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authornsensfel <SpamShield0@noot-noot.org>2019-11-20 18:35:01 +0100
committernsensfel <SpamShield0@noot-noot.org>2019-11-20 18:35:01 +0100
commitf6f7a84e71cc0affd7bfd2ea51a7e67202586836 (patch)
tree10276cc32eca2e100a11e493909bd5b98eac96b7 /src/battle
parent6375ecebd314a070b0514e70fd31dc9e3002dfe5 (diff)
...
Diffstat (limited to 'src/battle')
-rw-r--r--src/battle/src/Comm/CharacterTurn.elm25
-rw-r--r--src/battle/src/Comm/LoadBattle.elm25
-rw-r--r--src/battle/src/Comm/Send.elm17
-rw-r--r--src/battle/src/Struct/Model.elm391
-rw-r--r--src/battle/src/Struct/ServerReply.elm2
-rw-r--r--src/battle/src/Struct/TurnResultAnimator.elm68
-rw-r--r--src/battle/src/View/Character.elm13
-rw-r--r--src/battle/src/View/Map/Character.elm14
-rw-r--r--src/battle/src/View/SubMenu.elm13
9 files changed, 174 insertions, 394 deletions
diff --git a/src/battle/src/Comm/CharacterTurn.elm b/src/battle/src/Comm/CharacterTurn.elm
index 6e3612f..9fd77d1 100644
--- a/src/battle/src/Comm/CharacterTurn.elm
+++ b/src/battle/src/Comm/CharacterTurn.elm
@@ -3,11 +3,15 @@ module Comm.CharacterTurn exposing (try)
-- Elm -------------------------------------------------------------------------
import Json.Encode
+-- Shared ----------------------------------------------------------------------
+import Struct.Flags
+
-- Local Module ----------------------------------------------------------------
import Constants.IO
import Comm.Send
+import Struct.Battle
import Struct.Character
import Struct.CharacterTurn
import Struct.Event
@@ -27,9 +31,24 @@ try_encoding model =
(Just
(Json.Encode.object
[
- ("stk", (Json.Encode.string model.session_token)),
- ("pid", (Json.Encode.string model.player_id)),
- ("bid", (Json.Encode.string model.battle_id)),
+ (
+ "stk",
+ (Json.Encode.string
+ (Struct.Flags.get_session_token model.flags)
+ )
+ ),
+ (
+ "pid",
+ (Json.Encode.string
+ (Struct.Flags.get_user_id model.flags)
+ )
+ ),
+ (
+ "bid",
+ (Json.Encode.string
+ (Struct.Battle.get_id model.battle)
+ )
+ ),
(
"cix",
(Json.Encode.int (Struct.Character.get_index char))
diff --git a/src/battle/src/Comm/LoadBattle.elm b/src/battle/src/Comm/LoadBattle.elm
index 78a337f..9099f1e 100644
--- a/src/battle/src/Comm/LoadBattle.elm
+++ b/src/battle/src/Comm/LoadBattle.elm
@@ -3,11 +3,15 @@ module Comm.LoadBattle exposing (try)
-- Elm -------------------------------------------------------------------------
import Json.Encode
+-- Shared ----------------------------------------------------------------------
+import Struct.Flags
+
-- Local Module ----------------------------------------------------------------
import Comm.Send
import Constants.IO
+import Struct.Battle
import Struct.Event
import Struct.Model
@@ -23,9 +27,24 @@ try_encoding model =
(Just
(Json.Encode.object
[
- ("stk", (Json.Encode.string model.session_token)),
- ("pid", (Json.Encode.string model.player_id)),
- ("bid", (Json.Encode.string model.battle_id))
+ (
+ "stk",
+ (Json.Encode.string
+ (Struct.Flags.get_session_token model.flags)
+ )
+ ),
+ (
+ "pid",
+ (Json.Encode.string
+ (Struct.Flags.get_user_id model.flags)
+ )
+ ),
+ (
+ "bid",
+ (Json.Encode.string
+ (Struct.Battle.get_id model.battle)
+ )
+ )
]
)
)
diff --git a/src/battle/src/Comm/Send.elm b/src/battle/src/Comm/Send.elm
index faac297..009b57e 100644
--- a/src/battle/src/Comm/Send.elm
+++ b/src/battle/src/Comm/Send.elm
@@ -11,6 +11,7 @@ import BattleCharacters.Comm.AddArmor
import BattleCharacters.Comm.AddGlyph
import BattleCharacters.Comm.AddGlyphBoard
