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Diffstat (limited to 'src/battlemap/struct')
-rw-r--r-- | src/battlemap/struct/bm_attack.erl | 306 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battle.erl | 216 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battle_action.erl | 114 | ||||
-rw-r--r-- | src/battlemap/struct/bm_battlemap.erl | 100 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 290 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_data.erl | 115 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_request.erl | 84 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character_turn_update.erl | 85 | ||||
-rw-r--r-- | src/battlemap/struct/bm_direction.erl | 38 | ||||
-rw-r--r-- | src/battlemap/struct/bm_location.erl | 90 | ||||
-rw-r--r-- | src/battlemap/struct/bm_player.erl | 104 | ||||
-rw-r--r-- | src/battlemap/struct/bm_player_turn.erl | 106 | ||||
-rw-r--r-- | src/battlemap/struct/bm_tile.erl | 124 | ||||
-rw-r--r-- | src/battlemap/struct/bm_turn_result.erl | 215 |
14 files changed, 0 insertions, 1987 deletions
diff --git a/src/battlemap/struct/bm_attack.erl b/src/battlemap/struct/bm_attack.erl deleted file mode 100644 index a1ce027..0000000 --- a/src/battlemap/struct/bm_attack.erl +++ /dev/null @@ -1,306 +0,0 @@ --module(bm_attack). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type order() :: ('first' | 'second' | 'counter'). --type precision() :: ('misses' | 'grazes' | 'hits'). - --record -( - attack, - { - order :: order(), - precision :: precision(), - is_critical :: boolean(), - is_parry :: boolean(), - damage :: non_neg_integer() - } -). - --opaque type() :: #attack{}. --type maybe_type() :: ('nothing' | type()). --opaque step() :: {order(), boolean()}. -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export_type([type/0, maybe_type/0, step/0]). - --export -( - [ - get_sequence/3, - get_description_of/3, - apply_to_healths/3 - ] -). - --export -( - [ - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec roll_precision - ( - sh_statistics:type(), - sh_statistics:type() - ) - -> precision(). -roll_precision (AttackerStatistics, DefenderStatistics) -> - DefenderDodges = sh_statistics:get_dodges(DefenderStatistics), - AttackerAccuracy = sh_statistics:get_accuracy(AttackerStatistics), - MissChance = max(0, (DefenderDodges - AttackerAccuracy)), - case sh_roll:percentage() of - X when (X =< MissChance) -> misses; - X when (X =< (MissChance * 2)) -> grazes; - _ -> hits - end. - --spec roll_damage - ( - sh_statistics:type(), - sh_statistics:type() - ) - -> {non_neg_integer(), boolean()}. -roll_damage (AttackerStatistics, _DefenderStatistics) -> - {MinimumDamage, MaximumDamage} = - sh_statistics:get_damages(AttackerStatistics), - MaximumRoll = max(1, MaximumDamage - MinimumDamage), - BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1), - CriticalHitChance = sh_statistics:get_critical_hits(AttackerStatistics), - case sh_roll:percentage() of - X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true}; - _ -> {BaseDamage, false} - end. - --spec roll_parry (sh_statistics:type()) -> boolean(). -roll_parry (DefenderStatistics) -> - DefenderParryChance = sh_statistics:get_parries(DefenderStatistics), - (sh_roll:percentage() =< DefenderParryChance). - --spec effect_of_attack - ( - order(), - bm_character:type(), - bm_character:type(), - boolean() - ) - -> type(). -effect_of_attack (Order, Attacker, Defender, CanParry) -> - AttackerStatistics = bm_character:get_statistics(Attacker), - DefenderStatistics = bm_character:get_statistics(Defender), - - ParryIsSuccessful = (CanParry and roll_parry(DefenderStatistics)), - - {ActualAtkStatistics, ActualDefStatistics} = - case ParryIsSuccessful of - true -> {DefenderStatistics, AttackerStatistics}; - false -> {AttackerStatistics, DefenderStatistics} - end, - {ActualAttacker, ActualDefender} = - case ParryIsSuccessful of - true -> {Defender, Attacker}; - false -> {Attacker, Defender} - end, - - ActualDefArmor = sh_armor:from_id(bm_character:get_armor_id(ActualDefender)), - {ActualAtkWeaponID, _} = bm_character:get_weapon_ids(ActualAttacker), - ActualAtkWeaponDmgType = - sh_weapon:get_damage_type(sh_weapon:from_id(ActualAtkWeaponID)), - - Precision = roll_precision(ActualAtkStatistics, ActualDefStatistics), - {Damage, IsCritical} = roll_damage(ActualAtkStatistics, ActualDefStatistics), - S0Damage = - case Precision of - misses -> 0; - grazes -> trunc(Damage / 2); - hits -> Damage - end, - ArmorResistance = - sh_armor:get_resistance_to(ActualAtkWeaponDmgType, ActualDefArmor), - ActualDamage = max(0, (S0Damage - ArmorResistance)), - - #attack - { - order = Order, - precision = Precision, - is_critical = IsCritical, - is_parry = ParryIsSuccessful, - damage = ActualDamage - }. - --spec encode_order (order()) -> binary(). -encode_order (first) -> <<"f">>; -encode_order (counter) -> <<"c">>; -encode_order (second) -> <<"s">>. - --spec encode_precision (precision()) -> binary(). -encode_precision (hits) -> <<"h">>; -encode_precision (grazes) -> <<"g">>; -encode_precision (misses) -> <<"m">>. