). + +-record +( + player_turn_started, + { + player_ix :: non_neg_integer() + } +). + +-opaque type() :: ( + #switched_weapon{} + | #moved{} + | #attacked{} + | #player_won{} + | #player_lost{} + | #player_turn_started{} +). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -42,6 +73,9 @@ -export ( [ + new_player_won/1, + new_player_lost/1, + new_player_turn_started/1, new_character_switched_weapons/1, new_character_moved/3, new_character_attacked/3 @@ -62,6 +96,18 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec new_player_won (non_neg_integer()) -> type(). +new_player_won (PlayerIX) -> + #player_won { player_ix = PlayerIX }. + +-spec new_player_lost (non_neg_integer()) -> type(). +new_player_lost (PlayerIX) -> + #player_lost { player_ix = PlayerIX }. + +-spec new_player_turn_started (non_neg_integer()) -> type(). +new_player_turn_started (PlayerIX) -> + #player_turn_started { player_ix = PlayerIX }. + -spec new_character_switched_weapons (bm_character:id()) -> type(). new_character_switched_weapons (CharacterIX) -> #switched_weapon { character_ix = CharacterIX }. @@ -137,6 +183,33 @@ encode (TurnResult) when is_record(TurnResult, attacked) -> {<<"seq">>, EncodedSequence} ] }; +encode (TurnResult) when is_record(TurnResult, player_won) -> + PlayerIX = TurnResult#player_won.player_ix, + + { + [ + {<<"t">>, <<"pwo">>}, + {<<"ix">>, PlayerIX} + ] + }; +encode (TurnResult) when is_record(TurnResult, player_lost) -> + PlayerIX = TurnResult#player_lost.player_ix, + + { + [ + {<<"t">>, <<"plo">>}, + {<<"ix">>, PlayerIX} + ] + }; +encode (TurnResult) when is_record(TurnResult, player_turn_started) -> + PlayerIX = TurnResult#player_turn_started.player_ix, + + { + [ + {<<"t">>, <<"pts">>}, + {<<"ix">>, PlayerIX} + ] + }; encode (Other) -> io:format("~n invalid encode param\"~p\"~n", [Other]), true = Other. |