import BattleCharacters.Comm.AddPortrait
+import BattleCharacters.Comm.AddSkill
import BattleCharacters.Comm.AddWeapon
-- Battle Map ------------------------------------------------------------------
@@ -38,16 +39,20 @@ internal_decoder : String -> (Json.Decode.Decoder Struct.ServerReply.Type)
internal_decoder reply_type =
case reply_type of
"add_tile" -> (BattleMap.Comm.AddTile.decode)
+ "set_map" -> (BattleMap.Comm.SetMap.decode)
+
"add_armor" -> (BattleCharacters.Comm.AddArmor.decode)
- "add_char" -> (Comm.AddChar.decode)
- "add_portrait" -> (BattleCharacters.Comm.AddPortrait.decode)
- "add_glyph_board" -> (BattleCharacters.Comm.AddGlyphBoard.decode)
"add_glyph" -> (BattleCharacters.Comm.AddGlyph.decode)
- "add_player" -> (Comm.AddPlayer.decode)
+ "add_glyph_board" -> (BattleCharacters.Comm.AddGlyphBoard.decode)
+ "add_portrait" -> (BattleCharacters.Comm.AddPortrait.decode)
+ "add_skill" -> (BattleCharacters.Comm.AddSkill.decode)
"add_weapon" -> (BattleCharacters.Comm.AddWeapon.decode)
- "set_map" -> (BattleMap.Comm.SetMap.decode)
- "turn_results" -> (Comm.TurnResults.decode)
+
+ "add_char" -> (Comm.AddChar.decode)
+ "add_player" -> (Comm.AddPlayer.decode)
"set_timeline" -> (Comm.SetTimeline.decode)
+ "turn_results" -> (Comm.TurnResults.decode)
+
"disconnected" -> (Json.Decode.succeed Struct.ServerReply.Disconnected)
"okay" -> (Json.Decode.succeed Struct.ServerReply.Okay)
diff --git a/src/battle/src/Struct/Model.elm b/src/battle/src/Struct/Model.elm
index 314a7a5..e23cd9e 100644
--- a/src/battle/src/Struct/Model.elm
+++ b/src/battle/src/Struct/Model.elm
@@ -2,67 +2,28 @@ module Struct.Model exposing
(
Type,
new,
- add_character,
- update_character,
- update_character_fun,
- add_weapon,
- add_armor,
- add_portrait,
- add_glyph_board,
- add_glyph,
- add_skill,
- add_player,
- add_tile,
invalidate,
- initialize_animator,
- apply_animator_step,
- move_animator_to_next_step,
- reset,
- full_debug_reset,
- clear_error,
- tile_omnimods_fun
+ clear,
+ clear_error
)
--- Elm -------------------------------------------------------------------------
-import Array
-
-import Dict
-
-import Set
-
-- Shared ----------------------------------------------------------------------
import Struct.Flags
--- Battle ----------------------------------------------------------------------
-import Battle.Struct.Omnimods
-
-- Battle Characters -----------------------------------------------------------
-import BattleCharacters.Struct.Armor
-import BattleCharacters.Struct.Character
-import BattleCharacters.Struct.Glyph
-import BattleCharacters.Struct.GlyphBoard
-import BattleCharacters.Struct.Portrait
-import BattleCharacters.Struct.Skill
-import BattleCharacters.Struct.Weapon
+import BattleCharacters.Struct.DataSet
-- Battle Map ------------------------------------------------------------------
-import BattleMap.Struct.Location
-import BattleMap.Struct.Map
-import BattleMap.Struct.Marker
-import BattleMap.Struct.Tile
+import BattleMap.Struct.DataSet
-- Local Module ----------------------------------------------------------------
-import Struct.Character
import Struct.CharacterTurn
import Struct.Error
import Struct.HelpRequest
import Struct.TurnResult
import Struct.TurnResultAnimator
-import Struct.Player
import Struct.UI
-import Util.Array
-
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
@@ -71,142 +32,40 @@ type alias Type =
flags : Struct.Flags.Type,
help_request : Struct.HelpRequest.Type,
animator : (Maybe Struct.TurnResultAnimator.Type),
- map : BattleMap.Struct.Map.Type,
