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authornsensfel <SpamShield0@noot-noot.org>2019-01-04 17:25:39 +0100
committernsensfel <SpamShield0@noot-noot.org>2019-01-04 17:25:39 +0100
commit83cd7ce064b8a46a106dc855d748b1bd7e45af01 (patch)
treecee5d4e3d21936925f8108940c35533f9f6484f5 /src/battle/struct
parent895a5348f521b16b3a6e32d921f7f23ec8f3036e (diff)
Removes 'id' field from ataxia entry values.
While sometimes usefull as a way to retrieve the object's ID, they were both redundant (you can't get the object without its ID anyway) and bothersome to maintain (insert + update, which would have required setting up a bounty for any insert).
Diffstat (limited to 'src/battle/struct')
-rw-r--r--src/battle/struct/btl_battle.erl18
-rw-r--r--src/battle/struct/btl_pending_battle.erl14
2 files changed, 4 insertions, 28 deletions
diff --git a/src/battle/struct/btl_battle.erl b/src/battle/struct/btl_battle.erl
index b2bd4f1..7acdc13 100644
--- a/src/battle/struct/btl_battle.erl
+++ b/src/battle/struct/btl_battle.erl
@@ -9,7 +9,6 @@
(
battle,
{
- id :: id(),
used_armor_ids :: ordsets:ordset(shr_armor:id()),
used_weapon_ids :: ordsets:ordset(shr_weapon:id()),
used_portrait_ids :: ordsets:ordset(shr_portrait:id()),
@@ -32,7 +31,6 @@
-export
(
[
- get_id/1,
get_used_portrait_ids/1,
get_used_weapon_ids/1,
get_used_armor_ids/1,
@@ -45,7 +43,6 @@
get_current_player_turn/1,
get_encoded_last_turns_effects/1,
- set_id/2,
set_map/2,
set_used_portrait_ids/2,
set_used_weapon_ids/2,
@@ -56,7 +53,6 @@
set_player/3,
set_current_player_turn/2,
- get_id_field/0,
get_used_armor_ids_field/0,
get_used_weapon_ids_field/0,
get_used_portrait_ids_field/0,
@@ -94,9 +90,6 @@ get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) ->
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%% Accessors
--spec get_id (type()) -> id().
-get_id (Battle) -> Battle#battle.id.
-
-spec get_used_portrait_ids (type()) -> ordsets:ordset(shr_portrait:id()).
get_used_portrait_ids (Battle) -> Battle#battle.used_portrait_ids.
@@ -149,13 +142,6 @@ get_encoded_last_turns_effects (Battle) ->
StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount),
get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players).
--spec set_id (id(), type()) -> type().
-set_id (ID, Battle) ->
- Battle#battle
- {
- id = ID
- }.
-
-spec set_map (btl_map:type(), type()) -> type().
set_map (Map, Battle) ->
Battle#battle
@@ -251,7 +237,6 @@ new (Map) ->
#battle
{
- id = ataxia_id:null(),
used_portrait_ids = EmptySet,
used_weapon_ids = EmptySet,
used_armor_ids = EmptySet,
@@ -262,9 +247,6 @@ new (Map) ->
current_player_turn = btl_player_turn:new(0, 0)
}.
--spec get_id_field () -> non_neg_integer().
-get_id_field () -> #battle.characters.
-
-spec get_characters_field () -> non_neg_integer().
get_characters_field () -> #battle.characters.
diff --git a/src/battle/struct/btl_pending_battle.erl b/src/battle/struct/btl_pending_battle.erl
index cecaeb5..a69e6ce 100644
--- a/src/battle/struct/btl_pending_battle.erl
+++ b/src/battle/struct/btl_pending_battle.erl
@@ -3,13 +3,12 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--type id() :: binary().
+-type id() :: ataxia_id:type().
-record
(
pending_battle,
{
- id :: id(),
free_slots :: non_neg_integer(),
battle :: btl_battle:type()
}
@@ -29,7 +28,6 @@
-export
(
[
- get_id/1,
get_battle/1,
get_free_slots/1,
@@ -44,7 +42,7 @@
-export
(
[
- new/3
+ new/2
]
).
@@ -55,19 +53,15 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec new (id(), non_neg_integer(), btl_battle:type()) -> type().
-new (ID, FreeSlots, Battle) ->
+-spec new (non_neg_integer(), btl_battle:type()) -> type().
+new (FreeSlots, Battle) ->
#pending_battle
{
- id = ID,
free_slots = FreeSlots,
battle = Battle
}.
%%%% Accessors
--spec get_id (type()) -> id().
-get_id (PBattle) -> PBattle#pending_battle.id.
-
-spec get_battle (type()) -> btl_battle:type().
get_battle (PBattle) -> PBattle#pending_battle.battle.