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Diffstat (limited to 'src/battle')
-rw-r--r--src/battle/btl_handler.erl6
-rw-r--r--src/battle/btl_shim.erl4
-rw-r--r--src/battle/game-logic/btl_next_turn.erl20
-rw-r--r--src/battle/game-logic/btl_turn_actions.erl26
-rw-r--r--src/battle/game-logic/btl_victory.erl16
-rw-r--r--src/battle/query/btl_character_turn.erl16
-rw-r--r--src/battle/query/btl_load_state.erl8
-rw-r--r--src/battle/reply/btl_add_armor.erl12
-rw-r--r--src/battle/reply/btl_add_char.erl14
-rw-r--r--src/battle/reply/btl_add_weapon.erl24
-rw-r--r--src/battle/struct/btl_attack.erl48
-rw-r--r--src/battle/struct/btl_battle.erl12
-rw-r--r--src/battle/struct/btl_character.erl36
-rw-r--r--src/battle/struct/btl_character_turn_data.erl6
-rw-r--r--src/battle/struct/btl_character_turn_update.erl8
15 files changed, 128 insertions, 128 deletions
diff --git a/src/battle/btl_handler.erl b/src/battle/btl_handler.erl
index 19b0e20..a7e5ca0 100644
--- a/src/battle/btl_handler.erl
+++ b/src/battle/btl_handler.erl
@@ -18,10 +18,10 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec start (pid()) -> 'ok'.
start (TimedCachesManagerPid) ->
- case sh_database:fetch(battle_db, <<"0">>) of
+ case shr_database:fetch(battle_db, <<"0">>) of
{ok, _} -> ok;
not_found ->
- sh_database:insert
+ shr_database:insert
(
battle_db,
<<"0">>,
@@ -29,5 +29,5 @@ start (TimedCachesManagerPid) ->
btl_shim:generate_random_battle()
)
end,
- sh_timed_caches_manager:new_cache(TimedCachesManagerPid, battle_db, none),
+ shr_timed_caches_manager:new_cache(TimedCachesManagerPid, battle_db, none),
ok.
diff --git a/src/battle/btl_shim.erl b/src/battle/btl_shim.erl
index 07d5854..fddc2f6 100644
--- a/src/battle/btl_shim.erl
+++ b/src/battle/btl_shim.erl
@@ -132,8 +132,8 @@ demo_map () ->
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec generate_random_battle () -> btl_battle:type().
generate_random_battle () ->
- %BattlemapWidth = 32, % sh_roll:between(16, 32),
- %BattlemapHeight = 32, %sh_roll:between(16, 32),
+ %BattlemapWidth = 32, % shr_roll:between(16, 32),
+ %BattlemapHeight = 32, %shr_roll:between(16, 32),
%Battlemap = btl_battlemap:random(0, BattlemapWidth, BattlemapHeight),
Battlemap = btl_battlemap:from_list(0, 32, 32, demo_map()),
Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []),
diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl
index 82eec98..9ed4926 100644
--- a/src/battle/game-logic/btl_next_turn.erl
+++ b/src/battle/game-logic/btl_next_turn.erl
@@ -17,7 +17,7 @@
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec set_player_turn_to_next (btl_battle:type())
- -> {btl_battle:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), shr_db_query:op()}.
set_player_turn_to_next (Battle) ->
Players = btl_battle:get_players(Battle),
CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle),
@@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) ->
UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle),
DBQuery =
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_battle:get_current_player_turn_field(),
NextPlayerTurn
@@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) ->
{UpdatedBattle, DBQuery}.
-spec reset_next_player_timeline (btl_battle:type())
- -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}.
reset_next_player_timeline (Battle) ->
NextPlayerTurn = btl_battle:get_current_player_turn(Battle),
NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn),
@@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) ->
btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
NextPlayerIX,
- [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ]
+ [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ]
),
{UpdatedBattle, UpdatedNextPlayer, DBQuery}.
-spec activate_next_players_characters (btl_battle:type(), btl_player:type())
- -> {btl_battle:type(), list(sh_db_query:op())}.
