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Diffstat (limited to 'src/battle/struct')
-rw-r--r--src/battle/struct/btl_battle.erl91
-rw-r--r--src/battle/struct/btl_character.erl39
-rw-r--r--src/battle/struct/btl_character_turn_data.erl58
3 files changed, 84 insertions, 104 deletions
diff --git a/src/battle/struct/btl_battle.erl b/src/battle/struct/btl_battle.erl
index 2a09244..a5b5a06 100644
--- a/src/battle/struct/btl_battle.erl
+++ b/src/battle/struct/btl_battle.erl
@@ -9,10 +9,8 @@
(
battle,
{
- used_armor_ids :: ordsets:ordset(shr_armor:id()),
- used_weapon_ids :: ordsets:ordset(shr_weapon:id()),
- used_portrait_ids :: ordsets:ordset(shr_portrait:id()),
- used_tile_ids :: ordsets:ordset(shr_tile:id()),
+ related_inventory :: shr_inventory:type(),
+ related_tile_ids :: ordsets:ordset(shr_tile:id()),
map :: shr_map:type(),
characters :: orddict:orddict(non_neg_integer(), btl_character:type()),
players :: orddict:orddict(non_neg_integer(), btl_player:type()),
@@ -31,10 +29,8 @@
-export
(
[
- get_used_portrait_ids/1,
- get_used_weapon_ids/1,
- get_used_armor_ids/1,
- get_used_tile_ids/1,
+ get_related_inventory/1,
+ get_related_tile_ids/1,
get_map/1,
get_characters/1,
get_character/2,
@@ -44,20 +40,17 @@
get_encoded_last_turns_effects/1,
set_map/2,
- set_used_portrait_ids/2,
- set_used_weapon_ids/2,
- set_used_armor_ids/2,
+ set_related_inventory/2,
set_characters/2,
set_character/3,
set_players/2,
set_player/3,
set_current_player_turn/2,
- get_used_armor_ids_field/0,
- get_used_weapon_ids_field/0,
- get_used_portrait_ids_field/0,
get_characters_field/0,
get_players_field/0,
+ get_related_inventory_field/0,
+ get_related_tile_ids_field/0,
get_current_player_turn_field/0
]
).
@@ -90,17 +83,11 @@ get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) ->
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
--spec get_used_portrait_ids (type()) -> ordsets:ordset(shr_portrait:id()).
-get_used_portrait_ids (Battle) -> Battle#battle.used_portrait_ids.
+-spec get_related_inventory (type()) -> shr_inventory:type().
+get_related_inventory (Battle) -> Battle#battle.related_inventory.
--spec get_used_weapon_ids (type()) -> ordsets:ordset(shr_weapon:id()).
-get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids.
-
--spec get_used_armor_ids (type()) -> ordsets:ordset(shr_armor:id()).
-get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids.
-
--spec get_used_tile_ids (type()) -> ordsets:ordset(shr_tile:id()).
-get_used_tile_ids (Battle) -> Battle#battle.used_tile_ids.
+-spec get_related_tile_ids (type()) -> ordsets:ordset(shr_tile:id()).
+get_related_tile_ids (Battle) -> Battle#battle.related_tile_ids.
-spec get_map (type()) -> shr_map:type().
get_map (Battle) -> Battle#battle.map.
@@ -146,7 +133,8 @@ get_encoded_last_turns_effects (Battle) ->
set_map (Map, Battle) ->
Battle#battle
{
- map = Map
+ map = Map,
+ related_tile_ids = shr_map:get_related_tile_ids(Map)
}.
-spec set_characters
@@ -180,40 +168,11 @@ set_players (Players, Battle) ->
players = Players
}.
--spec set_used_portrait_ids
- (
- ordsets:ordset(shr_portrait:id()),
- type()
- )
- -> type().
-set_used_portrait_ids (UPIDs, Battle) ->
- Battle#battle
- {
- used_portrait_ids = UPIDs
- }.
-
--spec set_used_weapon_ids
- (
- ordsets:ordset(shr_weapon:id()),
- type()
- )
- -> type().
-set_used_weapon_ids (UPIDs, Battle) ->
- Battle#battle
- {
- used_weapon_ids = UPIDs
- }.
