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Diffstat (limited to 'src/battlemap/struct')
-rw-r--r-- | src/battlemap/struct/bm_attack.erl | 300 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battle.erl | 197 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battle_action.erl | 114 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battlemap.erl | 121 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 239 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_data.erl | 102 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_request.erl | 84 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_update.erl | 73 | ||||
-rw-r--r-- | src/battlemap/struct/bm_direction.erl | 38 | ||||
-rw-r--r-- | src/battlemap/struct/bm_location.erl | 90 | ||||
-rw-r--r-- | src/battlemap/struct/bm_player.erl | 72 | ||||
-rw-r--r-- | src/battlemap/struct/bm_player_turn.erl | 73 | ||||
-rw-r--r-- | src/battlemap/struct/bm_tile.erl | 47 | ||||
-rw-r--r-- | src/battlemap/struct/bm_turn_result.erl | 142 | ||||
-rw-r--r-- | src/battlemap/struct/bm_weapon.erl | 360 |
15 files changed, 2052 insertions, 0 deletions
diff --git a/src/battlemap/struct/bm_attack.erl b/src/battlemap/struct/bm_attack.erl new file mode 100644 index 0000000..fe7d8b8 --- /dev/null +++ b/src/battlemap/struct/bm_attack.erl @@ -0,0 +1,300 @@ +-module(bm_attack). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type order() :: ('first' | 'second' | 'counter'). +-type precision() :: ('misses' | 'grazes' | 'hits'). + +-record +( + attack, + { + order :: order(), + precision :: precision(), + is_critical :: boolean(), + is_parry :: boolean(), + damage :: non_neg_integer() + } +). + +-opaque type() :: #attack{}. +-type maybe_type() :: ('nothing' | type()). +-opaque step() :: {order(), boolean()}. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export_type([type/0, maybe_type/0, step/0]). + +-export +( + [ + get_sequence/3, + get_description_of/3, + apply_to_healths/3 + ] +). + +-export +( + [ + encode/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec roll_precision + ( + bm_statistics:type(), + bm_statistics:type() + ) + -> precision(). +roll_precision (AttackerStatistics, DefenderStatistics) -> + DefenderDodges = bm_statistics:get_dodges(DefenderStatistics), + AttackerAccuracy = bm_statistics:get_accuracy(AttackerStatistics), + MissChance = max(0, (DefenderDodges - AttackerAccuracy)), + case sh_roll:percentage() of + X when (X =< MissChance) -> misses; + X when (X =< (MissChance * 2)) -> grazes; + _ -> hits + end. + +-spec roll_damage + ( + bm_statistics:type(), + bm_statistics:type() + ) + -> {non_neg_integer(), boolean()}. +roll_damage (AttackerStatistics, _DefenderStatistics) -> + {MinimumDamage, MaximumDamage} = + bm_statistics:get_damages(AttackerStatistics), + MaximumRoll = max(1, MaximumDamage - MinimumDamage), + BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1), + CriticalHitChance = bm_statistics:get_critical_hits(AttackerStatistics), + case sh_roll:percentage() of + X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true}; + _ -> {BaseDamage, false} + end. + +-spec roll_parry (bm_statistics:type()) -> boolean(). +roll_parry (DefenderStatistics) -> + DefenderParryChance = bm_statistics:get_parries(DefenderStatistics), + (sh_roll:percentage() =< DefenderParryChance). + +-spec effect_of_attack + ( + order(), + bm_statistics:type(), + bm_statistics:type(), + boolean() + ) + -> type(). +effect_of_attack (Order, AttackerStatistics, DefenderStatistics, CanParry) -> + ParryIsSuccessful = (CanParry and roll_parry(DefenderStatistics)), + {ActualAtkStatistics, ActualDefStatistics} = + case ParryIsSuccessful of + true -> {DefenderStatistics, AttackerStatistics}; + false -> {AttackerStatistics, DefenderStatistics} + end, + + Precision = roll_precision(ActualAtkStatistics, ActualDefStatistics), + {Damage, IsCritical} = roll_damage(ActualAtkStatistics, ActualDefStatistics), + ActualDamage = + case Precision of + misses -> 0; + grazes -> trunc(Damage / 2); + hits -> Damage + end, + + #attack + { + order = Order, + precision = Precision, + is_critical = IsCritical, + is_parry = ParryIsSuccessful, + damage = ActualDamage + }. + +-spec encode_order (order()) -> binary(). +encode_order (first) -> <<"f">>; +encode_order (counter) -> <<"c">>; +encode_order (second) -> <<"s">>. + +-spec encode_precision (precision()) -> binary(). +encode_precision (hits) -> <<"h">>; +encode_precision (grazes) -> <<"g">>; +encode_precision (misses) -> <<"m">>. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +-spec get_description_of + ( + step(), + bm_statistics:type(), + bm_statistics:type() + ) + -> maybe_type(). +get_description_of +( + {first, CanParry}, + AttackerStatistics, + DefenderStatistics +) -> + effect_of_attack(first, AttackerStatistics, DefenderStatistics, CanParry); +get_description_of +( + {second, CanParry}, + AttackerStatistics, + DefenderStatistics +) -> + AttackerDoubleAttackChange = + bm_statistics:get_double_hits(AttackerStatistics), + + case sh_roll:percentage() of + X when (X =< AttackerDoubleAttackChange) -> + effect_of_attack + ( + second, + AttackerStatistics, + DefenderStatistics, + CanParry + ); + + _ -> + nothing + end; +get_description_of +( + {counter, CanParry}, + AttackerStatistics, + DefenderStatistics +) -> + effect_of_attack(counter, DefenderStatistics, AttackerStatistics, CanParry). + +-spec apply_to_healths + ( + maybe_type(), + non_neg_integer(), + non_neg_integer() + ) + -> {maybe_type(), non_neg_integer(), non_neg_integer()}. +apply_to_healths +( + nothing, + AttackerHealth, + DefenderHealth +) -> + {nothing, AttackerHealth, DefenderHealth}; +apply_to_healths +( + Attack, + AttackerHealth, + DefenderHealth +) +when +( + (Attack#attack.order == first) + or (Attack#attack.order == second) + or ((Attack#attack.order == counter) and Attack#attack.is_parry) +) -> + Damage = Attack#attack.damage, + + case AttackerHealth of + 0 -> + {nothing, AttackerHealth, DefenderHealth}; + + _ -> + { + Attack, + AttackerHealth, + max(0, (DefenderHealth - Damage)) + } + end; +apply_to_healths +( + Attack, + AttackerHealth, + DefenderHealth +) +when +( + (Attack#attack.order == counter) + or + ( + (Attack#attack.is_parry) + and ((Attack#attack.order == first) or (Attack#attack.order == second)) + ) +) -> + Damage = Attack#attack.damage, + + case DefenderHealth of + 0 -> + {nothing, AttackerHealth, DefenderHealth}; + + _ -> + { + Attack, + max(0, (AttackerHealth - Damage)), + DefenderHealth + } + end. + +-spec get_sequence + ( + non_neg_integer(), + bm_weapon:type(), + bm_weapon:type() + ) + -> list(step()). +get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> + {AttackerDefenseRange, AttackerAttackRange} = + bm_weapon:get_ranges(AttackerWeapon), + {DefenderDefenseRange, DefenderAttackRange} = + bm_weapon:get_ranges(DefenderWeapon), + + AttackerCanAttack = (AttackRange =< AttackerAttackRange), + AttackerCanAttack = true, + AttackerCanDefend = + (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), + AttackerCanParry = + (AttackerCanDefend and weapon:can_parry(AttackerWeapon)), + + DefenderCanAttack = (AttackRange =< DefenderAttackRange), + DefenderCanDefend = + (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), + DefenderCanParry = + (DefenderCanDefend and weapon:can_parry(DefenderWeapon)), + + First = {first, DefenderCanParry}, + Second = {second, DefenderCanParry}, + Counter = {counter, AttackerCanParry}, + + if + (not DefenderCanDefend) -> + [First, Second]; + + true -> + [First, Counter, Second] + end. + +-spec encode (type()) -> {list(any())}. +encode (Attack) -> + Order = Attack#attack.order, + Precision = Attack#attack.precision, + IsCritical = Attack#attack.is_critical, + IsParry = Attack#attack.is_parry, + Damage = Attack#attack.damage, + + { + [ + {<<"ord">>, encode_order(Order)}, + {<<"pre">>, encode_precision(Precision)}, + {<<"cri">>, IsCritical}, + {<<"par">>, IsParry}, + {<<"dmg">>, Damage} + ] + }. diff --git a/src/battlemap/struct/bm_battle.erl b/src/battlemap/struct/bm_battle.erl new file mode 100644 index 0000000..08c4943 --- /dev/null +++ b/src/battlemap/struct/bm_battle.erl @@ -0,0 +1,197 @@ +-module(bm_battle). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: binary(). + +-record +( + battle, + { + id :: id(), + battlemap :: bm_battlemap:type(), + characters :: array:array(bm_character:type()), + players :: array:array(bm_player:type()), + current_player_turn :: bm_player_turn:type() + } +). + +-opaque type() :: #battle{}. + +-export_type([type/0, id/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( + [ + get_id/1, + get_battlemap/1, + get_characters/1, + get_character/2, + get_players/1, + get_player/2, + get_current_player_turn/1, + get_encoded_last_turns_effects/1, + + set_battlemap/2, + set_characters/2, + set_character/3, + set_players/2, + set_player/3, + set_current_player_turn/2, + + get_characters_field/0, + get_players_field/0, + get_current_player_turn_field/0 + ] +). + +-export +( + [ + new/4 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> + Player = array:get(CurrentIndex, Players), + Timeline = bm_player:get_timeline(Player), + NextIndex = ((CurrentIndex + 1) rem ArraySize), + NextResult = (Timeline ++ Result), + case CurrentIndex of + EndPoint -> + NextResult; + + _ -> + get_all_timelines(NextResult, NextIndex, EndPoint, ArraySize, Players) + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Battle) -> Battle#battle.id. + +-spec get_battlemap (type()) -> bm_battlemap:type(). +get_battlemap (Battle) -> + Battle#battle.battlemap. + +-spec get_characters (type()) -> array:array(bm_character:type()). +get_characters (Battle) -> + Battle#battle.characters. + +-spec get_character (non_neg_integer(), type()) -> bm_character:type(). +get_character (IX, Battle) -> + array:get(IX, Battle#battle.characters). + +-spec get_players (type()) -> array:array(bm_player:type()). +get_players (Battle) -> + Battle#battle.players. + +-spec get_player (non_neg_integer(), type()) -> bm_player:type(). +get_player (IX, Battle) -> + array:get(IX, Battle#battle.players). + +-spec get_current_player_turn (type()) -> bm_player_turn:type(). +get_current_player_turn (Battle) -> + Battle#battle.current_player_turn. + +-spec get_encoded_last_turns_effects (type()) -> list(any()). +get_encoded_last_turns_effects (Battle) -> + CurrentPlayerTurn = Battle#battle.current_player_turn, + Players = Battle#battle.players, + CurrentPlayerIX = bm_player_turn:get_player_ix(CurrentPlayerTurn), + + PlayersCount = array:size(Players), + StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount), + get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players). + +-spec set_battlemap (bm_battlemap:type(), type()) -> type(). +set_battlemap (Battlemap, Battle) -> + Battle#battle + { + battlemap = Battlemap + }. + +-spec set_characters (array:array(bm_character:type()), type()) -> type(). +set_characters (Characters, Battle) -> + Battle#battle + { + characters = Characters + }. + +-spec set_character (non_neg_integer(), bm_character:type(), type()) -> type(). +set_character (IX, Character, Battle) -> + Battle#battle + { + characters = + array:set + ( + IX, + Character, + Battle#battle.characters + ) + }. + +-spec set_players (array:array(bm_player:type()), type()) -> type(). +set_players (Players, Battle) -> + Battle#battle + { + players = Players + }. + +-spec set_player (non_neg_integer(), bm_player:type(), type()) -> type(). +set_player (IX, Player, Battle) -> + Battle#battle + { + players = + array:set + ( + IX, + Player, + Battle#battle.players + ) + }. + +-spec set_current_player_turn (bm_player_turn:type(), type()) -> type(). +set_current_player_turn (PlayerTurn, Battle) -> + Battle#battle + { + current_player_turn = PlayerTurn + }. + +-spec new + ( + id(), + list(bm_player:type()), + bm_battlemap:type(), + list(bm_character:type()) + ) + -> type(). +new (ID, PlayersAsList, Battlemap, CharactersAsList) -> + #battle + { + id = ID, + battlemap = Battlemap, + characters = array:from_list(CharactersAsList), + players = array:from_list(PlayersAsList), + current_player_turn = bm_player_turn:new(0, 0) + }. + + +-spec get_characters_field () -> non_neg_integer(). +get_characters_field () -> #battle.characters. + +-spec get_players_field () -> non_neg_integer(). +get_players_field () -> #battle.players. + +-spec get_current_player_turn_field () -> non_neg_integer(). +get_current_player_turn_field () -> #battle.current_player_turn. diff --git a/src/battlemap/struct/bm_battle_action.erl b/src/battlemap/struct/bm_battle_action.erl new file mode 100644 index 0000000..abdc1c6 --- /dev/null +++ b/src/battlemap/struct/bm_battle_action.erl @@ -0,0 +1,114 @@ +-module(bm_battle_action). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( + move, + { + path :: list(bm_direction:enum()) + } +). + +-record +( + switch_weapon, + { + } +). + +-record +( + attack, + { + target_ix :: non_neg_integer() + } +). + +-type category() :: ('move' | 'switch_weapon' | 'attack' | 'nothing'). +-opaque type() :: (#move{} | #switch_weapon{} | #attack{}). + +-export_type([category/0, type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + decode/1, + can_follow/2 + ] +). + +-export +( + [ + get_path/1, + get_target_ix/1, + get_category/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec decode_mov_action (map()) -> type(). +decode_mov_action (JSONMap) -> + PathInBinary = maps:get(<<"p">>, JSONMap), + Path = lists:map(fun bm_direction:decode/1, PathInBinary), + + #move { path = Path }. + +-spec decode_atk_action (map()) -> type(). +decode_atk_action (JSONMap) -> + TargetIX = binary_to_integer(maps:get(<<"tix">>, JSONMap)), + + #attack { target_ix = TargetIX }. + +-spec decode_swp_action (map()) -> type(). +decode_swp_action (_JSONMap) -> + #switch_weapon{}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec decode (map()) -> type(). +decode (EncodedAction) -> + JSONActionMap = EncodedAction, %jiffy:decode(EncodedAction, [return_maps]), + ActionType = maps:get(<<"t">>, JSONActionMap), + case ActionType of + <<"mov">> -> decode_mov_action(JSONActionMap); + <<"atk">> -> decode_atk_action(JSONActionMap); + <<"swp">> -> decode_swp_action(JSONActionMap) + end. + +-spec can_follow (category(), category()) -> boolean(). +can_follow (nothing, attack) -> true; +can_follow (nothing, switch_weapon) -> true; +can_follow (nothing, move) -> true; +can_follow (switch_weapon, attack) -> true; +can_follow (move, attack) -> true; +can_follow (_, _) -> false. + +-spec get_path (type()) -> list(direction:type()). +get_path (Action) when is_record(Action, move) -> + Action#move.path; +get_path (_) -> + []. + +-spec get_target_ix (type()) -> non_neg_integer(). +get_target_ix (Action) when is_record(Action, attack) -> + Action#attack.target_ix; +get_target_ix (_) -> + []. + +-spec get_category (type()) -> category(). +get_category (Action) when is_record(Action, attack) -> attack; +get_category (Action) when is_record(Action, move) -> move; +get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon; +get_category (Action) -> + io:format("How'd you get there?~p~n", [Action]), + true = Action. + diff --git a/src/battlemap/struct/bm_battlemap.erl b/src/battlemap/struct/bm_battlemap.erl new file mode 100644 index 0000000..c3eabb0 --- /dev/null +++ b/src/battlemap/struct/bm_battlemap.erl @@ -0,0 +1,121 @@ +-module(bm_battlemap). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: binary(). + +-record +( + battlemap, + { + id :: id(), + width :: integer(), + height :: integer(), + tile_ids :: array:array(bm_tile:id()) + } +). + +-opaque type() :: #battlemap{}. + +-export_type([type/0, id/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( + [ + get_id/1, + get_width/1, + get_height/1, + get_tile_ids/1, + get_tile_id/2 + ] +). + +-export +( + [ + random/3 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec generate_random_tile_ids + ( + bm_tile:id(), + list(bm_tile:id()), + non_neg_integer(), + non_neg_integer(), + non_neg_integer() + ) + -> list(bm_tile:id()). +generate_random_tile_ids (_PreviousTileID, Result, _X, 0, _Width) -> + Result; +generate_random_tile_ids (PreviousTileID, Result, 0, Y, Width) -> + generate_random_tile_ids(PreviousTileID, Result, Width, (Y - 1), Width); +generate_random_tile_ids (PreviousTileID, Result, X, Y, Width) -> + NewTile = + case sh_roll:percentage() of + N when (N >= 10) -> PreviousTileID; + _ -> bm_tile:random_id() + end, + generate_random_tile_ids(NewTile, [NewTile|Result], (X - 1), Y, Width). + +-spec location_to_array_index + ( + non_neg_integer(), + bm_location:type() + ) + -> ('error' | non_neg_integer()). +location_to_array_index (ArrayWidth, {X, Y}) -> + if + (X < 0) -> error; + (Y < 0) -> error; + (X >= ArrayWidth) -> error; + true -> ((Y * ArrayWidth) + X) + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Battlemap) -> Battlemap#battlemap.id. + +-spec get_width (type()) -> integer(). +get_width (Battlemap) -> Battlemap#battlemap.width. + +-spec get_height (type()) -> integer(). +get_height (Battlemap) -> Battlemap#battlemap.height. + +-spec get_tile_ids (type()) -> array:array(bm_tile:id()). +get_tile_ids (Battlemap) -> Battlemap#battlemap.tile_ids. + +-spec get_tile_id (bm_location:type(), type()) -> bm_tile:id(). +get_tile_id (Location, Battlemap) -> + TileIX = location_to_array_index(Battlemap#battlemap.width, Location), + array:get(TileIX, Battlemap#battlemap.tile_ids). + +-spec random + ( + non_neg_integer(), + non_neg_integer(), + non_neg_integer() + ) + -> type(). +random (ID, Width, Height) -> + InitialTile = bm_tile:random_id(), + TileIDs = generate_random_tile_ids(InitialTile, [], Width, Height, Width), + + #battlemap + { + id = list_to_binary(integer_to_list(ID)), + width = Width, + height = Height, + tile_ids = array:from_list(TileIDs) + }. diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl new file mode 100644 index 0000000..e797b74 --- /dev/null +++ b/src/battlemap/struct/bm_character.erl @@ -0,0 +1,239 @@ +-module(bm_character). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: non_neg_integer(). + +-record +( + character, + { + id :: id(), + owner_id :: bm_player:id(), + name :: binary(), + icon :: binary(), + portrait :: binary(), + attributes :: sh_attributes:type(), + statistics :: bm_statistics:type(), + weapon_ids :: {bm_weapon:id(), bm_weapon:id()}, + location :: {non_neg_integer(), non_neg_integer()}, + current_health :: non_neg_integer(), + active :: boolean() + } +). + +-opaque type() :: #character{}. + +-export_type([type/0, id/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( + [ + get_id/1, + get_owner_id/1, + get_name/1, + get_icon/1, + get_portrait/1, + get_attributes/1, + get_statistics/1, + get_weapon_ids/1, + get_location/1, + get_current_health/1, + get_is_alive/1, + get_is_active/1, + + set_weapon_ids/2, + set_statistics/2, + set_location/2, + set_current_health/2, + set_is_active/2, + + get_statistics_field/0, + get_weapons_field/0, + get_location_field/0, + get_current_health_field/0, + get_active_field/0 + ] +). + +-export +( + [ + random/5 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec find_random_location + ( + non_neg_integer(), + non_neg_integer(), + list({non_neg_integer(), non_neg_integer()}) + ) + -> {non_neg_integer(), non_neg_integer()}. +find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> + X = roll:between(0, (BattlemapWidth - 1)), + Y = roll:between(0, (BattlemapHeight - 1)), + + IsForbidden = lists:member({X, Y}, ForbiddenLocations), + + case IsForbidden of + true -> + find_random_location + ( + BattlemapWidth, + BattlemapHeight, + ForbiddenLocations + ); + + _ -> {X, Y} + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Char) -> Char#character.id. + +-spec get_owner_id (type()) -> bm_player:id(). +get_owner_id (Char) -> Char#character.owner_id. + +-spec get_name (type()) -> binary(). +get_name (Char) -> Char#character.name. + +-spec get_icon (type()) -> binary(). +get_icon (Char) -> Char#character.icon. + +-spec get_portrait (type()) -> binary(). +get_portrait (Char) -> Char#character.portrait. + +-spec get_attributes (type()) -> sh_attributes:type(). +get_attributes (Char) -> Char#character.attributes. + +-spec get_weapon_ids (type()) -> {bm_weapon:id(), bm_weapon:id()}. +get_weapon_ids (Char) -> Char#character.weapon_ids. + +-spec get_statistics (type()) -> bm_statistics:type(). +get_statistics (Char) -> Char#character.statistics. + +-spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. +get_location (Char) -> + true = get_is_alive(Char), + Char#character.location. + +-spec get_current_health (type()) -> non_neg_integer(). +get_current_health (Char) -> Char#character.current_health. + +-spec get_is_alive (type()) -> boolean(). +get_is_alive (Char) -> + (Char#character.current_health > 0). + +-spec get_is_active (type()) -> boolean(). +get_is_active (Char) -> + ( + Char#character.active + and + get_is_alive(Char) + ). + +-spec set_location + ( + {non_neg_integer(), non_neg_integer()}, + type() + ) + -> type(). +set_location (Location, Char) -> + Char#character + { + location = Location + }. + +-spec set_current_health (non_neg_integer(), type()) -> type(). +set_current_health (Health, Char) -> + Char#character + { + current_health = max(0, Health) + }. + +-spec set_is_active (boolean(), type()) -> type(). +set_is_active (Active, Char) -> + Char#character + { + active = Active + }. + +-spec set_weapon_ids + ( + {bm_weapon:id(), bm_weapon:id()}, + type() + ) + -> type(). +set_weapon_ids (WeaponIDs, Char) -> + Char#character + { + weapon_ids = WeaponIDs + }. + +-spec set_statistics + ( + bm_statistics:type(), + type() + ) + -> type(). +set_statistics (Stats, Char) -> + Char#character + { + statistics = Stats + }. + +%%%% Utils +-spec random + ( + non_neg_integer(), + bm_player:id(), + non_neg_integer(), + non_neg_integer(), + list({non_neg_integer(), non_neg_integer()}) + ) + -> type(). +random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> + Location = + find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), + WeaponIDs = {bm_weapon:random_id(), bm_weapon:random_id()}, + Attributes = sh_attributes:random(), + Statistics = bm_statistics:new(Attributes, WeaponIDs), + IDAsListString = integer_to_list(ID), + IDAsBinaryString = list_to_binary(IDAsListString), + + #character + { + id = ID, + owner_id = OwnerID, + name = list_to_binary("Char" ++ IDAsListString), + icon = IDAsBinaryString, + portrait = IDAsBinaryString, + attributes = Attributes, + weapon_ids = WeaponIDs, + statistics = Statistics, + location = Location, + current_health = bm_statistics:get_health(Statistics), + active = false + }. + +-spec get_statistics_field() -> non_neg_integer(). +get_statistics_field () -> #character.statistics. +-spec get_weapons_field() -> non_neg_integer(). +get_weapons_field () -> #character.weapon_ids. +-spec get_location_field() -> non_neg_integer(). +get_location_field () -> #character.location. +-spec get_current_health_field() -> non_neg_integer(). +get_current_health_field () -> #character.current_health. +-spec get_active_field() -> non_neg_integer(). +get_active_field () -> #character.active. diff --git a/src/battlemap/struct/bm_character_turn_data.erl b/src/battlemap/struct/bm_character_turn_data.erl new file mode 100644 index 0000000..aaf7426 --- /dev/null +++ b/src/battlemap/struct/bm_character_turn_data.erl @@ -0,0 +1,102 @@ +-module(bm_character_turn_data). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( + type, + { + dirty :: boolean(), + battle :: bm_battle:type(), + character :: bm_character:type(), + character_ix :: non_neg_integer() + } +). + +-opaque type() :: #type{}. + +-export_type([type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + new/2, + + get_battle_is_dirty/1, + get_battle/1, + get_character/1, + get_character_ix/1, + + set_battle/2, + set_character/2 + ] +). + +-export +( + [ + clean_battle/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec new (bm_battle:type(), non_neg_integer()) -> type(). +new (Battle, CharacterIX) -> + Character = bm_battle:get_character(CharacterIX, Battle), + + #type + { + dirty = false, + battle = Battle, + character = Character, + character_ix = CharacterIX + }. + +-spec get_battle_is_dirty (type()) -> boolean(). +get_battle_is_dirty (Data) -> Data#type.dirty. + +-spec get_battle (type()) -> bm_battle:type(). +get_battle (Data) -> Data#type.battle. + +-spec get_character (type()) -> bm_character:type(). +get_character (Data) -> Data#type.character. + +-spec get_character_ix (type()) -> non_neg_integer(). +get_character_ix (Data) -> Data#type.character_ix. + +-spec set_battle (bm_battle:type(), type()) -> type(). +set_battle (Battle, Data) -> + Data#type{ battle = Battle }. + +-spec set_character (bm_character:type(), type()) -> type(). +set_character (Character, Data) -> + Data#type + { + dirty = true, + character = Character + }. + +-spec clean_battle (type()) -> type(). +clean_battle (Data) -> + Data#type + { + dirty = false, + battle = + bm_battle:set_character + ( + Data#type.character_ix, + Data#type.character, + Data#type.battle + ) + }. + diff --git a/src/battlemap/struct/bm_character_turn_request.erl b/src/battlemap/struct/bm_character_turn_request.erl new file mode 100644 index 0000000..d141d7e --- /dev/null +++ b/src/battlemap/struct/bm_character_turn_request.erl @@ -0,0 +1,84 @@ +-module(bm_character_turn_request). + +-define(PLAYER_ID_FIELD, <<"pid">>). +-define(SESSION_TOKEN_FIELD, <<"stk">>). +-define(BATTLE_ID_FIELD, <<"bid">>). +-define(CHAR_IX_FIELD, <<"cix">>). +-define(ACTIONS_FIELD, <<"act">>). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( + type, + { + player_id :: bm_player:id(), + session_token :: binary(), + battle_id :: binary(), + character_ix :: non_neg_integer(), + actions :: list(bm_battle_action:type()) + } +). + +-opaque type() :: #type{}. + +-export_type([type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + decode/1 + ] +). + +-export +( + [ + get_player_id/1, + get_session_token/1, + get_battle_id/1, + get_character_ix/1, + get_actions/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec decode (map()) -> type(). +decode (Map) -> + CharacterIX = binary_to_integer(maps:get(?CHAR_IX_FIELD, Map)), + EncodedActions = maps:get(?ACTIONS_FIELD, Map), + Actions = lists:map(fun bm_battle_action:decode/1, EncodedActions), + + #type + { + player_id = maps:get(?PLAYER_ID_FIELD, Map), + session_token = maps:get(?SESSION_TOKEN_FIELD, Map), + battle_id = maps:get(?BATTLE_ID_FIELD, Map), + character_ix = CharacterIX, + actions = Actions + }. + +-spec get_player_id (type()) -> player:id(). +get_player_id (Request) -> Request#type.player_id. + +-spec get_session_token (type()) -> binary(). +get_session_token (Request) -> Request#type.session_token. + +-spec get_battle_id (type()) -> binary(). +get_battle_id (Request) -> Request#type.battle_id. + +-spec get_character_ix (type()) -> non_neg_integer(). +get_character_ix (Request) -> Request#type.character_ix. + +-spec get_actions (type()) -> list(bm_battle_action:type()). +get_actions (Request) -> Request#type.actions. diff --git a/src/battlemap/struct/bm_character_turn_update.erl b/src/battlemap/struct/bm_character_turn_update.erl new file mode 100644 index 0000000..078075c --- /dev/null +++ b/src/battlemap/struct/bm_character_turn_update.erl @@ -0,0 +1,73 @@ +-module(bm_character_turn_update). