summaryrefslogtreecommitdiff |
diff options
Diffstat (limited to 'src/battlemap/struct')
-rw-r--r-- | src/battlemap/struct/bm_battle.erl | 26 | ||||
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 24 |
2 files changed, 36 insertions, 14 deletions
diff --git a/src/battlemap/struct/bm_battle.erl b/src/battlemap/struct/bm_battle.erl index 08c4943..c4207e8 100644 --- a/src/battlemap/struct/bm_battle.erl +++ b/src/battlemap/struct/bm_battle.erl @@ -10,6 +10,8 @@ battle, { id :: id(), + used_armor_ids:: list(sh_armor:id()), + used_weapon_ids :: list(sh_weapon:id()), battlemap :: bm_battlemap:type(), characters :: array:array(bm_character:type()), players :: array:array(bm_player:type()), @@ -29,6 +31,8 @@ ( [ get_id/1, + get_used_weapon_ids/1, + get_used_armor_ids/1, get_battlemap/1, get_characters/1, get_character/2, @@ -53,7 +57,7 @@ -export ( [ - new/4 + new/6 ] ). @@ -80,13 +84,17 @@ get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> -spec get_id (type()) -> id(). get_id (Battle) -> Battle#battle.id. +-spec get_used_weapon_ids (type()) -> list(sh_weapon:id()). +get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids. + +-spec get_used_armor_ids (type()) -> list(sh_armor:id()). +get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids. + -spec get_battlemap (type()) -> bm_battlemap:type(). -get_battlemap (Battle) -> - Battle#battle.battlemap. +get_battlemap (Battle) -> Battle#battle.battlemap. -spec get_characters (type()) -> array:array(bm_character:type()). -get_characters (Battle) -> - Battle#battle.characters. +get_characters (Battle) -> Battle#battle.characters. -spec get_character (non_neg_integer(), type()) -> bm_character:type(). get_character (IX, Battle) -> @@ -173,13 +181,17 @@ set_current_player_turn (PlayerTurn, Battle) -> id(), list(bm_player:type()), bm_battlemap:type(), - list(bm_character:type()) + list(bm_character:type()), + list(sh_weapon:id()), + list(sh_armor:id()) ) -> type(). -new (ID, PlayersAsList, Battlemap, CharactersAsList) -> +new (ID, PlayersAsList, Battlemap, CharactersAsList, UWIDs, UAIDs) -> #battle { id = ID, + used_weapon_ids = UWIDs, + used_armor_ids = UAIDs, battlemap = Battlemap, characters = array:from_list(CharactersAsList), players = array:from_list(PlayersAsList), diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl index 5552a02..594f9cd 100644 --- a/src/battlemap/struct/bm_character.erl +++ b/src/battlemap/struct/bm_character.erl @@ -17,6 +17,7 @@ attributes :: sh_attributes:type(), statistics :: sh_statistics:type(), weapon_ids :: {sh_weapon:id(), sh_weapon:id()}, + armor_id :: sh_armor:id(), location :: {non_neg_integer(), non_neg_integer()}, current_health :: non_neg_integer(), active :: boolean() @@ -41,12 +42,14 @@ get_attributes/1, get_statistics/1, get_weapon_ids/1, + get_armor_id/1, get_location/1, get_current_health/1, get_is_alive/1, get_is_active/1, set_weapon_ids/2, + set_armor_id/2, set_statistics/2, set_location/2, set_current_health/2, @@ -117,6 +120,9 @@ get_portrait (Char) -> Char#character.portrait. -spec get_attributes (type()) -> sh_attributes:type(). get_attributes (Char) -> Char#character.attributes. +-spec get_armor_id (type()) -> sh_armor:id(). +get_armor_id (Char) -> Char#character.armor_id. + -spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}. get_weapon_ids (Char) -> Char#character.weapon_ids. @@ -169,12 +175,14 @@ set_is_active (Active, Char) -> active = Active }. --spec set_weapon_ids - ( - {sh_weapon:id(), sh_weapon:id()}, - type() - ) - -> type(). +-spec set_armor_id (sh_armor:id(), type()) -> type(). +set_armor_id (ArmorID, Char) -> + Char#character + { + armor_id = ArmorID + }. + +-spec set_weapon_ids ({sh_weapon:id(), sh_weapon:id()}, type()) -> type(). set_weapon_ids (WeaponIDs, Char) -> Char#character { @@ -207,8 +215,9 @@ random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> Location = find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()}, + ArmorID = sh_armor:random_id(), Attributes = sh_attributes:random(), - Statistics = sh_statistics:new(Attributes, WeaponIDs), + Statistics = sh_statistics:new(Attributes, WeaponIDs, ArmorID), IDAsListString = integer_to_list(ID), IDAsBinaryString = list_to_binary(IDAsListString), @@ -221,6 +230,7 @@ random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> portrait = IDAsBinaryString, attributes = Attributes, weapon_ids = WeaponIDs, + armor_id = ArmorID, statistics = Statistics, location = Location, current_health = sh_statistics:get_health(Statistics), |