+ -> {btl_battle:type(), list(shr_db_query:op())}.
activate_next_players_characters (Battle, NextPlayer) ->
NextPlayerIX = btl_player:get_index(NextPlayer),
Characters = btl_battle:get_characters(Battle),
{UpdatedCharacters, ModifiedIXs} =
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == NextPlayerIX)
@@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) ->
lists:map
(
fun (IX) ->
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_active_field(),
true
@@ -143,7 +143,7 @@ requires_update (Update) ->
Battle = btl_character_turn_data:get_battle(Data),
Characters = btl_battle:get_characters(Battle),
- sh_array_util:none(fun btl_character:get_is_active/1, Characters).
+ shr_array_util:none(fun btl_character:get_is_active/1, Characters).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/src/battle/game-logic/btl_turn_actions.erl b/src/battle/game-logic/btl_turn_actions.erl
index 21205ac..e7153f9 100644
--- a/src/battle/game-logic/btl_turn_actions.erl
+++ b/src/battle/game-logic/btl_turn_actions.erl
@@ -33,7 +33,7 @@ handle_switch_weapon (Update) ->
UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID},
UpdatedCharacterStatistics =
- sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID),
+ shr_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID),
UpdatedCharacter =
btl_character:set_statistics
(
@@ -44,17 +44,17 @@ handle_switch_weapon (Update) ->
TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_weapons_field(),
UpdatedWeaponIDs
),
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_statistics_field(),
UpdatedCharacterStatistics
@@ -117,7 +117,7 @@ assert_character_can_move (Data, Cost) ->
Character = btl_character_turn_data:get_character(Data),
CharacterStatistics = btl_character:get_statistics(Character),
CharacterMovementPoints =
- sh_statistics:get_movement_points(CharacterStatistics),
+ shr_statistics:get_movement_points(CharacterStatistics),
true = (Cost =< CharacterMovementPoints),
@@ -143,12 +143,12 @@ commit_move (Update, Path, NewLocation) ->
btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_location_field(),
NewLocation
@@ -258,8 +258,8 @@ get_attack_sequence (Character, TargetCharacter) ->
{AttackingWeaponID, _} = btl_character:get_weapon_ids(Character),
{DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter),
- AttackingWeapon = sh_weapon:from_id(AttackingWeaponID),
- DefendingWeapon = sh_weapon:from_id(DefendingWeaponID),
+ AttackingWeapon = shr_weapon:from_id(AttackingWeaponID),
+ DefendingWeapon = shr_weapon:from_id(DefendingWeaponID),
btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon).
@@ -312,12 +312,12 @@ handle_attack (BattleAction, Update) ->
),
DBQuery0 =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
TargetIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_current_health_field(),
RemainingDefenderHealth
@@ -326,12 +326,12 @@ handle_attack (BattleAction, Update) ->
),
DBQuery1 =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_current_health_field(),
RemainingAttackerHealth
diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl
index eef42ad..5611302 100644
--- a/src/battle/game-logic/btl_victory.erl
+++ b/src/battle/game-logic/btl_victory.erl
@@ -23,7 +23,7 @@
array:array(btl_character:type())
) -> {array:array(btl_character:type()), list(non_neg_integer())}.
mark_players_characters_as_defeated (PlayerIX, Characters) ->
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == PlayerIX)
@@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) ->
add_db_query_to_mark_character_as_defeated (IX, Update) ->
btl_character_turn_update:add_to_db
(
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_defeated_field(),
true
@@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) ->
S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
PlayerIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_player:get_is_active_field(),
false
@@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
optional ->
%% Let's not assume there is a commander
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
target ->
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) ->
S2Update = actually_handle_character_lost_health(CharIX, S1Update),
S2Data = btl_character_turn_update:get_data(S2Update),
- S3Data = btl_character_turn_data:refresh_character(S2Data),
+ S3Data = btl_character_turn_data:refreshr_character(S2Data),
S3Update = btl_character_turn_update:set_data(S3Data, S2Update),
S3Update.
