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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-10-11 23:39:11 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-10-11 23:39:11 +0200
commit2df0db54d42a54fe5bec35bdf9996376164c23e7 (patch)
treea653438a54ac3491237b2bc70f868cd54344b183 /src/battle/mechanic
parent60d0cf646133e70684b727b1b1874b57d9b2fccf (diff)
...
Diffstat (limited to 'src/battle/mechanic')
-rw-r--r--src/battle/mechanic/action/btl_action_attack.erl136
-rw-r--r--src/battle/mechanic/condition/btl_cond_heal.erl (renamed from src/battle/mechanic/condition/blt_cond_heal.erl)94
2 files changed, 121 insertions, 109 deletions
diff --git a/src/battle/mechanic/action/btl_action_attack.erl b/src/battle/mechanic/action/btl_action_attack.erl
index b9b3eea..0cc0718 100644
--- a/src/battle/mechanic/action/btl_action_attack.erl
+++ b/src/battle/mechanic/action/btl_action_attack.erl
@@ -24,22 +24,40 @@
btl_character:type(),
btl_character_turn_update:type()
)
- -> {shr_condition:context(A, B), btl_character_turn_update:type()}.
+ ->
+ {
+ shr_condition:context(A, B),
+ btl_character:type(),
+ ataxic:basic(),
+ btl_character_turn_update:type()
+ }.
apply_conditions
(
Context = {Trigger, _ReadOnlyContext, _VolatileContext},
- Actor,
+ S0Actor,
S0Update
) ->
- {LastContext, S1Update} =
+ {LastContext, S1Update, ConditionUpdates} =
btl_condition:recursive_apply
(
- btl_character:get_conditions_on(Trigger, Actor),
+ btl_character:get_conditions_on(Trigger, S0Actor),
Context,
S0Update
),
- {LastContext, S1Update}.
+ S0AllConditions = btl_character:get_conditions(S0Actor),
+ {S1AllConditions, AllConditionsAtaxiaUpdate} =
+ btl_condition:ataxia_apply_updates(ConditionUpdates, S0AllConditions),
+
+ {S1Actor, ActorAtaxiaUpdate} =
+ btl_character:ataxia_set_conditions
+ (
+ S1AllConditions,
+ AllConditionsAtaxiaUpdate,
+ S0Actor
+ ),
+
+ {LastContext, S1Actor, ActorAtaxiaUpdate, S1Update}.
-spec roll_for_precision
(
@@ -215,38 +233,64 @@ apply_mirror_conditions
{ReadOnlyContext, S0VolatileContext},
S0Update
) ->
- CharacterIX = btl_action:get_actor_index(Action),
+ ActorIX = btl_action:get_actor_index(Action),
S0Battle = btl_character_turn_update:get_battle(S0Update),
- {Character, S1Battle} =
- btl_battle:get_resolved_character(CharacterIX, S0Battle),
-
+ {S0Actor, S1Battle} = btl_battle:get_resolved_character(ActorIX, S0Battle),
S1Update = btl_character_turn_update:set_battle(S1Battle, S0Update),
- {{_TriggerName, _ReadOnlyContext, S1VolatileContext}, S2Update} =
+ {
+ {_TriggerName, _ReadOnlyContext, S1VolatileContext},
+ S1Actor,
+ ActorAtaxiaUpdate,
+ S2Update
+ } =
apply_conditions
(
{OwnTriggerName, ReadOnlyContext, S0VolatileContext},
- Character,
+ S0Actor,
S1Update
),
- TargetCharacterIX = btl_action:get_target_index(Action),
+ TargetIX = btl_action:get_target_index(Action),
S2Battle = btl_character_turn_update:get_battle(S2Update),
+ S3Battle =
+ btl_battle:ataxia_set_character
+ (
+ ActorIX,
+ S1Actor,
