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AgeCommit message (Collapse)Author
2018-08-03Working on a less ridiculous solution for tiles...Nathanael Sensfelder
2018-08-03Makes it a bit less ugly.Nathanael Sensfelder
2018-08-03Okay, now it works.Nathanael Sensfelder
It's still not looking good, though.
2018-08-02Updates the tile patterns.Nathanael Sensfelder
It still doesn't work correctly. Also, what *does* work doesn't look nice at all.
2018-08-02Getting the map editor up to date...Nathanael Sensfelder
It'll need a different way to display available tile instances to the user. Also, patterns will likely be more generic, replacing the current numbers with 'A', 'B', and tile variation indices.
2018-08-02Gives IDs to the frontier files.Nathanael Sensfelder
2018-08-02Moves to the new tile format.Nathanael Sensfelder
2018-08-02Adds something to avoids ID collisions in SVGs.Nathanael Sensfelder
2018-08-02Completes first corrective pass on the corners.Nathanael Sensfelder
2018-08-02Found some slight mistakes in corner borders.Nathanael Sensfelder
... which means I have to go back and edit every frontier template that contains one.
2018-08-01Adds the mushroom tiles.Nathanael Sensfelder
2018-08-01Tile extras are no longer cut on frontiers.Nathanael Sensfelder
2018-07-26Got the script to work.Nathanael Sensfelder
2018-07-26Adds non-working script.nsensfel
2018-07-26I think only diagonals are missing.nsensfel
2018-07-26Adds the templates for most frontiers type tiles.nsensfel
2018-07-24Starting to make all tile variations...nsensfel
2018-07-24Uses all variations of the A, B tiles.nsensfel
2018-07-24Changes the format of tiles.nsensfel
2018-07-24Okay, got it to work this time.nsensfel
2018-07-23Got it, I think.nsensfel
So, basically, to avoid those ridiculous translates in Inkscape: - If you want to change the page's size, delete all your layers. - If you want to move a group, move it, un-group, then regroup. - If you want to move a group which has clones: delete all clones, see step 2, re-create & re-position all clones. - Check the SVG file regularly anyway, just in case. That is *somewhat* annoying.
2018-07-20Struggling with Inkscapensensfel
I'd love an option that forbids the "transform" attribute on groups, paths, and shapes, forcing it to be applied to the coordinates instead.
2018-07-19Exploring an automated solution for biome crossingnsensfel
2018-07-18Still not satisfied with the noise function...nsensfel
2018-07-18Next: "cul-de-sac" and "surrounded" water tiles.nsensfel
2018-07-17The Prettifier works.Nathanael Sensfelder
There's quite a lot of templates (& tiles) missing, though...
2018-07-17Adding the Prettifier...nsensfel
2018-07-17Adds fill function, removes obsolete files.nsensfel
2018-07-16Adds more watery tiles variations.nsensfel
2018-07-13Can now select a template, clear selection.nsensfel
2018-07-13Got the rectangle mode to work.nsensfel
2018-07-13Split data into tacticians-data.nsensfel
2018-07-12The map editor now displays it correctly.Nathanael Sensfelder
2018-07-12Got it to load the map (full of "error" tiles).nsensfel
2018-07-11"Battlemap" -> "Battle".nsensfel
2018-07-11The map editor compiles (but does not work).nsensfel
2018-07-10Still working on it...Nathanael Sensfelder
2018-07-10Starting work on the map editor...nsensfel
2018-07-10Uses the JS flags.nsensfel
2018-07-09Starting to implement some JS stuff...nsensfel
2018-07-07Code cleaning, darker favicon borders.Nathanael Sensfelder
2018-07-07Woops, didn't mean to add that.Nathanael Sensfelder
2018-07-06Improves help menu aesthetics.nsensfel
2018-07-06Starting an interactive help menu...nsensfel
2018-07-06Merge branch 'master' of dreamhost:~/repositories/git/tacticians-clientnsensfel
2018-07-06Adds status markers.nsensfel
For the first release, there is are no planned statuses, except the ranks.
2018-07-04Should remove the stats discrepancies.Nathanael Sensfelder
2018-07-04Revert "Had determinism issues with stats."nsensfel
This reverts commit 80bac96c93e7141ced7c2a56d9c1f236f304ea93. Turns out the rounding error is caused by the armor malus.
2018-07-04Had determinism issues with stats.nsensfel
Server and client (both running on the same machine) can apparently disagree on the value of ceiling((X^1.8)/20.0), or maybe when calculating an average. I've just encountered a case where the client said the character had 108 movement points, whereas the server said they had only 107. As a result, the client showed a path to the player that the server would not allow. To fix this, the server's values are sent to the client. This is only required for fields with values that affect how the client behaves, i.e., max health and movement points.
2018-07-03Somehow, git had an older version of the logo...Nathanael Sensfelder