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module Data.Weapon exposing (generate_dict, shim_none)
-- Elm -------------------------------------------------------------------------
import Dict
-- Battlemap -------------------------------------------------------------------
import Struct.Weapon
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
dataset : (List (Int, Struct.Weapon.Type))
dataset =
[
-- TODO: have those in separate text files, and put them here only at
-- compilation.
(
0,
(Struct.Weapon.new
0
"None"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
1,
(Struct.Weapon.new
1
"Dagger"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Slash
Struct.Weapon.Light
)
),
(
2,
(Struct.Weapon.new
2
"Sword"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Slash
Struct.Weapon.Heavy
)
),
(
3,
(Struct.Weapon.new
3
"Claymore"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Slash
Struct.Weapon.Light
)
),
(
4,
(Struct.Weapon.new
4
"Bardiche"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Slash
Struct.Weapon.Heavy
)
),
(
5,
(Struct.Weapon.new
5
"Stiletto"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Pierce
Struct.Weapon.Light
)
),
(
6,
(Struct.Weapon.new
6
"Pickaxe"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Pierce
Struct.Weapon.Heavy
)
),
(
7,
(Struct.Weapon.new
7
"Rapier"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Pierce
Struct.Weapon.Light
)
),
(
8,
(Struct.Weapon.new
8
"Pike"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Pierce
Struct.Weapon.Heavy
)
),
(
9,
(Struct.Weapon.new
9
"Club"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
10,
(Struct.Weapon.new
10
"Mace"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Heavy
)
),
(
11,
(Struct.Weapon.new
11
"Staff"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
12,
(Struct.Weapon.new
12
"War Hammer"
Struct.Weapon.Melee
Struct.Weapon.Long
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
13,
(Struct.Weapon.new
13
"Short Bow (Broadhead)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Slash
Struct.Weapon.Light
)
),
(
14,
(Struct.Weapon.new
14
"Short Bow (Blunt)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
15,
(Struct.Weapon.new
15
"Short Bow (Bodkin Point)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Pierce
Struct.Weapon.Light
)
),
(
16,
(Struct.Weapon.new
16
"Long Bow (Broadhead)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Slash
Struct.Weapon.Light
)
),
(
17,
(Struct.Weapon.new
17
"Long Bow (Blunt)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Blunt
Struct.Weapon.Light
)
),
(
18,
(Struct.Weapon.new
18
"Long Bow (Bodkin Point)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Pierce
Struct.Weapon.Light
)
),
(
19,
(Struct.Weapon.new
19
"Crossbow (Broadhead)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Slash
Struct.Weapon.Heavy
)
),
(
20,
(Struct.Weapon.new
20
"Crossbow (Blunt)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Heavy
)
),
(
21,
(Struct.Weapon.new
21
"Crossbow (Bodkin Point)"
Struct.Weapon.Ranged
Struct.Weapon.Short
Struct.Weapon.Pierce
Struct.Weapon.Heavy
)
),
(
19,
(Struct.Weapon.new
19
"Arbalest (Broadhead)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Slash
Struct.Weapon.Heavy
)
),
(
20,
(Struct.Weapon.new
20
"Arbalest (Blunt)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Blunt
Struct.Weapon.Heavy
)
),
(
21,
(Struct.Weapon.new
21
"Arbalest (Bodkin Point)"
Struct.Weapon.Ranged
Struct.Weapon.Long
Struct.Weapon.Pierce
Struct.Weapon.Heavy
)
)
]
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
generate_dict : (Dict.Dict Int Struct.Weapon.Type)
generate_dict = (Dict.fromList dataset)
-- Let's not handle the dict just yet.
shim_none : (Struct.Weapon.Type)
shim_none =
(Struct.Weapon.new
0
"None"
Struct.Weapon.Melee
Struct.Weapon.Short
Struct.Weapon.Blunt
Struct.Weapon.Light
)
|