+ ActorAtaxiaUpdate,
+ S2Battle
+ ),
- {TargetCharacter, S3Battle} =
- btl_battle:get_resolved_character(TargetCharacterIX, S2Battle),
-
- S3Update = btl_character_turn_update:set_battle(S3Battle, S2Update),
+ {Target, S4Battle} = btl_battle:get_resolved_character(TargetIX, S3Battle),
+ S3Update = btl_character_turn_update:set_battle(S4Battle, S2Update),
- {{_TriggerName, _ReadOnlyContext, S2VolatileContext}, S4Update} =
+ {
+ {_TriggerName, _ReadOnlyContext, S2VolatileContext},
+ S1Target,
+ TargetAtaxiaUpdate,
+ S4Update
+ } =
apply_conditions
(
{OtherTriggerName, ReadOnlyContext, S1VolatileContext},
- TargetCharacter,
+ Target,
S3Update
),
- {S2VolatileContext, S4Update};
+ S5Battle = btl_character_turn_update:get_battle(S4Update),
+ S6Battle =
+ btl_battle:ataxia_set_character
+ (
+ TargetIX,
+ S1Target,
+ TargetAtaxiaUpdate,
+ S5Battle
+ ),
+
+ S5Update = btl_character_turn_update:set_battle(S6Battle, S4Update),
+
+ {S2VolatileContext, S5Update};
apply_mirror_conditions
(
true,
@@ -256,38 +300,68 @@ apply_mirror_conditions
{ReadOnlyContext, S0VolatileContext},
S0Update
) ->
- TargetCharacterIX = btl_action:get_target_index(Action),
+ TargetIX = btl_action:get_target_index(Action),
S0Battle = btl_character_turn_update:get_battle(S0Update),
- {TargetCharacter, S1Battle} =
- btl_battle:get_resolved_character(TargetCharacterIX, S0Battle),
+ {S0Target, S1Battle} =
+ btl_battle:get_resolved_character(TargetIX, S0Battle),
S1Update = btl_character_turn_update:set_battle(S1Battle, S0Update),
- {{_TriggerName, _ReadOnlyContext, S1VolatileContext}, S2Update} =
+ {
+ {_TriggerName, _ReadOnlyContext, S1VolatileContext},
+ S1Target,
+ TargetAtaxiaUpdate,
+ S2Update
+ } =
apply_conditions
(
{OwnTriggerName, ReadOnlyContext, S0VolatileContext},
- TargetCharacter,
+ S0Target,
S1Update
),
- CharacterIX = btl_action:get_actor_index(Action),
+ ActorIX = btl_action:get_actor_index(Action),
S2Battle = btl_character_turn_update:get_battle(S2Update),
- {Character, S3Battle} =
- btl_battle:get_resolved_character(CharacterIX, S2Battle),
+ {S0Actor, S3Battle} = btl_battle:get_resolved_character(ActorIX, S2Battle),
+
+ S4Battle =
+ btl_battle:ataxia_set_character
+ (
+ TargetIX,
+ S1Target,
+ TargetAtaxiaUpdate,
+ S3Battle
+ ),
- S3Update = btl_character_turn_update:set_battle(S3Battle, S2Update),
+ S3Update = btl_character_turn_update:set_battle(S4Battle, S2Update),
- {{_TriggerName, _ReadOnlyContext, S2VolatileContext}, S4Update} =
+ {
+ {_TriggerName, _ReadOnlyContext, S2VolatileContext},
+ S1Actor,
+ ActorAtaxiaUpdate,
+ S4Update
+ } =
apply_conditions
(
{OtherTriggerName, ReadOnlyContext, S1VolatileContext},
- Character,
+ S0Actor,
S3Update
),
- {S2VolatileContext, S4Update}.
+ S5Battle = btl_character_turn_update:get_battle(S4Update),
+ S6Battle =
+ btl_battle:ataxia_set_character
+ (
+ ActorIX,
+ S1Actor,
+ ActorAtaxiaUpdate,
+ S5Battle
+ ),
+
+ S5Update = btl_character_turn_update:set_battle(S6Battle, S4Update),
+
+ {S2VolatileContext, S5Update}.