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec get_description_of - ( - step(), - bm_character:type(), - bm_character:type() - ) - -> maybe_type(). -get_description_of ({first, CanParry}, Attacker, Defender) -> - effect_of_attack(first, Attacker, Defender, CanParry); -get_description_of ({second, CanParry}, Attacker, Defender) -> - AttackerStatistics = bm_character:get_statistics(Attacker), - AttackerDoubleAttackChange = - sh_statistics:get_double_hits(AttackerStatistics), - - case sh_roll:percentage() of - X when (X =< AttackerDoubleAttackChange) -> - effect_of_attack (second, Attacker, Defender, CanParry); - - _ -> - nothing - end; -get_description_of ({counter, CanParry}, Attacker, Defender) -> - effect_of_attack(counter, Defender, Attacker, CanParry). - --spec apply_to_healths - ( - maybe_type(), - non_neg_integer(), - non_neg_integer() - ) - -> {maybe_type(), non_neg_integer(), non_neg_integer()}. -apply_to_healths -( - nothing, - AttackerHealth, - DefenderHealth -) -> - {nothing, AttackerHealth, DefenderHealth}; -apply_to_healths -( - _Attack, - AttackerHealth, - DefenderHealth -) -when -( - (AttackerHealth =< 0) - or (DefenderHealth =< 0) -) -> - {nothing, AttackerHealth, DefenderHealth}; -apply_to_healths -( - Attack, - AttackerHealth, - DefenderHealth -) -when -( - ( - (not Attack#attack.is_parry) - and ((Attack#attack.order == first) or (Attack#attack.order == second)) - ) - or - ( - Attack#attack.is_parry - and (Attack#attack.order == counter) - ) -) -> - Damage = Attack#attack.damage, - - { - Attack, - AttackerHealth, - (DefenderHealth - Damage) - }; -apply_to_healths -( - Attack, - AttackerHealth, - DefenderHealth -) -when -( - ( - (not Attack#attack.is_parry) - and (Attack#attack.order == counter) - ) - or - ( - Attack#attack.is_parry - and ((Attack#attack.order == first) or (Attack#attack.order == second)) - ) -) -> - Damage = Attack#attack.damage, - - { - Attack, - (AttackerHealth - Damage), - DefenderHealth - }. - --spec get_sequence - ( - non_neg_integer(), - sh_weapon:type(), - sh_weapon:type() - ) - -> list(step()). -get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) -> - {AttackerDefenseRange, AttackerAttackRange} = - sh_weapon:get_ranges(AttackerWeapon), - {DefenderDefenseRange, DefenderAttackRange} = - sh_weapon:get_ranges(DefenderWeapon), - - AttackerCanAttack = (AttackRange =< AttackerAttackRange), - AttackerCanAttack = true, - AttackerCanDefend = - (AttackerCanAttack and (AttackRange > AttackerDefenseRange)), - AttackerCanParry = - (AttackerCanDefend and sh_weapon:can_parry(AttackerWeapon)), - - DefenderCanAttack = (AttackRange =< DefenderAttackRange), - DefenderCanDefend = - (DefenderCanAttack and (AttackRange > DefenderDefenseRange)), - DefenderCanParry = - (DefenderCanDefend and sh_weapon:can_parry(DefenderWeapon)), - - First = {first, DefenderCanParry}, - Second = {second, DefenderCanParry}, - Counter = {counter, AttackerCanParry}, - - if - (not DefenderCanDefend) -> - [First, Second]; - - true -> - [First, Counter, Second] - end. - --spec encode (type()) -> {list(any())}. -encode (Attack) -> - Order = Attack#attack.order, - Precision = Attack#attack.precision, - IsCritical = Attack#attack.is_critical, - IsParry = Attack#attack.is_parry, - Damage = Attack#attack.damage, - - { - [ - {<<"ord">>, encode_order(Order)}, - {<<"pre">>, encode_precision(Precision)}, - {<<"cri">>, IsCritical}, - {<<"par">>, IsParry}, - {<<"dmg">>, Damage} - ] - }. diff --git a/src/battlemap/struct/bm_battle.erl b/src/battlemap/struct/bm_battle.erl deleted file mode 100644 index 4c93460..0000000 --- a/src/battlemap/struct/bm_battle.erl +++ /dev/null @@ -1,216 +0,0 @@ --module(bm_battle). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - battle, - { - id :: id(), - used_armor_ids :: list(sh_armor:id()), - used_weapon_ids :: list(sh_weapon:id()), - used_tile_ids :: list(bm_tile:id()), - battlemap :: bm_battlemap:type(), - characters :: array:array(bm_character:type()), - players :: array:array(bm_player:type()), - current_player_turn :: bm_player_turn:type() - } -). - --opaque type() :: #battle{}. - --export_type([type/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_used_weapon_ids/1, - get_used_armor_ids/1, - get_used_tile_ids/1, - get_battlemap/1, - get_characters/1, - get_character/2, - get_players/1, - get_player/2, - get_current_player_turn/1, - get_encoded_last_turns_effects/1, - - set_battlemap/2, - set_characters/2, - set_character/3, - set_players/2, - set_player/3, - set_current_player_turn/2, - - get_characters_field/0, - get_players_field/0, - get_current_player_turn_field/0 - ] -). - --export -( - [ - new/7 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> - Player = array:get(CurrentIndex, Players), - Timeline = bm_player:get_timeline(Player), - NextIndex = ((CurrentIndex + 1) rem ArraySize), - NextResult = (Timeline ++ Result), - case CurrentIndex of - EndPoint -> - NextResult; - - _ -> - get_all_timelines(NextResult, NextIndex, EndPoint, ArraySize, Players) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Battle) -> Battle#battle.id. - --spec get_used_weapon_ids (type()) -> list(sh_weapon:id()). -get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids. - --spec get_used_armor_ids (type()) -> list(sh_armor:id()). -get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids. - --spec get_used_tile_ids (type()) -> list(bm_tile:id()). -get_used_tile_ids (Battle) -> Battle#battle.used_tile_ids. - --spec get_battlemap (type()) -> bm_battlemap:type(). -get_battlemap (Battle) -> Battle#battle.battlemap. - --spec get_characters (type()) -> array:array(bm_character:type()). -get_characters (Battle) -> Battle#battle.characters. - --spec get_character (non_neg_integer(), type()) -> bm_character:type(). -get_character (IX, Battle) -> - array:get(IX, Battle#battle.characters). - --spec get_players (type()) -> array:array(bm_player:type()). -get_players (Battle) -> - Battle#battle.players. - --spec get_player (non_neg_integer(), type()) -> bm_player:type(). -get_player (IX, Battle) -> - array:get(IX, Battle#battle.players). - --spec get_current_player_turn (type()) -> bm_player_turn:type(). -get_current_player_turn (Battle) -> - Battle#battle.current_player_turn. - --spec get_encoded_last_turns_effects (type()) -> list(any()). -get_encoded_last_turns_effects (Battle) -> - CurrentPlayerTurn = Battle#battle.current_player_turn, - Players = Battle#battle.players, - CurrentPlayerIX = bm_player_turn:get_player_ix(CurrentPlayerTurn), - - PlayersCount = array:size(Players), - StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount), - get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players). - --spec set_battlemap (bm_battlemap:type(), type()) -> type(). -set_battlemap (Battlemap, Battle) -> - Battle#battle - { - battlemap = Battlemap - }. - --spec set_characters (array:array(bm_character:type()), type()) -> type(). -set_characters (Characters, Battle) -> - Battle#battle - { - characters = Characters - }. - --spec set_character (non_neg_integer(), bm_character:type(), type()) -> type(). -set_character (IX, Character, Battle) -> - Battle#battle - { - characters = - array:set - ( - IX, - Character, - Battle#battle.characters - ) - }. - --spec set_players (array:array(bm_player:type()), type()) -> type(). -set_players (Players, Battle) -> - Battle#battle - { - players = Players - }. - --spec set_player (non_neg_integer(), bm_player:type(), type()) -> type(). -set_player (IX, Player, Battle) -> - Battle#battle - { - players = - array:set - ( - IX, - Player, - Battle#battle.players - ) - }. - --spec set_current_player_turn (bm_player_turn:type(), type()) -> type(). -set_current_player_turn (PlayerTurn, Battle) -> - Battle#battle - { - current_player_turn = PlayerTurn - }. - --spec new - ( - id(), - list(bm_player:type()), - bm_battlemap:type(), - list(bm_character:type()), - list(sh_weapon:id()), - list(sh_armor:id()), - list(bm_tile:id()) - ) - -> type(). -new (ID, PlayersAsList, Battlemap, CharactersAsList, UWIDs, UAIDs, UTIDs) -> - #battle - { - id = ID, - used_weapon_ids = UWIDs, - used_armor_ids = UAIDs, - used_tile_ids = UTIDs, - battlemap = Battlemap, - characters = array:from_list(CharactersAsList), - players = array:from_list(PlayersAsList), - current_player_turn = bm_player_turn:new(0, 0) - }. - - --spec get_characters_field () -> non_neg_integer(). -get_characters_field () -> #battle.characters. - --spec get_players_field () -> non_neg_integer(). -get_players_field () -> #battle.players. - --spec get_current_player_turn_field () -> non_neg_integer(). -get_current_player_turn_field () -> #battle.current_player_turn. diff --git a/src/battlemap/struct/bm_battle_action.erl b/src/battlemap/struct/bm_battle_action.erl deleted file mode 100644 index 1bc0f3b..0000000 --- a/src/battlemap/struct/bm_battle_action.erl +++ /dev/null @@ -1,114 +0,0 @@ --module(bm_battle_action). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - move, - { - path :: list(bm_direction:enum()) - } -). - --record -( - switch_weapon, - { - } -). - --record -( - attack, - { - target_ix :: non_neg_integer() - } -). - --type category() :: ('move' | 'switch_weapon' | 'attack' | 'nothing'). --opaque type() :: (#move{} | #switch_weapon{} | #attack{}). - --export_type([category/0, type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - can_follow/2 - ] -). - --export -( - [ - get_path/1, - get_target_ix/1, - get_category/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode_mov_action (map()) -> type(). -decode_mov_action (JSONMap) -> - PathInBinary = maps:get(<<"p">>, JSONMap), - Path = lists:map(fun bm_direction:decode/1, PathInBinary), - - #move { path = Path }. - --spec decode_atk_action (map()) -> type(). -decode_atk_action (JSONMap) -> - TargetIX = maps:get(<<"tix">>, JSONMap), - - #attack { target_ix = TargetIX }. - --spec decode_swp_action (map()) -> type(). -decode_swp_action (_JSONMap) -> - #switch_weapon{}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (map()) -> type(). -decode (EncodedAction) -> - JSONActionMap = EncodedAction, %jiffy:decode(EncodedAction, [return_maps]), - ActionType = maps:get(<<"t">>, JSONActionMap), - case ActionType of - <<"mov">> -> decode_mov_action(JSONActionMap); - <<"atk">> -> decode_atk_action(JSONActionMap); - <<"swp">> -> decode_swp_action(JSONActionMap) - end. - --spec can_follow (category(), category()) -> boolean(). -can_follow (nothing, attack) -> true; -can_follow (nothing, switch_weapon) -> true; -can_follow (nothing, move) -> true; -can_follow (switch_weapon, attack) -> true; -can_follow (move, attack) -> true; -can_follow (_, _) -> false. - --spec get_path (type()) -> list(bm_direction:type()). -get_path (Action) when is_record(Action, move) -> - Action#move.path; -get_path (_) -> - []. - --spec get_target_ix (type()) -> non_neg_integer(). -get_target_ix (Action) when is_record(Action, attack) -> - Action#attack.target_ix; -get_target_ix (_) -> - []. - --spec get_category (type()) -> category(). -get_category (Action) when is_record(Action, attack) -> attack; -get_category (Action) when is_record(Action, move) -> move; -get_category (Action) when is_record(Action, switch_weapon) -> switch_weapon; -get_category (Action) -> - io:format("How'd you get there?~p~n", [Action]), - true = Action. - diff --git a/src/battlemap/struct/bm_battlemap.erl b/src/battlemap/struct/bm_battlemap.erl deleted file mode 100644 index 77d3041..0000000 --- a/src/battlemap/struct/bm_battlemap.erl +++ /dev/null @@ -1,100 +0,0 @@ --module(bm_battlemap). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - battlemap, - { - id :: id(), - width :: integer(), - height :: integer(), - tile_class_ids :: array:array(bm_tile:class_id()) - } -). - --opaque type() :: #battlemap{}. - --export_type([type/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_width/1, - get_height/1, - get_tile_class_ids/1, - get_tile_class_id/2 - ] -). - --export -( - [ - from_list/4 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec location_to_array_index - ( - non_neg_integer(), - bm_location:type() - ) - -> ('error' | non_neg_integer()). -location_to_array_index (ArrayWidth, {X, Y}) -> - if - (X < 0) -> error; - (Y < 0) -> error; - (X >= ArrayWidth) -> error; - true -> ((Y * ArrayWidth) + X) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Battlemap) -> Battlemap#battlemap.id. - --spec get_width (type()) -> integer(). -get_width (Battlemap) -> Battlemap#battlemap.width. - --spec get_height (type()) -> integer(). -get_height (Battlemap) -> Battlemap#battlemap.height. - --spec get_tile_class_ids (type()) -> array:array(bm_tile:class_id()). -get_tile_class_ids (Battlemap) -> Battlemap#battlemap.tile_class_ids. - --spec get_tile_class_id (bm_location:type(), type()) -> bm_tile:class_id(). -get_tile_class_id (Location, Battlemap) -> - TileIX = location_to_array_index(Battlemap#battlemap.width, Location), - array:get(TileIX, Battlemap#battlemap.tile_class_ids). - --spec from_list - ( - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - list(non_neg_integer()) - ) - -> type(). -from_list (ID, Width, Height, List) -> - TileClassIDs = lists:map(fun bm_tile:class_id_from_int/1, List), - - #battlemap - { - id = list_to_binary(integer_to_list(ID)), - width = Width, - height = Height, - tile_class_ids = array:from_list(TileClassIDs) - }. diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl deleted file mode 100644 index b0e19ed..0000000 --- a/src/battlemap/struct/bm_character.erl +++ /dev/null @@ -1,290 +0,0 @@ --module(bm_character). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: non_neg_integer(). --type rank() :: ('optional' | 'target' | 'commander'). - --record -( - character, - { - id :: id(), - player_ix :: non_neg_integer(), - name :: binary(), - rank :: rank(), - icon :: binary(), - portrait :: binary(), - attributes :: sh_attributes:type(), - statistics :: sh_statistics:type(), - weapon_ids :: {sh_weapon:id(), sh_weapon:id()}, - armor_id :: sh_armor:id(), - location :: {non_neg_integer(), non_neg_integer()}, - current_health :: integer(), %% Negative integers let us reverse attacks. - is_active :: boolean(), - is_defeated :: boolean() - } -). - --opaque type() :: #character{}. - --export_type([type/0, rank/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( - [ - get_id/1, - get_player_index/1, - get_name/1, - get_rank/1, - get_icon/1, - get_portrait/1, - get_attributes/1, - get_statistics/1, - get_weapon_ids/1, - get_armor_id/1, - get_location/1, - get_current_health/1, - get_is_alive/1, - get_is_active/1, - get_is_defeated/1, - - set_rank/2, - set_weapon_ids/2, - set_armor_id/2, - set_statistics/2, - set_location/2, - set_current_health/2, - set_is_active/2, - set_is_defeated/2, - - get_rank_field/0, - get_statistics_field/0, - get_weapons_field/0, - get_location_field/0, - get_current_health_field/0, - get_is_active_field/0, - get_is_defeated_field/0 - ] -). - --export -( - [ - random/5 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec find_random_location - ( - non_neg_integer(), - non_neg_integer(), - list({non_neg_integer(), non_neg_integer()}) - ) - -> {non_neg_integer(), non_neg_integer()}. -find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> - X = sh_roll:between(0, (BattlemapWidth - 1)), - Y = sh_roll:between(0, (BattlemapHeight - 1)), - - IsForbidden = lists:member({X, Y}, ForbiddenLocations), - - case IsForbidden of - true -> - find_random_location - ( - BattlemapWidth, - BattlemapHeight, - ForbiddenLocations - ); - - _ -> {X, Y} - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Char) -> Char#character.id. - --spec get_player_index (type()) -> non_neg_integer(). -get_player_index (Char) -> Char#character.player_ix. - --spec get_name (type()) -> binary(). -get_name (Char) -> Char#character.name. - --spec get_rank (type()) -> rank(). -get_rank (Char) -> Char#character.rank. - --spec get_icon (type()) -> binary(). -get_icon (Char) -> Char#character.icon. - --spec get_portrait (type()) -> binary(). -get_portrait (Char) -> Char#character.portrait. - --spec get_attributes (type()) -> sh_attributes:type(). -get_attributes (Char) -> Char#character.attributes. - --spec get_armor_id (type()) -> sh_armor:id(). -get_armor_id (Char) -> Char#character.armor_id. - --spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}. -get_weapon_ids (Char) -> Char#character.weapon_ids. - --spec get_statistics (type()) -> sh_statistics:type(). -get_statistics (Char) -> Char#character.statistics. - --spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. -get_location (Char) -> Char#character.location. - --spec get_current_health (type()) -> integer(). -get_current_health (Char) -> Char#character.current_health. - --spec get_is_alive (type()) -> boolean(). -get_is_alive (Char) -> - ( - (not Char#character.is_defeated) - and (Char#character.current_health > 0) - ). - --spec get_is_active (type()) -> boolean(). -get_is_active (Char) -> - ( - (not Char#character.is_defeated) - and Char#character.is_active - and get_is_alive(Char) - ). - --spec get_is_defeated (type()) -> boolean(). -get_is_defeated (Char) -> Char#character.is_defeated. - --spec set_rank (rank(), type()) -> type(). -set_rank (Rank, Char) -> - Char#character - { - rank = Rank - }. - --spec set_location - ( - {non_neg_integer(), non_neg_integer()}, - type() - ) - -> type(). -set_location (Location, Char) -> - Char#character - { - location = Location - }. - --spec set_current_health (integer(), type()) -> type(). -set_current_health (Health, Char) -> - Char#character - { - current_health = Health - }. - --spec set_is_active (boolean(), type()) -> type(). -set_is_active (Active, Char) -> - Char#character - { - is_active = Active - }. - --spec set_is_defeated (boolean(), type()) -> type(). -set_is_defeated (Defeated, Char) -> - Char#character - { - is_defeated = Defeated - }. - --spec set_armor_id (sh_armor:id(), type()) -> type(). -set_armor_id (ArmorID, Char) -> - Char#character - { - armor_id = ArmorID - }. - --spec set_weapon_ids ({sh_weapon:id(), sh_weapon:id()}, type()) -> type(). -set_weapon_ids (WeaponIDs, Char) -> - Char#character - { - weapon_ids = WeaponIDs - }. - --spec set_statistics - ( - sh_statistics:type(), - type() - ) - -> type(). -set_statistics (Stats, Char) -> - Char#character - { - statistics = Stats - }. - -%%%% Utils --spec random - ( - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - non_neg_integer(), - list({non_neg_integer(), non_neg_integer()}) - ) - -> type(). -random (ID, PlayerIX, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> - Location = - find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), - WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()}, - ArmorID = sh_armor:random_id(), - Attributes = sh_attributes:random(), - Statistics = sh_statistics:new(Attributes, WeaponIDs, ArmorID), - IDAsListString = integer_to_list(ID), - IDAsBinaryString = list_to_binary(IDAsListString), - - #character - { - id = ID, - player_ix = PlayerIX, - name = list_to_binary("Char" ++ IDAsListString), - rank = - if - ((ID rem 8) == 0) -> commander; - ((ID rem 3) == 0) -> target; - true -> optional - end, - icon = IDAsBinaryString, - portrait = IDAsBinaryString, - attributes = Attributes, - weapon_ids = WeaponIDs, - armor_id = ArmorID, - statistics = Statistics, - location = Location, - current_health = sh_statistics:get_health(Statistics), - is_active = false, - is_defeated = false - }. - --spec get_rank_field() -> non_neg_integer(). -get_rank_field () -> #character.rank. --spec get_statistics_field() -> non_neg_integer(). -get_statistics_field () -> #character.statistics. --spec get_weapons_field() -> non_neg_integer(). -get_weapons_field () -> #character.weapon_ids. --spec get_location_field() -> non_neg_integer(). -get_location_field () -> #character.location. --spec get_current_health_field() -> non_neg_integer(). -get_current_health_field () -> #character.current_health. --spec get_is_active_field() -> non_neg_integer(). -get_is_active_field () -> #character.is_active. --spec get_is_defeated_field() -> non_neg_integer(). -get_is_defeated_field () -> #character.is_defeated. diff --git a/src/battlemap/struct/bm_character_turn_data.erl b/src/battlemap/struct/bm_character_turn_data.erl deleted file mode 100644 index 65b650c..0000000 --- a/src/battlemap/struct/bm_character_turn_data.erl +++ /dev/null @@ -1,115 +0,0 @@ --module(bm_character_turn_data). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - dirty :: boolean(), - battle :: bm_battle:type(), - character :: bm_character:type(), - character_ix :: non_neg_integer() - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/2, - - get_battle_is_dirty/1, - get_battle/1, - get_character/1, - get_character_ix/1, - - set_battle/2, - set_character/2 - ] -). - --export -( - [ - clean_battle/1, - refresh_character/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new (bm_battle:type(), non_neg_integer()) -> type(). -new (Battle, CharacterIX) -> - Character = bm_battle:get_character(CharacterIX, Battle), - - #type - { - dirty = false, - battle = Battle, - character = Character, - character_ix = CharacterIX - }. - --spec get_battle_is_dirty (type()) -> boolean(). -get_battle_is_dirty (Data) -> Data#type.dirty. - --spec get_battle (type()) -> bm_battle:type(). -get_battle (Data) -> Data#type.battle. - --spec get_character (type()) -> bm_character:type(). -get_character (Data) -> Data#type.character. - --spec get_character_ix (type()) -> non_neg_integer(). -get_character_ix (Data) -> Data#type.character_ix. - --spec set_battle (bm_battle:type(), type()) -> type(). -set_battle (Battle, Data) -> - Data#type{ battle = Battle }. - --spec set_character (bm_character:type(), type()) -> type(). -set_character (Character, Data) -> - Data#type - { - dirty = true, - character = Character - }. - --spec clean_battle (type()) -> type(). -clean_battle (Data) -> - Data#type - { - dirty = false, - battle = - bm_battle:set_character - ( - Data#type.character_ix, - Data#type.character, - Data#type.battle - ) - }. - --spec refresh_character (type()) -> type(). -refresh_character (Data) -> - Data#type - { - dirty = false, - character = - bm_battle:get_character - ( - Data#type.character_ix, - Data#type.battle - ) - }. diff --git a/src/battlemap/struct/bm_character_turn_request.erl b/src/battlemap/struct/bm_character_turn_request.erl deleted file mode 100644 index 51c87a3..0000000 --- a/src/battlemap/struct/bm_character_turn_request.erl +++ /dev/null @@ -1,84 +0,0 @@ --module(bm_character_turn_request). - --define(PLAYER_ID_FIELD, <<"pid">>). --define(SESSION_TOKEN_FIELD, <<"stk">>). --define(BATTLE_ID_FIELD, <<"bid">>). --define(CHAR_IX_FIELD, <<"cix">>). --define(ACTIONS_FIELD, <<"act">>). