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* Adds some more buttons, redesigns target display.redesignnsensfel2018-04-19
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* The "Character Card" looks nice.nsensfel2018-04-19
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* Preparing character cards display...nsensfel2018-04-18
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* Prevents the map from moving around.nsensfel2018-04-18
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* Lookin' better.nsensfel2018-04-18
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* ...nsensfel2018-04-17
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* Re-activates the (somewhat broken) sub-menus.nsensfel2018-04-17
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* Seems better now.nsensfel2018-04-17
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* Changing the layout...nsensfel2018-04-17
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* Forgot file.Nathanael Sensfelder2018-04-16
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* Merge branch 'master' of dreamhost:~/repositories/git/tacticians-clientnsensfel2018-04-16
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| * Adds a button for attack without moving.Nathanael Sensfelder2018-04-16
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* | Makes it easier to distinguish friend/enemy/dead.nsensfel2018-04-16
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* Improves "noise" function.nsensfel2018-04-13
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* More small cosmetic improvementsnsensfel2018-04-11
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* Style improvements.nsensfel2018-04-11
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* Brown for the left panel as well.Nathanael Sensfelder2018-04-10
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* Brown fits better.Nathanael Sensfelder2018-04-10
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* Puts path below markers when it is locked.nsensfel2018-04-10
| | | | Still not happy with the head of the path arrow though.
* Merge branch 'master' of dreamhost:~/repositories/git/tacticians-clientnsensfel2018-04-10
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| * Makes the use of macros less dangerous.Nathanael Sensfelder2018-04-09
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| * Makes arrows thinner and more celtic.nsensfel2018-04-09
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* | Separates makefile logics.nsensfel2018-04-10
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* Cleans up the Makefiles.nsensfel2018-04-09
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* Adds preprocessing.nsensfel2018-04-09
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* Reduces arrow length.Nathanael Sensfelder2018-04-07
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* Use the new SVG to show paths.nsensfel2018-04-07
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* Adds art for the paths.Nathanael Sensfelder2018-04-07
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* Makes more of a mess for the 'noise' function.Nathanael Sensfelder2018-04-06
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* Use SVG for tiles.nsensfel2018-04-06
| | | | The grass tiles look good, the rocky ground ones not so much...
* Tiles are now 3*3 sprites.nsensfel2018-04-06
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* Removes template layerNathanael Sensfelder2018-03-29
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* Adds some tiles.Nathanael Sensfelder2018-03-28
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* Makes it fatter.nsensfel2018-03-26
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* Odd display behaviors point to bad CSS rules.nsensfel2018-03-26
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* Stops having tiles behave as an table.nsensfel2018-03-26
| | | | Maybe this will improve performances.
* Starting to work on the look & feel.nsensfel2018-03-23
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* Makes non-defendable spots more visible.nsensfel2018-03-23
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* Improves marker display.Nathanael Sensfelder2018-03-21
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* Adds info on the secondary weapon.nsensfel2018-03-20
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* Fixes navigator attack range when moving 1 step.nsensfel2018-03-16
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* Visual improvements. Reverses some listings.timelinensensfel2018-03-14
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* Improves attack messages.Nathanael Sensfelder2018-03-13
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* Splits Timeline.elm.Nathanael Sensfelder2018-03-13
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* Applies the effect of the timeline update.nsensfel2018-03-13
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* Improving display of timeline & characters...nsensfel2018-03-13
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* Starting to work on the timeline feature.Nathanael Sensfelder2018-03-12
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* Send -> CommNathanael Sensfelder2018-03-09
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* Hacked together some kind of timeline feature.refactoringnsensfel2018-03-09
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* Got the TurnResults JSON to work, I think.nsensfel2018-03-09
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