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author | nsensfel <SpamShield0@noot-noot.org> | 2018-07-11 18:02:26 +0200 |
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committer | nsensfel <SpamShield0@noot-noot.org> | 2018-07-11 18:02:26 +0200 |
commit | acb9dd3220a3edcac93aa11d1d74d008e2fb23ed (patch) | |
tree | 98b45af3f7eb9c7d812ed33a07e6a0f665a7a8cd /src/battle/game-logic | |
parent | fde827cba1ff3d889135c74ee1978098465fd200 (diff) |
"sh_" -> "shr_".
Diffstat (limited to 'src/battle/game-logic')
-rw-r--r-- | src/battle/game-logic/btl_next_turn.erl | 20 | ||||
-rw-r--r-- | src/battle/game-logic/btl_turn_actions.erl | 26 | ||||
-rw-r--r-- | src/battle/game-logic/btl_victory.erl | 16 |
3 files changed, 31 insertions, 31 deletions
diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl index 82eec98..9ed4926 100644 --- a/src/battle/game-logic/btl_next_turn.erl +++ b/src/battle/game-logic/btl_next_turn.erl @@ -17,7 +17,7 @@ %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -spec set_player_turn_to_next (btl_battle:type()) - -> {btl_battle:type(), sh_db_query:op()}. + -> {btl_battle:type(), shr_db_query:op()}. set_player_turn_to_next (Battle) -> Players = btl_battle:get_players(Battle), CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle), @@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) -> UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle), DBQuery = - sh_db_query:set_field + shr_db_query:set_field ( btl_battle:get_current_player_turn_field(), NextPlayerTurn @@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) -> {UpdatedBattle, DBQuery}. -spec reset_next_player_timeline (btl_battle:type()) - -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}. + -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}. reset_next_player_timeline (Battle) -> NextPlayerTurn = btl_battle:get_current_player_turn(Battle), NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn), @@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) -> btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_players_field(), NextPlayerIX, - [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ] + [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ] ), {UpdatedBattle, UpdatedNextPlayer, DBQuery}. -spec activate_next_players_characters (btl_battle:type(), btl_player:type()) - -> {btl_battle:type(), list(sh_db_query:op())}. + -> {btl_battle:type(), list(shr_db_query:op())}. activate_next_players_characters (Battle, NextPlayer) -> NextPlayerIX = btl_player:get_index(NextPlayer), Characters = btl_battle:get_characters(Battle), {UpdatedCharacters, ModifiedIXs} = - sh_array_util:mapiff + shr_array_util:mapiff ( fun (Character) -> (btl_character:get_player_index(Character) == NextPlayerIX) @@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) -> lists:map ( fun (IX) -> - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), IX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_is_active_field(), true @@ -143,7 +143,7 @@ requires_update (Update) -> Battle = btl_character_turn_data:get_battle(Data), Characters = btl_battle:get_characters(Battle), - sh_array_util:none(fun btl_character:get_is_active/1, Characters). + shr_array_util:none(fun btl_character:get_is_active/1, Characters). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% diff --git a/src/battle/game-logic/btl_turn_actions.erl b/src/battle/game-logic/btl_turn_actions.erl index 21205ac..e7153f9 100644 --- a/src/battle/game-logic/btl_turn_actions.erl +++ b/src/battle/game-logic/btl_turn_actions.erl @@ -33,7 +33,7 @@ handle_switch_weapon (Update) -> UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID}, UpdatedCharacterStatistics = - sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), + shr_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), UpdatedCharacter = btl_character:set_statistics ( @@ -44,17 +44,17 @@ handle_switch_weapon (Update) -> TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_weapons_field(), UpdatedWeaponIDs ), - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_statistics_field(), UpdatedCharacterStatistics @@ -117,7 +117,7 @@ assert_character_can_move (Data, Cost) -> Character = btl_character_turn_data:get_character(Data), CharacterStatistics = btl_character:get_statistics(Character), CharacterMovementPoints = - sh_statistics:get_movement_points(CharacterStatistics), + shr_statistics:get_movement_points(CharacterStatistics), true = (Cost =< CharacterMovementPoints), @@ -143,12 +143,12 @@ commit_move (Update, Path, NewLocation) -> btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_location_field(), NewLocation @@ -258,8 +258,8 @@ get_attack_sequence (Character, TargetCharacter) -> {AttackingWeaponID, _} = btl_character:get_weapon_ids(Character), {DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter), - AttackingWeapon = sh_weapon:from_id(AttackingWeaponID), - DefendingWeapon = sh_weapon:from_id(DefendingWeaponID), + AttackingWeapon = shr_weapon:from_id(AttackingWeaponID), + DefendingWeapon = shr_weapon:from_id(DefendingWeaponID), btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). @@ -312,12 +312,12 @@ handle_attack (BattleAction, Update) -> ), DBQuery0 = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), TargetIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_current_health_field(), RemainingDefenderHealth @@ -326,12 +326,12 @@ handle_attack (BattleAction, Update) -> ), DBQuery1 = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), CharacterIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_current_health_field(), RemainingAttackerHealth diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl index eef42ad..5611302 100644 --- a/src/battle/game-logic/btl_victory.erl +++ b/src/battle/game-logic/btl_victory.erl @@ -23,7 +23,7 @@ array:array(btl_character:type()) ) -> {array:array(btl_character:type()), list(non_neg_integer())}. mark_players_characters_as_defeated (PlayerIX, Characters) -> - sh_array_util:mapiff + shr_array_util:mapiff ( fun (Character) -> (btl_character:get_player_index(Character) == PlayerIX) @@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) -> add_db_query_to_mark_character_as_defeated (IX, Update) -> btl_character_turn_update:add_to_db ( - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_characters_field(), IX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_character:get_is_defeated_field(), true @@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) -> S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update), DBQuery = - sh_db_query:update_indexed + shr_db_query:update_indexed ( btl_battle:get_players_field(), PlayerIX, [ - sh_db_query:set_field + shr_db_query:set_field ( btl_player:get_is_active_field(), false @@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) -> optional -> %% Let's not assume there is a commander StillHasAliveChar = - sh_array_util:any_indexed + shr_array_util:any_indexed ( fun (IX, Char) -> ( @@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) -> target -> StillHasAliveChar = - sh_array_util:any_indexed + shr_array_util:any_indexed ( fun (IX, Char) -> ( @@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) -> S2Update = actually_handle_character_lost_health(CharIX, S1Update), S2Data = btl_character_turn_update:get_data(S2Update), - S3Data = btl_character_turn_data:refresh_character(S2Data), + S3Data = btl_character_turn_data:refreshr_character(S2Data), S3Update = btl_character_turn_update:set_data(S3Data, S2Update), S3Update. |