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-rw-r--r--conf/nginx.conf15
-rw-r--r--src/battle/src/Struct/Battle.elm40
-rw-r--r--src/battle/src/Struct/Character.elm8
-rw-r--r--src/battle/src/Struct/MessageBoard.elm14
-rw-r--r--src/battle/src/Struct/PuppeteerAction.elm16
-rw-r--r--src/battle/src/Struct/TurnResult.elm371
-rw-r--r--src/battle/src/View/Character.elm8
-rw-r--r--src/battle/src/View/Controlled/CharacterCard.elm6
-rw-r--r--src/battle/src/View/MessageBoard.elm28
-rw-r--r--src/battle/src/View/MessageBoard/Attack.elm (renamed from src/battle/src/View/MessageBoard/Animator/Attack.elm)138
-rw-r--r--src/battle/src/View/SubMenu/Timeline/Attack.elm4
-rw-r--r--src/battle/src/View/SubMenu/Timeline/Movement.elm2
-rw-r--r--src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm2
13 files changed, 138 insertions, 514 deletions
diff --git a/conf/nginx.conf b/conf/nginx.conf
index afafbd5..82ec6b7 100644
--- a/conf/nginx.conf
+++ b/conf/nginx.conf
@@ -69,6 +69,21 @@ http {
}
}
+ server {
+# listen 127.0.0.1;
+ listen *:2900;
+ server_name localhost;
+ access_log /var/log/nginx/localhost.access_log main;
+ error_log /var/log/nginx/localhost.error_log info;
+
+ root /my/src/nickel-bet-client/www/;
+
+ location / {
+ autoindex on;
+ autoindex_exact_size off;
+ }
+ }
+
# ## Public tests
# server {
# listen 443;
diff --git a/src/battle/src/Struct/Battle.elm b/src/battle/src/Struct/Battle.elm
index 19c3ceb..84d08ba 100644
--- a/src/battle/src/Struct/Battle.elm
+++ b/src/battle/src/Struct/Battle.elm
@@ -85,14 +85,14 @@ regenerate_attack_of_opportunity_tags_for_char char_ix char battle =
let
tag_name = ("matk_c" ++ (String.fromInt char_ix))
map_without_this_tag =
- (BattleMap.Struct.Map.remove_tag tag_name battle.map)
+ (BattleMap.Struct.Map.remove_marker tag_name battle.map)
in
case (Struct.Character.get_melee_attack_range char) of
0 -> {battle | map = map_without_this_tag}
attack_range ->
{battle |
map =
- (BattleMap.Struct.Map.add_tag
+ (BattleMap.Struct.Map.add_marker
tag_name
(BattleMap.Struct.Marker.new_melee_attack
char_ix
@@ -140,7 +140,7 @@ add_character s0char battle =
)
characters = battle.characters
in
- (regenerate_attack_of_opportunity_markers_of_char
+ (regenerate_attack_of_opportunity_tags_for_char
(Array.length characters)
s1char
{battle | characters = (Array.push s1char characters)}
@@ -170,21 +170,27 @@ set_characters chars battle = {battle | characters = chars}
refresh_character : BattleMap.Struct.DataSet.Type -> Int -> Type -> Type
refresh_character map_dataset ix battle =
- let
- character = (get_character ix battle)
- refreshed_character =
- (Struct.Character.refresh_omnimods
- (\loc ->
- (BattleMap.Struct.Map.get_omnimods_at loc map_dataset battle.map)
+ case (get_character ix battle) of
+ Nothing -> battle
+ (Just character) ->
+ let
+ refreshed_character =
+ (Struct.Character.refresh_omnimods
+ (\loc ->
+ (BattleMap.Struct.Map.get_omnimods_at
+ loc
+ map_dataset
+ battle.map
+ )
+ )
+ character
+ )
+ in
+ (regenerate_attack_of_opportunity_tags_for_char
+ ix
+ refreshed_character
+ (set_character ix refreshed_character battle)
)
- character
- )
- in
- (regenerate_attack_of_opportunity_tags_for_char
- ix
- refreshed_character
- (set_character ix refreshed_character battle)
- )
-----------------
---- Players ----
diff --git a/src/battle/src/Struct/Character.elm b/src/battle/src/Struct/Character.elm
index 8f452c4..6cdbaab 100644
--- a/src/battle/src/Struct/Character.elm
+++ b/src/battle/src/Struct/Character.elm
@@ -193,7 +193,7 @@ refresh_omnimods : (
Type ->
Type
)
-refresh_omnimods omnimods_fun character =
+refresh_omnimods omnimods_fun char =
let
previous_max_health =
(Battle.Struct.Attributes.get_max_health
