summaryrefslogtreecommitdiff |
diff options
author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-06 22:27:15 +0200 |
---|---|---|
committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-06-06 22:27:15 +0200 |
commit | d99f1e8b0efedf1286ab15c656a0ea874823865f (patch) | |
tree | cb59e56498b59d369eed6b53cf58edc72521068b /src/battlemap/bm_shim.erl | |
parent | daa6c9b3fa9a62d3f6a1a696f67976e904d641b9 (diff) |
... it actually seems to work rather well.reorganizing
Quite a lot of missing db_query:op() though.
Diffstat (limited to 'src/battlemap/bm_shim.erl')
-rw-r--r-- | src/battlemap/bm_shim.erl | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/battlemap/bm_shim.erl b/src/battlemap/bm_shim.erl new file mode 100644 index 0000000..3789ed0 --- /dev/null +++ b/src/battlemap/bm_shim.erl @@ -0,0 +1,106 @@ +-module(bm_shim). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export([generate_random_battle/0 ]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +-spec generate_random_characters + ( + non_neg_integer(), + non_neg_integer(), + non_neg_integer(), + non_neg_integer(), + bm_battlemap:type(), + list(bm_location:type()), + list(bm_character:type()) + ) + -> list(bm_character:type()). +generate_random_characters +( + 0, + 0, + _CharactersPerPlayer, + _TotalCharacterCount, + _Battlemap, + _ForbiddenLocations, + Result +) -> + Result; +generate_random_characters +( + MaxPlayerID, + 0, + CharactersPerPlayer, + TotalCharacterCount, + Battlemap, + ForbiddenLocations, + Result +) -> + generate_random_characters + ( + (MaxPlayerID - 1), + CharactersPerPlayer, + CharactersPerPlayer, + TotalCharacterCount, + Battlemap, + ForbiddenLocations, + Result + ); +generate_random_characters +( + MaxPlayerID, + PlayerCharacterCount, + CharactersPerPlayer, + TotalCharacterCount, + Battlemap, + ForbiddenLocations, + Result +) -> + NewCharacter = + bm_character:random + ( + TotalCharacterCount, + list_to_binary(integer_to_list(MaxPlayerID)), + bm_battlemap:get_width(Battlemap), + bm_battlemap:get_height(Battlemap), + ForbiddenLocations + ), + Character = + case MaxPlayerID of + 0 -> bm_character:set_is_active(true, NewCharacter); + _ -> NewCharacter + end, + + generate_random_characters + ( + MaxPlayerID, + (PlayerCharacterCount - 1), + CharactersPerPlayer, + (TotalCharacterCount + 1), + Battlemap, + [bm_character:get_location(Character)|ForbiddenLocations], + [Character|Result] + ). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec generate_random_battle () -> bm_battle:type(). +generate_random_battle () -> + BattlemapWidth = sh_roll:between(16, 64), + BattlemapHeight = sh_roll:between(16, 64), + Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight), + Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []), + PlayersAsList = [bm_player:new(<<"0">>), bm_player:new(<<"1">>)], + Battle = bm_battle:new(<<"0">>, PlayersAsList, Battlemap, Characters), + + Battle. |