diff --git a/src/battle/query/btl_character_turn.erl b/src/battle/query/btl_character_turn.erl
index c232ab0..ed6ca86 100644
--- a/src/battle/query/btl_character_turn.erl
+++ b/src/battle/query/btl_character_turn.erl
@@ -45,7 +45,7 @@ fetch_data (Request) ->
PlayerID = btl_character_turn_request:get_player_id(Request),
BattleID = btl_character_turn_request:get_battle_id(Request),
CharacterIX = btl_character_turn_request:get_character_ix(Request),
- Battle = sh_timed_cache:fetch(battle_db, PlayerID, BattleID),
+ Battle = shr_timed_cache:fetch(battle_db, PlayerID, BattleID),
btl_character_turn_data:new(Battle, CharacterIX).
@@ -119,11 +119,11 @@ finalize_character (Update) ->
FinalizedData = btl_character_turn_data:clean_battle(UpdatedData),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
btl_character_turn_data:get_character_ix(Data),
- [ sh_db_query:set_field(btl_character:get_is_active_field(), false) ]
+ [ shr_db_query:set_field(btl_character:get_is_active_field(), false) ]
),
S0Update = btl_character_turn_update:set_data(FinalizedData, Update),
@@ -164,12 +164,12 @@ update_timeline (Update) ->
UpdatedData = btl_character_turn_data:set_battle(UpdatedBattle, Data),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
PlayerIX,
[
- sh_db_query:add_to_field
+ shr_db_query:add_to_field
(
btl_player:get_timeline_field(),
NewTimelineElements,
@@ -207,9 +207,9 @@ send_to_database (Update, Request) ->
PlayerID = btl_character_turn_request:get_player_id(Request),
BattleID = btl_character_turn_request:get_battle_id(Request),
Ops = btl_character_turn_update:get_db(Update),
- Query = sh_db_query:new(battle_db, BattleID, {user, PlayerID}, Ops),
+ Query = shr_db_query:new(battle_db, BattleID, {user, PlayerID}, Ops),
- sh_database:commit(Query),
+ shr_database:commit(Query),
ok.
@@ -225,7 +225,7 @@ send_to_cache (Update, Request) ->
Data = btl_character_turn_update:get_data(Update),
Battle = btl_character_turn_data:get_battle(Data),
- sh_timed_cache:update(battle_db, PlayerID, BattleID, Battle),
+ shr_timed_cache:update(battle_db, PlayerID, BattleID, Battle),
ok.
diff --git a/src/battle/query/btl_load_state.erl b/src/battle/query/btl_load_state.erl
index f79e24e..2026222 100644
--- a/src/battle/query/btl_load_state.erl
+++ b/src/battle/query/btl_load_state.erl
@@ -53,7 +53,7 @@ fetch_data (Input) ->
PlayerID = Input#input.player_id,
BattleID = Input#input.battle_id,
- Battle = sh_timed_cache:fetch(battle_db, PlayerID, BattleID),
+ Battle = shr_timed_cache:fetch(battle_db, PlayerID, BattleID),
#query_state
{
@@ -67,7 +67,7 @@ generate_reply (QueryState, Input) ->
Players = btl_battle:get_players(Battle),
PlayerIX =
- sh_array_util:first
+ shr_array_util:first
(
fun (Player) ->
(btl_player:get_id(Player) == PlayerID)
@@ -101,7 +101,7 @@ generate_reply (QueryState, Input) ->
lists:map
(
fun (WeaponID) ->
- btl_add_weapon:generate(sh_weapon:from_id(WeaponID))
+ btl_add_weapon:generate(shr_weapon:from_id(WeaponID))
end,
btl_battle:get_used_weapon_ids(Battle)
),
@@ -110,7 +110,7 @@ generate_reply (QueryState, Input) ->
lists:map
(
fun (ArmorID) ->
- btl_add_armor:generate(sh_armor:from_id(ArmorID))
+ btl_add_armor:generate(shr_armor:from_id(ArmorID))
end,
btl_battle:get_used_armor_ids(Battle)
),
diff --git a/src/battle/reply/btl_add_armor.erl b/src/battle/reply/btl_add_armor.erl
index 2c6a875..01c99ad 100644
--- a/src/battle/reply/btl_add_armor.erl
+++ b/src/battle/reply/btl_add_armor.erl
@@ -12,7 +12,7 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec encode_category (sh_armor:category()) -> binary().