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - player_id :: bm_player:id(), - session_token :: binary(), - battle_id :: binary(), - character_ix :: non_neg_integer(), - actions :: list(bm_battle_action:type()) - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1 - ] -). - --export -( - [ - get_player_id/1, - get_session_token/1, - get_battle_id/1, - get_character_ix/1, - get_actions/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (map()) -> type(). -decode (Map) -> - CharacterIX = maps:get(?CHAR_IX_FIELD, Map), - EncodedActions = maps:get(?ACTIONS_FIELD, Map), - Actions = lists:map(fun bm_battle_action:decode/1, EncodedActions), - - #type - { - player_id = maps:get(?PLAYER_ID_FIELD, Map), - session_token = maps:get(?SESSION_TOKEN_FIELD, Map), - battle_id = maps:get(?BATTLE_ID_FIELD, Map), - character_ix = CharacterIX, - actions = Actions - }. - --spec get_player_id (type()) -> bm_player:id(). -get_player_id (Request) -> Request#type.player_id. - --spec get_session_token (type()) -> binary(). -get_session_token (Request) -> Request#type.session_token. - --spec get_battle_id (type()) -> binary(). -get_battle_id (Request) -> Request#type.battle_id. - --spec get_character_ix (type()) -> non_neg_integer(). -get_character_ix (Request) -> Request#type.character_ix. - --spec get_actions (type()) -> list(bm_battle_action:type()). -get_actions (Request) -> Request#type.actions. diff --git a/src/battlemap/struct/bm_character_turn_update.erl b/src/battlemap/struct/bm_character_turn_update.erl deleted file mode 100644 index 1ca5d94..0000000 --- a/src/battlemap/struct/bm_character_turn_update.erl +++ /dev/null @@ -1,85 +0,0 @@ --module(bm_character_turn_update). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - type, - { - data :: bm_character_turn_data:type(), - timeline :: list(any()), - db :: list(sh_db_query:op()) - } -). - --opaque type() :: #type{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/1, - - get_data/1, - get_timeline/1, - get_db/1, - - set_data/2, - add_to_timeline/3, - add_to_db/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new (bm_character_turn_data:type()) -> type(). -new (Data) -> - #type - { - data = Data, - timeline = [], - db = [] - }. - --spec get_data (type()) -> bm_character_turn_data:type(). -get_data (Update) -> Update#type.data. - --spec get_timeline (type()) -> list(any()). -get_timeline (Update) -> Update#type.timeline. - --spec get_db (type()) -> list(sh_db_query:op()). -get_db (Update) -> Update#type.db. - --spec set_data (bm_character_turn_data:type(), type()) -> type(). -set_data (Data, Update) -> - Update#type{ data = Data}. - --spec add_to_timeline - ( - bm_turn_result:type(), - sh_db_query:op(), - type() - ) -> type(). -add_to_timeline (Item, DBUpdate, Update) -> - add_to_db - ( - DBUpdate, - Update#type - { - timeline = [bm_turn_result:encode(Item)|Update#type.timeline] - } - ). - --spec add_to_db (sh_db_query:op(), type()) -> type(). -add_to_db (Item, Update) -> - Update#type{ db = [Item|Update#type.db] }. diff --git a/src/battlemap/struct/bm_direction.erl b/src/battlemap/struct/bm_direction.erl deleted file mode 100644 index 2da3936..0000000 --- a/src/battlemap/struct/bm_direction.erl +++ /dev/null @@ -1,38 +0,0 @@ --module(bm_direction). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type enum() :: ('up' | 'down' | 'left' | 'right'). --type type() :: enum(). - --export_type([enum/0, type/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec decode (binary()) -> enum(). -decode (<<"U">>) -> up; -decode (<<"D">>) -> down; -decode (<<"L">>) -> left; -decode (<<"R">>) -> right. - --spec encode (enum()) -> binary(). -encode (up) -> <<"U">>; -encode (down) -> <<"D">>; -encode (left) -> <<"L">>; -encode (right) -> <<"R">>. diff --git a/src/battlemap/struct/bm_location.erl b/src/battlemap/struct/bm_location.erl deleted file mode 100644 index 056d10c..0000000 --- a/src/battlemap/struct/bm_location.erl +++ /dev/null @@ -1,90 +0,0 @@ --module(bm_location). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type type() :: ({non_neg_integer(), non_neg_integer()} | 'nowhere'). - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - decode/1, - encode/1, - get_nowhere/0 - ] -). - --export -( - [ - apply_direction/2, - dist/2 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec validate ({integer(), integer()}) -> type(). -validate ({X, Y}) -> - if - (X < 0) -> nowhere; - (Y < 0) -> nowhere; - true -> {X, Y} - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec get_nowhere () -> type(). -get_nowhere () -> nowhere. - --spec apply_direction (bm_direction:enum(), type()) -> type(). -apply_direction (left, {X, Y}) -> - validate({(X - 1), Y}); -apply_direction (right, {X, Y}) -> - validate({(X + 1), Y}); -apply_direction (up, {X, Y}) -> - validate({X, (Y - 1)}); -apply_direction (down, {X, Y}) -> - validate({X, (Y + 1)}); -apply_direction (_, nowhere) -> - error("Trying to move from 'nowhere'."), - nowhere. - --spec dist(type(), type()) -> non_neg_integer(). -dist ({OX, OY}, {DX, DY}) -> - (abs(DY - OY) + abs(DX - OX)); -dist (_, _) -> - error("Trying to measure distance to 'nowhere'"), - 999. - --spec encode (type()) -> {list(any())}. -encode ({X, Y}) -> - { - [ - {<<"x">>, X}, - {<<"y">>, Y} - ] - }; -encode (nowhere) -> - { - [ - {<<"x">>, -1}, - {<<"y">>, -1} - ] - }. - --spec decode (map()) -> type(). -decode (Map) -> - X = maps:get(<<"x">>, Map), - Y = maps:get(<<"y">>, Map), - - true = (is_integer(X) and is_integer(Y)), - - validate({X, Y}). diff --git a/src/battlemap/struct/bm_player.erl b/src/battlemap/struct/bm_player.erl deleted file mode 100644 index 6e5338d..0000000 --- a/src/battlemap/struct/bm_player.erl +++ /dev/null @@ -1,104 +0,0 @@ --module(bm_player). