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authornsensfel <SpamShield0@noot-noot.org>2017-11-27 19:03:45 +0100
committernsensfel <SpamShield0@noot-noot.org>2017-11-27 19:03:45 +0100
commit299a37b6d245dbb9806f4922cf492009775a8bf0 (patch)
tree29b0e74a10ad5b981167e68e75178b918c1e3a49
parentcea8ee46e53adb910015c4ebc1df6e6154fa1cfb (diff)
Sets more interesting values for testing.
-rw-r--r--src/battlemap_shim.erl8
-rw-r--r--src/character_shim.erl2
-rw-r--r--src/database_shim.erl2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/battlemap_shim.erl b/src/battlemap_shim.erl
index 845bb8e..f4042d2 100644
--- a/src/battlemap_shim.erl
+++ b/src/battlemap_shim.erl
@@ -16,8 +16,8 @@ generate(_Prev, Result, _X, 0, _BaseWidth) ->
generate(Prev, Result, 0, Y, BaseWidth) ->
generate(Prev, Result, BaseWidth, (Y - 1), BaseWidth);
generate(Prev, Result, X, Y, BaseWidth) ->
- case rand:uniform(64) of
- N when (N >= 16) ->
+ case rand:uniform(100) of
+ N when (N >= 10) ->
generate(Prev, [Prev|Result], (X - 1), Y, BaseWidth);
N ->
@@ -36,8 +36,8 @@ generate(Prev, Result, X, Y, BaseWidth) ->
%% EXPORTED %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
generate () ->
- Width = (rand:uniform(54) + 10),
- Height = (rand:uniform(54) + 10),
+ Width = (rand:uniform(48) + 16),
+ Height = (rand:uniform(48) + 16),
#battlemap
{
id = <<"0">>,
diff --git a/src/character_shim.erl b/src/character_shim.erl
index 1fbf3fc..0ab33cb 100644
--- a/src/character_shim.erl
+++ b/src/character_shim.erl
@@ -19,7 +19,7 @@ generate_char (N) ->
name = IDAsString, % Name
icon = IDAsString, % Icon
portrait = IDAsString, % Portrait
- mov_pts = rand:uniform(10), % Movement Points
+ mov_pts = (rand:uniform(10) + 10), % Movement Points
atk_rg = (rand:uniform(5) - 1) % Attack Range
}.
diff --git a/src/database_shim.erl b/src/database_shim.erl
index 8d97298..1966b6b 100644
--- a/src/database_shim.erl
+++ b/src/database_shim.erl
@@ -79,7 +79,7 @@ generate_db (Heir) ->
ok -> ok
end,
Battlemap = battlemap_shim:generate(),
- Characters = character_shim:generate(rand:uniform(14) + 2),
+ Characters = character_shim:generate(rand:uniform(12) + 4),
CharacterInsts = generate_char_instances(Battlemap, Characters),
BattlemapInstance = generate_map_instance(CharacterInsts),
add_to_db({battlemap_db, Battlemap#battlemap.id}, Battlemap),