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author | nsensfel <SpamShield0@noot-noot.org> | 2019-01-04 17:25:39 +0100 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2019-01-04 17:25:39 +0100 |
commit | 83cd7ce064b8a46a106dc855d748b1bd7e45af01 (patch) | |
tree | cee5d4e3d21936925f8108940c35533f9f6484f5 /src/battle | |
parent | 895a5348f521b16b3a6e32d921f7f23ec8f3036e (diff) |
Removes 'id' field from ataxia entry values.
While sometimes usefull as a way to retrieve the object's ID, they were
both redundant (you can't get the object without its ID anyway) and
bothersome to maintain (insert + update, which would have required
setting up a bounty for any insert).
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/struct/btl_battle.erl | 18 | ||||
-rw-r--r-- | src/battle/struct/btl_pending_battle.erl | 14 |
2 files changed, 4 insertions, 28 deletions
diff --git a/src/battle/struct/btl_battle.erl b/src/battle/struct/btl_battle.erl index b2bd4f1..7acdc13 100644 --- a/src/battle/struct/btl_battle.erl +++ b/src/battle/struct/btl_battle.erl @@ -9,7 +9,6 @@ ( battle, { - id :: id(), used_armor_ids :: ordsets:ordset(shr_armor:id()), used_weapon_ids :: ordsets:ordset(shr_weapon:id()), used_portrait_ids :: ordsets:ordset(shr_portrait:id()), @@ -32,7 +31,6 @@ -export ( [ - get_id/1, get_used_portrait_ids/1, get_used_weapon_ids/1, get_used_armor_ids/1, @@ -45,7 +43,6 @@ get_current_player_turn/1, get_encoded_last_turns_effects/1, - set_id/2, set_map/2, set_used_portrait_ids/2, set_used_weapon_ids/2, @@ -56,7 +53,6 @@ set_player/3, set_current_player_turn/2, - get_id_field/0, get_used_armor_ids_field/0, get_used_weapon_ids_field/0, get_used_portrait_ids_field/0, @@ -94,9 +90,6 @@ get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Accessors --spec get_id (type()) -> id(). -get_id (Battle) -> Battle#battle.id. - -spec get_used_portrait_ids (type()) -> ordsets:ordset(shr_portrait:id()). get_used_portrait_ids (Battle) -> Battle#battle.used_portrait_ids. @@ -149,13 +142,6 @@ get_encoded_last_turns_effects (Battle) -> StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount), get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players). --spec set_id (id(), type()) -> type(). -set_id (ID, Battle) -> - Battle#battle - { - id = ID - }. - -spec set_map (btl_map:type(), type()) -> type(). set_map (Map, Battle) -> Battle#battle @@ -251,7 +237,6 @@ new (Map) -> #battle { - id = ataxia_id:null(), used_portrait_ids = EmptySet, used_weapon_ids = EmptySet, used_armor_ids = EmptySet, @@ -262,9 +247,6 @@ new (Map) -> current_player_turn = btl_player_turn:new(0, 0) }. --spec get_id_field () -> non_neg_integer(). -get_id_field () -> #battle.characters. - -spec get_characters_field () -> non_neg_integer(). get_characters_field () -> #battle.characters. diff --git a/src/battle/struct/btl_pending_battle.erl b/src/battle/struct/btl_pending_battle.erl index cecaeb5..a69e6ce 100644 --- a/src/battle/struct/btl_pending_battle.erl +++ b/src/battle/struct/btl_pending_battle.erl @@ -3,13 +3,12 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). +-type id() :: ataxia_id:type(). -record ( pending_battle, { - id :: id(), free_slots :: non_neg_integer(), battle :: btl_battle:type() } @@ -29,7 +28,6 @@ -export ( [ - get_id/1, get_battle/1, get_free_slots/1, @@ -44,7 +42,7 @@ -export ( [ - new/3 + new/2 ] ). @@ -55,19 +53,15 @@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec new (id(), non_neg_integer(), btl_battle:type()) -> type(). -new (ID, FreeSlots, Battle) -> +-spec new (non_neg_integer(), btl_battle:type()) -> type(). +new (FreeSlots, Battle) -> #pending_battle { - id = ID, free_slots = FreeSlots, battle = Battle }. %%%% Accessors --spec get_id (type()) -> id(). -get_id (PBattle) -> PBattle#pending_battle.id. - -spec get_battle (type()) -> btl_battle:type(). get_battle (PBattle) -> PBattle#pending_battle.battle. |