+-spec encode_category (shr_armor:category()) -> binary().
encode_category (kinetic) -> <<"k">>;
encode_category (leather) -> <<"l">>;
encode_category (chain) -> <<"c">>;
@@ -21,14 +21,14 @@ encode_category (plate) -> <<"p">>.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec generate (sh_armor:type()) -> {list(any())}.
+-spec generate (shr_armor:type()) -> {list(any())}.
generate (Armor) ->
{
[
{<<"msg">>, <<"add_armor">>},
- {<<"id">>, sh_armor:get_id(Armor)},
- {<<"nam">>, sh_armor:get_name(Armor)},
- {<<"ct">>, encode_category(sh_armor:get_category(Armor))},
- {<<"cf">>, sh_armor:get_coefficient(Armor)}
+ {<<"id">>, shr_armor:get_id(Armor)},
+ {<<"nam">>, shr_armor:get_name(Armor)},
+ {<<"ct">>, encode_category(shr_armor:get_category(Armor))},
+ {<<"cf">>, shr_armor:get_coefficient(Armor)}
]
}.
diff --git a/src/battle/reply/btl_add_char.erl b/src/battle/reply/btl_add_char.erl
index 75b6fcd..f0b70e9 100644
--- a/src/battle/reply/btl_add_char.erl
+++ b/src/battle/reply/btl_add_char.erl
@@ -22,18 +22,18 @@ rank_to_string (Rank) ->
-spec attributes_as_json
(
- sh_attributes:type()
+ shr_attributes:type()
) ->
{list({binary(), non_neg_integer()})}.
attributes_as_json (Attributes) ->
{
[
- {<<"con">>, sh_attributes:get_constitution(Attributes)},
- {<<"dex">>, sh_attributes:get_dexterity(Attributes)},
- {<<"int">>, sh_attributes:get_intelligence(Attributes)},
- {<<"min">>, sh_attributes:get_mind(Attributes)},
- {<<"spe">>, sh_attributes:get_speed(Attributes)},
- {<<"str">>, sh_attributes:get_strength(Attributes)}
+ {<<"con">>, shr_attributes:get_constitution(Attributes)},
+ {<<"dex">>, shr_attributes:get_dexterity(Attributes)},
+ {<<"int">>, shr_attributes:get_intelligence(Attributes)},
+ {<<"min">>, shr_attributes:get_mind(Attributes)},
+ {<<"spe">>, shr_attributes:get_speed(Attributes)},
+ {<<"str">>, shr_attributes:get_strength(Attributes)}
]
}.
diff --git a/src/battle/reply/btl_add_weapon.erl b/src/battle/reply/btl_add_weapon.erl
index d4edbef..5484a76 100644
--- a/src/battle/reply/btl_add_weapon.erl
+++ b/src/battle/reply/btl_add_weapon.erl
@@ -12,43 +12,43 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec encode_range_type (sh_weapon:range_type()) -> binary().
+-spec encode_range_type (shr_weapon:range_type()) -> binary().
encode_range_type (melee) -> <<"m">>;
encode_range_type (ranged) -> <<"r">>.
--spec encode_range_modifier (sh_weapon:range_modifier()) -> binary().
+-spec encode_range_modifier (shr_weapon:range_modifier()) -> binary().
encode_range_modifier (long) -> <<"l">>;
encode_range_modifier (short) -> <<"s">>.
--spec encode_damage_type (sh_weapon:damage_type()) -> binary().
+-spec encode_damage_type (shr_weapon:damage_type()) -> binary().
encode_damage_type (slash) -> <<"s">>;
encode_damage_type (pierce) -> <<"p">>;
encode_damage_type (blunt) -> <<"b">>.
