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authornsensfel <SpamShield0@noot-noot.org>2018-07-11 18:02:26 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-07-11 18:02:26 +0200
commitacb9dd3220a3edcac93aa11d1d74d008e2fb23ed (patch)
tree98b45af3f7eb9c7d812ed33a07e6a0f665a7a8cd /src/battle/game-logic
parentfde827cba1ff3d889135c74ee1978098465fd200 (diff)
"sh_" -> "shr_".
Diffstat (limited to 'src/battle/game-logic')
-rw-r--r--src/battle/game-logic/btl_next_turn.erl20
-rw-r--r--src/battle/game-logic/btl_turn_actions.erl26
-rw-r--r--src/battle/game-logic/btl_victory.erl16
3 files changed, 31 insertions, 31 deletions
diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl
index 82eec98..9ed4926 100644
--- a/src/battle/game-logic/btl_next_turn.erl
+++ b/src/battle/game-logic/btl_next_turn.erl
@@ -17,7 +17,7 @@
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-spec set_player_turn_to_next (btl_battle:type())
- -> {btl_battle:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), shr_db_query:op()}.
set_player_turn_to_next (Battle) ->
Players = btl_battle:get_players(Battle),
CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle),
@@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) ->
UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle),
DBQuery =
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_battle:get_current_player_turn_field(),
NextPlayerTurn
@@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) ->
{UpdatedBattle, DBQuery}.
-spec reset_next_player_timeline (btl_battle:type())
- -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}.
+ -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}.
reset_next_player_timeline (Battle) ->
NextPlayerTurn = btl_battle:get_current_player_turn(Battle),
NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn),
@@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) ->
btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
NextPlayerIX,
- [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ]
+ [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ]
),
{UpdatedBattle, UpdatedNextPlayer, DBQuery}.
-spec activate_next_players_characters (btl_battle:type(), btl_player:type())
- -> {btl_battle:type(), list(sh_db_query:op())}.
+ -> {btl_battle:type(), list(shr_db_query:op())}.
activate_next_players_characters (Battle, NextPlayer) ->
NextPlayerIX = btl_player:get_index(NextPlayer),
Characters = btl_battle:get_characters(Battle),
{UpdatedCharacters, ModifiedIXs} =
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == NextPlayerIX)
@@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) ->
lists:map
(
fun (IX) ->
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_active_field(),
true
@@ -143,7 +143,7 @@ requires_update (Update) ->
Battle = btl_character_turn_data:get_battle(Data),
Characters = btl_battle:get_characters(Battle),
- sh_array_util:none(fun btl_character:get_is_active/1, Characters).
+ shr_array_util:none(fun btl_character:get_is_active/1, Characters).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/src/battle/game-logic/btl_turn_actions.erl b/src/battle/game-logic/btl_turn_actions.erl
index 21205ac..e7153f9 100644
--- a/src/battle/game-logic/btl_turn_actions.erl
+++ b/src/battle/game-logic/btl_turn_actions.erl
@@ -33,7 +33,7 @@ handle_switch_weapon (Update) ->
UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID},
UpdatedCharacterStatistics =
- sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID),
+ shr_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID),
UpdatedCharacter =
btl_character:set_statistics
(
@@ -44,17 +44,17 @@ handle_switch_weapon (Update) ->
TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_weapons_field(),
UpdatedWeaponIDs
),
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_statistics_field(),
UpdatedCharacterStatistics
@@ -117,7 +117,7 @@ assert_character_can_move (Data, Cost) ->
Character = btl_character_turn_data:get_character(Data),
CharacterStatistics = btl_character:get_statistics(Character),
CharacterMovementPoints =
- sh_statistics:get_movement_points(CharacterStatistics),
+ shr_statistics:get_movement_points(CharacterStatistics),
true = (Cost =< CharacterMovementPoints),
@@ -143,12 +143,12 @@ commit_move (Update, Path, NewLocation) ->
btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_location_field(),
NewLocation
@@ -258,8 +258,8 @@ get_attack_sequence (Character, TargetCharacter) ->
{AttackingWeaponID, _} = btl_character:get_weapon_ids(Character),
{DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter),
- AttackingWeapon = sh_weapon:from_id(AttackingWeaponID),
- DefendingWeapon = sh_weapon:from_id(DefendingWeaponID),
+ AttackingWeapon = shr_weapon:from_id(AttackingWeaponID),
+ DefendingWeapon = shr_weapon:from_id(DefendingWeaponID),
btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon).
@@ -312,12 +312,12 @@ handle_attack (BattleAction, Update) ->
),
DBQuery0 =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
TargetIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_current_health_field(),
RemainingDefenderHealth
@@ -326,12 +326,12 @@ handle_attack (BattleAction, Update) ->
),
DBQuery1 =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
CharacterIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_current_health_field(),
RemainingAttackerHealth
diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl
index eef42ad..5611302 100644
--- a/src/battle/game-logic/btl_victory.erl
+++ b/src/battle/game-logic/btl_victory.erl
@@ -23,7 +23,7 @@
array:array(btl_character:type())
) -> {array:array(btl_character:type()), list(non_neg_integer())}.
mark_players_characters_as_defeated (PlayerIX, Characters) ->
- sh_array_util:mapiff
+ shr_array_util:mapiff
(
fun (Character) ->
(btl_character:get_player_index(Character) == PlayerIX)
@@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) ->
add_db_query_to_mark_character_as_defeated (IX, Update) ->
btl_character_turn_update:add_to_db
(
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_characters_field(),
IX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_character:get_is_defeated_field(),
true
@@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) ->
S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update),
DBQuery =
- sh_db_query:update_indexed
+ shr_db_query:update_indexed
(
btl_battle:get_players_field(),
PlayerIX,
[
- sh_db_query:set_field
+ shr_db_query:set_field
(
btl_player:get_is_active_field(),
false
@@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
optional ->
%% Let's not assume there is a commander
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) ->
target ->
StillHasAliveChar =
- sh_array_util:any_indexed
+ shr_array_util:any_indexed
(
fun (IX, Char) ->
(
@@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) ->
S2Update = actually_handle_character_lost_health(CharIX, S1Update),
S2Data = btl_character_turn_update:get_data(S2Update),
- S3Data = btl_character_turn_data:refresh_character(S2Data),
+ S3Data = btl_character_turn_data:refreshr_character(S2Data),
S3Update = btl_character_turn_update:set_data(S3Data, S2Update),
S3Update.