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( - player, - { - ix :: non_neg_integer(), - id :: id(), - character_ix :: non_neg_integer(), - timeline :: list(any()), - is_active :: boolean() - } -). - --opaque type() :: #player{}. - --export_type([type/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - get_id/1, - get_index/1, - get_character_index/1, - get_timeline/1, - - get_is_active/1, - set_is_active/2, - - add_to_timeline/2, - reset_timeline/1, - - get_timeline_field/0, - get_is_active_field/0 - ] -). - --export -( - [ - new/3 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec get_id (type()) -> id(). -get_id (Player) -> Player#player.id. - --spec get_index (type()) -> non_neg_integer(). -get_index (Player) -> Player#player.ix. - --spec get_character_index (type()) -> non_neg_integer(). -get_character_index (Player) -> Player#player.character_ix. - --spec get_timeline (type()) -> list(any()). -get_timeline (Player) -> Player#player.timeline. - --spec get_is_active (type()) -> boolean(). -get_is_active (Player) -> Player#player.is_active. - --spec set_is_active (boolean(), type()) -> type(). -set_is_active (Val, Player) -> Player#player{ is_active = Val }. - --spec add_to_timeline (list(any()), type()) -> type(). -add_to_timeline (NewEvents, Player) -> - OldTimeline = Player#player.timeline, - - Player#player - { - timeline = (NewEvents ++ OldTimeline) - }. - --spec reset_timeline (type()) -> type(). -reset_timeline (Player) -> Player#player{ timeline = [] }. - --spec new (non_neg_integer(), non_neg_integer(), id()) -> type(). -new (IX, CharacterIX, ID) -> - #player - { - ix = IX, - character_ix = CharacterIX, - id = ID, - is_active = true, - timeline = [] - }. - --spec get_timeline_field () -> non_neg_integer(). -get_timeline_field () -> #player.timeline. - --spec get_is_active_field () -> non_neg_integer(). -get_is_active_field () -> #player.is_active. diff --git a/src/battlemap/struct/bm_player_turn.erl b/src/battlemap/struct/bm_player_turn.erl deleted file mode 100644 index c72112a..0000000 --- a/src/battlemap/struct/bm_player_turn.erl +++ /dev/null @@ -1,106 +0,0 @@ --module(bm_player_turn). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - player_turn, - { - number :: non_neg_integer(), - player_ix :: non_neg_integer() - } -). - --opaque type() :: #player_turn{}. - --export_type([type/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - new/2, - next/2 - ] -). - -%%%% Accessors --export -( - [ - get_number/1, - get_player_ix/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec next_valid_player - ( - non_neg_integer(), - array:array(bm_player:type()), - non_neg_integer(), - non_neg_integer() - ) -> non_neg_integer(). -next_valid_player (StartingPoint, _Players, _PlayersCount, StartingPoint) -> - StartingPoint; -next_valid_player (CandidateIX, Players, PlayersCount, StartingPoint) -> - Candidate = array:get(CandidateIX, Players), - - case bm_player:get_is_active(Candidate) of - true -> CandidateIX; - _ -> - next_valid_player - ( - ((CandidateIX + 1) rem PlayersCount), - Players, - PlayersCount, - StartingPoint - ) - end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec new (non_neg_integer(), non_neg_integer()) -> type(). -new (Number, PlayerIX) -> - #player_turn - { - number = Number, - player_ix = PlayerIX - }. - --spec get_number (type()) -> non_neg_integer(). -get_number (PlayerTurn) -> PlayerTurn#player_turn.number. - --spec get_player_ix (type()) -> non_neg_integer(). -get_player_ix (PlayerTurn) -> PlayerTurn#player_turn.player_ix. - --spec next (array:array(bm_player:type()), type()) -> type(). -next (Players, CurrentPlayerTurn) -> - CurrentPlayerIX = CurrentPlayerTurn#player_turn.player_ix, - CurrentTurnNumber = CurrentPlayerTurn#player_turn.number, - PlayersCount = array:size(Players), - - NextPlayerIX = - next_valid_player - ( - ((CurrentPlayerIX + 1) rem PlayersCount), - Players, - PlayersCount, - CurrentPlayerIX - ), - - NextTurnNumber = - case (NextPlayerIX < CurrentPlayerIX) of - true -> (CurrentTurnNumber + 1); - _ -> CurrentTurnNumber - end, - - new(NextTurnNumber, NextPlayerIX). diff --git a/src/battlemap/struct/bm_tile.erl b/src/battlemap/struct/bm_tile.erl deleted file mode 100644 index cf00b7a..0000000 --- a/src/battlemap/struct/bm_tile.erl +++ /dev/null @@ -1,124 +0,0 @@ --module(bm_tile). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --record -( - tile, - { - id :: id(), - name :: binary(), - cost :: non_neg_integer(), - class_range_min :: non_neg_integer(), - class_range_max :: non_neg_integer() - } -). - --opaque id() :: non_neg_integer(). --opaque class_id() :: non_neg_integer(). --opaque type() :: #tile{}. - --export_type([type/0, class_id/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export -( - [ - get_id/1, - get_name/1, - get_cost/1, - get_range_minimum/1, - get_range_maximum/1, - from_id/1, - cost_when_oob/0 - ] -). - --export -( - [ - class_id_to_type_id/1, - class_id_from_int/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - --spec class_id_to_type_id (class_id()) -> id(). -class_id_to_type_id (ClassID) -> - case ClassID of - 0 -> 0; - 1 -> 1; - 2 -> 2; - N when ((N >= 3) and (N =< 