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( + type, + { + data :: bm_character_turn_data:type(), + timeline :: list(any()), + db :: list(sh_db_query:op()) + } +). + +-opaque type() :: #type{}. + +-export_type([type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + new/1, + + get_data/1, + get_timeline/1, + get_db/1, + + set_data/2, + add_to_timeline/2, + add_to_db/2 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec new (bm_character_turn_data:type()) -> type(). +new (Data) -> + #type + { + data = Data, + timeline = [], + db = [] + }. + +-spec get_data (type()) -> bm_character_turn_data:type(). +get_data (Update) -> Update#type.data. + +-spec get_timeline (type()) -> list(any()). +get_timeline (Update) -> Update#type.timeline. + +-spec get_db (type()) -> list(sh_db_query:op()). +get_db (Update) -> Update#type.db. + +-spec set_data (bm_character_turn_data:type(), type()) -> type(). +set_data (Data, Update) -> + Update#type{ data = Data}. + +-spec add_to_timeline (bm_turn_result:type(), type()) -> type(). +add_to_timeline (Item, Update) -> + Update#type{ timeline = [bm_turn_result:encode(Item)|Update#type.timeline] }. + +-spec add_to_db (sh_db_query:op(), type()) -> type(). +add_to_db (Item, Update) -> + Update#type{ db = [Item|Update#type.db] }. diff --git a/src/battlemap/struct/bm_direction.erl b/src/battlemap/struct/bm_direction.erl new file mode 100644 index 0000000..2da3936 --- /dev/null +++ b/src/battlemap/struct/bm_direction.erl @@ -0,0 +1,38 @@ +-module(bm_direction). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type enum() :: ('up' | 'down' | 'left' | 'right'). +-type type() :: enum(). + +-export_type([enum/0, type/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + decode/1, + encode/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec decode (binary()) -> enum(). +decode (<<"U">>) -> up; +decode (<<"D">>) -> down; +decode (<<"L">>) -> left; +decode (<<"R">>) -> right. + +-spec encode (enum()) -> binary(). +encode (up) -> <<"U">>; +encode (down) -> <<"D">>; +encode (left) -> <<"L">>; +encode (right) -> <<"R">>. diff --git a/src/battlemap/struct/bm_location.erl b/src/battlemap/struct/bm_location.erl new file mode 100644 index 0000000..056d10c --- /dev/null +++ b/src/battlemap/struct/bm_location.erl @@ -0,0 +1,90 @@ +-module(bm_location). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type type() :: ({non_neg_integer(), non_neg_integer()} | 'nowhere'). + +-export_type([type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + decode/1, + encode/1, + get_nowhere/0 + ] +). + +-export +( + [ + apply_direction/2, + dist/2 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec validate ({integer(), integer()}) -> type(). +validate ({X, Y}) -> + if + (X < 0) -> nowhere; + (Y < 0) -> nowhere; + true -> {X, Y} + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec get_nowhere () -> type(). +get_nowhere () -> nowhere. + +-spec apply_direction (bm_direction:enum(), type()) -> type(). +apply_direction (left, {X, Y}) -> + validate({(X - 1), Y}); +apply_direction (right, {X, Y}) -> + validate({(X + 1), Y}); +apply_direction (up, {X, Y}) -> + validate({X, (Y - 1)}); +apply_direction (down, {X, Y}) -> + validate({X, (Y + 1)}); +apply_direction (_, nowhere) -> + error("Trying to move from 'nowhere'."), + nowhere. + +-spec dist(type(), type()) -> non_neg_integer(). +dist ({OX, OY}, {DX, DY}) -> + (abs(DY - OY) + abs(DX - OX)); +dist (_, _) -> + error("Trying to measure distance to 'nowhere'"), + 999. + +-spec encode (type()) -> {list(any())}. +encode ({X, Y}) -> + { + [ + {<<"x">>, X}, + {<<"y">>, Y} + ] + }; +encode (nowhere) -> + { + [ + {<<"x">>, -1}, + {<<"y">>, -1} + ] + }. + +-spec decode (map()) -> type(). +decode (Map) -> + X = maps:get(<<"x">>, Map), + Y = maps:get(<<"y">>, Map), + + true = (is_integer(X) and is_integer(Y)), + + validate({X, Y}). diff --git a/src/battlemap/struct/bm_player.erl b/src/battlemap/struct/bm_player.erl new file mode 100644 index 0000000..3f14a6f --- /dev/null +++ b/src/battlemap/struct/bm_player.erl @@ -0,0 +1,72 @@ +-module(bm_player). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: binary(). + +-record +( + player, + { + id :: id(), + timeline :: list(any()) + } +). + +-opaque type() :: #player{}. + +-export_type([type/0, id/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + get_id/1, + get_timeline/1, + add_to_timeline/2, + reset_timeline/1 + ] +). + +-export +( + [ + new/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec get_id (type()) -> id(). +get_id (Player) -> Player#player.id. + +-spec get_timeline (type()) -> list(any()). +get_timeline (Player) -> Player#player.timeline. + +-spec add_to_timeline (list(any()), type()) -> type(). +add_to_timeline (NewEvents, Player) -> + OldTimeline = Player#player.timeline, + + Player#player + { + timeline = (NewEvents ++ OldTimeline) + }. + +-spec reset_timeline (type()) -> type(). +reset_timeline (Player) -> Player#player{ timeline = [] }. + +-spec new (id()) -> type(). +new (ID) -> + #player + { + id = ID, + timeline = [] + }. + diff --git a/src/battlemap/struct/bm_player_turn.erl b/src/battlemap/struct/bm_player_turn.erl new file mode 100644 index 0000000..5f2c074 --- /dev/null +++ b/src/battlemap/struct/bm_player_turn.erl @@ -0,0 +1,73 @@ +-module(bm_player_turn). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( + player_turn, + { + number :: non_neg_integer(), + player_ix :: non_neg_integer() + } +). + +-opaque type() :: #player_turn{}. + +-export_type([type/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + new/2, + next/2 + ] +). + +%%%% Accessors +-export +( + [ + get_number/1, + get_player_ix/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec new (non_neg_integer(), non_neg_integer()) -> type(). +new (Number, PlayerIX) -> + #player_turn + { + number = Number, + player_ix = PlayerIX + }. + +-spec get_number (type()) -> non_neg_integer(). +get_number (PlayerTurn) -> PlayerTurn#player_turn.number. + +-spec get_player_ix (type()) -> non_neg_integer(). +get_player_ix (PlayerTurn) -> PlayerTurn#player_turn.player_ix. + +-spec next (non_neg_integer(), type()) -> type(). +next (PlayersCount, CurrentPlayerTurn) -> + CurrentPlayerIX = CurrentPlayerTurn#player_turn.player_ix, + CurrentTurnNumber = CurrentPlayerTurn#player_turn.number, + + NextPlayerIX = ((CurrentPlayerIX + 1) rem PlayersCount), + NextTurnNumber = + case NextPlayerIX of + 0 -> (CurrentTurnNumber + 1); + _ -> CurrentTurnNumber + end, + + new(NextTurnNumber, NextPlayerIX). diff --git a/src/battlemap/struct/bm_tile.erl b/src/battlemap/struct/bm_tile.erl new file mode 100644 index 0000000..c1dd448 --- /dev/null +++ b/src/battlemap/struct/bm_tile.erl @@ -0,0 +1,47 @@ +-module(bm_tile). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-opaque id() :: non_neg_integer(). +-opaque type() :: id(). + +-export_type([type/0, id/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + get_cost/1, + cost_when_oob/0 + ] +). + +-export +( + [ + random_id/0 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec cost_when_oob () -> non_neg_integer(). +cost_when_oob () -> 255. + +-spec get_cost (id()) -> non_neg_integer(). +get_cost (N) -> + if + (N =< 200) -> (N + 8); + true -> cost_when_oob() + end. + +-spec random_id () -> id(). +random_id () -> + sh_roll:between(0, 15). diff --git a/src/battlemap/struct/bm_turn_result.erl b/src/battlemap/struct/bm_turn_result.erl new file mode 100644 index 0000000..c3440bd --- /dev/null +++ b/src/battlemap/struct/bm_turn_result.erl @@ -0,0 +1,142 @@ +-module(bm_turn_result). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% +-record +( + switched_weapon, + { + character_ix :: bm_character:id() + } +). + +-record +( + moved, + { + character_ix :: bm_character:id(), + path :: list(bm_direction:enum()), + new_location :: bm_location:type() + } +). + +-record +( + attacked, + { + attacker_ix :: bm_character:id(), + defender_ix :: bm_character:id(), + sequence :: list(bm_attack:type()) + } +). + +-opaque type() :: (#switched_weapon{} | #moved{} | #attacked{}). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export_type([type/0]). + +-export +( + [ + new_character_switched_weapons/1, + new_character_moved/3, + new_character_attacked/3 + ] +). + +-export +( + [ + encode/1 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec new_character_switched_weapons (bm_character:id()) -> type(). +new_character_switched_weapons (CharacterIX) -> + #switched_weapon { character_ix = CharacterIX }. + +-spec new_character_moved + ( + bm_character:id(), + list(bm_direction:enum()), + bm_location:type() + ) + -> type(). +new_character_moved (CharacterIX, Path, NewLocation) -> + #moved + { + character_ix = CharacterIX, + path = Path, + new_location = NewLocation + }. + +-spec new_character_attacked + ( + bm_character:id(), + bm_character:id(), + list(bm_attack:type()) + ) + -> type(). +new_character_attacked (AttackerIX, DefenderIX, AttackSequence) -> + #attacked + { + attacker_ix = AttackerIX, + defender_ix = DefenderIX, + sequence = AttackSequence + }. + +-spec encode (type()) -> {list(any())}. +encode (TurnResult) when is_record(TurnResult, switched_weapon) -> + CharacterIX = TurnResult#switched_weapon.character_ix, + + { + [ + {<<"t">>, <<"swp">>}, + {<<"ix">>, CharacterIX} + ] + }; +encode (TurnResult) when is_record(TurnResult, moved) -> + CharacterIX = TurnResult#moved.character_ix, + Path = TurnResult#moved.path, + NewLocation = TurnResult#moved.new_location, + + EncodedPath = lists:map(fun bm_direction:encode/1, Path), + EncodedNewLocation = bm_location:encode(NewLocation), + + { + [ + {<<"t">>, <<"mv">>}, + {<<"ix">>, CharacterIX}, + {<<"p">>, EncodedPath}, + {<<"nlc">>, EncodedNewLocation} + ] + }; +encode (TurnResult) when is_record(TurnResult, attacked) -> + AttackerIX = TurnResult#attacked.attacker_ix, + DefenderIX = TurnResult#attacked.defender_ix, + Sequence = TurnResult#attacked.sequence, + + EncodedSequence = lists:map(fun bm_attack:encode/1, Sequence), + + { + [ + {<<"t">>, <<"atk">>}, + {<<"aix">>, AttackerIX}, + {<<"dix">>, DefenderIX}, + {<<"seq">>, EncodedSequence} + ] + }; +encode (Other) -> + io:format("~n invalid encode param\"~p\"~n", [Other]), + true = Other. diff --git a/src/battlemap/struct/bm_weapon.erl b/src/battlemap/struct/bm_weapon.erl new file mode 100644 index 0000000..6c05799 --- /dev/null +++ b/src/battlemap/struct/bm_weapon.erl @@ -0,0 +1,360 @@ +-module(bm_weapon). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-opaque id() :: non_neg_integer(). + +-type range_type() :: 'ranged' | 'melee'. +-type range_mod() :: 'long' | 'short'. +-type damage_type() :: 'slash' | 'pierce' | 'blunt'. +-type damage_mod() :: 'heavy' | 'light'. + +-record +( + weapon, + { + id :: id(), + name :: binary(), + range_type :: range_type(), + range_mod :: range_mod(), + damage_type :: damage_type(), + damage_mod :: damage_mod() + } +). + +-opaque type() :: #weapon{}. + +-export_type([type/0, id/0]). +-export_type +( + [ + range_type/0, + range_mod/0, + damage_type/0, + damage_mod/0 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( + [ + get_id/1, + get_range_type/1, + get_ranges/1, + get_damages/1 + ] +). + +-export +( + [ + random_id/0, + from_id/1, + can_parry/1, + apply_to_attributes/2 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec ranges_of_type + ( + range_type(), + range_mod() + ) + -> {non_neg_integer(), non_neg_integer()}. +ranges_of_type (ranged, long) -> {2, 6}; +ranges_of_type (ranged, short) -> {1, 4}; +ranges_of_type (melee, long) -> {0, 2}; +ranges_of_type (melee, short) -> {0, 