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Diffstat (limited to 'src/battle/game-logic/btl_next_turn.erl')
-rw-r--r--src/battle/game-logic/btl_next_turn.erl20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl
index 82eec98..9ed4926 100644
--- a/src/battle/game-logic/btl_next_turn.erl
+++ b/src/battle/game-logic/btl_next_turn.erl
@@ -17,7 +17,7 @@
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec set_player_turn_to_next (btl_battle:type())
- -> {btl_battle:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), shr_db_query:op()}.
set_player_turn_to_next (Battle) ->
Players = btl_battle:get_players(Battle),
CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle),
@@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) ->
UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle),
DBQuery =
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_battle:get_current_player_turn_field(),
NextPlayerTurn
@@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) ->
{UpdatedBattle, DBQuery}.
-spec reset_next_player_timeline (btl_battle:type())
- -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}.
reset_next_player_timeline (Battle) ->
NextPlayerTurn = btl_battle:get_current_player_turn(Battle),
NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn),
@@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) ->
btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
NextPlayerIX,
- [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ]
+ [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ]
),
{UpdatedBattle, UpdatedNextPlayer, DBQuery}.
-spec activate_next_players_characters (btl_battle:type(), btl_player:type())
- -> {btl_battle:type(), list(sh_db_query:op())}.
+ -> {btl_battle:type(), list(shr_db_query:op())}.
activate_next_players_characters (Battle, NextPlayer) ->
NextPlayerIX = btl_player:get_index(NextPlayer),
Characters = btl_battle:get_characters(Battle),
{UpdatedCharacters, ModifiedIXs} =
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == NextPlayerIX)
@@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) ->
lists:map
(
fun (IX) ->
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_active_field(),
true
@@ -143,7 +143,7 @@ requires_update (Update) ->
Battle = btl_character_turn_data:get_battle(Data),
Characters = btl_battle:get_characters(Battle),
- sh_array_util:none(fun btl_character:get_is_active/1, Characters).
+ shr_array_util:none(fun btl_character:get_is_active/1, Characters).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%