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|
module Model exposing
(
Type,
CharacterSelection,
State(..),
get_state,
invalidate,
reset,
clear_error
)
import Dict
import Battlemap
import Battlemap.Navigator
import Battlemap.Location
import Battlemap.Tile
import Battlemap.RangeIndicator
import Error
import Character
type alias CharacterSelection =
{
character: Character.Ref,
navigator: Battlemap.Navigator.Type,
range_indicator:
(Dict.Dict
Battlemap.Location.Ref
Battlemap.RangeIndicator.Type
)
}
type State =
Default
| MovingCharacterWithButtons
| MovingCharacterWithClick
| FocusingTile
type alias Type =
{
state: State,
battlemap: Battlemap.Type,
characters: (Dict.Dict Character.Ref Character.Type),
error: (Maybe Error.Type),
selection: (Maybe CharacterSelection)
}
get_state : Type -> State
get_state model = model.state
reset : Type -> Type
reset model =
{model |
state = Default,
selection = Nothing,
error = Nothing,
battlemap =
(Battlemap.apply_to_all_tiles
model.battlemap
(Battlemap.Tile.reset)
)
}
invalidate : Type -> Error.Type -> Type
invalidate model err = {model | error = (Just err)}
clear_error : Type -> Type
clear_error model = {model | error = Nothing}
|