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Diffstat (limited to 'src/battle/game-logic/btl_victory.erl')
-rw-r--r-- | src/battle/game-logic/btl_victory.erl | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl index eef42ad..5611302 100644 --- a/src/battle/game-logic/btl_victory.erl +++ b/src/battle/game-logic/btl_victory.erl @@ -23,7 +23,7 @@ array:array(btl_character:type()) ) -> {array:array(btl_character:type()), list(non_neg_integer())}. mark_players_characters_as_defeated (PlayerIX, Characters) -> - sh_array_util:mapiff + shr_array_util:mapiff ( fun (Character) -> (btl_character:get_player_index(Character) == PlayerIX) @@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) -> add_db_query_to_mark_character_as_defeated (IX, Update) -> btl_character_turn_update:add_to_db ( - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), IX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_is_defeated_field(), true @@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) -> S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_players_field(), PlayerIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_player:get_is_active_field(), false @@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) -> optional -> %% Let's not assume there is a commander StillHasAliveChar = - sh_array_util:any_indexed + shr_array_util:any_indexed ( fun (IX, Char) -> ( @@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) -> target -> StillHasAliveChar = - sh_array_util:any_indexed + shr_array_util:any_indexed ( fun (IX, Char) -> ( @@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) -> S2Update = actually_handle_character_lost_health(CharIX, S1Update), S2Data = btl_character_turn_update:get_data(S2Update), - S3Data = btl_character_turn_data:refresh_character(S2Data), + S3Data = btl_character_turn_data:refreshr_character(S2Data), S3Update = btl_character_turn_update:set_data(S3Data, S2Update), S3Update. |