17)) -> 3 - end. - --spec from_id (id()) -> type(). -from_id (0) -> - #tile - { - id = 0, - name = <<"[Grassland] Grass">>, - cost = 6, - class_range_min = 0, - class_range_max = 0 - }; -from_id (1) -> - #tile - { - id = 1, - name = <<"[Grassland] Mushroom Infestation">>, - cost = 12, - class_range_min = 1, - class_range_max = 1 - }; -from_id (2) -> - #tile - { - id = 2, - name = <<"[Grassland] Tree Remains">>, - cost = 24, - class_range_min = 2, - class_range_max = 2 - }; -from_id (3) -> - #tile - { - id = 3, - name = <<"[Grassland] Clear Water">>, - cost = cost_when_occupied(), - class_range_min = 3, - class_range_max = 17 - }. - --spec cost_when_oob () -> non_neg_integer(). -cost_when_oob () -> 255. - --spec cost_when_occupied () -> non_neg_integer(). -cost_when_occupied () -> 201. - --spec get_id (type()) -> non_neg_integer(). -get_id (Tile) -> Tile#tile.id. - --spec get_cost (type()) -> non_neg_integer(). -get_cost (Tile) -> Tile#tile.cost. - --spec get_name (type()) -> binary(). -get_name (Tile) -> Tile#tile.name. - --spec get_range_minimum (type()) -> non_neg_integer(). -get_range_minimum (Tile) -> Tile#tile.class_range_min. - --spec get_range_maximum (type()) -> non_neg_integer(). -get_range_maximum (Tile) -> Tile#tile.class_range_max. - --spec class_id_from_int (non_neg_integer()) -> id(). -class_id_from_int (I) -> I. diff --git a/src/battlemap/struct/bm_turn_result.erl b/src/battlemap/struct/bm_turn_result.erl deleted file mode 100644 index 79fd7f3..0000000 --- a/src/battlemap/struct/bm_turn_result.erl +++ /dev/null @@ -1,215 +0,0 @@ --module(bm_turn_result). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%% --record -( - switched_weapon, - { - character_ix :: bm_character:id() - } -). - --record -( - moved, - { - character_ix :: bm_character:id(), - path :: list(bm_direction:enum()), - new_location :: bm_location:type() - } -). - --record -( - attacked, - { - attacker_ix :: bm_character:id(), - defender_ix :: bm_character:id(), - sequence :: list(bm_attack:type()) - } -). - --record -( - player_won, - { - player_ix :: non_neg_integer() - } -). - --record -( - player_lost, - { - player_ix :: non_neg_integer() - } -). - --record -( - player_turn_started, - { - player_ix :: non_neg_integer() - } -). - --opaque type() :: ( - #switched_weapon{} - | #moved{} - | #attacked{} - | #player_won{} - | #player_lost{} - | #player_turn_started{} -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --export_type([type/0]). - --export -( - [ - new_player_won/1, - new_player_lost/1, - new_player_turn_started/1, - new_character_switched_weapons/1, - new_character_moved/3, - new_character_attacked/3 - ] -). - --export -( - [ - encode/1 - ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new_player_won (non_neg_integer()) -> type(). -new_player_won (PlayerIX) -> - #player_won { player_ix = PlayerIX }. - --spec new_player_lost (non_neg_integer()) -> type(). -new_player_lost (PlayerIX) -> - #player_lost { player_ix = PlayerIX }. - --spec new_player_turn_started (non_neg_integer()) -> type(). -new_player_turn_started (PlayerIX) -> - #player_turn_started { player_ix = PlayerIX }. - --spec new_character_switched_weapons (bm_character:id()) -> type(). -new_character_switched_weapons (CharacterIX) -> - #switched_weapon { character_ix = CharacterIX }. - --spec new_character_moved - ( - bm_character:id(), - list(bm_direction:enum()), - bm_location:type() - ) - -> type(). -new_character_moved (CharacterIX, Path, NewLocation) -> - #moved - { - character_ix = CharacterIX, - path = Path, - new_location = NewLocation - }. - --spec new_character_attacked - ( - bm_character:id(), - bm_character:id(), - list(bm_attack:type()) - ) - -> type(). -new_character_attacked (AttackerIX, DefenderIX, AttackSequence) -> - #attacked - { - attacker_ix = AttackerIX, - defender_ix = DefenderIX, - sequence = AttackSequence - }. - --spec encode (type()) -> {list(any())}. -encode (TurnResult) when is_record(TurnResult, switched_weapon) -> - CharacterIX = TurnResult#switched_weapon.character_ix, - - { - [ - {<<"t">>, <<"swp">>}, - {<<"ix">>, CharacterIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, moved) -> - CharacterIX = TurnResult#moved.character_ix, - Path = TurnResult#moved.path, - NewLocation = TurnResult#moved.new_location, - - EncodedPath = lists:map(fun bm_direction:encode/1, Path), - EncodedNewLocation = bm_location:encode(NewLocation), - - { - [ - {<<"t">>, <<"mv">>}, - {<<"ix">>, CharacterIX}, - {<<"p">>, EncodedPath}, - {<<"nlc">>, EncodedNewLocation} - ] - }; -encode (TurnResult) when is_record(TurnResult, attacked) -> - AttackerIX = TurnResult#attacked.attacker_ix, - DefenderIX = TurnResult#attacked.defender_ix, - Sequence = TurnResult#attacked.sequence, - - EncodedSequence = lists:map(fun bm_attack:encode/1, Sequence), - - { - [ - {<<"t">>, <<"atk">>}, - {<<"aix">>, AttackerIX}, - {<<"dix">>, DefenderIX}, - {<<"seq">>, EncodedSequence} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_won) -> - PlayerIX = TurnResult#player_won.player_ix, - - { - [ - {<<"t">>, <<"pwo">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_lost) -> - PlayerIX = TurnResult#player_lost.player_ix, - - { - [ - {<<"t">>, <<"plo">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (TurnResult) when is_record(TurnResult, player_turn_started) -> - PlayerIX = TurnResult#player_turn_started.player_ix, - - { - [ - {<<"t">>, <<"pts">>}, - {<<"ix">>, PlayerIX} - ] - }; -encode (Other) -> - io:format("~n invalid encode param\"~p\"~n", [Other]), - true = Other. |