--spec encode_damage_modifier (sh_weapon:damage_modifier()) -> binary().
+-spec encode_damage_modifier (shr_weapon:damage_modifier()) -> binary().
encode_damage_modifier (heavy) -> <<"h">>;
encode_damage_modifier (light) -> <<"l">>.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec generate (sh_weapon:type()) -> {list(any())}.
+-spec generate (shr_weapon:type()) -> {list(any())}.
generate (Weapon) ->
{
[
{<<"msg">>, <<"add_weapon">>},
- {<<"id">>, sh_weapon:get_id(Weapon)},
- {<<"nam">>, sh_weapon:get_name(Weapon)},
- {<<"rt">>, encode_range_type(sh_weapon:get_range_type(Weapon))},
+ {<<"id">>, shr_weapon:get_id(Weapon)},
+ {<<"nam">>, shr_weapon:get_name(Weapon)},
+ {<<"rt">>, encode_range_type(shr_weapon:get_range_type(Weapon))},
{
<<"rm">>,
- encode_range_modifier(sh_weapon:get_range_modifier(Weapon))
+ encode_range_modifier(shr_weapon:get_range_modifier(Weapon))
},
- {<<"dt">>, encode_damage_type(sh_weapon:get_damage_type(Weapon))},
+ {<<"dt">>, encode_damage_type(shr_weapon:get_damage_type(Weapon))},
{
<<"dm">>,
- encode_damage_modifier(sh_weapon:get_damage_modifier(Weapon))
+ encode_damage_modifier(shr_weapon:get_damage_modifier(Weapon))
},
- {<<"cf">>, sh_weapon:get_coefficient(Weapon)}
+ {<<"cf">>, shr_weapon:get_coefficient(Weapon)}
]
}.
diff --git a/src/battle/struct/btl_attack.erl b/src/battle/struct/btl_attack.erl
index aa7659f..fae8341 100644
--- a/src/battle/struct/btl_attack.erl
+++ b/src/battle/struct/btl_attack.erl
@@ -47,15 +47,15 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec roll_precision
(
- sh_statistics:type(),
- sh_statistics:type()
+ shr_statistics:type(),
+ shr_statistics:type()
)
-> precision().
roll_precision (AttackerStatistics, DefenderStatistics) ->
- DefenderDodges = sh_statistics:get_dodges(DefenderStatistics),
- AttackerAccuracy = sh_statistics:get_accuracy(AttackerStatistics),
+ DefenderDodges = shr_statistics:get_dodges(DefenderStatistics),
+ AttackerAccuracy = shr_statistics:get_accuracy(AttackerStatistics),
MissChance = max(0, (DefenderDodges - AttackerAccuracy)),
- case sh_roll:percentage() of
+ case shr_roll:percentage() of
X when (X =< MissChance) -> misses;
X when (X =< (MissChance * 2)) -> grazes;
_ -> hits
@@ -63,25 +63,25 @@ roll_precision (AttackerStatistics, DefenderStatistics) ->
-spec roll_damage
(
- sh_statistics:type(),
- sh_statistics:type()
+ shr_statistics:type(),
+ shr_statistics:type()
)
-> {non_neg_integer(), boolean()}.
roll_damage (AttackerStatistics, _DefenderStatistics) ->
{MinimumDamage, MaximumDamage} =
- sh_statistics:get_damages(AttackerStatistics),
+ shr_statistics:get_damages(AttackerStatistics),
MaximumRoll = max(1, MaximumDamage - MinimumDamage),
BaseDamage = MinimumDamage + (rand:uniform(MaximumRoll) - 1),
- CriticalHitChance = sh_statistics:get_critical_hits(AttackerStatistics),
- case sh_roll:percentage() of
+ CriticalHitChance = shr_statistics:get_critical_hits(AttackerStatistics),
+ case shr_roll:percentage() of
X when (X =< CriticalHitChance) -> {(BaseDamage * 2), true};
_ -> {BaseDamage, false}
end.
