| summaryrefslogtreecommitdiff |
| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-15 | Cleans up RangeIndicator.elm, tries marker icons. | nsensfel | |
| Not satisfied with the current look of those markers, though. | |||
| 2018-06-14 | Still working on those markers... | nsensfel | |
| At the moment, Controller Character: - Move: old marker - Attack: old marker - Can't Defend (Move): Diagonal dashes on the old marker - Can't Defend (Attack): Diagonal dashes on the old marker Targeted Character: - Move: half-tile sized pawprint, centered. - Attack: half-tile sized blade, centered. - Can't Defend (Move): ??? - Can't Defend (Attack): ??? Also, clicking on the Targeted Character's markers should still be considered as an input on the tile (or marker) below. | |||


