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Diffstat (limited to 'elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm')
-rw-r--r-- | elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm b/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm new file mode 100644 index 0000000..c370d03 --- /dev/null +++ b/elm/battlemap/src/Battlemap/Navigator/RangeIndicator.elm @@ -0,0 +1,284 @@ +module Battlemap.Navigator.RangeIndicator exposing + ( + Type, + generate, + get_marker + ) + +import Dict +import List +import Debug + +import Battlemap.Direction +import Battlemap.Location +import Battlemap.Marker + +import Util.List + +type alias Type = + { + distance: Int, + path: (List Battlemap.Direction.Type), + node_cost: Int, + marker: Battlemap.Marker.Type + } + +generate_row : ( + Battlemap.Location.Type -> + Int -> + Int -> + Int -> + (List Battlemap.Location.Type) -> + (List Battlemap.Location.Type) + ) +generate_row src max_x_mod curr_y curr_x_mod curr_row = + if (curr_x_mod > max_x_mod) + then + curr_row + else + (generate_row + src + max_x_mod + curr_y + (curr_x_mod + 1) + ({x = (src.x + curr_x_mod), y = curr_y} :: curr_row) + ) + +generate_grid : ( + Battlemap.Location.Type -> + Int -> + Int -> + (List Battlemap.Location.Type) -> + (List Battlemap.Location.Type) + ) +generate_grid src dist curr_y_mod curr_list = + if (curr_y_mod > dist) + then + curr_list + else + let + new_limit = (dist - (abs curr_y_mod)) + in + (generate_grid + src + dist + (curr_y_mod + 1) + ( + (generate_row + src + new_limit + (src.y + curr_y_mod) + (-new_limit) + [] + ) + ++ curr_list + ) + ) + +get_closest : ( + Battlemap.Location.Ref -> + Type -> + (Battlemap.Location.Ref, Type) -> + (Battlemap.Location.Ref, Type) + ) +get_closest ref indicator (prev_ref, prev_indicator) = + if (indicator.distance < prev_indicator.distance) + then + (ref, indicator) + else + (prev_ref, prev_indicator) + +handle_neighbors : ( + Battlemap.Location.Type -> + Int -> + Int -> + Type -> + (Dict.Dict Battlemap.Location.Ref Type) -> + (List Battlemap.Direction.Type) -> + (Dict.Dict Battlemap.Location.Ref Type) + ) +handle_neighbors loc dist atk_dist indicator remaining directions = + case (Util.List.pop directions) of + Nothing -> remaining + (Just (head, tail)) -> + let + neighbor_loc = (Battlemap.Location.neighbor loc head) + neighbor_indicator = + (Dict.get + (Battlemap.Location.get_ref neighbor_loc) + remaining + ) + in + case neighbor_indicator of + Nothing -> + (handle_neighbors + loc + dist + atk_dist + indicator + remaining + tail + ) + (Just neighbor) -> + let + is_attack_range = (indicator.distance >= dist) + new_dist = + ( + if (is_attack_range) + then + (indicator.distance + 1) + else + (indicator.distance + neighbor.node_cost) + ) + in + (handle_neighbors + loc + dist + atk_dist + indicator + ( + if + ( + (new_dist < neighbor.distance) + && (new_dist <= atk_dist) + ) + then + (Dict.insert + (Battlemap.Location.get_ref neighbor_loc) + {neighbor | + distance = new_dist, + path = (head :: indicator.path) + } + remaining + ) + else + remaining + ) + tail + ) + +search : ( + (Dict.Dict Battlemap.Location.Ref Type) -> + (Dict.Dict Battlemap.Location.Ref Type) -> + Int -> + Int -> + (Dict.Dict Battlemap.Location.Ref Type) + ) +search result remaining dist atk_dist = + if (Dict.isEmpty remaining) + then + result + else + let + (min_loc_ref, min) = + (Dict.foldl + (get_closest) + ( + (-1,-1), + { + distance = (atk_dist + 1), + path = [], + node_cost = 99, + marker = Battlemap.Marker.CanAttack + } + ) + remaining + ) + in + (search + (Dict.insert + min_loc_ref + {min | + marker = + ( + if (min.distance > dist) + then + Battlemap.Marker.CanAttack + else + Battlemap.Marker.CanGoTo + ) + } + result + ) + (handle_neighbors + (Battlemap.Location.from_ref min_loc_ref) + dist + atk_dist + min + (Dict.remove min_loc_ref remaining) + [ + Battlemap.Direction.Left, + Battlemap.Direction.Right, + Battlemap.Direction.Up, + Battlemap.Direction.Down + ] + ) + dist + atk_dist + ) + +grid_to_range_indicators : ( + (Battlemap.Location.Type -> Bool) -> + Battlemap.Location.Type -> + Int -> + (List Battlemap.Location.Type) -> + (Dict.Dict Battlemap.Location.Ref Type) -> + (Dict.Dict Battlemap.Location.Ref Type) + ) +grid_to_range_indicators can_cross_fun location dist grid result = + case (Util.List.pop grid) of + Nothing -> result + (Just (head, tail)) -> + if (can_cross_fun head) + then + -- TODO: test if the current char can cross that tile. + -- TODO: get tile cost. + (grid_to_range_indicators + (can_cross_fun) + location + dist + tail + (Dict.insert + (Battlemap.Location.get_ref head) + { + distance = + ( + if ((location.x == head.x) && (location.y == head.y)) + then + 0 + else + (dist + 1) + ), + path = [], + node_cost = 1, + marker = Battlemap.Marker.CanGoTo + } + result + ) + ) + else + (grid_to_range_indicators (can_cross_fun) location dist tail result) + +generate : ( + Battlemap.Location.Type -> + Int -> + Int -> + (Battlemap.Location.Type -> Bool) -> + (Dict.Dict Battlemap.Location.Ref Type) + ) +generate location dist atk_dist can_cross_fun = + (search + Dict.empty + (grid_to_range_indicators + (can_cross_fun) + location + atk_dist + (generate_grid location atk_dist (-atk_dist) []) + Dict.empty + ) + dist + atk_dist + ) + +get_marker : Type -> Battlemap.Marker.Type +get_marker indicator = indicator.marker |