--spec roll_parry (sh_statistics:type()) -> boolean().
+-spec roll_parry (shr_statistics:type()) -> boolean().
roll_parry (DefenderStatistics) ->
- DefenderParryChance = sh_statistics:get_parries(DefenderStatistics),
- (sh_roll:percentage() =< DefenderParryChance).
+ DefenderParryChance = shr_statistics:get_parries(DefenderStatistics),
+ (shr_roll:percentage() =< DefenderParryChance).
-spec effect_of_attack
(
@@ -108,10 +108,10 @@ effect_of_attack (Order, Attacker, Defender, CanParry) ->
false -> {Attacker, Defender}
end,
- ActualDefArmor = sh_armor:from_id(btl_character:get_armor_id(ActualDefender)),
+ ActualDefArmor = shr_armor:from_id(btl_character:get_armor_id(ActualDefender)),
{ActualAtkWeaponID, _} = btl_character:get_weapon_ids(ActualAttacker),
ActualAtkWeaponDmgType =
- sh_weapon:get_damage_type(sh_weapon:from_id(ActualAtkWeaponID)),
+ shr_weapon:get_damage_type(shr_weapon:from_id(ActualAtkWeaponID)),
Precision = roll_precision(ActualAtkStatistics, ActualDefStatistics),
{Damage, IsCritical} = roll_damage(ActualAtkStatistics, ActualDefStatistics),
@@ -122,7 +122,7 @@ effect_of_attack (Order, Attacker, Defender, CanParry) ->
hits -> Damage
end,
ArmorResistance =
- sh_armor:get_resistance_to(ActualAtkWeaponDmgType, ActualDefArmor),
+ shr_armor:get_resistance_to(ActualAtkWeaponDmgType, ActualDefArmor),
ActualDamage = max(0, (S0Damage - ArmorResistance)),
#attack
@@ -160,9 +160,9 @@ get_description_of ({first, CanParry}, Attacker, Defender) ->
get_description_of ({second, CanParry}, Attacker, Defender) ->
AttackerStatistics = btl_character:get_statistics(Attacker),
AttackerDoubleAttackChange =
- sh_statistics:get_double_hits(AttackerStatistics),
+ shr_statistics:get_double_hits(AttackerStatistics),
- case sh_roll:percentage() of
+ case shr_roll:percentage() of
X when (X =< AttackerDoubleAttackChange) ->
effect_of_attack (second, Attacker, Defender, CanParry);
@@ -252,28 +252,28 @@ when
-spec get_sequence
(
non_neg_integer(),
- sh_weapon:type(),
- sh_weapon:type()
+ shr_weapon:type(),
+ shr_weapon:type()
)
-> list(step()).
get_sequence (AttackRange, AttackerWeapon, DefenderWeapon) ->
{AttackerDefenseRange, AttackerAttackRange} =
- sh_weapon:get_ranges(AttackerWeapon),
+ shr_weapon:get_ranges(AttackerWeapon),
{DefenderDefenseRange, DefenderAttackRange} =
- sh_weapon:get_ranges(DefenderWeapon),
+ shr_weapon:get_ranges(DefenderWeapon),
AttackerCanAttack = (AttackRange =< AttackerAttackRange),
AttackerCanAttack = true,
AttackerCanDefend =
(AttackerCanAttack and (AttackRange > AttackerDefenseRange)),
AttackerCanParry =
- (AttackerCanDefend and sh_weapon:can_parry(AttackerWeapon)),
+ (AttackerCanDefend and shr_weapon:can_parry(AttackerWeapon)),
DefenderCanAttack = (AttackRange =< DefenderAttackRange),
DefenderCanDefend =
(DefenderCanAttack and (AttackRange > DefenderDefenseRange)),
DefenderCanParry =
- (DefenderCanDefend and sh_weapon:can_parry(DefenderWeapon)),
+ (DefenderCanDefend and shr_weapon:can_parry(DefenderWeapon)),
First = {first, DefenderCanParry},
Second = {second, DefenderCanParry},
diff --git a/src/battle/struct/btl_battle.erl b/src/battle/struct/btl_battle.erl
index 8befc4e..dd68b42 100644
--- a/src/battle/struct/btl_battle.erl
+++ b/src/battle/struct/btl_battle.erl
@@ -10,8 +10,8 @@
battle,
{
id :: id(),
- used_armor_ids :: list(sh_armor:id()),
- used_weapon_ids :: list(sh_weapon:id()),
+ used_armor_ids :: list(shr_armor:id()),
+ used_weapon_ids :: list(shr_weapon:id()),
used_tile_ids :: list(btl_tile:id()),
battlemap :: btl_battlemap:type(),
characters :: array:array(btl_character:type()),
@@ -86,10 +86,10 @@ get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) ->
-spec get_id (type()) -> id().