-
--spec set_used_armor_ids
- (
- ordsets:ordset(shr_armor:id()),
- type()
- )
- -> type().
-set_used_armor_ids (UPIDs, Battle) ->
+-spec set_related_inventory ( shr_inventory:type(), type()) -> type().
+set_related_inventory (Inv, Battle) ->
Battle#battle
{
- used_armor_ids = UPIDs
+ related_inventory = Inv
}.
-spec set_player (non_neg_integer(), btl_player:type(), type()) -> type().
@@ -232,15 +191,12 @@ set_current_player_turn (PlayerTurn, Battle) ->
-spec new (shr_map:type()) -> type().
new (Map) ->
- EmptySet = ordsets:new(),
EmptyDict = orddict:new(),
#battle
{
- used_portrait_ids = EmptySet,
- used_weapon_ids = EmptySet,
- used_armor_ids = EmptySet,
- used_tile_ids = shr_map:get_used_tile_ids(Map),
+ related_inventory = shr_inventory:default(),
+ related_tile_ids = shr_map:get_related_tile_ids(Map),
map = Map,
characters = EmptyDict,
players = EmptyDict,
@@ -250,14 +206,11 @@ new (Map) ->
-spec get_characters_field () -> non_neg_integer().
get_characters_field () -> #battle.characters.
--spec get_used_portrait_ids_field () -> non_neg_integer().
-get_used_portrait_ids_field () -> #battle.used_portrait_ids.
-
--spec get_used_weapon_ids_field () -> non_neg_integer().
-get_used_weapon_ids_field () -> #battle.used_weapon_ids.
+-spec get_related_inventory_field () -> non_neg_integer().
+get_related_inventory_field () -> #battle.related_inventory.
--spec get_used_armor_ids_field () -> non_neg_integer().
-get_used_armor_ids_field () -> #battle.used_armor_ids.
+-spec get_related_tile_ids_field () -> non_neg_integer().
+get_related_tile_ids_field () -> #battle.related_tile_ids.
-spec get_players_field () -> non_neg_integer().
get_players_field () -> #battle.players.
diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl
index 9194380..1136c8f 100644
--- a/src/battle/struct/btl_character.erl
+++ b/src/battle/struct/btl_character.erl
@@ -1,5 +1,13 @@
-module(btl_character).
+-define(PLAYER_IX_FIELD, <<"pla">>).
+-define(RANK_FIELD, <<"rnk">>).
+-define(LOCATION_FIELD, <<"lc">>).
+-define(CURRENT_HEALTH_FIELD, <<"he">>).
+-define(IS_ACTIVE_FIELD, <<"ena">>).
+-define(IS_DEFEATED_FIELD, <<"dea">>).
+-define(BASE_CHAR_FIELD, <<"bas">>).
+
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -75,7 +83,9 @@
[
new/4,
resolve/2,
- to_unresolved/1
+ to_unresolved/1,
+ decode/1,
+ encode/1
]
).
@@ -247,3 +257,30 @@ get_is_active_field () -> #btl_char_ref.is_active.
get_is_defeated_field () -> #btl_char_ref.is_defeated.
-spec get_base_character_field() -> non_neg_integer().
get_base_character_field () -> #btl_char_ref.base.
+
+-spec decode (map()) -> unresolved().
+decode (Map) ->
+ #btl_char_ref
+ {
+ player_ix = maps:get(?PLAYER_IX_FIELD, Map),
+ rank = maps:get(?RANK_FIELD, Map),
+ location = shr_location:decode(maps:get(?LOCATION_FIELD, Map)),
+ current_health = maps:get(?CURRENT_HEALTH_FIELD, Map),
+ is_active = maps:get(?IS_ACTIVE_FIELD, Map),
+ is_defeated = maps:get(?IS_DEFEATED_FIELD, Map),
+ base = shr_character:decode(maps:get(?BASE_CHAR_FIELD, Map))
+ }.
+
+-spec encode (unresolved()) -> unresolved().
