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* "Battlemap" -> "Battle".nsensfel2018-07-11
* Uses the JS flags.nsensfel2018-07-10
* Starting to implement some JS stuff...nsensfel2018-07-09
* Starting an interactive help menu...nsensfel2018-07-06
* Separates player ID and player IX.nsensfel2018-07-02
* Removing some 'grid' displays from the CSS.Nathanael Sensfelder2018-06-28
* Fixes markers preventing char selection.nsensfel2018-06-22
* Starting to add attack animations...nsensfel2018-06-21
* Working on reversible TurnResults, and their steps.nsensfel2018-06-20
* Removes mdgriffith/elm-style-animationNathanael Sensfelder2018-06-19
* Starting to work on animations for the timeline...nsensfel2018-06-19
* ...Nathanael Sensfelder2018-06-16
* characters as array, took a shot at optimization.nsensfel2018-06-16
* Forces preprocessor, locate char on portrait clickNathanael Sensfelder2018-05-23
* Scrolls to show focused character (WIP).Nathanael Sensfelder2018-05-22
* Improves code consistency.nsensfel2018-04-23
* Adds some more buttons, redesigns target display.redesignnsensfel2018-04-19
* Prevents the map from moving around.nsensfel2018-04-18
* Seems better now.nsensfel2018-04-17
* Changing the layout...nsensfel2018-04-17
* Adds a button for attack without moving.Nathanael Sensfelder2018-04-16
* Send -> CommNathanael Sensfelder2018-03-09
* Stores weapons dataset in model.nsensfel2018-02-22
* Adds the SwitchWeapon action.calc_statsnsensfel2018-02-20
* It compiles once more.nsensfel2018-02-19
* Cleans up unused imports.nsensfel2018-02-19
* Separates click on char from map / from char menunsensfel2018-01-11
* Makes it easier to see what is clickable.nsensfel2018-01-09
* Starting to work on the addition of inventories.nsensfel2018-01-05
* It compiles again.nsensfel2017-12-08
* ...nsensfel2017-12-07
* Still working on that reorganization...nsensfel2017-12-06
* Trying to figure out how to organize the code...nsensfel2017-12-05