@@ -259,7 +259,7 @@ remove_extra_display_effect effect_name char =
get_extra_display_effects : Type -> (Set.Set String)
get_extra_display_effects char = char.extra_display_effects
-get_extra_display_effects_list : Type -> (Set.Set String)
+get_extra_display_effects_list : Type -> (List String)
get_extra_display_effects_list char = (Set.toList char.extra_display_effects)
reset_extra_display_effects : Int -> Type -> Type
@@ -273,14 +273,14 @@ reset_extra_display_effects viewer_ix char =
then "ally"
else "enemy"
),
- ("team-" ++ char.player_ix),
+ ("team-" ++ (String.fromInt char.player_ix)),
(
if (char.enabled)
then "enabled"
else "disabled"
),
(
- if (is_alive)
+ if (is_alive char)
then "alive"
else "dead"
)
diff --git a/src/battle/src/Struct/MessageBoard.elm b/src/battle/src/Struct/MessageBoard.elm
index 9ddecf0..4c3ad1c 100644
--- a/src/battle/src/Struct/MessageBoard.elm
+++ b/src/battle/src/Struct/MessageBoard.elm
@@ -26,8 +26,8 @@ type Message =
type alias Type =
{
- secondary_messages = (List Message),
- main_message = (Maybe Message)
+ secondary_messages : (List Message),
+ main_message : (Maybe Message)
}
--------------------------------------------------------------------------------
@@ -43,20 +43,20 @@ display message board =
(AttackReport _) -> {board | main_message = (Just message)}
_ ->
{board |
- secondary_messages = [message|board.secondary_messages]
+ secondary_messages = (message :: board.secondary_messages)
}
try_getting_current_message : Type -> (Maybe Message)
try_getting_current_message board =
- case secondary_messages of
+ case board.secondary_messages of
[] -> board.main_message
- [secondary_message|_] -> (Just secondary_message)
+ (secondary_message :: _) -> (Just secondary_message)
clear_current_message : Type -> Type
clear_current_message board =
- case secondary_messages of
+ case board.secondary_messages of
[] -> {board | main_message = Nothing}
- [_|remaining_secondary_messages] ->
+ (_ :: remaining_secondary_messages) ->
{board |
secondary_messages = remaining_secondary_messages
}
diff --git a/src/battle/src/Struct/PuppeteerAction.elm b/src/battle/src/Struct/PuppeteerAction.elm
index 47a0bcc..c8207b0 100644
--- a/src/battle/src/Struct/PuppeteerAction.elm
+++ b/src/battle/src/Struct/PuppeteerAction.elm
@@ -11,8 +11,10 @@ import Set
-- Battle Map ------------------------------------------------------------------
import BattleMap.Struct.DataSet
+import BattleMap.Struct.Direction
-- Local Module ----------------------------------------------------------------
+import Struct.Attack
import Struct.Battle
import Struct.TurnResult
@@ -24,9 +26,9 @@ type Effect =
| AnnounceVictory Int
| Focus Int
| Hit Struct.Attack.Type
- | Move (Int, Battle.Struct.Direction)
- | RefreshCharacter (Boolean, Int)
- | RefreshCharactersOf (Boolean, Int)
+ | Move (Int, BattleMap.Struct.Direction.Type)
+ | RefreshCharacter (Bool, Int)
+ | RefreshCharactersOf (Bool, Int)
| StartTurn Int
| SwapWeapons Int
| Target (Int, Int)
@@ -54,7 +56,7 @@ from_attacked attack =
(PerformFor (2.0, [(Focus attacker_ix)])),
(PerformFor (2.0, [(Focus defender_ix)])),
(List.map
- (PerformFor (..., (Hit attack)))
+ (PerformFor (5.0, (Hit attack)))
),
(Perform
[
@@ -70,8 +72,10 @@ from_moved movement =
(
[
(PerformFor (1.0, [(Focus actor_ix)])),
- (Perform [(RefreshCharacter (False, actor_ix))]),
- |
+ (Perform [(RefreshCharacter (False, actor_ix))])
+ ]
+ ++
+ [
(List.map
(\dir ->
(PerformFor
diff --git a/src/battle/src/Struct/TurnResult.elm b/src/battle/src/Struct/TurnResult.elm
index aaf3dfa..b0d7d09 100644
--- a/src/battle/src/Struct/TurnResult.elm
+++ b/src/battle/src/Struct/TurnResult.elm
@@ -7,13 +7,6 @@ module Struct.TurnResult exposing
PlayerVictory,
PlayerDefeat,
PlayerTurnStart,
- get_next_movement_dir,
- get_actor_index,
- get_attack_defender_index,
- maybe_get_attack_next_step,
- apply_inverse_step,
- apply_step,
- maybe_remove_step,
decoder
)
@@ -90,218 +83,6 @@ type Type =
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
-apply_movement_step : (
- (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) ->
- Movement ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_movement_step tile_omnimods movement characters players =
- (
- (Util.Array.update_unsafe
- movement.character_index
- (\char ->
- case (List.head movement.path) of
- (Just dir) ->
- (Struct.Character.dirty_set_location
- (BattleMap.Struct.Location.neighbor
- dir
- (Struct.Character.get_location char)
- )
- char
- )
-
- Nothing ->
- let current_location = (Struct.Character.get_location char) in
- (Struct.Character.set_location
- current_location
- (tile_omnimods current_location)
- char
- )
- )
- characters
- ),
- players
- )
-
-apply_inverse_movement_step : (
- (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) ->
- Movement ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_inverse_movement_step tile_omnimods movement characters players =
- (
- (Util.Array.update_unsafe
- movement.character_index
- (\char ->
- (
- let
- location =
- (List.foldr
- (BattleMap.Struct.Location.neighbor)
- (Struct.Character.get_location char)
- --(movement.destination)
- (List.map
- (BattleMap.Struct.Direction.opposite_of)
- movement.path
- )
- )
- in
- (Struct.Character.set_location
- location
- (tile_omnimods location)
- char
- )
- )
- )
- characters
- ),
- players
- )
-
-apply_switched_weapon : (
- WeaponSwitch ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_switched_weapon weapon_switch characters players =
- (
- (Util.Array.update_unsafe
- weapon_switch.character_index
- (\char ->
- (Struct.Character.set_base_character
- (BattleCharacters.Struct.Character.switch_weapons
- (Struct.Character.get_base_character char)
- )
- char
- )
- )
- characters
- ),
- players
- )
-
-apply_player_defeat : (
- PlayerDefeat ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_player_defeat pdefeat characters players =
- (
- (Array.map
- (\c ->
- if ((Struct.Character.get_player_index c) == pdefeat.player_index)
- then (Struct.Character.set_defeated True c)
- else c
- )
- characters
- ),
- players
- )
-
-apply_inverse_player_defeat : (
- PlayerDefeat ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_inverse_player_defeat pdefeat characters players =
- (
- (Array.map
- (\c ->
- (
- if
- (
- (Struct.Character.get_player_index c)
- == pdefeat.player_index
- )
- then (Struct.Character.set_defeated False c)
- else c
- )
- )
- characters
- ),
- players
- )
-
-apply_attack_step : (
- Attack ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_attack_step attack characters players =
- case (List.head attack.sequence) of
- (Just attack_step) ->
- (
- (Struct.Attack.apply_to_characters
- attack.attacker_index
- attack.defender_index
- attack_step
- characters
- ),
- players
- )
-
- Nothing ->
- (
- characters,
- (Util.Array.update_unsafe
- attack.attacker_index
- (Struct.Player.set_luck attack.attacker_luck)
- (Util.Array.update_unsafe
- attack.defender_index
- (Struct.Player.set_luck attack.defender_luck)
- players
- )
- )
- )
-
-apply_inverse_attack : (
- Attack ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_inverse_attack attack characters players =
- (
- (List.foldr
- (Struct.Attack.apply_inverse_to_characters
- attack.attacker_index
- attack.defender_index
- )
- characters
- attack.sequence
- ),
- players
- )
-
movement_decoder : (Json.Decode.Decoder Movement)
movement_decoder =
(Json.Decode.map3
@@ -397,162 +178,10 @@ internal_decoder kind =
++ "\"."