- characters : (Array.Array Struct.Character.Type),
- players : (Array.Array Struct.Player.Type),
- weapons :
- (Dict.Dict
- BattleCharacters.Struct.Weapon.Ref
- BattleCharacters.Struct.Weapon.Type
- ),
- armors :
- (Dict.Dict
- BattleCharacters.Struct.Armor.Ref
- BattleCharacters.Struct.Armor.Type
- ),
- portraits :
- (Dict.Dict
- BattleCharacters.Struct.Portrait.Ref
- BattleCharacters.Struct.Portrait.Type
- ),
- glyph_boards :
- (Dict.Dict
- BattleCharacters.Struct.GlyphBoard.Ref
- BattleCharacters.Struct.GlyphBoard.Type
- ),
- glyphs :
- (Dict.Dict
- BattleCharacters.Struct.Glyph.Ref
- BattleCharacters.Struct.Glyph.Type
- ),
- skills :
- (Dict.Dict
- BattleCharacters.Struct.Skill.Ref
- BattleCharacters.Struct.Skill.Type
- ),
- tiles : (Dict.Dict BattleMap.Struct.Tile.Ref BattleMap.Struct.Tile.Type),
- error : (Maybe Struct.Error.Type),
- player_id : String,
- battle_id : String,
- session_token : String,
- player_ix : Int,
ui : Struct.UI.Type,
char_turn : Struct.CharacterTurn.Type,
- timeline : (Array.Array Struct.TurnResult.Type)
+ error : (Maybe Struct.Error.Type),
+
+ battle : Struct.Battle.Type,
+
+ -- Data Sets -------------------------------------------------------------
+ characters_data_set : BattleCharacters.Struct.DataSet.Type,
+ map_data_set : BattleMap.Struct.DataSet.Type
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
-regenerate_attack_of_opportunity_markers_of_char : (
- Int ->
- Struct.Character.Type ->
- Type ->
- Type
- )
-regenerate_attack_of_opportunity_markers_of_char char_ix char model =
- if ((Struct.Character.get_player_index char) == model.player_ix)
- then model
- else
- let
- marker_name = ("matk_c" ++ (String.fromInt char_ix))
- map_without_this_marker =
- (BattleMap.Struct.Map.remove_marker marker_name model.map)
- in
- case (Struct.Character.get_melee_attack_range char) of
- 0 -> {model | map = map_without_this_marker}
- attack_range ->
- {model |
- map =
- (BattleMap.Struct.Map.add_marker
- marker_name
- (BattleMap.Struct.Marker.new_melee_attack
- char_ix
- (BattleMap.Struct.Location.add_neighborhood_to_set
- (BattleMap.Struct.Map.get_width
- map_without_this_marker
- )
- (BattleMap.Struct.Map.get_height
- map_without_this_marker
- )
- attack_range
- (Struct.Character.get_location char)
- (Set.empty)
- )
- )
- map_without_this_marker
- )
- }
-
-regenerate_attack_of_opportunity_markers : Int -> Type -> Type
-regenerate_attack_of_opportunity_markers char_ix model =
- case (Array.get char_ix model.characters) of
- Nothing -> model
- (Just char) ->
- (regenerate_attack_of_opportunity_markers_of_char char_ix char model)
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
-tile_omnimods_fun : (
- Type ->
- (BattleMap.Struct.Location.Type -> Battle.Struct.Omnimods.Type)
- )
-tile_omnimods_fun model =
- (\loc -> (BattleMap.Struct.Map.get_omnimods_at loc model.tiles model.map))
-
new : Struct.Flags.Type -> Type
new flags =
- let
- maybe_battle_id = (Struct.Flags.maybe_get_param "id" flags)
+ let maybe_battle_id =
model =
{
flags = flags,
help_request = Struct.HelpRequest.None,
animator = Nothing,
- map = (BattleMap.Struct.Map.empty),
- characters = (Array.empty),
- weapons = (Dict.empty),
- armors = (Dict.empty),
- portraits = (Dict.empty),
- glyph_boards = (Dict.empty),
- glyphs = (Dict.empty),
- skills = (Dict.empty),
- tiles = (Dict.empty),
- players = (Array.empty),
- error = Nothing,
- battle_id = "",
- player_id =
- (
- if (flags.user_id == "")
- then "0"
- else flags.user_id
- ),
- session_token = flags.token,
- player_ix = 0,
