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authornsensfel <SpamShield0@noot-noot.org>2019-01-03 18:52:45 +0100
committernsensfel <SpamShield0@noot-noot.org>2019-01-03 18:52:45 +0100
commitc6336feed0e96854a9cc9952ad541a25589c15e1 (patch)
tree879bb0d785b132aa16e5749cd1a56f16ae741bab /src/battle
parent71c2f729208cecb039e2bd753a50b55c2788f2d0 (diff)
...
Diffstat (limited to 'src/battle')
-rw-r--r--src/battle/struct/btl_character.erl60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl
index 84eecfb..f5b230d 100644
--- a/src/battle/struct/btl_character.erl
+++ b/src/battle/struct/btl_character.erl
@@ -7,7 +7,7 @@
-record
(
- character,
+ btl_char,
{
player_ix :: non_neg_integer(),
name :: binary(),
@@ -23,7 +23,7 @@
}
).
--opaque type() :: #character{}.
+-opaque type() :: #btl_char{}.
-export_type([type/0, rank/0]).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -79,53 +79,53 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
-spec get_player_index (type()) -> non_neg_integer().
-get_player_index (Char) -> Char#character.player_ix.
+get_player_index (Char) -> Char#btl_char.player_ix.
-spec get_name (type()) -> binary().
-get_name (Char) -> Char#character.name.
+get_name (Char) -> Char#btl_char.name.
-spec get_rank (type()) -> rank().
-get_rank (Char) -> Char#character.rank.
+get_rank (Char) -> Char#btl_char.rank.
-spec get_portrait_id (type()) -> shr_portrait:id().
-get_portrait_id (Char) -> Char#character.portrait_id.
+get_portrait_id (Char) -> Char#btl_char.portrait_id.
-spec get_armor_id (type()) -> shr_armor:id().
-get_armor_id (Char) -> Char#character.armor_id.
+get_armor_id (Char) -> Char#btl_char.armor_id.
-spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}.
-get_weapon_ids (Char) -> Char#character.weapon_ids.
+get_weapon_ids (Char) -> Char#btl_char.weapon_ids.
-spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}.
-get_location (Char) -> Char#character.location.
+get_location (Char) -> Char#btl_char.location.
-spec get_current_health (type()) -> integer().
-get_current_health (Char) -> Char#character.current_health.
+get_current_health (Char) -> Char#btl_char.current_health.
-spec get_permanent_omnimods (type()) -> shr_omnimods:type().
-get_permanent_omnimods (Char) -> Char#character.permanent_omnimods.
+get_permanent_omnimods (Char) -> Char#btl_char.permanent_omnimods.
-spec get_is_alive (type()) -> boolean().
get_is_alive (Char) ->
(
- (not Char#character.is_defeated)
- and (Char#character.current_health > 0)
+ (not Char#btl_char.is_defeated)
+ and (Char#btl_char.current_health > 0)
).
-spec get_is_active (type()) -> boolean().
get_is_active (Char) ->
(
- (not Char#character.is_defeated)
- and Char#character.is_active
+ (not Char#btl_char.is_defeated)
+ and Char#btl_char.is_active
and get_is_alive(Char)
).
-spec get_is_defeated (type()) -> boolean().
-get_is_defeated (Char) -> Char#character.is_defeated.
+get_is_defeated (Char) -> Char#btl_char.is_defeated.
-spec set_rank (rank(), type()) -> type().
set_rank (Rank, Char) ->
- Char#character
+ Char#btl_char
{
rank = Rank
}.
@@ -137,42 +137,42 @@ set_rank (Rank, Char) ->
)
-> type().
set_location (Location, Char) ->
- Char#character
+ Char#btl_char
{
location = Location
}.
-spec set_current_health (integer(), type()) -> type().
set_current_health (Health, Char) ->
- Char#character
+ Char#btl_char
{
current_health = Health
}.
-spec set_is_active (boolean(), type()) -> type().
set_is_active (Active, Char) ->
- Char#character
+ Char#btl_char
{
is_active = Active
}.
-spec set_is_defeated (boolean(), type()) -> type().
set_is_defeated (Defeated, Char) ->
- Char#character
+ Char#btl_char
{
is_defeated = Defeated
}.
-spec set_armor_id (shr_armor:id(), type()) -> type().
set_armor_id (ArmorID, Char) ->
- Char#character
+ Char#btl_char
{
armor_id = ArmorID
}.
-spec set_weapon_ids ({shr_weapon:id(), shr_weapon:id()}, type()) -> type().
set_weapon_ids (WeaponIDs, Char) ->
- Char#character
+ Char#btl_char
{
weapon_ids = WeaponIDs
}.
@@ -236,7 +236,7 @@ new
shr_statistics:new_raw(CurrentAttributes)
),
- #character
+ #btl_char
{
player_ix = PlayerIX,
name = Name,
@@ -252,14 +252,14 @@ new
}.
-spec get_rank_field() -> non_neg_integer().
-get_rank_field () -> #character.rank.
+get_rank_field () -> #btl_char.rank.
-spec get_weapons_field() -> non_neg_integer().
-get_weapons_field () -> #character.weapon_ids.
+get_weapons_field () -> #btl_char.weapon_ids.
-spec get_location_field() -> non_neg_integer().
-get_location_field () -> #character.location.
+get_location_field () -> #btl_char.location.
-spec get_current_health_field() -> non_neg_integer().
-get_current_health_field () -> #character.current_health.
+get_current_health_field () -> #btl_char.current_health.
-spec get_is_active_field() -> non_neg_integer().
-get_is_active_field () -> #character.is_active.
+get_is_active_field () -> #btl_char.is_active.
-spec get_is_defeated_field() -> non_neg_integer().
-get_is_defeated_field () -> #character.is_defeated.
+get_is_defeated_field () -> #btl_char.is_defeated.