aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Seems better now.nsensfel2018-04-17
* Changing the layout...nsensfel2018-04-17
* Forgot file.Nathanael Sensfelder2018-04-16
* Merge branch 'master' of dreamhost:~/repositories/git/tacticians-clientnsensfel2018-04-16
|\
| * Adds a button for attack without moving.Nathanael Sensfelder2018-04-16
* | Makes it easier to distinguish friend/enemy/dead.nsensfel2018-04-16
|/
* Improves "noise" function.nsensfel2018-04-13
* Puts path below markers when it is locked.nsensfel2018-04-10
* Adds preprocessing.nsensfel2018-04-09
* Use the new SVG to show paths.nsensfel2018-04-07
* Makes more of a mess for the 'noise' function.Nathanael Sensfelder2018-04-06
* Use SVG for tiles.nsensfel2018-04-06
* Odd display behaviors point to bad CSS rules.nsensfel2018-03-26
* Stops having tiles behave as an table.nsensfel2018-03-26
* Adds info on the secondary weapon.nsensfel2018-03-20
* Fixes navigator attack range when moving 1 step.nsensfel2018-03-16
* Visual improvements. Reverses some listings.timelinensensfel2018-03-14
* Improves attack messages.Nathanael Sensfelder2018-03-13
* Splits Timeline.elm.Nathanael Sensfelder2018-03-13
* Applies the effect of the timeline update.nsensfel2018-03-13
* Improving display of timeline & characters...nsensfel2018-03-13
* Send -> CommNathanael Sensfelder2018-03-09
* Hacked together some kind of timeline feature.refactoringnsensfel2018-03-09
* Got the TurnResults JSON to work, I think.nsensfel2018-03-09
* New JSON decoding works, starting TurnResults...nsensfel2018-03-09
* ...nsensfel2018-03-09
* Still working on that JSON stuff...nsensfel2018-03-07
* Changing how JSON is used...nsensfel2018-03-06
* Switching to a new way of sending char_turns.Nathanael Sensfelder2018-03-02
* Switching weapons seems to work.weaponsnsensfel2018-02-27
* Got it to work, I think.nsensfel2018-02-26
* Woops, should have compiled first.nsensfel2018-02-23
* Matches the new stats calculs from the server.nsensfel2018-02-23
* Woops, messed up weapons IDs.nsensfel2018-02-22
* Replaces min/max ranges with def and atk ranges.nsensfel2018-02-22
* Takes weapon into account for stats.nsensfel2018-02-22
* Stores weapons dataset in model.nsensfel2018-02-22
* Fixes Accuracy & Dodge stats.Nathanael Sensfelder2018-02-21
* Now displays active weapon and scale w/ str.Nathanael Sensfelder2018-02-21
* Adds some weapons to the list.Nathanael Sensfelder2018-02-21
* Starting to work on the weapons.nsensfel2018-02-20
* Adds the SwitchWeapon action.calc_statsnsensfel2018-02-20
* It compiles once more.nsensfel2018-02-19
* Cleans up unused imports.nsensfel2018-02-19
* Found a way for temp. weapon switching.nsensfel2018-02-19
* Let's have it compile at least.nsensfel2018-02-19
* No time to finish...nsensfel2018-02-12
* Adds missing '%'.nsensfel2018-02-12
* Starting to add weapons to the mix.nsensfel2018-02-10
* Removes duplicate "Dexterity" attribute display.nsensfel2018-02-09