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Diffstat (limited to 'src/battlemap/src/View/MessageBoard/Help/Guide.elm')
-rw-r--r--src/battlemap/src/View/MessageBoard/Help/Guide.elm100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/battlemap/src/View/MessageBoard/Help/Guide.elm b/src/battlemap/src/View/MessageBoard/Help/Guide.elm
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+++ b/src/battlemap/src/View/MessageBoard/Help/Guide.elm
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+module View.MessageBoard.Help.Guide exposing (get_html_contents)
+
+-- Elm -------------------------------------------------------------------------
+import Html
+import Html.Attributes
+
+-- Battlemap -------------------------------------------------------------------
+import Struct.CharacterTurn
+import Struct.Event
+import Struct.Model
+
+--------------------------------------------------------------------------------
+-- LOCAL -----------------------------------------------------------------------
+--------------------------------------------------------------------------------
+get_header_html : (String -> (Html.Html Struct.Event.Type))
+get_header_html title =
+ (Html.h1
+ []
+ [
+ (Html.div
+ [(Html.Attributes.class "battlemap-help-guide-icon")]
+ []
+ ),
+ (Html.text title)
+ ]
+ )
+
+get_selected_character_html_contents : (List (Html.Html Struct.Event.Type))
+get_selected_character_html_contents =
+ [
+ (get_header_html "Controlling a Character"),
+ (Html.text
+ (
+ "Click on a target tile to select a path or use the manual"
+ ++ " controls (on the left panel) to make your own. Click on the"
+ ++ " destination tile again to confirm (this can be reverted)."
+ )
+ )
+ ]
+
+get_moved_character_html_contents : (List (Html.Html Struct.Event.Type))
+get_moved_character_html_contents =
+ [
+ (get_header_html "Selecting a Target"),
+ (Html.text
+ (
+ "You can now choose a target in range. Dashed tiles indicate"
+ ++ " where your character will not be able to defend themselves"
+ ++ " against counter attacks."
+ )
+ )
+ ]
+
+get_chose_target_html_contents : (List (Html.Html Struct.Event.Type))
+get_chose_target_html_contents =
+ [
+ (get_header_html "Finalizing the Character's Turn"),
+ (Html.text
+ (
+ "If you are satisfied with your choices, you can end this"
+ ++ " character's turn and see the results unfold. Otherwise, click"
+ ++ " on the abort button to undo it all."
+ )
+ )
+ ]
+
+get_default_html_contents : (List (Html.Html Struct.Event.Type))
+get_default_html_contents =
+ [
+ (get_header_html "Selecting a Character"),
+ (Html.text
+ (
+ "Click once on a character to focus them. This will show you"
+ ++ " their stats, equipment, and other infos. If they are in"
+ ++ " your team and active (the pulsating characters),"
+ ++ " clicking on them again will let you take control."
+ )
+ )
+ ]
+
+--------------------------------------------------------------------------------
+-- EXPORTED --------------------------------------------------------------------
+--------------------------------------------------------------------------------
+get_html_contents : (
+ Struct.Model.Type ->
+ (List (Html.Html Struct.Event.Type))
+ )
+get_html_contents model =
+ case (Struct.CharacterTurn.get_state model.char_turn) of
+ Struct.CharacterTurn.SelectedCharacter ->
+ (get_selected_character_html_contents)
+
+ Struct.CharacterTurn.MovedCharacter ->
+ (get_moved_character_html_contents)
+
+ Struct.CharacterTurn.ChoseTarget ->
+ (get_chose_target_html_contents)
+
+ _ ->
+ (get_default_html_contents)