summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authornsensfel <SpamShield0@noot-noot.org>2018-07-11 17:54:14 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-07-11 17:54:14 +0200
commitfde827cba1ff3d889135c74ee1978098465fd200 (patch)
treed6022f800aa8226bf79a26a19189965c8cbfb2fe /src/battlemap/bm_shim.erl
parentdf59024199c387903e3d4a901171939a358489d3 (diff)
"Battlemap" -> "Battle".
Diffstat (limited to 'src/battlemap/bm_shim.erl')
-rw-r--r--src/battlemap/bm_shim.erl183
1 files changed, 0 insertions, 183 deletions
diff --git a/src/battlemap/bm_shim.erl b/src/battlemap/bm_shim.erl
deleted file mode 100644
index 67e82bf..0000000
--- a/src/battlemap/bm_shim.erl
+++ /dev/null
@@ -1,183 +0,0 @@
--module(bm_shim).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--export([generate_random_battle/0]).
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
--spec generate_random_characters
- (
- non_neg_integer(),
- non_neg_integer(),
- non_neg_integer(),
- non_neg_integer(),
- bm_battlemap:type(),
- list(bm_location:type()),
- list(bm_character:type())
- )
- -> list(bm_character:type()).
-generate_random_characters
-(
- 0,
- 0,
- _CharactersPerPlayer,
- _TotalCharacterCount,
- _Battlemap,
- _ForbiddenLocations,
- Result
-) ->
- Result;
-generate_random_characters
-(
- MaxPlayerIX,
- 0,
- CharactersPerPlayer,
- TotalCharacterCount,
- Battlemap,
- ForbiddenLocations,
- Result
-) ->
- generate_random_characters
- (
- (MaxPlayerIX - 1),
- CharactersPerPlayer,
- CharactersPerPlayer,
- TotalCharacterCount,
- Battlemap,
- ForbiddenLocations,
- Result
- );
-generate_random_characters
-(
- MaxPlayerIX,
- PlayerCharacterCount,
- CharactersPerPlayer,
- TotalCharacterCount,
- Battlemap,
- ForbiddenLocations,
- Result
-) ->
- NewCharacter =
- bm_character:random
- (
- TotalCharacterCount,
- MaxPlayerIX,
- bm_battlemap:get_width(Battlemap),
- bm_battlemap:get_height(Battlemap),
- ForbiddenLocations
- ),
- Character =
- case MaxPlayerIX of
- 0 -> bm_character:set_is_active(true, NewCharacter);
- _ -> NewCharacter
- end,
-
- generate_random_characters
- (
- MaxPlayerIX,
- (PlayerCharacterCount - 1),
- CharactersPerPlayer,
- (TotalCharacterCount + 1),
- Battlemap,
- [bm_character:get_location(Character)|ForbiddenLocations],
- [Character|Result]
- ).
--spec demo_map () -> list(non_neg_integer()).
-demo_map () ->
- [
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 2,
- 2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2,
- 2, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 2,
- 2, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 1, 2,
- 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8, 6, 6, 6, 6, 9, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 2,
- 2, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 2,
- 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 2,
- 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 2,
- 2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2,
- 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 2,
- 2, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 2,
- 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 2,
- 2, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0,11, 7, 7, 7, 7,10, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 2,
- 2, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2,
- 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 1, 2,
- 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2,
- 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 2, 0, 2,
- 2, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 1, 1, 0, 0, 0, 0, 2,
- 2, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 1, 0, 2,
- 2, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 8, 6, 6,16,15, 7, 7, 7, 7, 7, 7, 7,10, 0, 0, 1, 2, 0, 1, 0, 2,
- 2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 4, 3, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2,
- 2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 8,16, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 2,
- 2, 1, 0, 1, 1, 0, 0, 0, 1, 1, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2,
- 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3,15, 7, 7,10, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 1, 2,
- 2, 0, 0, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 8, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 1, 2,
- 2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3,17,16, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 2,
- 2, 0, 0, 1, 0, 0, 1, 1, 0, 1, 4, 3,15, 7, 7, 7,10, 0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 1, 2,
- 2, 1, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 2,
- 2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 2,
- 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,16, 3,17, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
- ].
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec generate_random_battle () -> bm_battle:type().
-generate_random_battle () ->
- %BattlemapWidth = 32, % sh_roll:between(16, 32),
- %BattlemapHeight = 32, %sh_roll:between(16, 32),
- %Battlemap = bm_battlemap:random(0, BattlemapWidth, BattlemapHeight),
- Battlemap = bm_battlemap:from_list(0, 32, 32, demo_map()),
- Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []),
- PlayersAsList = [bm_player:new(0, 8, <<"0">>), bm_player:new(1, 0, <<"1">>)],
-
- {UsedWeaponIDs, UsedArmorIDs} =
- lists:foldl
- (
- fun (Character, {UWIDs, UAIDs}) ->
- {MWpID, SWpID} = bm_character:get_weapon_ids(Character),
- AID = bm_character:get_armor_id(Character),
- {
- sets:add_element(MWpID, sets:add_element(SWpID, UWIDs)),
- sets:add_element(AID, UAIDs)
- }
- end,
- {sets:new(), sets:new()},
- Characters
- ),
-
- UsedTileIDs =
- array:sparse_foldl
- (
- fun (_IX, TileClassID, CurrentTileIDs) ->
- sets:add_element
- (
- bm_tile:class_id_to_type_id(TileClassID),
- CurrentTileIDs
- )
- end,
- sets:new(),
- bm_battlemap:get_tile_class_ids(Battlemap)
- ),
-
- Battle =
- bm_battle:new
- (
- <<"0">>,
- PlayersAsList,
- Battlemap,
- Characters,
- sets:to_list(UsedWeaponIDs),
- sets:to_list(UsedArmorIDs),
- sets:to_list(UsedTileIDs)
- ),
-
- Battle.