ui = (Struct.UI.default),
char_turn = (Struct.CharacterTurn.new),
- timeline = (Array.empty)
+ error = Nothing,
+
+ characters_data_set = (BattleCharacters.Struct.DataSet.new),
+ map_data_set = (BattleMap.Struct.DataSet.new),
+
+ battle = (Struct.Battle.new)
}
in
case maybe_battle_id of
@@ -219,110 +78,13 @@ new flags =
model
)
- (Just id) -> {model | battle_id = id}
-
-add_character : Struct.Character.Type -> Type -> Type
-add_character char model =
- let characters = model.characters in
- (regenerate_attack_of_opportunity_markers_of_char
- (Array.length characters)
- char
- {model | characters = (Array.push char characters)}
- )
-
-add_weapon : BattleCharacters.Struct.Weapon.Type -> Type -> Type
-add_weapon wp model =
- {model |
- weapons =
- (Dict.insert
- (BattleCharacters.Struct.Weapon.get_id wp)
- wp
- model.weapons
- )
- }
+ (Just id) ->
+ {model |
+ battle = (Struct.Battle.set_battle_id id model.battle)
+ }
-add_armor : BattleCharacters.Struct.Armor.Type -> Type -> Type
-add_armor ar model =
- {model |
- armors =
- (Dict.insert
- (BattleCharacters.Struct.Armor.get_id ar)
- ar
- model.armors
- )
- }
-
-add_portrait : BattleCharacters.Struct.Portrait.Type -> Type -> Type
-add_portrait pt model =
- {model |
- portraits =
- (Dict.insert
- (BattleCharacters.Struct.Portrait.get_id pt)
- pt
- model.portraits
- )
- }
-
-add_glyph_board : BattleCharacters.Struct.GlyphBoard.Type -> Type -> Type
-add_glyph_board pt model =
- {model |
- glyph_boards =
- (Dict.insert
- (BattleCharacters.Struct.GlyphBoard.get_id pt)
- pt
- model.glyph_boards
- )
- }
-
-add_glyph : BattleCharacters.Struct.Glyph.Type -> Type -> Type
-add_glyph pt model =
- {model |
- glyphs =
- (Dict.insert
- (BattleCharacters.Struct.Glyph.get_id pt)
- pt
- model.glyphs
- )
- }
-
-add_skill : BattleCharacters.Struct.Skill.Type -> Type -> Type
-add_skill sk model =
- {model |
- skills =
- (Dict.insert
- (BattleCharacters.Struct.Skill.get_id sk)
- sk
- model.skills
- )
- }
-
-add_player : Struct.Player.Type -> Type -> Type
-add_player pl model =
- {model |
- players =
- (Array.push
- pl
- model.players
- ),
- player_ix =
- if ((Struct.Player.get_id pl) == model.player_id)
- then (Struct.Player.get_index pl)
- else model.player_ix
- }
-
-add_tile : BattleMap.Struct.Tile.Type -> Type -> Type
-add_tile tl model =
- {model |
- tiles =
- (Dict.insert
- (BattleMap.Struct.Tile.get_id tl)
- tl
- model.tiles
- )
- }
-
-reset : Type -> Type
-reset model =
+clear : Type -> Type
+clear model =
{model |
help_request = Struct.HelpRequest.None,
error = Nothing,
@@ -333,111 +95,6 @@ reset model =
char_turn = (Struct.CharacterTurn.new)
}
-full_debug_reset : Type -> Type
-full_debug_reset model =
- {model |
- help_request = Struct.HelpRequest.None,
- animator = Nothing,
- map = (BattleMap.Struct.Map.empty),
- characters = (Array.empty),
- weapons = (Dict.empty),
- armors = (Dict.empty),
- portraits = (Dict.empty),
- glyph_boards = (Dict.empty),
- glyphs = (Dict.empty),
- skills = (Dict.empty),
- tiles = (Dict.empty),
- error = Nothing,
- ui = (Struct.UI.default),
- char_turn = (Struct.CharacterTurn.new),
- timeline = (Array.empty)
- }
-
-initialize_animator : Type -> Type
-initialize_animator model =
- let
- timeline_list = (Array.toList model.timeline)
- (characters, players) =
- (List.foldr
- (\event (pcharacters, pplayers) ->
- (Struct.TurnResult.apply_inverse_step
- (tile_omnimods_fun model)
- event
- pcharacters
- pplayers
- )
- )
- (model.characters, model.players)
- timeline_list
- )
- in
- {model |
- animator =