)
)
-
-maybe_remove_movement_step : Movement -> (Maybe Type)
-maybe_remove_movement_step movement =
- case (List.tail movement.path) of
- Nothing -> Nothing
- (Just path_tail) ->
- (Just
- (Moved
- {movement |
- path = path_tail
- }
- )
- )
-
-maybe_remove_attack_step : Attack -> (Maybe Type)
-maybe_remove_attack_step attack =
- case (List.tail attack.sequence) of
- Nothing -> Nothing
- (Just sequence_tail) ->
- (Just
- (Attacked
- {attack |
- sequence = sequence_tail
- }
- )
- )
-
-apply_player_victory : (
- PlayerVictory ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_player_victory player_victory characters players =
- (
- characters,
- players
- )
-
-apply_player_turn_started : (
- PlayerTurnStart ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_player_turn_started player_defeat characters players =
- (
- characters,
- players
- )
-
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
-apply_step : (
- (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) ->
- Type ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_step tile_omnimods turn_result characters players =
- case turn_result of
- (Moved movement) ->
- (apply_movement_step (tile_omnimods) movement characters players)
-
- (SwitchedWeapon weapon_switch) ->
- (apply_switched_weapon weapon_switch characters players)
-
- (Attacked attack) ->
- (apply_attack_step attack characters players)
-
- (PlayerWon pvict) ->
- (apply_player_victory pvict characters players)
-
- (PlayerLost pdefeat) ->
- (apply_player_defeat pdefeat characters players)
-
- (PlayerTurnStarted pturns) ->
- (apply_player_turn_started pturns characters players)
-
-apply_inverse_step : (
- (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type) ->
- Type ->
- (Array.Array Struct.Character.Type) ->
- (Array.Array Struct.Player.Type) ->
- (
- (Array.Array Struct.Character.Type),
- (Array.Array Struct.Player.Type)
- )
- )
-apply_inverse_step tile_omnimods turn_result characters players =
- case turn_result of
- (Moved movement) ->
- (apply_inverse_movement_step
- (tile_omnimods)
- movement
- characters
- players
- )
-
- (SwitchedWeapon weapon_switch) ->
- (apply_switched_weapon weapon_switch characters players)
-
- (Attacked attack) ->
- (apply_inverse_attack attack characters players)
-
- (PlayerWon pvict) -> (characters, players)
-
- (PlayerLost pdefeat) ->
- (apply_inverse_player_defeat pdefeat characters players)
-
- (PlayerTurnStarted pturns) -> (characters, players)
-
decoder : (Json.Decode.Decoder Type)
decoder =
(Json.Decode.field "t" Json.Decode.string)
|> (Json.Decode.andThen internal_decoder)
-
-maybe_remove_step : Type -> (Maybe Type)
-maybe_remove_step turn_result =
- case turn_result of
- (Moved movement) -> (maybe_remove_movement_step movement)
- (SwitchedWeapon _) -> Nothing
- (Attacked attack) -> (maybe_remove_attack_step attack)
- (PlayerWon pvict) -> Nothing
- (PlayerLost pdefeat) -> Nothing
- (PlayerTurnStarted pturns) -> Nothing
-
-get_next_movement_dir : Movement -> BattleMap.Struct.Direction.Type
-get_next_movement_dir movement =
- case (List.head movement.path) of
- (Just dir) -> dir
- Nothing -> BattleMap.Struct.Direction.None
-
-get_attack_defender_index : Attack -> Int
-get_attack_defender_index attack = attack.defender_index
-
-maybe_get_attack_next_step : Attack -> (Maybe Struct.Attack.Type)
-maybe_get_attack_next_step attack = (List.head attack.sequence)
-
-get_actor_index : Type -> Int
-get_actor_index turn_result =
- case turn_result of
- (Moved movement) -> movement.character_index