-spec handle_start_of_attack
(
diff --git a/src/battle/mechanic/condition/blt_cond_heal.erl b/src/battle/mechanic/condition/btl_cond_heal.erl
index 021739f..bbbbc96 100644
--- a/src/battle/mechanic/condition/blt_cond_heal.erl
+++ b/src/battle/mechanic/condition/btl_cond_heal.erl
@@ -56,7 +56,7 @@ apply_to_character (Condition, S0Character) ->
(RemainingUses == -1) ->
{
Condition,
- do_nothing,
+ none,
[{S1Character, CharacterUpdate}]
};
@@ -93,95 +93,33 @@ apply_to_character (Condition, S0Character) ->
end
end.
--spec handle_trigger
+-spec handle_context
(
- btl_condition:trigger(),
+ shr_condition:context(),
btl_condition:type()
)
- -> btl_condition:trigger().
-handle_trigger ({TriggerType, S0TriggerData}, Condition) ->
- {TargetIX, _Amount} = btl_condition:get_parameters(Condition),
-
- case
- (
- (TriggerType == ?CONDITION_TRIGGER_START_OF_OWN_ATTACK)
- or (TriggerType == ?CONDITION_TRIGGER_END_OF_OWN_ATTACK)
- or (TriggerType == ?CONDITION_TRIGGER_START_OF_OWN_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_END_OF_OWN_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_OWN_DODGE)
- or (TriggerType == ?CONDITION_TRIGGER_OWN_CRITICAL)
- or (TriggerType == ?CONDITION_TRIGGER_OWN_DOUBLE_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_OWN_DAMAGE)
- or (TriggerType == ?CONDITION_TRIGGER_START_OF_TARGET_ATTACK)
- or (TriggerType == ?CONDITION_TRIGGER_END_OF_TARGET_ATTACK)
- or (TriggerType == ?CONDITION_TRIGGER_START_OF_TARGET_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_END_OF_TARGET_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_TARGET_DODGE)
- or (TriggerType == ?CONDITION_TRIGGER_TARGET_CRITICAL)
- or (TriggerType == ?CONDITION_TRIGGER_TARGET_DOUBLE_HIT)
- or (TriggerType == ?CONDITION_TRIGGER_TARGET_DAMAGE)
- )
- of
- false -> {TriggerType, S0TriggerData};
- true ->
- {Char0IX, Char0, Char1IX, Char1} = TriggerData,
- if
- (Char0IX == TargetIX) ->
- {_UpdatedCondition, _UpdateOrder, UpdatedChar} =
- apply_to_character(Condition, Char0),
-
- {
- TriggerType,
- {
- Char0IX
- UpdatedChar,
- Char1IX,
- Char1
- }
- };
-
- (Char1IX == TargetIX) ->
- {_UpdatedCondition, _UpdateOrder, UpdatedChar} =
- apply_to_character(Condition, Char0),
-
- {
- TriggerType,
- {
- Char0IX
- Char0,
- Char1IX,
- UpdatedChar
- }
- };
-
- true -> {TriggerType, S0TriggerData}
- end
- end.
+ -> shr_condition:context().
+handle_context ({Trigger, ReadOnly, VolatileData}, Condition) ->
+ {_TargetIX, _Amount} = btl_condition:get_parameters(Condition),
+ {Trigger, ReadOnly, VolatileData}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec apply
(
- btl_condition:trigger(),
+ shr_condition:context(),
btl_condition:type(),
btl_character_turn_update:type()
) ->
{
- btl_condition:type(),
- btl_condition:update_action(),
- btl_condition:trigger(),
- btl_character_turn_update:type()
+ shr_condition:context(),
+ btl_character_turn_update:type(),
+ btl_condition:update_action()
}.
-apply (S0Trigger, Condition, Update) ->
- S1Trigger = handle_trigger(S0Trigger, Condition),
+apply (S0Context, S0Condition, S0Update) ->
+ S1Context = handle_context(S0Context, S0Condition),
+
+ {TargetIX, Amount} = btl_condition:get_parameters(S0Condition),
- Parameters,
- Condition,
- Update) ->
- {TargetIX, Amount} =
- case btl_condition:get_parameters(Condition) of
- {StoredTargetIX, StoredAmount} -> {StoredTargetIX, StoredAmount};
- Other -> error({condition, parameter, Other})
- end,
- {[{Condition, []}], Update}.
+ {S1Context, S0Update, none}.