- (Struct.TurnResultAnimator.maybe_new
- (List.reverse timeline_list)
- True
- ),
- ui = (Struct.UI.default),
- characters = characters,
- players = players
- }
-
-move_animator_to_next_step : Type -> Type
-move_animator_to_next_step model =
- case model.animator of
- Nothing -> model
- (Just animator) ->
- case (Struct.TurnResultAnimator.maybe_trigger_next_step animator) of
- Nothing ->
- (Set.foldl
- (regenerate_attack_of_opportunity_markers)
- {model | animator = Nothing }
- (Struct.TurnResultAnimator.get_animated_character_indices
- animator
- )
- )
-
- just_next_animator -> {model | animator = just_next_animator }
-
-apply_animator_step : Type -> Type
-apply_animator_step model =
- case model.animator of
- Nothing -> model
- (Just animator) ->
- case (Struct.TurnResultAnimator.get_current_animation animator) of
- (Struct.TurnResultAnimator.TurnResult turn_result) ->
- let
- (characters, players) =
- (Struct.TurnResult.apply_step
- (tile_omnimods_fun model)
- turn_result
- model.characters
- model.players
- )
- in
- {model |
- characters = characters,
- players = players
- }
- _ -> model
-
-update_character : Int -> Struct.Character.Type -> Type -> Type
-update_character ix new_val model =
- {model |
- characters = (Array.set ix new_val model.characters)
- }
-
-update_character_fun : (
- Int ->
- ((Maybe Struct.Character.Type) -> (Maybe Struct.Character.Type)) ->
- Type ->
- Type
- )
-update_character_fun ix fun model =
- {model |
- characters = (Util.Array.update ix (fun) model.characters)
- }
-
invalidate : Struct.Error.Type -> Type -> Type
invalidate err model =
{model |
diff --git a/src/battle/src/Struct/ServerReply.elm b/src/battle/src/Struct/ServerReply.elm
index f02f791..d059c17 100644
--- a/src/battle/src/Struct/ServerReply.elm
+++ b/src/battle/src/Struct/ServerReply.elm
@@ -5,6 +5,7 @@ import BattleCharacters.Struct.Armor
import BattleCharacters.Struct.Glyph
import BattleCharacters.Struct.GlyphBoard
import BattleCharacters.Struct.Portrait
+import BattleCharacters.Struct.Skill
import BattleCharacters.Struct.Weapon
-- Battle Map ------------------------------------------------------------------
@@ -26,6 +27,7 @@ type Type =
| AddPortrait BattleCharacters.Struct.Portrait.Type
| AddGlyphBoard BattleCharacters.Struct.GlyphBoard.Type
| AddGlyph BattleCharacters.Struct.Glyph.Type
+ | AddSkill BattleCharacters.Struct.Skill.Type
| AddPlayer Struct.Player.Type
| AddWeapon BattleCharacters.Struct.Weapon.Type
| AddCharacter Struct.Character.Unresolved
diff --git a/src/battle/src/Struct/TurnResultAnimator.elm b/src/battle/src/Struct/TurnResultAnimator.elm
index d4445f7..9736c72 100644
--- a/src/battle/src/Struct/TurnResultAnimator.elm
+++ b/src/battle/src/Struct/TurnResultAnimator.elm
@@ -98,6 +98,74 @@ maybe_go_to_next_animation tra =
(_, _) -> Nothing
+initialize_animator : Type -> Type
+initialize_animator model =
+ let
+ timeline_list = (Array.toList model.timeline)
+ (characters, players) =
+ (List.foldr
+ (\event (pcharacters, pplayers) ->
+ (Struct.TurnResult.apply_inverse_step
+ (tile_omnimods_fun model)
+ event
+ pcharacters
+ pplayers
+ )
+ )
+ (model.characters, model.players)
+ timeline_list
+ )
+ in
+ {model |
+ animator =
+ (Struct.TurnResultAnimator.maybe_new
+ (List.reverse timeline_list)
+ True
+ ),
+ ui = (Struct.UI.default),
+ characters = characters,
+ players = players
+ }
+
+move_animator_to_next_step : Type -> Type
+move_animator_to_next_step model =
+ case model.animator of
+ Nothing -> model
+ (Just animator) ->