+encode (CharRef) ->
+ {
+ [
+ {?PLAYER_IX_FIELD, CharRef#btl_char_ref.player_ix},
+ {?RANK_FIELD, CharRef#btl_char_ref.rank},
+ {?LOCATION_FIELD, shr_location:encode(CharRef#btl_char_ref.location)},
+ {?CURRENT_HEALTH_FIELD, CharRef#btl_char_ref.current_health},
+ {?IS_ACTIVE_FIELD, CharRef#btl_char_ref.is_active},
+ {?IS_DEFEATED_FIELD, CharRef#btl_char_ref.is_defeated},
+ {?BASE_CHAR_FIELD, shr_character:encode(CharRef#btl_char_ref.base)}
+ ]
+ }.
diff --git a/src/battle/struct/btl_character_turn_data.erl b/src/battle/struct/btl_character_turn_data.erl
index 6742d1c..5f44f8a 100644
--- a/src/battle/struct/btl_character_turn_data.erl
+++ b/src/battle/struct/btl_character_turn_data.erl
@@ -10,7 +10,6 @@
dirty :: boolean(),
battle :: btl_battle:type(),
character :: btl_character:type(),
- character_current_data :: btl_character_current_data:type(),
character_ix :: non_neg_integer()
}
).
@@ -30,12 +29,10 @@
get_battle_is_dirty/1,
get_battle/1,
get_character/1,
- get_character_current_data/1,
get_character_ix/1,
set_battle/2,
- set_character/2,
- refresh_character_current_data/1
+ set_character/2
]
).
@@ -43,29 +40,43 @@
(
[
clean_battle/1,
- refreshr_character/1
+ refresh_character/1
]
).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+-spec resolve_character_at
+ (
+ btl_battle:type(),
+ non_neg_integer()
+ ) -> btl_charater:type().
+resolve_character_at (Battle, CharacterIX) ->
+ CharacterRef = btl_battle:get_character(CharacterIX, Battle),
+ Location = btl_character:get_location(CharacterRef),
+ Map = btl_battle:get_map(Battle),
+
+ TileInstance = shr_map:get_tile_instance(Location, Map),
+ TileClassID = shr_tile_instance:get_tile_id(TileInstance),
+ Tile = shr_tile:from_id(TileClassID),
+ TileOmnimods = shr_tile:get_omnimods(Tile),
+
+ Character = btl_character:resolve(TileOmnimods, CharacterRef),
+
+ Character.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec new (btl_battle:type(), non_neg_integer()) -> type().
new (Battle, CharacterIX) ->
- Character = btl_battle:get_character(CharacterIX, Battle),
- Map = btl_battle:get_map(Battle),
- CharacterCurrentData = btl_character_current_data:new(Character, Map),
#type
{
dirty = false,
battle = Battle,
- character = Character,
- character_current_data = CharacterCurrentData,
+ character = resolve_character_at(Battle, CharacterIX),
character_ix = CharacterIX
}.
@@ -78,9 +89,6 @@ get_battle (Data) -> Data#type.battle.
-spec get_character (type()) -> btl_character:type().
get_character (Data) -> Data#type.character.
--spec get_character_current_data (type()) -> btl_character_current_data:type().
-get_character_current_data (Data) -> Data#type.character_current_data.
-
-spec get_character_ix (type()) -> non_neg_integer().
get_character_ix (Data) -> Data#type.character_ix.
@@ -96,19 +104,6 @@ set_character (Character, Data) ->
character = Character
}.
--spec refresh_character_current_data (type()) -> type().
-refresh_character_current_data (Data) ->
- Battle = Data#type.battle,
- Character = Data#type.character,
- Map = btl_battle:get_map(Battle),
- CharacterCurrentData = btl_character_current_data:new(Character, Map),
-
- Data#type
- {
- character_current_data = CharacterCurrentData
- }.
-
-
-spec clean_battle (type()) -> type().
clean_battle (Data) ->
Data#type
@@ -123,15 +118,10 @@ clean_battle (Data) ->
)
}.
--spec refreshr_character (type()) -> type().
-refreshr_character (Data) ->
+-spec refresh_character (type()) -> type().
+refresh_character (Data) ->
Data#type
{
dirty = false,
- character =
- btl_battle:get_character
- (
- Data#type.character_ix,
- Data#type.battle
- )
+ character = resolve_character_at(Data#type.battle, Data#type.character_ix)
}.