- (SwitchedWeapon weapon_switch) -> weapon_switch.character_index
- (Attacked attack) -> attack.attacker_index
- (PlayerWon pvict) -> pvict.player_index
- (PlayerLost pdefeat) -> pdefeat.player_index
- (PlayerTurnStarted pturns) -> pturns.player_index
diff --git a/src/battle/src/View/Character.elm b/src/battle/src/View/Character.elm
index 3a3f820..dac5989 100644
--- a/src/battle/src/View/Character.elm
+++ b/src/battle/src/View/Character.elm
@@ -6,6 +6,8 @@ import Html.Attributes
import Html.Events
-- Battle Characters -----------------------------------------------------------
+import BattleCharacters.Struct.Character
+
import BattleCharacters.View.Portrait
-- Local Module ----------------------------------------------------------------
@@ -22,11 +24,11 @@ import Struct.Event
get_portrait_html : Struct.Character.Type -> (Html.Html Struct.Event.Type)
get_portrait_html char =
(BattleCharacters.View.Portrait.get_html
- [
+ (
(Html.Events.onClick
(Struct.Event.LookingForCharacter (Struct.Character.get_index char))
)
- |
+ ::
(List.map
(
\effect_name ->
@@ -36,7 +38,7 @@ get_portrait_html char =
)
(Struct.Character.get_extra_display_effects_list char)
)
- ]
+ )
(BattleCharacters.Struct.Character.get_equipment
(Struct.Character.get_base_character char)
)
diff --git a/src/battle/src/View/Controlled/CharacterCard.elm b/src/battle/src/View/Controlled/CharacterCard.elm
index 291263c..0d7eda1 100644
--- a/src/battle/src/View/Controlled/CharacterCard.elm
+++ b/src/battle/src/View/Controlled/CharacterCard.elm
@@ -352,7 +352,7 @@ get_minimal_html player_ix char =
(Html.Attributes.class "info-card-picture")
]
[
- (View.Character.get_portrait_html player_ix char)
+ (View.Character.get_portrait_html char)
]
),
(get_health_bar char),
@@ -400,7 +400,7 @@ get_summary_html char_turn player_ix char =
(Html.Attributes.class "info-card-picture")
]
[
- (View.Character.get_portrait_html player_ix char)
+ (View.Character.get_portrait_html char)
]
),
(get_health_bar char),
@@ -456,7 +456,7 @@ get_full_html player_ix char =
(Html.Attributes.class "info-card-picture")
]
[
- (View.Character.get_portrait_html player_ix char)
+ (View.Character.get_portrait_html char)
]
),
(get_health_bar char),
diff --git a/src/battle/src/View/MessageBoard.elm b/src/battle/src/View/MessageBoard.elm
index 9b31f65..8a47b40 100644
--- a/src/battle/src/View/MessageBoard.elm
+++ b/src/battle/src/View/MessageBoard.elm
@@ -3,28 +3,38 @@ module View.MessageBoard exposing (get_html)
-- Elm -------------------------------------------------------------------------
import Html
+-- Shared ----------------------------------------------------------------------
+import Util.Html
+
-- Local Module ----------------------------------------------------------------
import Struct.Event
import Struct.Model
+import Struct.MessageBoard
-import View.MessageBoard.Animator
+import View.MessageBoard.Attack
import View.MessageBoard.Error
import View.MessageBoard.Help
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
+display : (
+ Struct.Model.Type ->
+ Struct.MessageBoard.Message ->
+ (Html.Html Struct.Event.Type)
+ )
+display model message =
+ case message of
+ (Error error_msg) -> (View.MessageBoard.Error.get_html model error_msg)
+ (AttackReport attack) -> (View.MessageBoard.Attack.get_html model attack)
+ (Help help_request) ->
+ (View.MessageBoard.Help.get_html model help_request)
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type)
get_html model =
- case (model.error) of
- (Just error) -> (View.MessageBoard.Error.get_html model error)
- Nothing ->
- case model.animator of