1}. + +-spec damages_of_type + ( + range_type(), + damage_mod() + ) + -> {non_neg_integer(), non_neg_integer()}. +damages_of_type (ranged, heavy) -> {10, 25}; +damages_of_type (ranged, light) -> {5, 20}; +damages_of_type (melee, heavy) -> {20, 35}; +damages_of_type (melee, light) -> {15, 30}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Wp) -> Wp#weapon.id. + +-spec get_range_type (type()) -> range_type(). +get_range_type (Wp) -> Wp#weapon.range_type. + +-spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. +get_ranges (Wp) -> + ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). + +-spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. +get_damages (Wp) -> + damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). + +-spec can_parry (type()) -> boolean(). +can_parry (Wp) -> (Wp#weapon.range_type == melee). + +-spec from_id (id()) -> type(). +from_id (0) -> + #weapon{ + id = 0, + name = <<"None">>, + range_type = melee, + range_mod = short, + damage_type = blunt, + damage_mod = light + }; +from_id (1) -> + #weapon{ + id = 1, + name = <<"Dagger">>, + range_type = melee, + range_mod = short, + damage_type = slash, + damage_mod = light + }; +from_id (2) -> + #weapon{ + id = 2, + name = <<"Sword">>, + range_type = melee, + range_mod = short, + damage_type = slash, + damage_mod = heavy + }; +from_id (3) -> + #weapon{ + id = 3, + name = <<"Claymore">>, + range_type = melee, + range_mod = long, + damage_type = slash, + damage_mod = light + }; +from_id (4) -> + #weapon{ + id = 4, + name = <<"Bardiche">>, + range_type = melee, + range_mod = long, + damage_type = slash, + damage_mod = heavy + }; +from_id (5) -> + #weapon{ + id = 5, + name = <<"Stiletto">>, + range_type = melee, + range_mod = short, + damage_type = pierce, + damage_mod = light + }; +from_id (6) -> + #weapon{ + id = 6, + name = <<"Pickaxe">>, + range_type = melee, + range_mod = short, + damage_type = pierce, + damage_mod = heavy + }; +from_id (7) -> + #weapon{ + id = 7, + name = <<"Rapier">>, + range_type = melee, + range_mod = long, + damage_type = pierce, + damage_mod = light + }; +from_id (8) -> + #weapon{ + id = 8, + name = <<"Pike">>, + range_type = melee, + range_mod = long, + damage_type = pierce, + damage_mod = heavy + }; +from_id (9) -> + #weapon{ + id = 9, + name = <<"Club">>, + range_type = melee, + range_mod = short, + damage_type = blunt, + damage_mod = light + }; +from_id (10) -> + #weapon{ + id = 10, + name = <<"Mace">>, + range_type = melee, + range_mod = short, + damage_type = blunt, + damage_mod = heavy + }; +from_id (11) -> + #weapon{ + id = 11, + name = <<"Staff">>, + range_type = melee, + range_mod = long, + damage_type = blunt, + damage_mod = light + }; +from_id (12) -> + #weapon{ + id = 12, + name = <<"War Hammer">>, + range_type = melee, + range_mod = long, + damage_type = blunt, + damage_mod = heavy + }; +from_id (13) -> + #weapon{ + id = 13, + name = <<"Short Bow (Broadhead)">>, + range_type = ranged, + range_mod = short, + damage_type = slash, + damage_mod = light + }; +from_id (14) -> + #weapon{ + id = 14, + name = <<"Short Bow (Blunt)">>, + range_type = ranged, + range_mod = short, + damage_type = blunt, + damage_mod = light + }; +from_id (15) -> + #weapon{ + id = 15, + name = <<"Short Bow (Bodkin Point)">>, + range_type = ranged, + range_mod = short, + damage_type = pierce, + damage_mod = light + }; +from_id (16) -> + #weapon{ + id = 16, + name = <<"Long Bow (Broadhead)">>, + range_type = ranged, + range_mod = long, + damage_type = slash, + damage_mod = light + }; +from_id (17) -> + #weapon{ + id = 17, + name = <<"Long Bow (Blunt)">>, + range_type = ranged, + range_mod = long, + damage_type = blunt, + damage_mod = light + }; +from_id (18) -> + #weapon{ + id = 18, + name = <<"Long Bow (Bodkin Point)">>, + range_type = ranged, + range_mod = long, + damage_type = pierce, + damage_mod = light + }; +from_id (19) -> + #weapon{ + id = 19, + name = <<"Crossbow (Broadhead)">>, + range_type = ranged, + range_mod = short, + damage_type = slash, + damage_mod = heavy + }; +from_id (20) -> + #weapon{ + id = 20, + name = <<"Crossbow (Blunt)">>, + range_type = ranged, + range_mod = short, + damage_type = blunt, + damage_mod = heavy + }; +from_id (21) -> + #weapon{ + id = 21, + name = <<"Crossbow (Bodkin Point)">>, + range_type = ranged, + range_mod = short, + damage_type = pierce, + damage_mod = heavy + }; +from_id (22) -> + #weapon{ + id = 22, + name = <<"Arbalest (Broadhead)">>, + range_type = ranged, + range_mod = long, + damage_type = slash, + damage_mod = heavy + }; +from_id (23) -> + #weapon{ + id = 23, + name = <<"Arbalest (Blunt)">>, + range_type = ranged, + range_mod = long, + damage_type = blunt, + damage_mod = heavy + }; +from_id (24) -> + #weapon{ + id = 24, + name = <<"Arbalest (Bodkin Point)">>, + range_type = ranged, + range_mod = long, + damage_type = pierce, + damage_mod = heavy + }. + +-spec random_id () -> id(). +random_id () -> sh_roll:between(0, 24). + +-spec apply_to_attributes + ( + sh_attributes:type(), + bm_weapon:type() + ) + -> attributes:type(). +apply_to_attributes (Attributes, Weapon) -> + Dexterity = sh_attributes:get_dexterity(Attributes), + Speed = sh_attributes:get_speed(Attributes), + RangeModifier = Weapon#weapon.range_mod, + DamageModifier = Weapon#weapon.damage_mod, + WithRangeModifier = + case RangeModifier of + long -> + sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes); + _ -> Attributes + end, + case DamageModifier of + heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier); + _ -> WithRangeModifier + end. + |