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module Battlemap.Navigator exposing
(
Type,
new,
get_current_location,
get_remaining_points,
get_range_markers,
add_step
)
import Dict
import Battlemap.Location
import Battlemap.Navigator.Path
import Battlemap.Navigator.RangeIndicator
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias Type =
{
starting_location: Battlemap.Location.Type,
movement_dist: Int,
attack_dist: Int,
path: Battlemap.Navigator.Path.Type,
range_indicators:
(Dict.Dict
Battlemap.Location.Ref
Battlemap.Navigator.RangeIndicator.Type
)
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
new : (
Battlemap.Location.Type ->
Int ->
Int ->
(Battlemap.Location.Type -> Bool) -> Type
)
new start_loc mov_dist atk_dist can_cross_fun =
{
starting_location = start_loc,
movement_dist = mov_dist,
attack_dist = atk_dist,
path = (Battlemap.Navigator.Path.new start_loc mov_dist),
range_indicators =
(Battlemap.Navigator.RangeIndicator.generate
start_loc
mov_dist
atk_dist
(can_cross_fun)
)
}
get_current_location : Type -> Battlemap.Location.Type
get_current_location navigator =
(Battlemap.Navigator.Path.get_current_location navigator.path)
get_remaining_points : Type -> Int
get_remaining_points navigator =
(Battlemap.Navigator.Path.get_remaining_points navigator.path)
get_range_markers : (
Type ->
(List
(Battlemap.Location.Ref, Battlemap.Navigator.RangeIndicator.Type)
)
)
get_range_markers navigator = (Dict.toList navigator.range_indicators)
add_step : (
Type ->
Battlemap.Direction.Type ->
(Battlemap.Location.Type -> Bool) ->
(Maybe Type)
)
add_step navigator dir can_cross =
case
(Battlemap.Navigator.Path.follow_direction
can_cross
(Just navigator.path)
dir
)
of
(Just path) -> (Just {navigator | path = path}
Nothing -> Nothing
|