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Diffstat (limited to 'src/battle/game-logic/btl_victory.erl')
-rw-r--r--src/battle/game-logic/btl_victory.erl16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl
index eef42ad..5611302 100644
--- a/src/battle/game-logic/btl_victory.erl
+++ b/src/battle/game-logic/btl_victory.erl
@@ -23,7 +23,7 @@
array:array(btl_character:type())
) -> {array:array(btl_character:type()), list(non_neg_integer())}.
mark_players_characters_as_defeated (PlayerIX, Characters) ->
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == PlayerIX)
@@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) ->
add_db_query_to_mark_character_as_defeated (IX, Update) ->
btl_character_turn_update:add_to_db
(
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_defeated_field(),
true
@@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) ->
S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
PlayerIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_player:get_is_active_field(),
false
@@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
optional ->
%% Let's not assume there is a commander
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
target ->
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) ->
S2Update = actually_handle_character_lost_health(CharIX, S1Update),
S2Data = btl_character_turn_update:get_data(S2Update),
- S3Data = btl_character_turn_data:refresh_character(S2Data),
+ S3Data = btl_character_turn_data:refreshr_character(S2Data),
S3Update = btl_character_turn_update:set_data(S3Data, S2Update),
S3Update.