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author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-07 16:44:26 +0200 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-07 16:44:26 +0200 |
commit | 2155e43a7acdbc91ef561ae1cfd06eae297020e7 (patch) | |
tree | aa404375e1c307484d2ddf709bab1597d26466f4 /src/shared/struct | |
parent | 54250bfbaf0eeeceaec86cde2df39797f83397fd (diff) |
add_{armor,weapon}, coefs, db stores stats.
Diffstat (limited to 'src/shared/struct')
-rw-r--r-- | src/shared/struct/sh_armor.erl | 14 | ||||
-rw-r--r-- | src/shared/struct/sh_statistics.erl | 15 | ||||
-rw-r--r-- | src/shared/struct/sh_weapon.erl | 147 |
3 files changed, 120 insertions, 56 deletions
diff --git a/src/shared/struct/sh_armor.erl b/src/shared/struct/sh_armor.erl index 4156016..3ff1a61 100644 --- a/src/shared/struct/sh_armor.erl +++ b/src/shared/struct/sh_armor.erl @@ -32,7 +32,7 @@ [ get_id/1, get_name/1, - get_coef/1, + get_coefficient/1, get_category/1 ] ). @@ -61,8 +61,8 @@ get_id (Ar) -> Ar#armor.id. -spec get_name (type()) -> binary(). get_name (Ar) -> Ar#armor.name. --spec get_coef (type()) -> float(). -get_coef (Ar) -> Ar#armor.coef. +-spec get_coefficient (type()) -> float(). +get_coefficient (Ar) -> Ar#armor.coef. -spec get_category (type()) -> category(). get_category (Ar) -> Ar#armor.category. @@ -105,15 +105,15 @@ from_id (4) -> }. -spec random_id () -> id(). -random_id () -> sh_roll:between(0, 24). +random_id () -> sh_roll:between(0, 4). -spec apply_to_attributes ( - sh_attributes:type(), - type() + type(), + sh_attributes:type() ) -> sh_attributes:type(). -apply_to_attributes (Att, Ar) -> +apply_to_attributes (Ar, Att) -> Dexterity = sh_attributes:get_dexterity(Att), Speed = sh_attributes:get_speed(Att), Strength = sh_attributes:get_strength(Att), diff --git a/src/shared/struct/sh_statistics.erl b/src/shared/struct/sh_statistics.erl index 92cd8d6..e2b8543 100644 --- a/src/shared/struct/sh_statistics.erl +++ b/src/shared/struct/sh_statistics.erl @@ -47,7 +47,7 @@ -export ( [ - new/2 + new/3 ] ). @@ -144,14 +144,21 @@ get_damages (Stats) -> -spec new ( sh_attributes:type(), - {sh_weapon:id(), sh_weapon:id()} + {sh_weapon:id(), sh_weapon:id()}, + sh_armor:id() ) -> type(). -new (BaseAttributes, WeaponIDs) -> +new (BaseAttributes, WeaponIDs, ArmorID) -> {ActiveWeaponID, _} = WeaponIDs, ActiveWeapon = sh_weapon:from_id(ActiveWeaponID), {MinDamage, MaxDamage} = sh_weapon:get_damages(ActiveWeapon), - Attributes = sh_weapon:apply_to_attributes(BaseAttributes, ActiveWeapon), + Armor = sh_armor:from_id(ArmorID), + Attributes = + sh_armor:apply_to_attributes + ( + Armor, + sh_weapon:apply_to_attributes(ActiveWeapon, BaseAttributes) + ), Constitution = sh_attributes:get_constitution(Attributes), Dexterity = sh_attributes:get_dexterity(Attributes), Intelligence = sh_attributes:get_intelligence(Attributes), diff --git a/src/shared/struct/sh_weapon.erl b/src/shared/struct/sh_weapon.erl index 30943b9..6bd3425 100644 --- a/src/shared/struct/sh_weapon.erl +++ b/src/shared/struct/sh_weapon.erl @@ -6,9 +6,9 @@ -opaque id() :: non_neg_integer(). -type range_type() :: 'ranged' | 'melee'. --type range_mod() :: 'long' | 'short'. +-type range_modifier() :: 'long' | 'short'. -type damage_type() :: 'slash' | 'pierce' | 'blunt'. --type damage_mod() :: 'heavy' | 'light'. +-type damage_modifier() :: 'heavy' | 'light'. -record ( @@ -17,9 +17,10 @@ id :: id(), name :: binary(), range_type :: range_type(), - range_mod :: range_mod(), + range_mod :: range_modifier(), damage_type :: damage_type(), - damage_mod :: damage_mod() + damage_mod :: damage_modifier(), + coef :: float() } ). @@ -30,9 +31,9 @@ ( [ range_type/0, - range_mod/0, + range_modifier/0, damage_type/0, - damage_mod/0 + damage_modifier/0 ] ). @@ -44,7 +45,12 @@ ( [ get_id/1, + get_name/1, get_range_type/1, + get_range_modifier/1, + get_damage_type/1, + get_damage_modifier/1, + get_coefficient/1, get_ranges/1, get_damages/1 ] @@ -66,7 +72,7 @@ -spec ranges_of_type ( range_type(), - range_mod() + range_modifier() ) -> {non_neg_integer(), non_neg_integer()}. ranges_of_type (ranged, long) -> {2, 6}; @@ -77,7 +83,7 @@ ranges_of_type (melee, short) -> {0, 1}. -spec damages_of_type ( range_type(), - damage_mod() + damage_modifier() ) -> {non_neg_integer(), non_neg_integer()}. damages_of_type (ranged, heavy) -> {10, 25}; @@ -92,16 +98,33 @@ damages_of_type (melee, light) -> {15, 30}. -spec get_id (type()) -> id(). get_id (Wp) -> Wp#weapon.id. +-spec get_name (type()) -> binary(). +get_name (Wp) -> Wp#weapon.name. + -spec get_range_type (type()) -> range_type(). get_range_type (Wp) -> Wp#weapon.range_type. +-spec get_range_modifier (type()) -> range_modifier(). +get_range_modifier (Wp) -> Wp#weapon.range_mod. + +-spec get_damage_type (type()) -> damage_type(). +get_damage_type (Wp) -> Wp#weapon.damage_type. + +-spec get_damage_modifier (type()) -> damage_modifier(). +get_damage_modifier (Wp) -> Wp#weapon.damage_mod. + +-spec get_coefficient (type()) -> float(). +get_coefficient (Wp) -> Wp#weapon.coef. + -spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. get_ranges (Wp) -> ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). -spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. get_damages (Wp) -> - damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). + Coef = Wp#weapon.coef, + {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod), + {erlang:ceil(Min * Coef), erlang:ceil(Max * Coef)}. -spec can_parry (type()) -> boolean(). can_parry (Wp) -> (Wp#weapon.range_type == melee). @@ -114,7 +137,8 @@ from_id (0) -> range_type = melee, range_mod = short, damage_type = blunt, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (1) -> #weapon{ @@ -123,7 +147,8 @@ from_id (1) -> range_type = melee, range_mod = short, damage_type = slash, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (2) -> #weapon{ @@ -132,7 +157,8 @@ from_id (2) -> range_type = melee, range_mod = short, damage_type = slash, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (3) -> #weapon{ @@ -141,7 +167,8 @@ from_id (3) -> range_type = melee, range_mod = long, damage_type = slash, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (4) -> #weapon{ @@ -150,7 +177,8 @@ from_id (4) -> range_type = melee, range_mod = long, damage_type = slash, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (5) -> #weapon{ @@ -159,7 +187,8 @@ from_id (5) -> range_type = melee, range_mod = short, damage_type = pierce, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (6) -> #weapon{ @@ -168,7 +197,8 @@ from_id (6) -> range_type = melee, range_mod = short, damage_type = pierce, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (7) -> #weapon{ @@ -177,7 +207,8 @@ from_id (7) -> range_type = melee, range_mod = long, damage_type = pierce, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (8) -> #weapon{ @@ -186,7 +217,8 @@ from_id (8) -> range_type = melee, range_mod = long, damage_type = pierce, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (9) -> #weapon{ @@ -195,7 +227,8 @@ from_id (9) -> range_type = melee, range_mod = short, damage_type = blunt, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (10) -> #weapon{ @@ -204,7 +237,8 @@ from_id (10) -> range_type = melee, range_mod = short, damage_type = blunt, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (11) -> #weapon{ @@ -213,7 +247,8 @@ from_id (11) -> range_type = melee, range_mod = long, damage_type = blunt, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (12) -> #weapon{ @@ -222,7 +257,8 @@ from_id (12) -> range_type = melee, range_mod = long, damage_type = blunt, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (13) -> #weapon{ @@ -231,7 +267,8 @@ from_id (13) -> range_type = ranged, range_mod = short, damage_type = slash, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (14) -> #weapon{ @@ -240,7 +277,8 @@ from_id (14) -> range_type = ranged, range_mod = short, damage_type = blunt, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (15) -> #weapon{ @@ -249,7 +287,8 @@ from_id (15) -> range_type = ranged, range_mod = short, damage_type = pierce, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (16) -> #weapon{ @@ -258,7 +297,8 @@ from_id (16) -> range_type = ranged, range_mod = long, damage_type = slash, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (17) -> #weapon{ @@ -267,7 +307,8 @@ from_id (17) -> range_type = ranged, range_mod = long, damage_type = blunt, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (18) -> #weapon{ @@ -276,7 +317,8 @@ from_id (18) -> range_type = ranged, range_mod = long, damage_type = pierce, - damage_mod = light + damage_mod = light, + coef = 1.0 }; from_id (19) -> #weapon{ @@ -285,7 +327,8 @@ from_id (19) -> range_type = ranged, range_mod = short, damage_type = slash, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (20) -> #weapon{ @@ -294,7 +337,8 @@ from_id (20) -> range_type = ranged, range_mod = short, damage_type = blunt, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (21) -> #weapon{ @@ -303,7 +347,8 @@ from_id (21) -> range_type = ranged, range_mod = short, damage_type = pierce, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (22) -> #weapon{ @@ -312,7 +357,8 @@ from_id (22) -> range_type = ranged, range_mod = long, damage_type = slash, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (23) -> #weapon{ @@ -321,7 +367,8 @@ from_id (23) -> range_type = ranged, range_mod = long, damage_type = blunt, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }; from_id (24) -> #weapon{ @@ -330,7 +377,8 @@ from_id (24) -> range_type = ranged, range_mod = long, damage_type = pierce, - damage_mod = heavy + damage_mod = heavy, + coef = 1.0 }. -spec random_id () -> id(). @@ -338,23 +386,32 @@ random_id () -> sh_roll:between(0, 24). -spec apply_to_attributes ( - sh_attributes:type(), - type() + type(), + sh_attributes:type() ) -> sh_attributes:type(). -apply_to_attributes (Attributes, Weapon) -> +apply_to_attributes (Weapon, Attributes) -> Dexterity = sh_attributes:get_dexterity(Attributes), Speed = sh_attributes:get_speed(Attributes), RangeModifier = Weapon#weapon.range_mod, DamageModifier = Weapon#weapon.damage_mod, - WithRangeModifier = + + Impact = (-20.0 * Weapon#weapon.coef), + FullImpact = erlang:ceil(Impact), + QuarterImpact = erlang:ceil(Impact / 4.0), + + ResultingDexterity = case RangeModifier of - long -> - sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes); - _ -> Attributes + long -> (Dexterity - FullImpact); + short -> (Dexterity - QuarterImpact) end, - case DamageModifier of - heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier); - _ -> WithRangeModifier - end. + ResultingSpeed = + case DamageModifier of + heavy -> (Speed - FullImpact); + light -> (Speed - QuarterImpact) + end, + + S0Attributes = sh_attributes:set_speed(ResultingSpeed, Attributes), + S1Attributes = sh_attributes:set_dexterity(ResultingDexterity, S0Attributes), + S1Attributes. |