get_id (Battle) -> Battle#battle.id.
--spec get_used_weapon_ids (type()) -> list(sh_weapon:id()).
+-spec get_used_weapon_ids (type()) -> list(shr_weapon:id()).
get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids.
--spec get_used_armor_ids (type()) -> list(sh_armor:id()).
+-spec get_used_armor_ids (type()) -> list(shr_armor:id()).
get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids.
-spec get_used_tile_ids (type()) -> list(btl_tile:id()).
@@ -187,8 +187,8 @@ set_current_player_turn (PlayerTurn, Battle) ->
list(btl_player:type()),
btl_battlemap:type(),
list(btl_character:type()),
- list(sh_weapon:id()),
- list(sh_armor:id()),
+ list(shr_weapon:id()),
+ list(shr_armor:id()),
list(btl_tile:id())
)
-> type().
diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl
index 841f4ea..d9362ea 100644
--- a/src/battle/struct/btl_character.erl
+++ b/src/battle/struct/btl_character.erl
@@ -16,10 +16,10 @@
rank :: rank(),
icon :: binary(),
portrait :: binary(),
- attributes :: sh_attributes:type(),
- statistics :: sh_statistics:type(),
- weapon_ids :: {sh_weapon:id(), sh_weapon:id()},
- armor_id :: sh_armor:id(),
+ attributes :: shr_attributes:type(),
+ statistics :: shr_statistics:type(),
+ weapon_ids :: {shr_weapon:id(), shr_weapon:id()},
+ armor_id :: shr_armor:id(),
location :: {non_neg_integer(), non_neg_integer()},
current_health :: integer(), %% Negative integers let us reverse attacks.
is_active :: boolean(),
@@ -90,8 +90,8 @@
)
-> {non_neg_integer(), non_neg_integer()}.
find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) ->
- X = sh_roll:between(0, (BattlemapWidth - 1)),
- Y = sh_roll:between(0, (BattlemapHeight - 1)),
+ X = shr_roll:between(0, (BattlemapWidth - 1)),
+ Y = shr_roll:between(0, (BattlemapHeight - 1)),
IsForbidden = lists:member({X, Y}, ForbiddenLocations),
@@ -129,16 +129,16 @@ get_icon (Char) -> Char#character.icon.
-spec get_portrait (type()) -> binary().
get_portrait (Char) -> Char#character.portrait.
--spec get_attributes (type()) -> sh_attributes:type().
+-spec get_attributes (type()) -> shr_attributes:type().
get_attributes (Char) -> Char#character.attributes.
--spec get_armor_id (type()) -> sh_armor:id().
+-spec get_armor_id (type()) -> shr_armor:id().
get_armor_id (Char) -> Char#character.armor_id.
--spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}.
+-spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}.
get_weapon_ids (Char) -> Char#character.weapon_ids.
--spec get_statistics (type()) -> sh_statistics:type().
+-spec get_statistics (type()) -> shr_statistics:type().
get_statistics (Char) -> Char#character.statistics.
-spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}.
@@ -205,14 +205,14 @@ set_is_defeated (Defeated, Char) ->
is_defeated = Defeated
}.
--spec set_armor_id (sh_armor:id(), type()) -> type().
