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author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-08-18 18:56:54 +0200 |
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committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-08-18 18:56:54 +0200 |
commit | 7a1686695e70b68b2d4ad49c0f5bc967fa6d1013 (patch) | |
tree | 0422b802a88953b3c938f573be5dc7bd9c8cb8d7 /src/battle/mechanic | |
parent | 5266e24e01611fc8026dfa0498ee87d7fba65e88 (diff) |
Use blc_error in blc_{armor,weapon}.
Dialyzer confuses me:
shr_omnimods.erl:90: Overloaded contract for shr_omnimods:apply_coefficient_to_mods/2 has overlapping domains; such contracts are currently unsupported and are simply ignored
shr_omnimods.erl:96: Overloaded contract for shr_omnimods:merge_mods/2 has overlapping domains; such contracts are currently unsupported and are simply ignored
This seems to imply that shr_omnimods:damage_type_mods() and
shr_omnimods:attribute_mods() overlap, which is not supposed to be the
case.
Diffstat (limited to 'src/battle/mechanic')
-rw-r--r-- | src/battle/mechanic/action/btl_action_attack.erl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle/mechanic/action/btl_action_attack.erl b/src/battle/mechanic/action/btl_action_attack.erl index 04becc8..62c58f8 100644 --- a/src/battle/mechanic/action/btl_action_attack.erl +++ b/src/battle/mechanic/action/btl_action_attack.erl @@ -24,7 +24,7 @@ ) -> {float(), integer(), integer()}. roll_precision_modifier (Attributes, TargetAttributes, TargetLuck) -> - TargetDodges = shr_attributes:get_dodges(TargetAttributes), + TargetDodges = shr_attributes:get_dodge_chance(TargetAttributes), Accuracy = shr_attributes:get_accuracy(Attributes), MissChance = max(0, (TargetDodges - Accuracy)), @@ -48,7 +48,7 @@ roll_precision_modifier (Attributes, TargetAttributes, TargetLuck) -> ) -> {float(), integer(), integer()}. roll_critical_modifier (Attributes, Luck) -> - CriticalHitChance = shr_attributes:get_critical_hits(Attributes), + CriticalHitChance = shr_attributes:get_critical_hit_chance(Attributes), {_Roll, IsSuccess, PositiveModifier, NegativeModifier} = shr_roll:percentage_with_luck(CriticalHitChance, Luck), @@ -68,7 +68,7 @@ roll_critical_modifier (Attributes, Luck) -> ) -> {boolean(), integer(), integer()}. roll_parry (DefenderAttributes, DefenderLuck) -> - DefenderParryChance = shr_attributes:get_parries(DefenderAttributes), + DefenderParryChance = shr_attributes:get_parry_chance(DefenderAttributes), {_Roll, IsSuccess, PositiveModifier, NegativeModifier} = shr_roll:percentage_with_luck(DefenderParryChance, DefenderLuck), @@ -518,7 +518,7 @@ handle_attack_sequence ( btl_character:get_base_character(S0Character) ), - DoubleAttackChance = shr_attributes:get_double_hits(Attributes), + DoubleAttackChance = shr_attributes:get_double_hit_chance(Attributes), {_Roll, IsSuccessful, PositiveModifier, NegativeModifier} = shr_roll:percentage_with_luck(DoubleAttackChance, S0PlayerLuck), |