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|
module Model exposing
(
Type,
Selection(..),
State(..),
get_state,
invalidate,
reset,
clear_error
)
import Dict
import Battlemap
import Battlemap.Location
import Battlemap.Tile
import Error
import Character
type State =
Default
| MovingCharacterWithButtons
| MovingCharacterWithClick
| FocusingTile
type Selection =
None
| SelectedCharacter Character.Ref
| SelectedTile Battlemap.Location.Ref
type alias Type =
{
state: State,
battlemap: Battlemap.Type,
characters: (Dict.Dict Character.Ref Character.Type),
error: (Maybe Error.Type),
selection: Selection
}
get_state : Type -> State
get_state model = model.state
reset : Type -> (Dict.Dict Character.Ref Character.Type) -> Type
reset model characters =
{model |
state = Default,
battlemap = (Battlemap.reset model.battlemap),
characters = characters,
error = Nothing,
selection = None
}
invalidate : Type -> Error.Type -> Type
invalidate model err = {model | error = (Just err)}
clear_error : Type -> Type
clear_error model = {model | error = Nothing}
|