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Diffstat (limited to 'src/battle/game-logic/btl_next_turn.erl')
-rw-r--r-- | src/battle/game-logic/btl_next_turn.erl | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl index 82eec98..9ed4926 100644 --- a/src/battle/game-logic/btl_next_turn.erl +++ b/src/battle/game-logic/btl_next_turn.erl @@ -17,7 +17,7 @@ %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec set_player_turn_to_next (btl_battle:type()) - -> {btl_battle:type(), sh_db_query:op()}. + -> {btl_battle:type(), shr_db_query:op()}. set_player_turn_to_next (Battle) -> Players = btl_battle:get_players(Battle), CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle), @@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) -> UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle), DBQuery = - sh_db_query:set_field + shr_db_query:set_field ( btl_battle:get_current_player_turn_field(), NextPlayerTurn @@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) -> {UpdatedBattle, DBQuery}. -spec reset_next_player_timeline (btl_battle:type()) - -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}. + -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}. reset_next_player_timeline (Battle) -> NextPlayerTurn = btl_battle:get_current_player_turn(Battle), NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn), @@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) -> btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_players_field(), NextPlayerIX, - [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ] + [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ] ), {UpdatedBattle, UpdatedNextPlayer, DBQuery}. -spec activate_next_players_characters (btl_battle:type(), btl_player:type()) - -> {btl_battle:type(), list(sh_db_query:op())}. + -> {btl_battle:type(), list(shr_db_query:op())}. activate_next_players_characters (Battle, NextPlayer) -> NextPlayerIX = btl_player:get_index(NextPlayer), Characters = btl_battle:get_characters(Battle), {UpdatedCharacters, ModifiedIXs} = - sh_array_util:mapiff + shr_array_util:mapiff ( fun (Character) -> (btl_character:get_player_index(Character) == NextPlayerIX) @@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) -> lists:map ( fun (IX) -> - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), IX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_is_active_field(), true @@ -143,7 +143,7 @@ requires_update (Update) -> Battle = btl_character_turn_data:get_battle(Data), Characters = btl_battle:get_characters(Battle), - sh_array_util:none(fun btl_character:get_is_active/1, Characters). + shr_array_util:none(fun btl_character:get_is_active/1, Characters). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |