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Diffstat (limited to 'src/battlemap/struct/bm_character.erl')
-rw-r--r-- | src/battlemap/struct/bm_character.erl | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/src/battlemap/struct/bm_character.erl b/src/battlemap/struct/bm_character.erl new file mode 100644 index 0000000..e797b74 --- /dev/null +++ b/src/battlemap/struct/bm_character.erl @@ -0,0 +1,239 @@ +-module(bm_character). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: non_neg_integer(). + +-record +( + character, + { + id :: id(), + owner_id :: bm_player:id(), + name :: binary(), + icon :: binary(), + portrait :: binary(), + attributes :: sh_attributes:type(), + statistics :: bm_statistics:type(), + weapon_ids :: {bm_weapon:id(), bm_weapon:id()}, + location :: {non_neg_integer(), non_neg_integer()}, + current_health :: non_neg_integer(), + active :: boolean() + } +). + +-opaque type() :: #character{}. + +-export_type([type/0, id/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( + [ + get_id/1, + get_owner_id/1, + get_name/1, + get_icon/1, + get_portrait/1, + get_attributes/1, + get_statistics/1, + get_weapon_ids/1, + get_location/1, + get_current_health/1, + get_is_alive/1, + get_is_active/1, + + set_weapon_ids/2, + set_statistics/2, + set_location/2, + set_current_health/2, + set_is_active/2, + + get_statistics_field/0, + get_weapons_field/0, + get_location_field/0, + get_current_health_field/0, + get_active_field/0 + ] +). + +-export +( + [ + random/5 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec find_random_location + ( + non_neg_integer(), + non_neg_integer(), + list({non_neg_integer(), non_neg_integer()}) + ) + -> {non_neg_integer(), non_neg_integer()}. +find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> + X = roll:between(0, (BattlemapWidth - 1)), + Y = roll:between(0, (BattlemapHeight - 1)), + + IsForbidden = lists:member({X, Y}, ForbiddenLocations), + + case IsForbidden of + true -> + find_random_location + ( + BattlemapWidth, + BattlemapHeight, + ForbiddenLocations + ); + + _ -> {X, Y} + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Char) -> Char#character.id. + +-spec get_owner_id (type()) -> bm_player:id(). +get_owner_id (Char) -> Char#character.owner_id. + +-spec get_name (type()) -> binary(). +get_name (Char) -> Char#character.name. + +-spec get_icon (type()) -> binary(). +get_icon (Char) -> Char#character.icon. + +-spec get_portrait (type()) -> binary(). +get_portrait (Char) -> Char#character.portrait. + +-spec get_attributes (type()) -> sh_attributes:type(). +get_attributes (Char) -> Char#character.attributes. + +-spec get_weapon_ids (type()) -> {bm_weapon:id(), bm_weapon:id()}. +get_weapon_ids (Char) -> Char#character.weapon_ids. + +-spec get_statistics (type()) -> bm_statistics:type(). +get_statistics (Char) -> Char#character.statistics. + +-spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. +get_location (Char) -> + true = get_is_alive(Char), + Char#character.location. + +-spec get_current_health (type()) -> non_neg_integer(). +get_current_health (Char) -> Char#character.current_health. + +-spec get_is_alive (type()) -> boolean(). +get_is_alive (Char) -> + (Char#character.current_health > 0). + +-spec get_is_active (type()) -> boolean(). +get_is_active (Char) -> + ( + Char#character.active + and + get_is_alive(Char) + ). + +-spec set_location + ( + {non_neg_integer(), non_neg_integer()}, + type() + ) + -> type(). +set_location (Location, Char) -> + Char#character + { + location = Location + }. + +-spec set_current_health (non_neg_integer(), type()) -> type(). +set_current_health (Health, Char) -> + Char#character + { + current_health = max(0, Health) + }. + +-spec set_is_active (boolean(), type()) -> type(). +set_is_active (Active, Char) -> + Char#character + { + active = Active + }. + +-spec set_weapon_ids + ( + {bm_weapon:id(), bm_weapon:id()}, + type() + ) + -> type(). +set_weapon_ids (WeaponIDs, Char) -> + Char#character + { + weapon_ids = WeaponIDs + }. + +-spec set_statistics + ( + bm_statistics:type(), + type() + ) + -> type(). +set_statistics (Stats, Char) -> + Char#character + { + statistics = Stats + }. + +%%%% Utils +-spec random + ( + non_neg_integer(), + bm_player:id(), + non_neg_integer(), + non_neg_integer(), + list({non_neg_integer(), non_neg_integer()}) + ) + -> type(). +random (ID, OwnerID, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> + Location = + find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), + WeaponIDs = {bm_weapon:random_id(), bm_weapon:random_id()}, + Attributes = sh_attributes:random(), + Statistics = bm_statistics:new(Attributes, WeaponIDs), + IDAsListString = integer_to_list(ID), + IDAsBinaryString = list_to_binary(IDAsListString), + + #character + { + id = ID, + owner_id = OwnerID, + name = list_to_binary("Char" ++ IDAsListString), + icon = IDAsBinaryString, + portrait = IDAsBinaryString, + attributes = Attributes, + weapon_ids = WeaponIDs, + statistics = Statistics, + location = Location, + current_health = bm_statistics:get_health(Statistics), + active = false + }. + +-spec get_statistics_field() -> non_neg_integer(). +get_statistics_field () -> #character.statistics. +-spec get_weapons_field() -> non_neg_integer(). +get_weapons_field () -> #character.weapon_ids. +-spec get_location_field() -> non_neg_integer(). +get_location_field () -> #character.location. +-spec get_current_health_field() -> non_neg_integer(). +get_current_health_field () -> #character.current_health. +-spec get_active_field() -> non_neg_integer(). +get_active_field () -> #character.active. |