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Diffstat (limited to 'src/battle/game-logic/btl_turn_actions.erl')
-rw-r--r-- | src/battle/game-logic/btl_turn_actions.erl | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle/game-logic/btl_turn_actions.erl b/src/battle/game-logic/btl_turn_actions.erl index 21205ac..e7153f9 100644 --- a/src/battle/game-logic/btl_turn_actions.erl +++ b/src/battle/game-logic/btl_turn_actions.erl @@ -33,7 +33,7 @@ handle_switch_weapon (Update) -> UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID}, UpdatedCharacterStatistics = - sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), + shr_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), UpdatedCharacter = btl_character:set_statistics ( @@ -44,17 +44,17 @@ handle_switch_weapon (Update) -> TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_weapons_field(), UpdatedWeaponIDs ), - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_statistics_field(), UpdatedCharacterStatistics @@ -117,7 +117,7 @@ assert_character_can_move (Data, Cost) -> Character = btl_character_turn_data:get_character(Data), CharacterStatistics = btl_character:get_statistics(Character), CharacterMovementPoints = - sh_statistics:get_movement_points(CharacterStatistics), + shr_statistics:get_movement_points(CharacterStatistics), true = (Cost =< CharacterMovementPoints), @@ -143,12 +143,12 @@ commit_move (Update, Path, NewLocation) -> btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_location_field(), NewLocation @@ -258,8 +258,8 @@ get_attack_sequence (Character, TargetCharacter) -> {AttackingWeaponID, _} = btl_character:get_weapon_ids(Character), {DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter), - AttackingWeapon = sh_weapon:from_id(AttackingWeaponID), - DefendingWeapon = sh_weapon:from_id(DefendingWeaponID), + AttackingWeapon = shr_weapon:from_id(AttackingWeaponID), + DefendingWeapon = shr_weapon:from_id(DefendingWeaponID), btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). @@ -312,12 +312,12 @@ handle_attack (BattleAction, Update) -> ), DBQuery0 = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), TargetIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_current_health_field(), RemainingDefenderHealth @@ -326,12 +326,12 @@ handle_attack (BattleAction, Update) -> ), DBQuery1 = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_current_health_field(), RemainingAttackerHealth |