- (Just animator) ->
- (View.MessageBoard.Animator.get_html model.battle animator)
-
- Nothing -> (View.MessageBoard.Help.get_html model)
+ case (Struct.MessageBoard.try_getting_current_message model.message_board) of
+ Nothing -> (Util.Html.nothing)
+ (Just message) -> (display model message)
diff --git a/src/battle/src/View/MessageBoard/Animator/Attack.elm b/src/battle/src/View/MessageBoard/Attack.elm
index 6b79903..041b3e3 100644
--- a/src/battle/src/View/MessageBoard/Animator/Attack.elm
+++ b/src/battle/src/View/MessageBoard/Attack.elm
@@ -1,4 +1,4 @@
-module View.MessageBoard.Animator.Attack exposing (get_html)
+module View.MessageBoard.Attack exposing (get_html)
-- Elm -------------------------------------------------------------------------
import Array
@@ -14,6 +14,7 @@ import Struct.Attack
import Struct.Battle
import Struct.Character
import Struct.Event
+import Struct.Model
import View.Controlled.CharacterCard
@@ -145,45 +146,30 @@ get_defense_animation_class attack char =
else "animated-portrait-dies"
get_attacker_card : (
- (Maybe Struct.Attack.Type) ->
+ Struct.Attack.Type ->
Struct.Character.Type ->
(Html.Html Struct.Event.Type)
)
-get_attacker_card maybe_attack char =
+get_attacker_card attack char =
(Html.div
- (case maybe_attack of
- Nothing ->
- if ((Struct.Character.get_current_health char) > 0)
- then
- [
- (Html.Attributes.class "animated-portrait")
- ]
- else
- [
- (Html.Attributes.class "animated-portrait-absent"),
- (Html.Attributes.class "animated-portrait")
- ]
-
- (Just attack) ->
- [
- (Html.Attributes.class
- (case (attack.order, attack.parried) of
- (Struct.Attack.Counter, True) ->
- (get_attack_animation_class attack char)
+ [
+ (Html.Attributes.class
+ (case (attack.order, attack.parried) of
+ (Struct.Attack.Counter, True) ->
+ (get_attack_animation_class attack char)
- (Struct.Attack.Counter, _) ->
- (get_defense_animation_class attack char)
+ (Struct.Attack.Counter, _) ->
+ (get_defense_animation_class attack char)
- (_, True) ->
- (get_defense_animation_class attack char)
+ (_, True) ->
+ (get_defense_animation_class attack char)
- (_, _) ->
- (get_attack_animation_class attack char)
- )
- ),
- (Html.Attributes.class "animated-portrait")
- ]
- )
+ (_, _) ->
+ (get_attack_animation_class attack char)
+ )
+ ),
+ (Html.Attributes.class "animated-portrait")
+ ]
[
(View.Controlled.CharacterCard.get_minimal_html
(Struct.Character.get_player_index char)
@@ -193,61 +179,43 @@ get_attacker_card maybe_attack char =
)
get_defender_card : (
- (Maybe Struct.Attack.Type) ->
+ Struct.Attack.Type ->
Struct.Character.Type ->
(Html.Html Struct.Event.Type)
)
-get_defender_card maybe_attack char =
+get_defender_card attack char =
(Html.div
- (case maybe_attack of
- Nothing ->
- if ((Struct.Character.get_current_health char) > 0)
- then
- [
- (Html.Attributes.class "animated-portrait")
- ]
- else
- [
- (Html.Attributes.class "animated-portrait-absent"),
- (Html.Attributes.class "animated-portrait")
- ]
-
- (Just attack) ->
- [
- (Html.Attributes.class
- (case (attack.order, attack.parried) of
- (Struct.Attack.Counter, True) ->
- (get_defense_animation_class attack char)
+ [
+ (Html.Attributes.class
+ (case (attack.order, attack.parried) of
+ (Struct.Attack.Counter, True) ->
+ (get_defense_animation_class attack char)
- (Struct.Attack.Counter, _) ->
- (get_attack_animation_class attack char)
+ (Struct.Attack.Counter, _) ->
+ (get_attack_animation_class attack char)
- (_, True) ->
- (get_attack_animation_class attack char)
+ (_, True) ->
+ (get_attack_animation_class attack char)
