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author | nsensfel <SpamShield0@noot-noot.org> | 2019-01-23 18:43:13 +0100 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2019-01-23 18:43:13 +0100 |
commit | 14e79da8b8d45ef242aee34cf4376d220846f690 (patch) | |
tree | e263b48464dd95adae6fb37e25d121869c5e4b77 /src/battle/mechanic/btl_victory.erl | |
parent | 366b7e737d74a79e035d6e1a40b041c015f89baa (diff) |
Cleaning up a bit...
Diffstat (limited to 'src/battle/mechanic/btl_victory.erl')
-rw-r--r-- | src/battle/mechanic/btl_victory.erl | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/src/battle/mechanic/btl_victory.erl b/src/battle/mechanic/btl_victory.erl new file mode 100644 index 0000000..089af81 --- /dev/null +++ b/src/battle/mechanic/btl_victory.erl @@ -0,0 +1,208 @@ +-module(btl_victory). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export +( + [ + handle_character_lost_health/3 + ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +-spec mark_players_characters_as_defeated + ( + non_neg_integer(), + orddict:orddict(non_neg_integer(), btl_character:type()) + ) + -> + { + orddict:orddict(non_neg_integer(), btl_character:type()), + list(ataxic:basic()) + }. +mark_players_characters_as_defeated (PlayerIX, Characters) -> + orddict:fold + ( + fun (IX, Character, {Dict, Updates}) -> + case (btl_character:get_player_index(Character) == PlayerIX) of + false -> {Dict, Updates}; + true -> + { + orddict:store + ( + IX, + btl_character:set_is_defeated(true, Character), + Dict + ), + [ + ataxic_sugar:update_orddict_element + ( + IX, + ataxic:update_field + ( + btl_character:get_is_defeated_field(), + ataxic:constant(true) + ) + ) + ] + } + end + end, + {Characters, []}, + Characters + ). + +-spec handle_player_defeat + ( + non_neg_integer(), + btl_character_turn_update:type() + ) + -> btl_character_turn_update:type(). +handle_player_defeat (PlayerIX, Update) -> + Data = btl_character_turn_update:get_data(Update), + Battle = btl_character_turn_data:get_battle(Data), + Characters = btl_battle:get_characters(Battle), + + %% FIXME [FUNCTION: battle][MEDIUM]: The controlled character might slip + %% through. + {UpdatedCharacters, AtaxicUpdates} = + mark_players_characters_as_defeated(PlayerIX, Characters), + + S0Battle = btl_battle:set_characters(UpdatedCharacters, Battle), + S1Battle = + btl_battle:set_player + ( + PlayerIX, + btl_player:set_is_active + ( + false, + btl_battle:get_player(PlayerIX, S0Battle) + ), + S0Battle + ), + + UpdatedData = btl_character_turn_data:set_battle(S1Battle, Data), + S0Update = btl_character_turn_update:set_data(UpdatedData, Update), + + DBQuery = + ataxic:sequence + ( + [ + ataxic:update_field + ( + btl_battle:get_players_field(), + ataxic_sugar:update_orddict_element + ( + PlayerIX, + ataxic:update_field + ( + btl_player:get_is_active_field(), + ataxic:constant(false) + ) + ) + ), + ataxic:update_field + ( + btl_battle:get_characters_field(), + ataxic:sequence(AtaxicUpdates) + ) + ] + ), + + S1Update = + btl_character_turn_update:add_to_timeline + ( + btl_turn_result:new_player_lost(PlayerIX), + DBQuery, + S0Update + ), + + S1Update. + + +-spec actually_handle_character_lost_health + ( + non_neg_integer(), + btl_character_turn_update:type() + ) + -> btl_character_turn_update:type(). +actually_handle_character_lost_health (CharIX, Update) -> + Data = btl_character_turn_update:get_data(Update), + Battle = btl_character_turn_data:get_battle(Data), + Character = btl_battle:get_character(CharIX, Battle), + Characters = btl_battle:get_characters(Battle), + CharacterPlayerIX = btl_character:get_player_index(Character), + + case btl_character:get_rank(Character) of + optional -> + %% Let's not assume there is a commander + StillHasAliveChar = + lists:any + ( + fun ({IX, Char}) -> + ( + (CharacterPlayerIX == btl_character:get_player_index(Char)) + and (IX /= CharIX) + and btl_character:get_is_alive(Char) + ) + end, + orddict:to_list(Characters) + ), + + case StillHasAliveChar of + true -> Update; + _ -> handle_player_defeat(CharacterPlayerIX, Update) + end; + + commander -> handle_player_defeat(CharacterPlayerIX, Update); + + target -> + StillHasAliveChar = + lists:any + ( + fun ({IX, Char}) -> + ( + (CharacterPlayerIX == btl_character:get_player_index(Char)) + and (IX /= CharIX) + and btl_character:get_is_alive(Char) + ) + end, + orddict:to_list(Characters) + ), + + case StillHasAliveChar of + true -> Update; + _ -> handle_player_defeat(CharacterPlayerIX, Update) + end + end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec handle_character_lost_health + ( + non_neg_integer(), + integer(), + btl_character_turn_update:type() + ) + -> btl_character_turn_update:type(). +handle_character_lost_health (_, Health, Update) when (Health > 0) -> Update; +handle_character_lost_health (CharIX, _Health, Update) -> + Data = btl_character_turn_update:get_data(Update), + S1Data = btl_character_turn_data:clean_battle(Data), + S1Update = btl_character_turn_update:set_data(S1Data, Update), + + S2Update = actually_handle_character_lost_health(CharIX, S1Update), + + S2Data = btl_character_turn_update:get_data(S2Update), + S3Data = btl_character_turn_data:refreshr_character(S2Data), + S3Update = btl_character_turn_update:set_data(S3Data, S2Update), + + S3Update. |