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-rw-r--r--other/attrib_stats.txt155
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diff --git a/other/attrib_stats.txt b/other/attrib_stats.txt
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-{Attributes
- Constitution
- Dexterity
- Intelligence
- Mind
- Speed
- Strength
-}
-{Stats
- {Movement Points
- Controlled by: Speed
- ((Speed)^1.8)/20
- }
- {Health
- Controlled by: Constitution
- ((Constitution)^1.8)/20
- }
- {Dodges
- Controlled by: average(Dexterity, Mind, Speed)
- Max: 75%
- Min: 5%
- min(75,max(5,(4^(x/25))))
- ((average(Dexterity, Mind, Speed))^1.8)/40
- }
- {Parries
- Controlled by: average(Dexterity, Speed, Strength)
- Melee only
- Max: 75%
- Min: 0%
- min(75,(4^(x/25)))
- }
- {Physical Weapons
- {Damage
- Controlled by: Strength
- limits + (((Strength - 50)/75) limits)
- }
- {Accuracy
- Controlled by: Dexterity
- Max: 100%
- Min: 0%
- (30 * (log((x + 5)/4))) // Might be too generous
- Note: failing that roll halves the damages.
- }
- {Double Hits
- Controlled by: Speed
- Max: 100%
- Min: 0%
- (x^2.5)/1000
- }
- {Critical Hits
- Controlled by: Intelligence
- Max: 100%
- Min: 0%
- (x^2.5)/1000
- }
- }
- {Magical Weapons
- {Damage
- Controlled by: Intelligence
- limits + (((Strength - 50)/75) limits)
- }
- {Accuracy
- Controlled by: Mind
- Max: 100%
- Min: 0%
- (30 * (log((x + 5)/4))) // Might be too generous
- Note: failing that roll halves the damages.
- }
- {Double Hits
- Controlled by: Speed
- Max: 100%
- Min: 0%
- (x^2.5)/1000
- }
- {Critical Hits
- Controlled by: Dexterity
- Max: 100%
- Min: 0%
- (x^2.5)/1000
- }
- }
-}
-{Physical Attack
- {Damage Type
- Bludgeoning
- Piercing
- Slashing
- }
- {Ranged
- {Short Bow
- Minimal Range: 2
- Maximal Range: 4
- Damage Type: Arrow dependent
- }
- {Long Bow
- Minimal Range: 2
- Maximal Range: 6
- Damage Type: Arrow dependent
- Attribute Penalty: Speed
- }
- {Crossbow
- Minimal Range: 2
- Maximal Range: 4
- Damage Type: Bolt dependent
- Attribute Penalty: Dexterity
- Misc: High damage
- }
- {Arbalest
- Minimal Range: 2
- Maximal Range: 6
- Damage Type: Bolt dependent
- Attribute Penalty: Dexterity, Speed
- Misc: High damage
- }
- }
- {Melee
- {Sword
- Minimal Range: 1
- Maximal Range: 1
- Damage Type: Slashing
- }
- {Claymore
- Minimal Range: 1
- Maximal Range: 2
- Damage Type: Slashing
- Attribute Penalty: Speed
- }
- {Mace
- Minimal Range: 1
- Maximal Range: 1
- Damage Type: Bludgeoning
- }
- {War Hammer
- Minimal Range: 1
- Maximal Range: 2
- Damage Type: Bludgeoning
- Attribute Penalty: Speed
- }
- {Dagger
- Minimal Range: 1
- Maximal Range: 1
- Damage Type: Piercing
- }
- {Spear
- Minimal Range: 1
- Maximal Range: 2
- Damage Type: Piercing
- Attribute Penalty: Speed
- }
- }
-}
-{Base Accuracy
- Melee: Base Accuracy bonus.
- Ranged: No Base Accuracy bonus.
-}