- (_, _) ->
- (get_defense_animation_class attack char)
- )
- ),
- (Html.Attributes.class "animated-portrait")
- ]
- )
+ (_, _) ->
+ (get_defense_animation_class attack char)
+ )
+ ),
+ (Html.Attributes.class "animated-portrait")
+ ]
[
(View.Controlled.CharacterCard.get_minimal_html -1 char)
]
)
---------------------------------------------------------------------------------
--- EXPORTED --------------------------------------------------------------------
---------------------------------------------------------------------------------
get_placeholder_html : (
(Array.Array Struct.Character.Type) ->
Int ->
Int ->
- (Maybe Struct.Attack.Type) ->
+ Struct.Attack.Type ->
(Html.Html Struct.Event.Type)
)
-get_placeholder_html characters attacker_ix defender_ix maybe_attack =
+get_placeholder_html characters attacker_ix defender_ix attack =
case
(
(Array.get attacker_ix characters),
@@ -262,16 +230,9 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack =
]
(
[
- (get_attacker_card maybe_attack atkchar),
- (
- case maybe_attack of
- (Just attack) ->
- (get_attack_html atkchar defchar attack)
-
- Nothing ->
- (get_empty_attack_html)
- ),
- (get_defender_card maybe_attack defchar)
+ (get_attacker_card attack atkchar),
+ (get_attack_html atkchar defchar attack),
+ (get_defender_card attack defchar)
]
)
)
@@ -284,21 +245,18 @@ get_placeholder_html characters attacker_ix defender_ix maybe_attack =
(Html.text "Error: Attack with unknown characters")
]
)
-
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_html : (
- Struct.Battle.Type ->
- Int ->
- Int ->
- (Maybe Struct.Attack.Type) ->
+ Struct.Model.Type ->
+ Struct.Attack.Type ->
(Html.Html Struct.Event.Type)
)
-get_html battle attacker_ix defender_ix maybe_attack =
+get_html model attack =
(get_placeholder_html
- (Struct.Battle.get_characters battle)
- attacker_ix
- defender_ix
- maybe_attack
+ (Struct.Battle.get_characters model.battle)
+ 0 -- TODO: get attacker IX
+ 0 -- TODO: get defender IX
+ attack
)
diff --git a/src/battle/src/View/SubMenu/Timeline/Attack.elm b/src/battle/src/View/SubMenu/Timeline/Attack.elm
index 7301126..fe43b6a 100644
--- a/src/battle/src/View/SubMenu/Timeline/Attack.elm
+++ b/src/battle/src/View/SubMenu/Timeline/Attack.elm
@@ -153,8 +153,8 @@ get_html characters player_ix attack =
]
(
[
- (View.Character.get_portrait_html player_ix atkchar),
- (View.Character.get_portrait_html player_ix defchar),
+ (View.Character.get_portrait_html atkchar),
+ (View.Character.get_portrait_html defchar),
(get_title_html atkchar defchar)
]
++
diff --git a/src/battle/src/View/SubMenu/Timeline/Movement.elm b/src/battle/src/View/SubMenu/Timeline/Movement.elm
index 3ef305e..4d748be 100644
--- a/src/battle/src/View/SubMenu/Timeline/Movement.elm
+++ b/src/battle/src/View/SubMenu/Timeline/Movement.elm
@@ -38,7 +38,7 @@ get_html characters player_ix movement =
(Html.Attributes.class "timeline-movement")
]
[
- (View.Character.get_portrait_html player_ix char),
+ (View.Character.get_portrait_html char),
(Html.text
(
(BattleCharacters.Struct.Character.get_name
diff --git a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm
index 50fd702..f547df8 100644
--- a/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm
+++ b/src/battle/src/View/SubMenu/Timeline/WeaponSwitch.elm
@@ -38,7 +38,7 @@ get_html characters player_ix weapon_switch =
(Html.Attributes.class "timeline-weapon-switch")
]
[
- (View.Character.get_portrait_html player_ix char),
+ (View.Character.get_portrait_html char),
(Html.text
(
(BattleCharacters.Struct.Character.get_name