+-spec set_armor_id (shr_armor:id(), type()) -> type().
set_armor_id (ArmorID, Char) ->
Char#character
{
armor_id = ArmorID
}.
--spec set_weapon_ids ({sh_weapon:id(), sh_weapon:id()}, type()) -> type().
+-spec set_weapon_ids ({shr_weapon:id(), shr_weapon:id()}, type()) -> type().
set_weapon_ids (WeaponIDs, Char) ->
Char#character
{
@@ -221,7 +221,7 @@ set_weapon_ids (WeaponIDs, Char) ->
-spec set_statistics
(
- sh_statistics:type(),
+ shr_statistics:type(),
type()
)
-> type().
@@ -244,10 +244,10 @@ set_statistics (Stats, Char) ->
random (ID, PlayerIX, BattlemapWidth, BattlemapHeight, ForbiddenLocations) ->
Location =
find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations),
- WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()},
- ArmorID = sh_armor:random_id(),
- Attributes = sh_attributes:random(),
- Statistics = sh_statistics:new(Attributes, WeaponIDs, ArmorID),
+ WeaponIDs = {shr_weapon:random_id(), shr_weapon:random_id()},
+ ArmorID = shr_armor:random_id(),
+ Attributes = shr_attributes:random(),
+ Statistics = shr_statistics:new(Attributes, WeaponIDs, ArmorID),
IDAsListString = integer_to_list(ID),
IDAsBinaryString = list_to_binary(IDAsListString),
@@ -269,7 +269,7 @@ random (ID, PlayerIX, BattlemapWidth, BattlemapHeight, ForbiddenLocations) ->
armor_id = ArmorID,
statistics = Statistics,
location = Location,
- current_health = sh_statistics:get_health(Statistics),
+ current_health = shr_statistics:get_health(Statistics),
is_active = false,
is_defeated = false
}.
diff --git a/src/battle/struct/btl_character_turn_data.erl b/src/battle/struct/btl_character_turn_data.erl
index 31a4b7d..64df29f 100644
--- a/src/battle/struct/btl_character_turn_data.erl
+++ b/src/battle/struct/btl_character_turn_data.erl
@@ -40,7 +40,7 @@
(
[
clean_battle/1,
- refresh_character/1
+ refreshr_character/1
]
).
@@ -101,8 +101,8 @@ clean_battle (Data) ->
)
}.
--spec refresh_character (type()) -> type().
-refresh_character (Data) ->
+-spec refreshr_character (type()) -> type().
+refreshr_character (Data) ->
Data#type
{
dirty = false,
diff --git a/src/battle/struct/btl_character_turn_update.erl b/src/battle/struct/btl_character_turn_update.erl
index a6b29d9..d63e437 100644
--- a/src/battle/struct/btl_character_turn_update.erl
+++ b/src/battle/struct/btl_character_turn_update.erl
@@ -9,7 +9,7 @@
{
data :: btl_character_turn_data:type(),
timeline :: list(any()),
- db :: list(sh_db_query:op())
+ db :: list(shr_db_query:op())
}
).
@@ -57,7 +57,7 @@ get_data (Update) -> Update#type.data.
-spec get_timeline (type()) -> list(any()).
get_timeline (Update) -> Update#type.timeline.
--spec get_db (type()) -> list(sh_db_query:op()).
+-spec get_db (type()) -> list(shr_db_query:op()).
get_db (Update) -> Update#type.db.
-spec set_data (btl_character_turn_data:type(), type()) -> type().
@@ -67,7 +67,7 @@ set_data (Data, Update) ->
-spec add_to_timeline
(
btl_turn_result:type(),
- sh_db_query:op(),
+ shr_db_query:op(),
type()
) -> type().
add_to_timeline (Item, DBUpdate, Update) ->
@@ -80,6 +80,6 @@ add_to_timeline (Item, DBUpdate, Update) ->
}
).
--spec add_to_db (sh_db_query:op(), type()) -> type().
+-spec add_to_db (shr_db_query:op(), type()) -> type().
add_to_db (Item, Update) ->
Update#type{ db = [Item|Update#type.db] }.