+ case (Struct.TurnResultAnimator.maybe_trigger_next_step animator) of
+ Nothing ->
+ (Set.foldl
+ (regenerate_attack_of_opportunity_markers)
+ {model | animator = Nothing }
+ (Struct.TurnResultAnimator.get_animated_character_indices
+ animator
+ )
+ )
+
+ just_next_animator -> {model | animator = just_next_animator }
+
+apply_animator_step : Type -> Type
+apply_animator_step model =
+ case model.animator of
+ Nothing -> model
+ (Just animator) ->
+ case (Struct.TurnResultAnimator.get_current_animation animator) of
+ (Struct.TurnResultAnimator.TurnResult turn_result) ->
+ let
+ (characters, players) =
+ (Struct.TurnResult.apply_step
+ (tile_omnimods_fun model)
+ turn_result
+ model.characters
+ model.players
+ )
+ in
+ {model |
+ characters = characters,
+ players = players
+ }
+ _ -> model
+
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
diff --git a/src/battle/src/View/Character.elm b/src/battle/src/View/Character.elm
index c5082c9..dc256c6 100644
--- a/src/battle/src/View/Character.elm
+++ b/src/battle/src/View/Character.elm
@@ -48,11 +48,14 @@ get_alliance_class : (
(Html.Attribute Struct.Event.Type)
)
get_alliance_class model char =
- if ((Struct.Character.get_player_index char) == model.player_ix)
- then
- (Html.Attributes.class "character-ally")
- else
- (Html.Attributes.class "character-enemy")
+ if
+ (
+ (Struct.Character.get_player_index char) == model.player_i
+ ==
+ (Struct.Battle.get_own_player_index model.battle)
+ )
+ then (Html.Attributes.class "character-ally")
+ else (Html.Attributes.class "character-enemy")
get_position_style : (
Struct.Character.Type ->
diff --git a/src/battle/src/View/Map/Character.elm b/src/battle/src/View/Map/Character.elm
index 4b69ebc..b20c29a 100644
--- a/src/battle/src/View/Map/Character.elm
+++ b/src/battle/src/View/Map/Character.elm
@@ -16,6 +16,7 @@ import BattleCharacters.Struct.Equipment
-- Local Module ----------------------------------------------------------------
import Constants.UI
+import Struct.Battle
import Struct.Character
import Struct.CharacterTurn
import Struct.Event
@@ -80,11 +81,14 @@ get_alliance_class : (
(Html.Attribute Struct.Event.Type)
)
get_alliance_class model char =
- if ((Struct.Character.get_player_index char) == model.player_ix)
- then
- (Html.Attributes.class "character-ally")
- else
- (Html.Attributes.class "character-enemy")
+ if
+ (
+ (Struct.Character.get_player_index char)
+ ==
+ (Struct.Battle.get_own_player_index model.battle)
+ )
+ then (Html.Attributes.class "character-ally")
+ else (Html.Attributes.class "character-enemy")
get_position_style : (
Struct.Character.Type ->
diff --git a/src/battle/src/View/SubMenu.elm b/src/battle/src/View/SubMenu.elm
index 60a1c7d..dea0a86 100644
--- a/src/battle/src/View/SubMenu.elm
+++ b/src/battle/src/View/SubMenu.elm
@@ -11,6 +11,7 @@ import Html.Lazy
import Util.Html
-- Local Module ----------------------------------------------------------------
+import Struct.Battle
import Struct.CharacterTurn
import Struct.Event
import Struct.Model
@@ -37,10 +38,9 @@ get_inner_html model tab =
(View.SubMenu.Status.get_html model)
Struct.UI.CharactersTab ->
- (Html.Lazy.lazy2
+ (Html.Lazy.lazy
(View.SubMenu.Characters.get_html)
- model.characters
- model.player_ix
+ model.battle
)
Struct.UI.SettingsTab ->
@@ -71,9 +71,12 @@ get_html model =
[
(Html.text "Targeting:"),
(Html.Lazy.lazy3
- (View.Controlled.CharacterCard.get_summary_html)
+ (View.Controlled.CharacterCard.get_summary_html
+ (Struct.Battle.get_own_player_index
+ model.battle
+ )
+ )
model.char_turn
- model.player_ix
char
)
]