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module Update.SelectCharacter exposing (apply_to)
import Dict
import Character
import Battlemap
import Battlemap.Direction
import Battlemap.Location
import Battlemap.Navigator
import Battlemap.Tile
import Battlemap.RangeIndicator
import Model
import Event
import Error
display_range : (
Int ->
Battlemap.Location.Ref ->
Battlemap.RangeIndicator.Type ->
Battlemap.Type ->
Battlemap.Type
)
display_range dist loc_ref indicator bmap =
(Battlemap.apply_to_tile_unsafe
bmap
(Battlemap.Location.from_ref loc_ref)
(\e ->
{e |
mod_level =
(
if (indicator.distance <= dist)
then
(Just Battlemap.Tile.CanBeReached)
else
(Just Battlemap.Tile.CanBeAttacked)
)
}
)
)
make_it_so : Model.Type -> Character.Ref -> Model.Type
make_it_so model char_id =
case (Dict.get char_id model.characters) of
Nothing ->
(Model.invalidate
model
(Error.new
Error.Programming
"SelectCharacter: Unknown char selected."
)
)
(Just char) ->
let
new_range_indicator =
(Battlemap.RangeIndicator.generate
model.battlemap
char.location
char.movement_points
(char.movement_points + char.atk_dist)
)
in
{model |
state = Model.MovingCharacterWithClick,
battlemap =
(
(Dict.foldl
(display_range char.movement_points)
(Battlemap.apply_to_all_tiles
model.battlemap
(Battlemap.Tile.reset)
)
new_range_indicator
)
),
selection =
(Just
{
character = char_id,
navigator =
(Battlemap.Navigator.new
char.location
char.movement_points
),
range_indicator = new_range_indicator
}
)
}
apply_to : Model.Type -> Character.Ref -> Model.Type
apply_to model char_id =
case (Model.get_state model) of
_ -> (make_it_so model char_id)
|