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Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-09 | That should solve the {for,back}ward char refresh. | nsensfel | |
2019-12-09 | ... | nsensfel | |
2019-12-06 | ... | nsensfel | |
2019-12-06 | ... | nsensfel | |
2019-12-06 | ... | nsensfel | |
2019-12-04 | ... | nsensfel | |
2019-12-04 | ... | Nathanael Sensfelder | |
2019-11-25 | ... | nsensfel | |
2019-11-25 | ... | nsensfel | |
2019-11-22 | ... | nsensfel | |
2019-11-20 | ... | nsensfel | |
2019-11-19 | ... | nsensfel | |
2019-09-14 | Removes code smell, fixes roster editor atts view. | Nathanael Sensfelder | |
It's still not coloring the negative values correctly, though. | |||
2019-09-12 | Improves presentation of attributes in battle. | Nathanael Sensfelder | |
2019-09-11 | ... | nsensfel | |
2019-09-11 | ... | nsensfel | |
2019-09-11 | ... | Nathanael Sensfelder | |
2019-08-10 | Statistics -> Attributes. | Nathanael Sensfelder | |
2019-06-14 | Removes all references to attributes. | Nathanael Sensfelder | |
2019-06-13 | Fixes animation manager rewind. | Nathanael Sensfelder | |
2019-06-13 | Adds AoO pathfinding & temporary representation. | Nathanael Sensfelder | |
The animation manager does not work correctly though: when a move action has been interrupted, it will rewind like if there was only the last movement part, yet play back all parts, landing the character at the wrong location. | |||
2019-05-14 | Updates Dijkstra's to avoid attacks of opportunity. | nsensfel | |
2019-05-09 | Adds danger zone calculation. | Nathanael Sensfelder | |
2019-05-09 | (Untested) Should set player_ix, keep track of player chars. | nsensfel | |
2019-05-06 | Minor UI improvements. | nsensfel | |
2019-05-03 | Base dmg icon, dmg types help. | nsensfel | |
2019-05-03 | Adds some help for stats & attributes. | nsensfel | |
2019-04-29 | Still a lot of work to be done with the CSS... | nsensfel | |
2019-03-27 | It compiles again! | Nathanael Sensfelder | |
2019-03-26 | [Broken] ... | nsensfel | |
2019-03-23 | [Broken] ... 'battle' compiles again ... | Nathanael Sensfelder | |
2019-03-23 | [Broken] ... still refactoring ... | Nathanael Sensfelder | |
2019-03-23 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] ... | Nathanael Sensfelder | |
2019-03-22 | [Broken] More factoring in progress... | nsensfel | |
2019-03-15 | [Broken] Got 'battle' to compile again. | nsensfel | |
2019-03-15 | [Broken] Starting a code refactoring... | nsensfel | |
2019-03-06 | Impr. MapEd tile focus, CSS factoring. | nsensfel | |
2019-02-26 | Splits Tile & TileInstance (Battle). | Nathanael Sensfelder | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-18 | ... | Nathanael Sensfelder | |
2019-02-11 | Untested attempt at adding players. | nsensfel | |
2019-02-11 | Keeps track of who the players are. | nsensfel | |
2019-01-31 | Adds a few more icons... | nsensfel | |
2019-01-17 | Adds missing files. | Nathanael Sensfelder | |
2019-01-17 | The battle loads, but it's nobody's turn to play... | nsensfel | |
2019-01-17 | Woops, forgot the elm.json for the battle module. | Nathanael Sensfelder | |
2019-01-17 | That should do it!elm-0.19 | Nathanael Sensfelder | |
What's being exchanged with the server in the battle module is not up to date though... | |||
2019-01-17 | Remaining: time/delay, list encoding, http | Nathanael Sensfelder | |
2019-01-17 | ... | Nathanael Sensfelder | |
Starting to get "elm: not enough bytes" errors. |