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Diffstat (limited to 'src/battlemap')
-rw-r--r--src/battlemap/mk/debug.mk5
-rw-r--r--src/battlemap/src/query/character_turn.erl10
2 files changed, 9 insertions, 6 deletions
diff --git a/src/battlemap/mk/debug.mk b/src/battlemap/mk/debug.mk
index a4cccd7..7e88422 100644
--- a/src/battlemap/mk/debug.mk
+++ b/src/battlemap/mk/debug.mk
@@ -27,9 +27,10 @@ debug_rebuild:
################################################################################
ifeq ($(wildcard $(DIALYZER_PLT_FILE)),)
debug_run:
- $(DIALYZER) --build_plt --apps erts kernel stdlib jiffy --output_plt $(DIALYZER_PLT_FILE)
+ $(DIALYZER) --build_plt --apps erts kernel stdlib jiffy --output_plt \
+ $(DIALYZER_PLT_FILE)
$(MAKE) debug_rebuild
- $(DIALYZER) --add_to_plt --plt $@ -r $(BIN_DIR)
+ $(DIALYZER) --add_to_plt --plt $(DIALYZER_PLT_FILE) -r $(BIN_DIR)
else
debug_run:
$(MAKE) debug_rebuild
diff --git a/src/battlemap/src/query/character_turn.erl b/src/battlemap/src/query/character_turn.erl
index bafa982..70afbca 100644
--- a/src/battlemap/src/query/character_turn.erl
+++ b/src/battlemap/src/query/character_turn.erl
@@ -32,7 +32,9 @@ authenticate_user (Request) ->
SessionToken = character_turn_request:get_session_token(Request),
security:assert_identity(PlayerID, SessionToken),
- security:lock_queries(PlayerID).
+ security:lock_queries(PlayerID),
+
+ ok.
%%%% MAIN LOGIC %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec fetch_data (character_turn_request:type()) -> character_turn_data:type().
@@ -70,7 +72,7 @@ assert_user_is_current_player (Data, Request) ->
) -> 'ok'.
assert_user_owns_played_character (Data, Request) ->
PlayerID = character_turn_request:get_player_id(Request),
- CharacterInstance = character_turn_data:get_player_instance(Data),
+ CharacterInstance = character_turn_data:get_character_instance(Data),
Character = character_instance:get_character(CharacterInstance),
CharacterOwnerID = character:get_owner_id(Character),
@@ -80,7 +82,7 @@ assert_user_owns_played_character (Data, Request) ->
-spec assert_character_can_be_played (character_turn_data:type()) -> 'ok'.
assert_character_can_be_played (Data) ->
- CharacterInstance = character_turn_data:get_player_instance(Data),
+ CharacterInstance = character_turn_data:get_character_instance(Data),
true = character_instance:get_is_active(CharacterInstance),
@@ -132,7 +134,7 @@ handle_actions (Data, Request) ->
EmptyUpdate = character_turn_update:new(Data),
PostActionsUpdate =
- lists:foldl(fun battle_turn_actions:handle/2, EmptyUpdate, Actions),
+ lists:foldl(fun turn_actions:handle/2, EmptyUpdate, Actions),
finalize_character_instance(PostActionsUpdate).